2015-09-30 02:56:11 +02:00
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#include "Entity/Sphere.hpp"
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2015-10-29 21:11:47 +01:00
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#include "Base/Color3.hpp"
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2015-11-01 00:32:50 +01:00
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#include "Core.hpp"
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2015-09-30 02:56:11 +02:00
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#include "Register.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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2015-10-29 21:11:47 +01:00
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Color3 CSphere::s_Color3;
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Vector3 CSphere::s_Vector3;
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// ------------------------------------------------------------------------------------------------
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SQUint32 CSphere::s_ColorR;
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SQUint32 CSphere::s_ColorG;
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SQUint32 CSphere::s_ColorB;
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2015-11-01 00:32:50 +01:00
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// ------------------------------------------------------------------------------------------------
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CSphere::CSphere(const Reference< CSphere > & o) noexcept
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: Reference(o)
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{
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/* ... */
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}
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2015-10-29 21:11:47 +01:00
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// ------------------------------------------------------------------------------------------------
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bool CSphere::IsStreamedFor(const Reference< CPlayer > & player) const noexcept
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{
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if (VALID_ENTITY(m_ID) && player)
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{
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return _Func->IsSphereStreamedForPlayer(m_ID, player);
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}
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else if (!player)
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{
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LogWrn(_SC("Attempting to <see if sphere is streamed for player> using an invalid argument: %d"), _SCI32(player));
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}
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else
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{
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LogWrn(_SC("Attempting to <see if sphere is streamed for player> using an invalid reference: %d"), m_ID);
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CSphere::GetWorld() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetSphereWorld(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get sphere world> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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void CSphere::SetWorld(SQInt32 world) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetSphereWorld(m_ID, world);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sphere world> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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const Color3 & CSphere::GetColor() const noexcept
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{
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// Clear any previous color
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s_Color3.Clear();
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// Attempt to retrieve the color
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if (VALID_ENTITY(m_ID))
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{
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_Func->GetSphereColor(m_ID, &s_ColorR, &s_ColorG, &s_ColorB);
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s_Color3.Set(s_ColorR, s_ColorG, s_ColorB);
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}
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else
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{
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LogWrn(_SC("Attempting to <get sphere color> using an invalid reference: %d"), m_ID);
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}
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// Return the color that could be retrieved
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return s_Color3;
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}
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// ------------------------------------------------------------------------------------------------
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void CSphere::SetColor(const Color3 & col) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetSphereColor(m_ID, col.r, col.g, col.b);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sphere color> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSphere::SetColorEx(Uint8 r, Uint8 g, Uint8 b) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetSphereColor(m_ID, r, g, b);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sphere color> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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const Vector3 & CSphere::GetPosition() const noexcept
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{
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// Clear any previous position
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s_Vector3.Clear();
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// Attempt to retrieve the position
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if (VALID_ENTITY(m_ID))
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{
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_Func->GetSpherePos(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
