mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-14 11:47:15 +01:00
1237 lines
41 KiB
C++
1237 lines
41 KiB
C++
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#pragma once
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/* ------------------------------------------------------------------------------------------------
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* This could have been much more flexible and advanced than this (as initially planned).
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* However, several factors played an important role in its current simplicity:
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* 1) Time constraints:
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* This had to be done over the course of a weekend (at worst). It might be extended
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* over time but right now this will do.
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* 2) Performance cost:
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* Privilege micro-management will become costly if scripting is involved. Therefore, several
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* sacrifices had to be made. Such as type-agnostic status value, script controlled query etc.
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*/
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// ------------------------------------------------------------------------------------------------
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#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <vector>
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#include <utility>
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#include <algorithm>
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#include <unordered_map>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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class PvUnit;
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class PvClass;
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class PvEntry;
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class PvManager;
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// ------------------------------------------------------------------------------------------------
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// Type of container used to store privilege entries.
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typedef std::vector< std::pair< SQInteger, PvEntry * > > PvEntryList;
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// Type of container used to store privilege classes.
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typedef std::vector< std::pair< SQInteger, PvClass * > > PvClassList;
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// Type of container used to store privilege units.
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typedef std::vector< std::pair< SQInteger, PvUnit * > > PvUnitList;
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// ------------------------------------------------------------------------------------------------
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typedef std::vector< std::pair< SQInteger, SQInteger > > PvStatusList;
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/* ------------------------------------------------------------------------------------------------
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* An individual unit/entity that inherits the privileges of a class/group and can
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* change their status without affecting other units and/or their associated class.
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* A unit cannot extend it's privileges to other entities.
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* Units cost more to query if they differ from their class but save memory in large numbers.
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* Each unit must have a unique numerical identifier within their associated manager.
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*/
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class PvUnit
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{
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friend class PvManager;
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friend class PvClass;
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private:
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/* --------------------------------------------------------------------------------------------
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* User identifier associated with this unit instance.
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*/
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SQInteger m_ID;
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/* --------------------------------------------------------------------------------------------
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* Authority level associated with a particular unit.
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*/
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SQInteger m_Authority;
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/* --------------------------------------------------------------------------------------------
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* A container with unique privilege status values associated with this unit.
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*/
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PvStatusList m_Privileges;
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/* --------------------------------------------------------------------------------------------
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* Dedicated callback for privilege query event.
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*/
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Function m_OnQuery;
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/* --------------------------------------------------------------------------------------------
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* Dedicated callback for privilege gained event.
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*/
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Function m_OnGained;
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/* --------------------------------------------------------------------------------------------
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* Dedicated callback for privilege lost event.
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*/
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Function m_OnLost;
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/* --------------------------------------------------------------------------------------------
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* User tag associated with this instance.
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*/
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StackStrF m_Tag;
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/* --------------------------------------------------------------------------------------------
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* User data associated with this instance.
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*/
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LightObj m_Data;
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/* --------------------------------------------------------------------------------------------
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* Pointer to the associated class.
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*/
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PvClass * m_Class;
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public:
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/* -------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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PvUnit(SQInteger id, PvClass * cls)
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: m_ID(id)
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, m_Authority(0)
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, m_Privileges()
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, m_OnQuery(), m_OnGained(), m_OnLost()
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, m_Tag(), m_Data()
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, m_Class(cls)
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{
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}
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/* -------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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PvUnit(SQInteger id, StackStrF && tag, PvClass * cls)
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: m_ID(id)
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, m_Authority(0)
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, m_Privileges()
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, m_OnQuery(), m_OnGained(), m_OnLost()
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, m_Tag(std::forward< StackStrF >(tag)), m_Data()
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, m_Class(cls)
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{
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}
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/* -------------------------------------------------------------------------------------------
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* Copy constructor (disabled).
