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SqMod/module/Misc/Privilege.hpp

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2020-05-10 12:01:01 +02:00
#pragma once
/* ------------------------------------------------------------------------------------------------
* This could have been much more flexible and advanced than this (as initially planned).
* However, several factors played an important role in its current simplicity:
* 1) Time constraints:
* This had to be done over the course of a weekend (at worst). It might be extended
* over time but right now this will do.
* 2) Performance cost:
* Privilege micro-management will become costly if scripting is involved. Therefore, several
* sacrifices had to be made. Such as type-agnostic status value, script controlled query etc.
*/
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
#include <vector>
#include <utility>
#include <algorithm>
#include <unordered_map>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
class PvUnit;
class PvClass;
class PvEntry;
class PvManager;
// ------------------------------------------------------------------------------------------------
// Type of container used to store privilege entries.
typedef std::vector< std::pair< SQInteger, PvEntry * > > PvEntryList;
// Type of container used to store privilege classes.
typedef std::vector< std::pair< SQInteger, PvClass * > > PvClassList;
// Type of container used to store privilege units.
typedef std::vector< std::pair< SQInteger, PvUnit * > > PvUnitList;
// ------------------------------------------------------------------------------------------------
typedef std::vector< std::pair< SQInteger, SQInteger > > PvStatusList;
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// ------------------------------------------------------------------------------------------------
typedef std::vector< PvManager * > PvManagers;
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/* ------------------------------------------------------------------------------------------------
* An individual unit/entity that inherits the privileges of a class/group and can
* change their status without affecting other units and/or their associated class.
* A unit cannot extend it's privileges to other entities.
* Units cost more to query if they differ from their class but save memory in large numbers.
* Each unit must have a unique numerical identifier within their associated manager.
*/
class PvUnit
{
friend class PvManager;
friend class PvClass;
private:
/* --------------------------------------------------------------------------------------------
* User identifier associated with this unit instance.
*/
SQInteger m_ID;
/* --------------------------------------------------------------------------------------------
* Authority level associated with a particular unit.
*/
SQInteger m_Authority;
/* --------------------------------------------------------------------------------------------
* A container with unique privilege status values associated with this unit.
*/
PvStatusList m_Privileges;
/* --------------------------------------------------------------------------------------------
* Dedicated callback for privilege query event.
*/
Function m_OnQuery;
/* --------------------------------------------------------------------------------------------
* Dedicated callback for privilege gained event.
*/
Function m_OnGained;
/* --------------------------------------------------------------------------------------------
* Dedicated callback for privilege lost event.
*/
Function m_OnLost;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
StackStrF m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
LightObj m_Data;
/* --------------------------------------------------------------------------------------------
* Pointer to the associated class.
*/
PvClass * m_Class;
public:
/* -------------------------------------------------------------------------------------------
* Default constructor.
*/
PvUnit(SQInteger id, PvClass * cls)
: m_ID(id)
, m_Authority(0)
, m_Privileges()
, m_OnQuery(), m_OnGained(), m_OnLost()
, m_Tag(), m_Data()
, m_Class(cls)
{
}
/* -------------------------------------------------------------------------------------------
* Default constructor.
*/
PvUnit(SQInteger id, StackStrF && tag, PvClass * cls)
: m_ID(id)
, m_Authority(0)
, m_Privileges()
, m_OnQuery(), m_OnGained(), m_OnLost()
, m_Tag(std::forward< StackStrF >(tag)), m_Data()
, m_Class(cls)
{
}
/* -------------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
PvUnit(const PvUnit & o) = delete;
/* -------------------------------------------------------------------------------------------
* Destructor.
*/
~PvUnit()
{
}
/* -------------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
PvUnit & operator = (const PvUnit & o) = delete;
/* -------------------------------------------------------------------------------------------
* Comparison operators. Uses the identifier internally as that is guaranteed to be unique.