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}
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else
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{
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LogWrn(_SC("Attempting to <get sphere position> using an invalid reference: %d"), m_ID);
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}
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// Return the position that could be retrieved
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return s_Vector3;
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}
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// ------------------------------------------------------------------------------------------------
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void CSphere::SetPosition(const Vector3 & pos) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetSpherePos(m_ID, pos.x, pos.y, pos.z);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sphere position> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CSphere::SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetSpherePos(m_ID, x, y, z);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sphere position> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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SQFloat CSphere::GetRadius() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetSphereRadius(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get sphere radius> using an invalid reference: %d"), m_ID);
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}
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return 0.0;
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}
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// ------------------------------------------------------------------------------------------------
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void CSphere::SetRadius(SQFloat radius) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetSphereRadius(m_ID, radius);
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}
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else
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{
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LogWrn(_SC("Attempting to <set sphere radius> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CPlayer > CSphere::GetOwner() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return Reference< CPlayer >(_Func->GetSphereOwner(m_ID));
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}
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else
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{
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LogWrn(_SC("Attempting to <get sphere owner> using an invalid reference: %d"), m_ID);
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}
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return Reference< CPlayer >();
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CSphere::GetOwnerID() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetSphereOwner(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get sphere owner id> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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2015-11-01 00:32:50 +01:00
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// ------------------------------------------------------------------------------------------------
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Reference< CSphere > CreateBaseSphere_PEF(SQInt32 player, SQInt32 world,
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SQFloat x, SQFloat y, SQFloat z,
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Uint8 r, Uint8 g, Uint8 b,
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SQFloat radius) noexcept
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{
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return _Core->NewSphere(player, world, x, y, z, r, g, b, radius,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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Reference< CSphere > CreateBaseSphere_PEF(SQInt32 player, SQInt32 world,
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SQFloat x, SQFloat y, SQFloat z,
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Uint8 r, Uint8 g, Uint8 b,
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SQFloat radius,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewSphere(player, world, x, y, z, r, g, b, radius,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CSphere > CreateBaseSphere_PCF(SQInt32 player, SQInt32 world,
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const Vector3 & pos, const Color3 & color, SQFloat radius) noexcept
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{
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return _Core->NewSphere(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, radius,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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Reference< CSphere > CreateBaseSphere_PCF(SQInt32 player, SQInt32 world,
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const Vector3 & pos, const Color3 & color, SQFloat radius,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewSphere(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, radius,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CSphere > CreateBaseSphere_EF(const Reference< CPlayer > & player, SQInt32 world,
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SQFloat x, SQFloat y, SQFloat z,
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Uint8 r, Uint8 g, Uint8 b,
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SQFloat radius) noexcept
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{
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return _Core->NewSphere(player, world, x, y, z, r, g, b, radius,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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Reference< CSphere > CreateBaseSphere_EF(const Reference< CPlayer > & player, SQInt32 world,
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SQFloat x, SQFloat y, SQFloat z,
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Uint8 r, Uint8 g, Uint8 b,
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SQFloat radius,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewSphere(player, world, x, y, z, r, g, b, radius,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CSphere > CreateBaseSphere_CF(const Reference< CPlayer > & player, SQInt32 world,