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*/
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PvUnit(const PvUnit & o) = delete;
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/* -------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~PvUnit()
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{
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}
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/* -------------------------------------------------------------------------------------------
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* Copy assignment operator (disabled).
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*/
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PvUnit & operator = (const PvUnit & o) = delete;
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/* -------------------------------------------------------------------------------------------
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* Comparison operators. Uses the identifier internally as that is guaranteed to be unique.
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*/
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bool operator == (const PvUnit & o) const { return m_ID == o.m_ID; }
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bool operator != (const PvUnit & o) const { return m_ID != o.m_ID; }
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bool operator < (const PvUnit & o) const { return m_ID < o.m_ID; }
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bool operator > (const PvUnit & o) const { return m_ID > o.m_ID; }
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bool operator <= (const PvUnit & o) const { return m_ID <= o.m_ID; }
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bool operator >= (const PvUnit & o) const { return m_ID >= o.m_ID; }
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/* --------------------------------------------------------------------------------------------
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* Retrieve the identifier associated with this unit.
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*/
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SQInteger GetID() const
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{
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return m_ID;
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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auto ToString() const
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{
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return m_Tag.mObj;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user tag wrapper.
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*/
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const StackStrF & GetTagW() const
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{
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return m_Tag;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user tag.
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*/
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auto GetTag() const
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{
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return m_Tag.mObj;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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void SetTag(StackStrF & tag)
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{
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m_Tag = std::move(tag);
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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PvUnit & ApplyTag(StackStrF & tag)
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{
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SetTag(tag);
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user data.
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*/
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LightObj & GetData()
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{
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return m_Data;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user data.
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*/
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void SetData(LightObj & data)
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{
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m_Data = data;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the authority level associated with this unit.
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*/
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SQInteger GetAuthority() const
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{
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return m_Authority;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the authority level associated with this unit.
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*/
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void SetAuthority(SQInteger level)
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{
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m_Authority = level;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the manager associated with this unit.
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*/
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PvManager & GetManager() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the class associated with this unit.
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*/
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PvClass & GetClass() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the class associated with this unit.
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*/
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void SetClass(PvClass & cls);
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/* --------------------------------------------------------------------------------------------
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* Query if a unit has a certain privilege over itself.
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*/
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bool Can(const PvEntry & entry) const;
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/* --------------------------------------------------------------------------------------------
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* Query if a unit has a certain privilege over another unit.
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*/
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bool Can(const PvEntry & entry, const PvUnit & unit) const;
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/* --------------------------------------------------------------------------------------------
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* Bind a script function to the status query callback.
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*/
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void SetOnQuery(Function & func)
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{
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m_OnQuery = std::move(func);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the function bound to the status query callback.
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*/
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Function & GetOnQuery()
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{
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return m_OnQuery;
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}
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/* --------------------------------------------------------------------------------------------
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* Bind a script function to the status lost callback.
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*/
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void SetOnLost(Function & func)
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{
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m_OnLost = std::move(func);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the function bound to the status lost callback.
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*/
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Function & GetOnLost()
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{
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return m_OnLost;
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}
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/* --------------------------------------------------------------------------------------------
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* Bind a script function to the status gained callback.
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*/
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void SetOnGained(Function & func)
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{
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m_OnGained = std::move(func);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the function bound to the status gained callback.
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*/
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Function & GetOnGained()
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{
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return m_OnGained;
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}
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};
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/* ------------------------------------------------------------------------------------------------
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* An individual class/group that can optionally inherit the privileges of another and can
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* change their status to affect their children but not their parent class.
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* A class can extend it's privileges to units and/or other classes.
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* These cost less to query but use more memory because they're fewer and they preallocate it.
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* Each class must have a unique numerical identifier within their associated manager.
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*/
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class PvClass
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{
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friend class PvManager;
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private:
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/* --------------------------------------------------------------------------------------------
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* User identifier associated with this class instance.
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*/
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SQInteger m_ID;
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/* --------------------------------------------------------------------------------------------
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* The parent class from which we are inheriting privileges, if any.
