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SqMod/source/Entity/Object.hpp

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#ifndef _ENTITY_OBJECT_HPP_
#define _ENTITY_OBJECT_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Manages a single object entity.
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*/
class CObject
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{
// --------------------------------------------------------------------------------------------
friend class Core;
private:
// --------------------------------------------------------------------------------------------
static Vector3 s_Vector3;
static Quaternion s_Quaternion;
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
Object m_Data;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
CObject(Int32 id);
public:
/* --------------------------------------------------------------------------------------------
* The default duration to use when moving the object.
*/
Uint32 mMoveToDuration;
Uint32 mMoveByDuration;
/* --------------------------------------------------------------------------------------------
* The default duration to use when rotating the object to Quaternion.
*/
Uint32 mRotateToDuration;
Uint32 mRotateByDuration;
/* --------------------------------------------------------------------------------------------
* The default duration to use when rotating the object to Euler.
*/
Uint32 mRotateToEulerDuration;
Uint32 mRotateByEulerDuration;
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CObject(const CObject &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
CObject(CObject &&) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~CObject();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CObject & operator = (const CObject &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CObject & operator = (CObject &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity instance otherwise throw an exception.
*/
void Validate() const
{
if (INVALID_ENTITY(m_ID))
{
STHROWF("Invalid object reference [%s]", m_Tag.c_str());
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare two instances of this type.
*/
Int32 Cmp(const CObject & o) const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to retrieve the name from instances of this type.
*/
static SQInteger Typename(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(CSStr tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
Object & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(Object & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed object entity.
*/
bool Destroy()
{
return Destroy(0, NullObject());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed object entity.
*/
bool Destroy(Int32 header)
{
return Destroy(header, NullObject());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed object entity.
*/
bool Destroy(Int32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* Bind to an event supported by this entity type.
*/
void BindEvent(Int32 evid, Object & env, Function & func) const;
/* --------------------------------------------------------------------------------------------
* See if the managed object entity is streamed for the specified player.
*/
bool IsStreamedFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the model of the managed object entity.
*/
Int32 GetModel() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the managed object entity exists.
*/
Int32 GetWorld() const;
/* --------------------------------------------------------------------------------------------
* Modify the world in which the managed object entity exists.
*/
void SetWorld(Int32 world) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the alpha of the managed object entity.
*/
Int32 GetAlpha() const;
/* --------------------------------------------------------------------------------------------
* Modify the alpha of the managed object entity.
*/
void SetAlpha(Int32 alpha) const;
/* --------------------------------------------------------------------------------------------
* Modify the alpha of the managed object entity over the specified time.
*/
void SetAlphaEx(Int32 alpha, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Move the managed object entity to the specified position over the specified time.
*/
void MoveTo(const Vector3 & pos, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Move the managed object entity to the specified position over the specified time.
*/
void MoveToEx(Float32 x, Float32 y, Float32 z, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Move the managed object entity by the specified position over the specified time.
*/
void MoveBy(const Vector3 & pos, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Move the managed object entity by the specified position over the specified time.
*/
void MoveByEx(Float32 x, Float32 y, Float32 z, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the managed object entity.
*/
const Vector3 & GetPosition();
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed object entity.
*/
void SetPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed object entity.
*/
void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity to the specified rotation over the specified time.
*/
void RotateTo(const Quaternion & rot, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity to the specified rotation over the specified time.
*/
void RotateToEx(Float32 x, Float32 y, Float32 z, Float32 w, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity to the specified Euler rotation over the specified time.
*/
void RotateToEuler(const Vector3 & rot, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity to the specified Euler rotation over the specified time.
*/
void RotateToEulerEx(Float32 x, Float32 y, Float32 z, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity by the specified rotation over the specified time.
*/
void RotateBy(const Quaternion & rot, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity by the specified rotation over the specified time.
*/
void RotateByEx(Float32 x, Float32 y, Float32 z, Float32 w, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity by the specified Euler rotation over the specified time.
*/
void RotateByEuler(const Vector3 & rot, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity by the specified Euler rotation over the specified time.
*/
void RotateByEulerEx(Float32 x, Float32 y, Float32 z, Uint32 time) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation of the managed object entity.
*/
const Quaternion & GetRotation();
/* --------------------------------------------------------------------------------------------
* Retrieve the Euler rotation of the managed object entity.
*/
const Vector3 & GetRotationEuler();
/* --------------------------------------------------------------------------------------------
* See whether the managed object entity reports gunshots.
*/
bool GetShotReport() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed object entity reports gunshots.
*/
void SetShotReport(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* See whether the managed object entity reports player bumps.
*/
bool GetTouchedReport() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed object entity reports player bumps.
*/
void SetTouchedReport(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed object entity.
*/
Float32 GetPositionX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the y axis of the managed object entity.
*/
Float32 GetPositionY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the z axis of the managed object entity.
*/
Float32 GetPositionZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed object entity.
*/
void SetPositionX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed object entity.
*/
void SetPositionY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed object entity.
*/
void SetPositionZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the x axis of the managed object entity.
*/
Float32 GetRotationX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the y axis of the managed object entity.
*/
Float32 GetRotationY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the z axis of the managed object entity.
*/
Float32 GetRotationZ() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation amount of the managed object entity.
*/
Float32 GetRotationW() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the Euler rotation on the x axis of the managed object entity.
*/
Float32 GetEulerRotationX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the Euler rotation on the y axis of the managed object entity.
*/
Float32 GetEulerRotationY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the Euler rotation on the z axis of the managed object entity.
*/
Float32 GetEulerRotationZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed object entity.
*/
void MoveToX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed object entity.
*/
void MoveToY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed object entity.
*/
void MoveToZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed object entity.
*/
void MoveByX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed object entity.
*/
void MoveByY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed object entity.
*/
void MoveByZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the x axis of the managed object entity.
*/
void RotateToX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the y axis of the managed object entity.
*/
void RotateToY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the z axis of the managed object entity.
*/
void RotateToZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the w axis of the managed object entity.
*/
void RotateToW(Float32 w) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the x axis of the managed object entity.
*/
void RotateByX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the y axis of the managed object entity.
*/
void RotateByY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the z axis of the managed object entity.
*/
void RotateByZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the w axis of the managed object entity.
*/
void RotateByW(Float32 w) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the x axis of the managed object entity.
*/
void RotateToEulerX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the y axis of the managed object entity.
*/
void RotateToEulerY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the z axis of the managed object entity.
*/
void RotateToEulerZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the x axis of the managed object entity.
*/
void RotateByEulerX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the y axis of the managed object entity.
*/
void RotateByEulerY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the rotation on the z axis of the managed object entity.
*/
void RotateByEulerZ(Float32 z) const;
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};
} // Namespace:: SqMod
#endif // _ENTITY_OBJECT_HPP_