*/
bool operator == (const PvUnit & o) const { return m_ID == o.m_ID; }
bool operator != (const PvUnit & o) const { return m_ID != o.m_ID; }
bool operator < (const PvUnit & o) const { return m_ID < o.m_ID; }
bool operator > (const PvUnit & o) const { return m_ID > o.m_ID; }
bool operator <= (const PvUnit & o) const { return m_ID <= o.m_ID; }
bool operator >= (const PvUnit & o) const { return m_ID >= o.m_ID; }
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/* --------------------------------------------------------------------------------------------
* Release all script resources. Recursively forward request.
*/
void Release()
{
m_OnQuery.Release();
m_OnGained.Release();
m_OnLost.Release();
m_Tag.Release();
m_Data.Release();
}
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/* --------------------------------------------------------------------------------------------
* Retrieve the identifier associated with this unit.
*/
SQInteger GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
auto ToString() const
{
return m_Tag.mObj;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag wrapper.
*/
const StackStrF & GetTagW() const
{
return m_Tag;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
auto GetTag() const
{
return m_Tag.mObj;
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(StackStrF & tag)
{
m_Tag = std::move(tag);
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
PvUnit & ApplyTag(StackStrF & tag)
{
SetTag(tag);
return *this;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
LightObj & GetData()
{
return m_Data;
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(LightObj & data)
{
m_Data = data;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the authority level associated with this unit.
*/
SQInteger GetAuthority() const
{
return m_Authority;
}
/* --------------------------------------------------------------------------------------------
* Modify the authority level associated with this unit.
*/
void SetAuthority(SQInteger level)
{
m_Authority = level;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the manager associated with this unit.
*/
PvManager & GetManager() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the class associated with this unit.
*/
PvClass & GetClass() const;
/* --------------------------------------------------------------------------------------------
* Modify the class associated with this unit.
*/
void SetClass(PvClass & cls);
/* --------------------------------------------------------------------------------------------
* Query if a unit has a certain privilege over itself.
*/
bool Can(const PvEntry & entry) const;
/* --------------------------------------------------------------------------------------------
* Query if a unit has a certain privilege over another unit.
*/
bool Can(const PvEntry & entry, const PvUnit & unit) const;
/* --------------------------------------------------------------------------------------------
* Bind a script function to the status query callback.
*/
void SetOnQuery(Function & func)
{
m_OnQuery = std::move(func);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function bound to the status query callback.
*/
Function & GetOnQuery()
{
return m_OnQuery;
}
/* --------------------------------------------------------------------------------------------
* Bind a script function to the status lost callback.
*/
void SetOnLost(Function & func)
{
m_OnLost = std::move(func);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function bound to the status lost callback.
*/
Function & GetOnLost()
{
return m_OnLost;
}
/* --------------------------------------------------------------------------------------------
* Bind a script function to the status gained callback.
*/
void SetOnGained(Function & func)
{
m_OnGained = std::move(func);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function bound to the status gained callback.
*/
Function & GetOnGained()
{
return m_OnGained;
}
};
/* ------------------------------------------------------------------------------------------------
* An individual class/group that can optionally inherit the privileges of another and can
* change their status to affect their children but not their parent class.
* A class can extend it's privileges to units and/or other classes.
* These cost less to query but use more memory because they're fewer and they preallocate it.
* Each class must have a unique numerical identifier within their associated manager.
*/
class PvClass
{
friend class PvManager;
private:
/* --------------------------------------------------------------------------------------------
* User identifier associated with this class instance.
*/
SQInteger m_ID;
/* --------------------------------------------------------------------------------------------
* The parent class from which we are inheriting privileges, if any.
*/
PvClass * m_Parent;
/* --------------------------------------------------------------------------------------------
* A container with unique privilege status values associated with this class.
*/
PvStatusList m_Privileges;
/* --------------------------------------------------------------------------------------------
* Dedicated callback for privilege query event.