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const Vector3 & pos, const Color3 & color, SQFloat radius) noexcept
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{
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return _Core->NewSphere(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, radius,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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Reference< CSphere > CreateBaseSphere_CF(const Reference< CPlayer > & player, SQInt32 world,
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const Vector3 & pos, const Color3 & color, SQFloat radius,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewSphere(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, radius,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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CSphere CreateSphere_PEF(SQInt32 player, SQInt32 world,
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SQFloat x, SQFloat y, SQFloat z,
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Uint8 r, Uint8 g, Uint8 b,
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SQFloat radius) noexcept
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{
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return _Core->NewSphere(player, world, x, y, z, r, g, b, radius,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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CSphere CreateSphere_PEF(SQInt32 player, SQInt32 world,
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SQFloat x, SQFloat y, SQFloat z,
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Uint8 r, Uint8 g, Uint8 b,
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SQFloat radius,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewSphere(player, world, x, y, z, r, g, b, radius,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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CSphere CreateSphere_PCF(SQInt32 player, SQInt32 world,
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const Vector3 & pos, const Color3 & color, SQFloat radius) noexcept
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{
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return _Core->NewSphere(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, radius,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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CSphere CreateSphere_PCF(SQInt32 player, SQInt32 world,
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const Vector3 & pos, const Color3 & color, SQFloat radius,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewSphere(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, radius,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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CSphere CreateSphere_EF(const Reference< CPlayer > & player, SQInt32 world,
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SQFloat x, SQFloat y, SQFloat z,
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Uint8 r, Uint8 g, Uint8 b,
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SQFloat radius) noexcept
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{
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return _Core->NewSphere(player, world, x, y, z, r, g, b, radius,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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CSphere CreateSphere_EF(const Reference< CPlayer > & player, SQInt32 world,
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SQFloat x, SQFloat y, SQFloat z,
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Uint8 r, Uint8 g, Uint8 b,
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SQFloat radius,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewSphere(player, world, x, y, z, r, g, b, radius,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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CSphere CreateSphere_CF(const Reference< CPlayer > & player, SQInt32 world,
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const Vector3 & pos, const Color3 & color, SQFloat radius) noexcept
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{
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return _Core->NewSphere(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, radius,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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CSphere CreateSphere_CF(const Reference< CPlayer > & player, SQInt32 world,
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const Vector3 & pos, const Color3 & color, SQFloat radius,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewSphere(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, radius,
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header, payload);
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}
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2015-10-29 21:11:47 +01:00
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// ================================================================================================
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2015-09-30 02:56:11 +02:00
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bool Register_CSphere(HSQUIRRELVM vm)
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{
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2015-10-29 21:11:47 +01:00
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// Attempt to register the base reference type before the actual implementation
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2015-09-30 02:56:11 +02:00
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if (!Register_Reference< CSphere >(vm, _SC("BaseSphere")))
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{
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2015-10-29 21:11:47 +01:00
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LogFtl("Unable to register the base class <BaseSphere> for <CSphere> type");
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// Registration failed
|
2015-09-30 02:56:11 +02:00
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return false;
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|
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}
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2015-11-01 00:32:50 +01:00