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*/
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PvClass * m_Parent;
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/* --------------------------------------------------------------------------------------------
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* A container with unique privilege status values associated with this class.
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*/
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PvStatusList m_Privileges;
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/* --------------------------------------------------------------------------------------------
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* Dedicated callback for privilege query event.
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*/
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Function m_OnQuery;
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/* --------------------------------------------------------------------------------------------
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* Dedicated callback for privilege gained event.
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*/
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Function m_OnGained;
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/* --------------------------------------------------------------------------------------------
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* Dedicated callback for privilege lost event.
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*/
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Function m_OnLost;
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/* --------------------------------------------------------------------------------------------
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* Container that stores all the associated units.
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*/
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PvUnitList m_Units;
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/* --------------------------------------------------------------------------------------------
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* User tag associated with this instance.
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*/
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StackStrF m_Tag;
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/* --------------------------------------------------------------------------------------------
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* User data associated with this instance.
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*/
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LightObj m_Data;
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/* --------------------------------------------------------------------------------------------
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* Pointer to the associated manager.
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*/
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PvManager * m_Manager;
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public:
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/* -------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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PvClass(SQInteger id, PvManager * mgr)
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: m_ID(id)
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, m_Parent(nullptr)
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, m_Privileges()
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, m_OnQuery(), m_OnGained(), m_OnLost()
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, m_Units()
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, m_Tag(), m_Data()
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, m_Manager(mgr)
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{
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}
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/* -------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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PvClass(SQInteger id, StackStrF && tag, PvManager * mgr)
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: m_ID(id)
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, m_Parent(nullptr)
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, m_Privileges()
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, m_OnQuery(), m_OnGained(), m_OnLost()
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, m_Units()
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, m_Tag(std::forward< StackStrF >(tag)), m_Data()
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, m_Manager(mgr)
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{
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}
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/* -------------------------------------------------------------------------------------------
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* Copy constructor (disabled).
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*/
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PvClass(const PvClass & o) = delete;
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/* -------------------------------------------------------------------------------------------
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* Move constructor (disabled).
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*/
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PvClass(PvClass && o) = delete;
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/* -------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~PvClass()
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{
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}
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|
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/* -------------------------------------------------------------------------------------------
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* Copy assignment operator (disabled).
|
||
|
*/
|
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PvClass & operator = (const PvClass & o) = delete;
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|
|
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|
/* -------------------------------------------------------------------------------------------
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* Move assignment operator (disabled).
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|
*/
|
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PvClass & operator = (PvClass && o) = delete;
|
||
|
|
||
|
/* -------------------------------------------------------------------------------------------
|
||
|
* Comparison operators. Uses the identifier internally as that is guaranteed to be unique.
|
||
|
*/
|
||
|
bool operator == (const PvClass & o) const { return m_ID == o.m_ID; }
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bool operator != (const PvClass & o) const { return m_ID != o.m_ID; }
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bool operator < (const PvClass & o) const { return m_ID < o.m_ID; }
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bool operator > (const PvClass & o) const { return m_ID > o.m_ID; }
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bool operator <= (const PvClass & o) const { return m_ID <= o.m_ID; }
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||
|
bool operator >= (const PvClass & o) const { return m_ID >= o.m_ID; }
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||
|
|
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/* --------------------------------------------------------------------------------------------
|
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|
* Retrieve the identifier associated with this manager.
|
||
|
*/
|
||
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SQInteger GetID() const
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||
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{
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||
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return m_ID;
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}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Used by the script engine to convert an instance of this type to a string.
|
||
|
*/
|
||
|
auto ToString() const
|
||
|
{
|
||
|
return m_Tag.mObj;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the associated user tag wrapper.
|
||
|
*/
|
||
|
const StackStrF & GetTagW() const
|
||
|
{
|
||
|
return m_Tag;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the associated user tag.