*/
Function m_OnQuery;
/* --------------------------------------------------------------------------------------------
* Dedicated callback for privilege gained event.
*/
Function m_OnGained;
/* --------------------------------------------------------------------------------------------
* Dedicated callback for privilege lost event.
*/
Function m_OnLost;
/* --------------------------------------------------------------------------------------------
* Container that stores all the associated units.
*/
PvUnitList m_Units;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
StackStrF m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
LightObj m_Data;
/* --------------------------------------------------------------------------------------------
* Pointer to the associated manager.
*/
PvManager * m_Manager;
public:
/* -------------------------------------------------------------------------------------------
* Default constructor.
*/
PvClass(SQInteger id, PvManager * mgr)
: m_ID(id)
, m_Parent(nullptr)
, m_Privileges()
, m_OnQuery(), m_OnGained(), m_OnLost()
, m_Units()
, m_Tag(), m_Data()
, m_Manager(mgr)
{
}
/* -------------------------------------------------------------------------------------------
* Default constructor.
*/
PvClass(SQInteger id, StackStrF && tag, PvManager * mgr)
: m_ID(id)
, m_Parent(nullptr)
, m_Privileges()
, m_OnQuery(), m_OnGained(), m_OnLost()
, m_Units()
, m_Tag(std::forward< StackStrF >(tag)), m_Data()
, m_Manager(mgr)
{
}
/* -------------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
PvClass(const PvClass & o) = delete;
/* -------------------------------------------------------------------------------------------
* Move constructor (disabled).
*/
PvClass(PvClass && o) = delete;
/* -------------------------------------------------------------------------------------------
* Destructor.
*/
~PvClass()
{
}
/* -------------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
PvClass & operator = (const PvClass & o) = delete;
/* -------------------------------------------------------------------------------------------
* Move assignment operator (disabled).
*/
PvClass & operator = (PvClass && o) = delete;
/* -------------------------------------------------------------------------------------------
* Comparison operators. Uses the identifier internally as that is guaranteed to be unique.
*/
bool operator == (const PvClass & o) const { return m_ID == o.m_ID; }
bool operator != (const PvClass & o) const { return m_ID != o.m_ID; }
bool operator < (const PvClass & o) const { return m_ID < o.m_ID; }
bool operator > (const PvClass & o) const { return m_ID > o.m_ID; }
bool operator <= (const PvClass & o) const { return m_ID <= o.m_ID; }
bool operator >= (const PvClass & o) const { return m_ID >= o.m_ID; }
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/* --------------------------------------------------------------------------------------------
* Release all script resources. Recursively forward request.
*/
void Release()
{
m_OnQuery.Release();
m_OnGained.Release();
m_OnLost.Release();
m_Tag.Release();
m_Data.Release();
}
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/* --------------------------------------------------------------------------------------------
* Retrieve the identifier associated with this manager.
*/
SQInteger GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
auto ToString() const
{
return m_Tag.mObj;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag wrapper.
*/
const StackStrF & GetTagW() const
{
return m_Tag;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
auto GetTag() const
{
return m_Tag.mObj;
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(StackStrF & tag)
{
m_Tag = std::move(tag);
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
PvClass & ApplyTag(StackStrF & tag)
{
SetTag(tag);
return *this;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
LightObj & GetData()
{
return m_Data;
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(LightObj & data)
{
m_Data = data;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the manager associated with this unit.
*/
LightObj GetParent() const
{
return m_Parent ? LightObj(m_Parent) : LightObj{};
}
/* --------------------------------------------------------------------------------------------
* Retrieve the manager associated with this unit.
*/
void SetParent(LightObj & obj)
{
m_Parent = obj.IsNull() ? nullptr : obj.Cast< PvClass * >();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the manager associated with this unit.
*/
PvManager & GetManager() const
{
return *m_Manager; // Classes must always have a manager!