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// Typedef the base reference type for simplicity
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typedef Reference< CSphere > RefType;
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2015-10-29 21:11:47 +01:00
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// Output debugging information
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2015-09-30 02:56:11 +02:00
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LogDbg("Beginning registration of <CSphere> type");
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2015-10-29 21:11:47 +01:00
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// Attempt to register the actual reference that implements all of the entity functionality
|
2015-11-01 00:32:50 +01:00
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Sqrat::RootTable(vm).Bind(_SC("CSphere"), Sqrat::DerivedClass< CSphere, RefType >(vm, _SC("CSphere"))
|
2015-10-29 21:11:47 +01:00
|
|
|
/* Constructors */
|
2015-09-30 02:56:11 +02:00
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.Ctor()
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.Ctor< SQInt32 >()
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2015-10-29 21:11:47 +01:00
|
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/* Properties */
|
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|
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.Prop(_SC("world"), &CSphere::GetWorld, &CSphere::SetWorld)
|
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.Prop(_SC("color"), &CSphere::GetColor, &CSphere::SetColor)
|
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|
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.Prop(_SC("position"), &CSphere::GetPosition, &CSphere::SetPosition)
|
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|
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.Prop(_SC("radius"), &CSphere::GetRadius, &CSphere::SetRadius)
|
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|
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.Prop(_SC("owner"), &CSphere::GetOwner)
|
|
|
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.Prop(_SC("owner_id"), &CSphere::GetOwnerID)
|
|
|
|
/* Functions */
|
|
|
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.Func(_SC("streamed_for"), &CSphere::IsStreamedFor)
|
|
|
|
.Func(_SC("set_color"), &CSphere::SetColorEx)
|
|
|
|
.Func(_SC("set_position"), &CSphere::SetPositionEx)
|
2015-09-30 02:56:11 +02:00
|
|
|
);
|
2015-10-29 21:11:47 +01:00
|
|
|
// Output debugging information
|
2015-09-30 02:56:11 +02:00
|
|
|
LogDbg("Registration of <CSphere> type was successful");
|
2015-11-01 00:32:50 +01:00
|
|
|
// Output debugging information
|
|
|
|
LogDbg("Beginning registration of <Sphere functions> type");
|
|
|
|
// Register global functions related to this entity type
|
|
|
|
Sqrat::RootTable(vm)
|
|
|
|
/* Create BaseSphere [P]rimitive [E]xtended [F]Full */
|
|
|
|
.Overload< RefType (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, Uint8, Uint8, Uint8, SQFloat) >
|
|
|
|
(_SC("CreateBaseSphere_PEF"), &CreateBaseSphere_PEF)
|
|
|
|
.Overload< RefType (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, Uint8, Uint8, Uint8, SQFloat, SQInt32, SqObj &) >
|
|
|
|
(_SC("CreateBaseSphere_PEF"), &CreateBaseSphere_PEF)
|
|
|
|
/* Create BaseSphere [P]rimitive [C]ompact [F]ull */
|
|
|
|
.Overload< RefType (*)(SQInt32, SQInt32, const Vector3 &, const Color3 &, SQFloat) >
|
|
|
|
(_SC("CreateBaseSphere_PCF"), &CreateBaseSphere_PCF)
|
|
|
|
.Overload< RefType (*)(SQInt32, SQInt32, const Vector3 &, const Color3 &, SQFloat, SQInt32, SqObj &) >
|
|
|
|
(_SC("CreateBaseSphere_PCF"), &CreateBaseSphere_PCF)
|
|
|
|
/* Create BaseSphere [E]xtended [F]Full */
|
|
|
|
.Overload< RefType (*)(const Reference< CPlayer > &, SQInt32, SQFloat, SQFloat, SQFloat, Uint8, Uint8, Uint8, SQFloat) >
|
|
|
|
(_SC("CreateBaseSphere_EF"), &CreateBaseSphere_EF)
|
|
|
|
.Overload< RefType (*)(const Reference< CPlayer > &, SQInt32, SQFloat, SQFloat, SQFloat, Uint8, Uint8, Uint8, SQFloat, SQInt32, SqObj &) >
|
|
|
|
(_SC("CreateBaseSphere_EF"), &CreateBaseSphere_EF)
|
|
|
|
/* Create BaseSphere [C]ompact [F]ull */
|
|
|
|
.Overload< RefType (*)(const Reference< CPlayer > &, SQInt32, const Vector3 &, const Color3 &, SQFloat) >
|
|
|
|
(_SC("CreateBaseSphere_CF"), &CreateBaseSphere_CF)
|
|
|
|
.Overload< RefType (*)(const Reference< CPlayer > &, SQInt32, const Vector3 &, const Color3 &, SQFloat, SQInt32, SqObj &) >
|
|
|
|
(_SC("CreateBaseSphere_CF"), &CreateBaseSphere_CF)
|
|
|
|
/* Create CSphere [P]rimitive [E]xtended [F]Full */
|
|
|
|
.Overload< CSphere (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, Uint8, Uint8, Uint8, SQFloat) >
|
|
|
|
(_SC("CreateSphere_PEF"), &CreateSphere_PEF)
|
|
|
|
.Overload< CSphere (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, Uint8, Uint8, Uint8, SQFloat, SQInt32, SqObj &) >
|
|
|
|
(_SC("CreateSphere_PEF"), &CreateSphere_PEF)
|
|
|
|
/* Create CSphere [P]rimitive [C]ompact [F]ull */
|
|
|
|
.Overload< CSphere (*)(SQInt32, SQInt32, const Vector3 &, const Color3 &, SQFloat) >
|
|
|
|
(_SC("CreateSphere_PCF"), &CreateSphere_PCF)
|
|
|
|
.Overload< CSphere (*)(SQInt32, SQInt32, const Vector3 &, const Color3 &, SQFloat, SQInt32, SqObj &) >
|
|
|
|
(_SC("CreateSphere_PCF"), &CreateSphere_PCF)
|
|
|
|
/* Create CSphere [E]xtended [F]Full */
|
|
|
|
.Overload< CSphere (*)(const Reference< CPlayer > &, SQInt32, SQFloat, SQFloat, SQFloat, Uint8, Uint8, Uint8, SQFloat) >
|
|
|
|
(_SC("CreateSphere_EF"), &CreateSphere_EF)
|
|
|
|
.Overload< CSphere (*)(const Reference< CPlayer > &, SQInt32, SQFloat, SQFloat, SQFloat, Uint8, Uint8, Uint8, SQFloat, SQInt32, SqObj &) >
|
|
|
|
(_SC("CreateSphere_EF"), &CreateSphere_EF)
|
|
|
|
/* Create CSphere [C]ompact [F]ull */
|
|
|
|
.Overload< CSphere (*)(const Reference< CPlayer > &, SQInt32, const Vector3 &, const Color3 &, SQFloat) >
|
|
|
|
(_SC("CreateSphere_CF"), &CreateSphere_CF)
|
|
|
|
.Overload< CSphere (*)(const Reference< CPlayer > &, SQInt32, const Vector3 &, const Color3 &, SQFloat, SQInt32, SqObj &) >
|
|
|
|
(_SC("CreateSphere_CF"), &CreateSphere_CF);
|
|
|
|
// Output debugging information
|
|
|
|
LogDbg("Registration of <Sphere functions> type was successful");
|
2015-10-29 21:11:47 +01:00
|
|
|
// Registration succeeded
|
2015-09-30 02:56:11 +02:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
} // Namespace:: SqMod
|