|
||
|
*/
|
||
|
auto GetTag() const
|
||
|
{
|
||
|
return m_Tag.mObj;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Modify the associated user tag.
|
||
|
*/
|
||
|
void SetTag(StackStrF & tag)
|
||
|
{
|
||
|
m_Tag = std::move(tag);
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Modify the associated user tag.
|
||
|
*/
|
||
|
PvClass & ApplyTag(StackStrF & tag)
|
||
|
{
|
||
|
SetTag(tag);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the associated user data.
|
||
|
*/
|
||
|
LightObj & GetData()
|
||
|
{
|
||
|
return m_Data;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Modify the associated user data.
|
||
|
*/
|
||
|
void SetData(LightObj & data)
|
||
|
{
|
||
|
m_Data = data;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the manager associated with this unit.
|
||
|
*/
|
||
|
LightObj GetParent() const
|
||
|
{
|
||
|
return m_Parent ? LightObj(m_Parent) : LightObj{};
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the manager associated with this unit.
|
||
|
*/
|
||
|
void SetParent(LightObj & obj)
|
||
|
{
|
||
|
m_Parent = obj.IsNull() ? nullptr : obj.Cast< PvClass * >();
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the manager associated with this unit.
|
||
|
*/
|
||
|
PvManager & GetManager() const
|
||
|
{
|
||
|
return *m_Manager; // Classes must always have a manager!
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Find the instance of the unit associated with the given identifier.
|
||
|
*/
|
||
|
PvUnit * GetUnitByID(SQInteger id) const;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Check for existence of an unit associated with the given identifier.
|
||
|
*/
|
||
|
bool HaveUnitWithID(SQInteger id) const
|
||
|
{
|
||
|
return GetUnitByID(id) != nullptr;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Find the instance of the unit associated with the given name tag.
|
||
|
*/
|
||
|
PvUnit * GetUnitByTag(StackStrF & name) const;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Check for existence of an unit associated with the given name tag.
|
||
|
*/
|
||
|
bool HaveUnitWithTag(StackStrF & name) const
|
||
|
{
|
||
|
return GetUnitByTag(name) != nullptr;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Create a new privilege unit instance and manage it.
|
||
|
*/
|
||
|
LightObj CreateUnit(SQInteger id, StackStrF & name);
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Add a unit to this privilege class.
|
||
|
*/
|
||
|
void AddUnit(PvUnit & unit);
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Add a unit to this class container (internal, assumes validation beforehand!).
|
||
|
*/
|
||
|
bool EnlistUnit(PvUnit & unit);
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Remove a unit from this class container (internal, assumes validation beforehand!).
|
||
|
*/
|
||
|
bool UnlistUnit(PvUnit & unit);
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Bind a script function to the status query callback.
|
||
|
*/
|
||
|
void SetOnQuery(Function & func)
|
||
|
{
|
||
|
m_OnQuery = std::move(func);
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the function bound to the status query callback.
|
||
|
*/
|
||
|
Function & GetOnQuery()
|
||
|
{
|
||
|
return m_OnQuery;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Bind a script function to the status lost callback.
|
||
|
*/
|
||
|
void SetOnLost(Function & func)
|
||
|
{
|
||
|
m_OnLost = std::move(func);
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the function bound to the status lost callback.
|
||
|
*/
|
||
|
Function & GetOnLost()
|
||
|
{
|
||
|
return m_OnLost;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Bind a script function to the status gained callback.
|
||
|
*/
|
||
|
void SetOnGained(Function & func)
|
||
|
{
|
||
|
m_OnGained = std::move(func);
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the function bound to the status gained callback.
|
||
|
*/
|
||
|
Function & GetOnGained()
|
||
|
{
|
||
|
return m_OnGained;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/* ------------------------------------------------------------------------------------------------
|
||
|
* An entry represents a privilege that a class or unit can can have.
|
||
|
* Each entry must have a unique numerical identifier within their associated manager.