}
/* --------------------------------------------------------------------------------------------
* Find the instance of the unit associated with the given identifier.
*/
PvUnit * GetUnitByID(SQInteger id) const;
/* --------------------------------------------------------------------------------------------
* Check for existence of an unit associated with the given identifier.
*/
bool HaveUnitWithID(SQInteger id) const
{
return GetUnitByID(id) != nullptr;
}
/* --------------------------------------------------------------------------------------------
* Find the instance of the unit associated with the given name tag.
*/
PvUnit * GetUnitByTag(StackStrF & name) const;
/* --------------------------------------------------------------------------------------------
* Check for existence of an unit associated with the given name tag.
*/
bool HaveUnitWithTag(StackStrF & name) const
{
return GetUnitByTag(name) != nullptr;
}
/* --------------------------------------------------------------------------------------------
* Create a new privilege unit instance and manage it.
*/
LightObj CreateUnit(SQInteger id, StackStrF & name);
/* --------------------------------------------------------------------------------------------
* Add a unit to this privilege class.
*/
void AddUnit(PvUnit & unit);
/* --------------------------------------------------------------------------------------------
* Add a unit to this class container (internal, assumes validation beforehand!).
*/
bool EnlistUnit(PvUnit & unit);
/* --------------------------------------------------------------------------------------------
* Remove a unit from this class container (internal, assumes validation beforehand!).
*/
bool UnlistUnit(PvUnit & unit);
/* --------------------------------------------------------------------------------------------
* Bind a script function to the status query callback.
*/
void SetOnQuery(Function & func)
{
m_OnQuery = std::move(func);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function bound to the status query callback.
*/
Function & GetOnQuery()
{
return m_OnQuery;
}
/* --------------------------------------------------------------------------------------------
* Bind a script function to the status lost callback.
*/
void SetOnLost(Function & func)
{
m_OnLost = std::move(func);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function bound to the status lost callback.
*/
Function & GetOnLost()
{
return m_OnLost;
}
/* --------------------------------------------------------------------------------------------
* Bind a script function to the status gained callback.
*/
void SetOnGained(Function & func)
{
m_OnGained = std::move(func);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function bound to the status gained callback.
*/
Function & GetOnGained()
{
return m_OnGained;
}
};
/* ------------------------------------------------------------------------------------------------
* An entry represents a privilege that a class or unit can can have.
* Each entry must have a unique numerical identifier within their associated manager.
*/
class PvEntry
{
friend class PvManager;
private:
/* --------------------------------------------------------------------------------------------
* User identifier associated with this instance.
*/
SQInteger m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
StackStrF m_Tag;
/* --------------------------------------------------------------------------------------------
* Dedicated callback for privilege query event.
*/
Function m_OnQuery;
/* --------------------------------------------------------------------------------------------
* Dedicated callback for privilege gained event.
*/
Function m_OnGained;
/* --------------------------------------------------------------------------------------------
* Dedicated callback for privilege lost event.
*/
Function m_OnLost;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
LightObj m_Data;
/* --------------------------------------------------------------------------------------------
* Brief information about the privilege.
*/
StackStrF m_Brief;
/* --------------------------------------------------------------------------------------------
* Detailed information about the privilege.
*/
StackStrF m_Info;
/* --------------------------------------------------------------------------------------------
* Implicit privilege status value.
*/
SQInteger m_Default;
/* --------------------------------------------------------------------------------------------
* Pointer to the associated manager.
*/
PvManager * m_Manager;
public:
/* -------------------------------------------------------------------------------------------
* Default constructor.
*/
PvEntry(SQInteger id, PvManager * mgr)
: m_ID(id), m_Tag()
, m_OnQuery(), m_OnGained(), m_OnLost()
, m_Data(), m_Brief(), m_Info(), m_Default()
, m_Manager(mgr)
{
}
/* -------------------------------------------------------------------------------------------
* Default constructor.
*/
PvEntry(SQInteger id, StackStrF && tag, PvManager * mgr)
: m_ID(id), m_Tag(std::forward< StackStrF >(tag))
, m_OnQuery(), m_OnGained(), m_OnLost()
, m_Data(), m_Brief(), m_Info(), m_Default()
, m_Manager(mgr)
{
}
/* -------------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
PvEntry(const PvEntry & o) = delete;
/* -------------------------------------------------------------------------------------------
* Move constructor (disabled).
*/
PvEntry(PvEntry && o) = delete;
/* -------------------------------------------------------------------------------------------
* Destructor.
*/
~PvEntry()
{
}
/* -------------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
PvEntry & operator = (const PvEntry & o) = delete;
/* -------------------------------------------------------------------------------------------
* Move assignment operator (disabled).
*/
PvEntry & operator = (PvEntry && o) = delete;
/* -------------------------------------------------------------------------------------------
* Comparison operators. Uses the identifier internally as that is guaranteed to be unique.
*/
bool operator == (const PvEntry & o) const { return m_ID == o.m_ID; }
bool operator != (const PvEntry & o) const { return m_ID != o.m_ID; }
bool operator < (const PvEntry & o) const { return m_ID < o.m_ID; }
bool operator > (const PvEntry & o) const { return m_ID > o.m_ID; }
bool operator <= (const PvEntry & o) const { return m_ID <= o.m_ID; }
bool operator >= (const PvEntry & o) const { return m_ID >= o.m_ID; }
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/* --------------------------------------------------------------------------------------------
* Release all script resources. Recursively forward request.
*/
void Release()
{
m_Tag.Release();
m_OnQuery.Release();
m_OnGained.Release();
m_OnLost.Release();
m_Data.Release();
m_Brief.Release();
m_Info.Release();
}
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/* --------------------------------------------------------------------------------------------
* Retrieve the manager associated with this unit.
*/
PvManager & GetManager() const
{
return *m_Manager; // Entries must always have a manager!
}
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier associated with this manager.
*/
SQInteger GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
auto ToString() const
{
return m_Tag.mObj;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag wrapper.
*/
const StackStrF & GetTagW() const
{
return m_Tag;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
auto GetTag() const
{
return m_Tag.mObj;
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(StackStrF & tag)
{
m_Tag = std::move(tag);
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
PvEntry & ApplyTag(StackStrF & tag)
{
SetTag(tag);
return *this;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
LightObj & GetData()
{
return m_Data;
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(LightObj & data)
{
m_Data = data;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user brief.
*/
auto GetBrief() const
{
return m_Brief.mObj;
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user brief.
*/
void SetBrief(StackStrF & brief)
{
m_Brief = std::move(brief);
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user brief.
*/
PvEntry & ApplyBrief(StackStrF & brief)
{
SetBrief(brief);
return *this;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user info.
*/
auto GetInfo() const
{
return m_Info.mObj;
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user info.
*/
void SetInfo(StackStrF & info)
{
m_Info = std::move(info);
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user info.
*/
PvEntry & ApplyInfo(StackStrF & info)
{
SetInfo(info);
return *this;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the implicit status value of this entry.
*/
SQInteger GetDefault() const
{
return m_Default;
}
/* --------------------------------------------------------------------------------------------
* Modify the implicit status value of this entry.
*/
void SetDefault(SQInteger status)
{
m_Default = status;
}
/* --------------------------------------------------------------------------------------------
* Bind a script function to the status query callback.
*/
void SetOnQuery(Function & func)
{
m_OnQuery = std::move(func);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function bound to the status query callback.
*/
Function & GetOnQuery()
{
return m_OnQuery;
}
/* --------------------------------------------------------------------------------------------
* Bind a script function to the status lost callback.
*/
void SetOnLost(Function & func)
{
m_OnLost = std::move(func);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function bound to the status lost callback.