|
||
|
*/
|
||
|
class PvEntry
|
||
|
{
|
||
|
friend class PvManager;
|
||
|
|
||
|
private:
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* User identifier associated with this instance.
|
||
|
*/
|
||
|
SQInteger m_ID;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* User tag associated with this instance.
|
||
|
*/
|
||
|
StackStrF m_Tag;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Dedicated callback for privilege query event.
|
||
|
*/
|
||
|
Function m_OnQuery;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Dedicated callback for privilege gained event.
|
||
|
*/
|
||
|
Function m_OnGained;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Dedicated callback for privilege lost event.
|
||
|
*/
|
||
|
Function m_OnLost;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* User data associated with this instance.
|
||
|
*/
|
||
|
LightObj m_Data;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Brief information about the privilege.
|
||
|
*/
|
||
|
StackStrF m_Brief;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Detailed information about the privilege.
|
||
|
*/
|
||
|
StackStrF m_Info;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Implicit privilege status value.
|
||
|
*/
|
||
|
SQInteger m_Default;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Pointer to the associated manager.
|
||
|
*/
|
||
|
PvManager * m_Manager;
|
||
|
|
||
|
public:
|
||
|
|
||
|
/* -------------------------------------------------------------------------------------------
|
||
|
* Default constructor.
|
||
|
*/
|
||
|
PvEntry(SQInteger id, PvManager * mgr)
|
||
|
: m_ID(id), m_Tag()
|
||
|
, m_OnQuery(), m_OnGained(), m_OnLost()
|
||
|
, m_Data(), m_Brief(), m_Info(), m_Default()
|
||
|
, m_Manager(mgr)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/* -------------------------------------------------------------------------------------------
|
||
|
* Default constructor.
|
||
|
*/
|
||
|
PvEntry(SQInteger id, StackStrF && tag, PvManager * mgr)
|
||
|
: m_ID(id), m_Tag(std::forward< StackStrF >(tag))
|
||
|
, m_OnQuery(), m_OnGained(), m_OnLost()
|
||
|
, m_Data(), m_Brief(), m_Info(), m_Default()
|
||
|
, m_Manager(mgr)
|
||
|
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/* -------------------------------------------------------------------------------------------
|
||
|
* Copy constructor (disabled).
|
||
|
*/
|
||
|
PvEntry(const PvEntry & o) = delete;
|
||
|
|
||
|
/* -------------------------------------------------------------------------------------------
|
||
|
* Move constructor (disabled).
|
||
|
*/
|
||
|
PvEntry(PvEntry && o) = delete;
|
||
|
|
||
|
/* -------------------------------------------------------------------------------------------
|
||
|
* Destructor.
|
||
|
*/
|
||
|
~PvEntry()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/* -------------------------------------------------------------------------------------------
|
||
|
* Copy assignment operator (disabled).
|
||
|
*/
|
||
|
PvEntry & operator = (const PvEntry & o) = delete;
|
||
|
|
||
|
/* -------------------------------------------------------------------------------------------
|
||
|
* Move assignment operator (disabled).
|
||
|
*/
|
||
|
PvEntry & operator = (PvEntry && o) = delete;
|
||
|
|
||
|
/* -------------------------------------------------------------------------------------------
|
||
|
* Comparison operators. Uses the identifier internally as that is guaranteed to be unique.
|
||
|
*/
|
||
|
bool operator == (const PvEntry & o) const { return m_ID == o.m_ID; }
|
||
|
bool operator != (const PvEntry & o) const { return m_ID != o.m_ID; }
|
||
|
bool operator < (const PvEntry & o) const { return m_ID < o.m_ID; }
|
||
|
bool operator > (const PvEntry & o) const { return m_ID > o.m_ID; }
|
||
|
bool operator <= (const PvEntry & o) const { return m_ID <= o.m_ID; }
|
||
|
bool operator >= (const PvEntry & o) const { return m_ID >= o.m_ID; }
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the manager associated with this unit.
|
||
|
*/
|
||
|
PvManager & GetManager() const
|
||
|
{
|
||
|
return *m_Manager; // Entries must always have a manager!