*/
Function & GetOnLost()
{
return m_OnLost;
}
/* --------------------------------------------------------------------------------------------
* Bind a script function to the status gained callback.
*/
void SetOnGained(Function & func)
{
m_OnGained = std::move(func);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function bound to the status gained callback.
*/
Function & GetOnGained()
{
return m_OnGained;
}
};
/* ------------------------------------------------------------------------------------------------
*
*/
class PvManager
{
private:
/* --------------------------------------------------------------------------------------------
* Container that stores privilege entries.
*/
PvEntryList m_Entries;
/* --------------------------------------------------------------------------------------------
* Container that stores the managed classes.
*/
PvClassList m_Classes;
/* --------------------------------------------------------------------------------------------
* Container that stores all the managed units.
*/
PvUnitList m_Units;
/* --------------------------------------------------------------------------------------------
* Dedicated callback for privilege query event.
*/
Function m_OnQuery;
/* --------------------------------------------------------------------------------------------
* Dedicated callback for privilege gained event.
*/
Function m_OnGained;
/* --------------------------------------------------------------------------------------------
* Dedicated callback for privilege lost event.
*/
Function m_OnLost;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
StackStrF m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
LightObj m_Data;
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/* --------------------------------------------------------------------------------------------
* List of active privilege managers.
*/
static PvManagers s_Managers;
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public:
/* -------------------------------------------------------------------------------------------
* Default constructor.
*/
PvManager()
: m_Entries(), m_Classes(), m_Units()
, m_OnQuery(), m_OnGained(), m_OnLost()
, m_Tag(), m_Data()
{
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s_Managers.push_back(this);
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}
/* -------------------------------------------------------------------------------------------
* Default constructor.
*/
PvManager(StackStrF & tag)
: m_Entries(), m_Classes(), m_Units()
, m_OnQuery(), m_OnGained(), m_OnLost()
, m_Tag(std::move(tag)), m_Data()
{
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s_Managers.push_back(this);
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}
/* -------------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
PvManager(const PvManager & o) = delete;
/* -------------------------------------------------------------------------------------------
* Move constructor (disabled).
*/
PvManager(PvManager && o) = delete;
/* -------------------------------------------------------------------------------------------
* Destructor.
*/
~PvManager()
{
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s_Managers.erase(std::remove(s_Managers.begin(), s_Managers.end(), this), s_Managers.end());
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}
/* -------------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
PvManager & operator = (const PvManager & o) = delete;
/* -------------------------------------------------------------------------------------------
* Move assignment operator (disabled).
*/
PvManager & operator = (PvManager && o) = delete;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
auto ToString() const
{
return m_Tag.mObj;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag wrapper.
*/
const StackStrF & GetTagW() const
{
return m_Tag;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
auto GetTag() const
{
return m_Tag.mObj;
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(StackStrF & tag)
{
m_Tag = std::move(tag);
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
PvManager & ApplyTag(StackStrF & tag)
{
SetTag(tag);
return *this;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
LightObj & GetData()
{
return m_Data;
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(LightObj & data)
{
m_Data = data;
}
/* --------------------------------------------------------------------------------------------
* Find the instance of the entry associated with the given identifier.
*/
PvEntry * GetEntryByID(SQInteger id) const;
/* --------------------------------------------------------------------------------------------
* Check for existence of an entry associated with the given identifier.
*/
bool HaveEntryWithID(SQInteger id) const
{
return GetEntryByID(id) != nullptr;
}
/* --------------------------------------------------------------------------------------------
* Find the instance of the entry associated with the given name tag.
*/
PvEntry * GetEntryByTag(StackStrF & name) const;
/* --------------------------------------------------------------------------------------------
* Check for existence of an entry associated with the given name tag.
*/
bool HaveEntryWithTag(StackStrF & name) const
{
return GetEntryByTag(name) != nullptr;
}
/* --------------------------------------------------------------------------------------------
* Create a new privilege entry instance and manage it.
*/
LightObj CreateEntry(SQInteger id, StackStrF & name);
/* --------------------------------------------------------------------------------------------
* Find the instance of the class associated with the given identifier.
*/
PvClass * GetClassByID(SQInteger id) const;
/* --------------------------------------------------------------------------------------------
* Check for existence of an class associated with the given identifier.
*/
bool HaveClassWithID(SQInteger id) const
{
return GetClassByID(id) != nullptr;
}
/* --------------------------------------------------------------------------------------------
* Find the instance of the class associated with the given name tag.
*/
PvClass * GetClassByTag(StackStrF & name) const;
/* --------------------------------------------------------------------------------------------
* Check for existence of an class associated with the given name tag.
*/
bool HaveClassWithTag(StackStrF & name) const
{
return GetClassByTag(name) != nullptr;
}
/* --------------------------------------------------------------------------------------------
* Create a new privilege class instance and manage it.
*/
LightObj CreateClass(SQInteger id, StackStrF & name);
/* --------------------------------------------------------------------------------------------
* Find the instance of the unit associated with the given identifier.
*/
PvUnit * GetUnitByID(SQInteger id) const;
/* --------------------------------------------------------------------------------------------
* Check for existence of an unit associated with the given identifier.
*/
bool HaveUnitWithID(SQInteger id) const
{
return GetUnitByID(id) != nullptr;
}
/* --------------------------------------------------------------------------------------------
* Find the instance of the unit associated with the given name tag.
*/
PvUnit * GetUnitByTag(StackStrF & name) const;
/* --------------------------------------------------------------------------------------------
* Check for existence of an unit associated with the given name tag.
*/
bool HaveUnitWithTag(StackStrF & name) const
{
return GetUnitByTag(name) != nullptr;
}
/* --------------------------------------------------------------------------------------------
* Create a new privilege unit instance and manage it.
*/
LightObj CreateUnit(SQInteger id, PvClass & cls, StackStrF & name);
/* --------------------------------------------------------------------------------------------
* Create a new privilege unit instance and manage it.
*/
std::pair< PvUnit *, LightObj > CreateUnitImpl(SQInteger id, PvClass & cls, StackStrF & name);
/* --------------------------------------------------------------------------------------------
* Bind a script function to the status query callback.
*/
void SetOnQuery(Function & func)
{
m_OnQuery = std::move(func);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function bound to the status query callback.
*/
Function & GetOnQuery()
{
return m_OnQuery;
}
/* --------------------------------------------------------------------------------------------
* Bind a script function to the status lost callback.
*/
void SetOnLost(Function & func)
{
m_OnLost = std::move(func);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function bound to the status lost callback.
*/
Function & GetOnLost()
{
return m_OnLost;
}
/* --------------------------------------------------------------------------------------------
* Bind a script function to the status gained callback.
*/
void SetOnGained(Function & func)
{
m_OnGained = std::move(func);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function bound to the status gained callback.
*/
Function & GetOnGained()
{
return m_OnGained;
}
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/* --------------------------------------------------------------------------------------------
* Release all script resources. Recursively forward request to all classes, units and entries.
*/
void Release()
{
// Release objects from entries
for (auto & pve : m_Entries)
{
pve.second->Release();
}
// Release objects from classes
for (auto & pvc : m_Classes)
{
pvc.second->Release();
}
// Release objects from units
for (auto & pvu : m_Units)
{
pvu.second->Release();
}
// Release objects from this instance
m_OnQuery.Release();
m_OnGained.Release();
m_OnLost.Release();
m_Tag.Release();
m_Data.Release();
}
/* --------------------------------------------------------------------------------------------
* Terminate the all managers by releasing their classes and units and callbacks.
*/
static void Terminate()
{
for (auto & pvm : s_Managers)
{
pvm->Release();
}
}
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};
} // Namespace:: SqMod