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the identifier associated with this manager.
|
||
|
*/
|
||
|
SQInteger GetID() const
|
||
|
{
|
||
|
return m_ID;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Used by the script engine to convert an instance of this type to a string.
|
||
|
*/
|
||
|
auto ToString() const
|
||
|
{
|
||
|
return m_Tag.mObj;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the associated user tag wrapper.
|
||
|
*/
|
||
|
const StackStrF & GetTagW() const
|
||
|
{
|
||
|
return m_Tag;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the associated user tag.
|
||
|
*/
|
||
|
auto GetTag() const
|
||
|
{
|
||
|
return m_Tag.mObj;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Modify the associated user tag.
|
||
|
*/
|
||
|
void SetTag(StackStrF & tag)
|
||
|
{
|
||
|
m_Tag = std::move(tag);
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Modify the associated user tag.
|
||
|
*/
|
||
|
PvEntry & ApplyTag(StackStrF & tag)
|
||
|
{
|
||
|
SetTag(tag);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the associated user data.
|
||
|
*/
|
||
|
LightObj & GetData()
|
||
|
{
|
||
|
return m_Data;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Modify the associated user data.
|
||
|
*/
|
||
|
void SetData(LightObj & data)
|
||
|
{
|
||
|
m_Data = data;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the associated user brief.
|
||
|
*/
|
||
|
auto GetBrief() const
|
||
|
{
|
||
|
return m_Brief.mObj;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Modify the associated user brief.
|
||
|
*/
|
||
|
void SetBrief(StackStrF & brief)
|
||
|
{
|
||
|
m_Brief = std::move(brief);
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Modify the associated user brief.
|
||
|
*/
|
||
|
PvEntry & ApplyBrief(StackStrF & brief)
|
||
|
{
|
||
|
SetBrief(brief);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the associated user info.
|
||
|
*/
|
||
|
auto GetInfo() const
|
||
|
{
|
||
|
return m_Info.mObj;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Modify the associated user info.
|
||
|
*/
|
||
|
void SetInfo(StackStrF & info)
|
||
|
{
|
||
|
m_Info = std::move(info);
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Modify the associated user info.
|
||
|
*/
|
||
|
PvEntry & ApplyInfo(StackStrF & info)
|
||
|
{
|
||
|
SetInfo(info);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the implicit status value of this entry.
|
||
|
*/
|
||
|
SQInteger GetDefault() const
|
||
|
{
|
||
|
return m_Default;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Modify the implicit status value of this entry.
|
||
|
*/
|
||
|
void SetDefault(SQInteger status)
|
||
|
{
|
||
|
m_Default = status;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Bind a script function to the status query callback.
|
||
|
*/
|
||
|
void SetOnQuery(Function & func)
|
||
|
{
|
||
|
m_OnQuery = std::move(func);
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the function bound to the status query callback.
|
||
|
*/
|
||
|
Function & GetOnQuery()
|
||
|
{
|
||
|
return m_OnQuery;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Bind a script function to the status lost callback.
|
||
|
*/
|
||
|
void SetOnLost(Function & func)
|
||
|
{
|
||
|
m_OnLost = std::move(func);
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the function bound to the status lost callback.
|
||
|
*/
|
||
|
Function & GetOnLost()
|
||
|
{
|
||
|
return m_OnLost;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Bind a script function to the status gained callback.
|
||
|
*/
|
||
|
void SetOnGained(Function & func)
|
||
|
{
|
||
|
m_OnGained = std::move(func);
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the function bound to the status gained callback.
|
||
|
*/
|
||
|
Function & GetOnGained()
|
||
|
{
|
||
|
return m_OnGained;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/* ------------------------------------------------------------------------------------------------
|
||
|
*
|
||
|
*/
|
||
|
class PvManager
|
||
|
{
|
||
|
private:
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Container that stores privilege entries.
|
||
|
*/
|
||
|
PvEntryList m_Entries;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Container that stores the managed classes.
|
||
|
*/
|
||
|
PvClassList m_Classes;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Container that stores all the managed units.
|
||
|
*/
|
||
|
PvUnitList m_Units;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Dedicated callback for privilege query event.
|
||
|
*/
|
||
|
Function m_OnQuery;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Dedicated callback for privilege gained event.
|
||
|
*/
|
||
|
Function m_OnGained;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Dedicated callback for privilege lost event.
|
||
|
*/
|
||
|
Function m_OnLost;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* User tag associated with this instance.
|
||
|
*/
|
||
|
StackStrF m_Tag;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* User data associated with this instance.
|
||
|
*/
|
||
|
LightObj m_Data;
|
||
|
|
||
|
public:
|
||
|
|
||
|
/* -------------------------------------------------------------------------------------------
|
||
|
* Default constructor.
|
||
|
*/
|
||
|
PvManager()
|
||
|
: m_Entries(), m_Classes(), m_Units()
|
||
|
, m_OnQuery(), m_OnGained(), m_OnLost()
|
||
|
, m_Tag(), m_Data()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/* -------------------------------------------------------------------------------------------
|
||
|
* Default constructor.
|
||
|
*/
|
||
|
PvManager(StackStrF & tag)
|
||
|
: m_Entries(), m_Classes(), m_Units()
|
||
|
, m_OnQuery(), m_OnGained(), m_OnLost()
|
||
|
, m_Tag(std::move(tag)), m_Data()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/* -------------------------------------------------------------------------------------------
|
||
|
* Copy constructor (disabled).
|
||
|
*/
|
||
|
PvManager(const PvManager & o) = delete;
|
||
|
|
||
|
/* -------------------------------------------------------------------------------------------
|
||
|
* Move constructor (disabled).
|
||
|
*/
|
||
|
PvManager(PvManager && o) = delete;
|
||
|
|
||
|
/* -------------------------------------------------------------------------------------------
|
||
|
* Destructor.
|
||
|
*/
|
||
|
~PvManager()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/* -------------------------------------------------------------------------------------------
|
||
|
* Copy assignment operator (disabled).
|
||
|
*/
|
||
|
PvManager & operator = (const PvManager & o) = delete;
|
||
|
|
||
|
/* -------------------------------------------------------------------------------------------
|
||
|
* Move assignment operator (disabled).
|
||
|
*/
|
||
|
PvManager & operator = (PvManager && o) = delete;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Used by the script engine to convert an instance of this type to a string.
|
||
|
*/
|
||
|
auto ToString() const
|
||
|
{
|
||
|
return m_Tag.mObj;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the associated user tag wrapper.
|
||
|
*/
|
||
|
const StackStrF & GetTagW() const
|
||
|
{
|
||
|
return m_Tag;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the associated user tag.
|
||
|
*/
|
||
|
auto GetTag() const
|
||
|
{
|
||
|
return m_Tag.mObj;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Modify the associated user tag.
|
||
|
*/
|
||
|
void SetTag(StackStrF & tag)
|
||
|
{
|
||
|
m_Tag = std::move(tag);
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Modify the associated user tag.
|
||
|
*/
|
||
|
PvManager & ApplyTag(StackStrF & tag)
|
||
|
{
|
||
|
SetTag(tag);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the associated user data.
|
||
|
*/
|
||
|
LightObj & GetData()
|
||
|
{
|
||
|
return m_Data;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Modify the associated user data.
|
||
|
*/
|
||
|
void SetData(LightObj & data)
|
||
|
{
|
||
|
m_Data = data;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Find the instance of the entry associated with the given identifier.
|
||
|
*/
|
||
|
PvEntry * GetEntryByID(SQInteger id) const;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Check for existence of an entry associated with the given identifier.
|
||
|
*/
|
||
|
bool HaveEntryWithID(SQInteger id) const
|
||
|
{
|
||
|
return GetEntryByID(id) != nullptr;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Find the instance of the entry associated with the given name tag.
|
||
|
*/
|
||
|
PvEntry * GetEntryByTag(StackStrF & name) const;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Check for existence of an entry associated with the given name tag.
|
||
|
*/
|
||
|
bool HaveEntryWithTag(StackStrF & name) const
|
||
|
{
|
||
|
return GetEntryByTag(name) != nullptr;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Create a new privilege entry instance and manage it.
|
||
|
*/
|
||
|
LightObj CreateEntry(SQInteger id, StackStrF & name);
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Find the instance of the class associated with the given identifier.
|
||
|
*/
|
||
|
PvClass * GetClassByID(SQInteger id) const;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Check for existence of an class associated with the given identifier.
|
||
|
*/
|
||
|
bool HaveClassWithID(SQInteger id) const
|
||
|
{
|
||
|
return GetClassByID(id) != nullptr;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Find the instance of the class associated with the given name tag.
|
||
|
*/
|
||
|
PvClass * GetClassByTag(StackStrF & name) const;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Check for existence of an class associated with the given name tag.
|
||
|
*/
|
||
|
bool HaveClassWithTag(StackStrF & name) const
|
||
|
{
|
||
|
return GetClassByTag(name) != nullptr;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Create a new privilege class instance and manage it.
|
||
|
*/
|
||
|
LightObj CreateClass(SQInteger id, StackStrF & name);
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Find the instance of the unit associated with the given identifier.
|
||
|
*/
|
||
|
PvUnit * GetUnitByID(SQInteger id) const;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Check for existence of an unit associated with the given identifier.
|
||
|
*/
|
||
|
bool HaveUnitWithID(SQInteger id) const
|
||
|
{
|
||
|
return GetUnitByID(id) != nullptr;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Find the instance of the unit associated with the given name tag.
|
||
|
*/
|
||
|
PvUnit * GetUnitByTag(StackStrF & name) const;
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Check for existence of an unit associated with the given name tag.
|
||
|
*/
|
||
|
bool HaveUnitWithTag(StackStrF & name) const
|
||
|
{
|
||
|
return GetUnitByTag(name) != nullptr;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Create a new privilege unit instance and manage it.
|
||
|
*/
|
||
|
LightObj CreateUnit(SQInteger id, PvClass & cls, StackStrF & name);
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Create a new privilege unit instance and manage it.
|
||
|
*/
|
||
|
std::pair< PvUnit *, LightObj > CreateUnitImpl(SQInteger id, PvClass & cls, StackStrF & name);
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Bind a script function to the status query callback.
|
||
|
*/
|
||
|
void SetOnQuery(Function & func)
|
||
|
{
|
||
|
m_OnQuery = std::move(func);
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the function bound to the status query callback.
|
||
|
*/
|
||
|
Function & GetOnQuery()
|
||
|
{
|
||
|
return m_OnQuery;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Bind a script function to the status lost callback.
|
||
|
*/
|
||
|
void SetOnLost(Function & func)
|
||
|
{
|
||
|
m_OnLost = std::move(func);
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the function bound to the status lost callback.
|
||
|
*/
|
||
|
Function & GetOnLost()
|
||
|
{
|
||
|
return m_OnLost;
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Bind a script function to the status gained callback.
|
||
|
*/
|
||
|
void SetOnGained(Function & func)
|
||
|
{
|
||
|
m_OnGained = std::move(func);
|
||
|
}
|
||
|
|
||
|
/* --------------------------------------------------------------------------------------------
|
||
|
* Retrieve the function bound to the status gained callback.
|
||
|
*/
|
||
|
Function & GetOnGained()
|
||
|
{
|
||
|
return m_OnGained;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
} // Namespace:: SqMod
|