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SqMod/module/Entity/Checkpoint.hpp

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#pragma once
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// ------------------------------------------------------------------------------------------------
#include "Core/Common.hpp"
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// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Circular locks employed by the checkpoint manager.
*/
enum CheckpointCircularLocks
{
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CHECKPOINTCL_EMIT_CHECKPOINT_WORLD = (1u << 0u),
CHECKPOINTCL_EMIT_CHECKPOINT_RADIUS = (1u << 1u)
};
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/* ------------------------------------------------------------------------------------------------
* Manages a single checkpoint entity.
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*/
class CCheckpoint
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{
// --------------------------------------------------------------------------------------------
friend class Core;
friend class CheckpointInst;
private:
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
int32_t m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
LightObj m_Data;
/* --------------------------------------------------------------------------------------------
* Prevent events from triggering themselves.
*/
uint32_t m_CircularLocks;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
explicit CCheckpoint(int32_t id);
public:
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const int32_t Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CCheckpoint(const CCheckpoint &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
CCheckpoint(CCheckpoint &&) = delete;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CCheckpoint & operator = (const CCheckpoint &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CCheckpoint & operator = (CCheckpoint &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity otherwise throw an exception.
*/
void Validate() const
{
if (INVALID_ENTITY(m_ID))
{
STHROWF("Invalid checkpoint reference [%s]", m_Tag.c_str());
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
SQMOD_NODISCARD const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
static SQInteger SqGetNull(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated null entity instance.
*/
SQMOD_NODISCARD static LightObj & GetNull();
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
SQMOD_NODISCARD int32_t GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
SQMOD_NODISCARD bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
SQMOD_NODISCARD const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
CCheckpoint & ApplyTag(StackStrF & tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
SQMOD_NODISCARD LightObj & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(LightObj & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed checkpoint entity.
*/
bool Destroy0() const // NOLINT(modernize-use-nodiscard)
{
return Destroy(0, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed checkpoint entity.
*/
bool Destroy1(int32_t header) const // NOLINT(modernize-use-nodiscard)
{
return Destroy(header, NullLightObj());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed checkpoint entity.
*/
bool Destroy(int32_t header, LightObj & payload) const; // NOLINT(modernize-use-nodiscard)
/* --------------------------------------------------------------------------------------------
* Retrieve the events table of this entity.
*/
SQMOD_NODISCARD LightObj & GetEvents() const;
/* --------------------------------------------------------------------------------------------
* Emit a custom event for the managed entity
*/
void CustomEvent(int32_t header, LightObj & payload) const;
/* --------------------------------------------------------------------------------------------
* See if the managed checkpoint entity is streamed for the specified player.
*/
SQMOD_NODISCARD bool IsStreamedFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* See if the managed checkpoint entity of sphere type.
*/
SQMOD_NODISCARD bool IsSphere() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the managed checkpoint entity exists.
*/
SQMOD_NODISCARD int32_t GetWorld() const;
/* --------------------------------------------------------------------------------------------
* Modify the world in which the managed checkpoint entity exists.
*/
void SetWorld(int32_t world);
/* --------------------------------------------------------------------------------------------
* Retrieve the color of the managed checkpoint entity.
*/
SQMOD_NODISCARD Color4 GetColor() const;
/* --------------------------------------------------------------------------------------------
* Modify the color of the managed checkpoint entity.
*/
void SetColor(const Color4 & col) const;
/* --------------------------------------------------------------------------------------------
* Modify the color of the managed checkpoint entity.
*/
void SetColorEx3(uint8_t r, uint8_t g, uint8_t b) const;
/* --------------------------------------------------------------------------------------------
* Modify the color of the managed checkpoint entity.
*/
void SetColorEx4(uint8_t r, uint8_t g, uint8_t b, uint8_t a) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the managed checkpoint entity.
*/
SQMOD_NODISCARD Vector3 GetPosition() const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed checkpoint entity.
*/
void SetPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed checkpoint entity.
*/
void SetPositionEx(float x, float y, float z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the radius of the managed checkpoint entity.
*/
SQMOD_NODISCARD float GetRadius() const;
/* --------------------------------------------------------------------------------------------
* Modify the radius of the managed checkpoint entity.
*/
void SetRadius(float radius);
/* --------------------------------------------------------------------------------------------
* Retrieve the owner of the managed checkpoint entity.
*/
SQMOD_NODISCARD LightObj & GetOwner() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the owner identifier of the managed checkpoint entity.
*/
SQMOD_NODISCARD int32_t GetOwnerID() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed checkpoint entity.
*/
SQMOD_NODISCARD float GetPositionX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the y axis of the managed checkpoint entity.
*/
SQMOD_NODISCARD float GetPositionY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the z axis of the managed checkpoint entity.
*/
SQMOD_NODISCARD float GetPositionZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed checkpoint entity.
*/
void SetPositionX(float x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed checkpoint entity.
*/
void SetPositionY(float y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed checkpoint entity.
*/
void SetPositionZ(float z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the red color of the managed checkpoint entity.
*/
SQMOD_NODISCARD int32_t GetColorR() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the green color of the managed checkpoint entity.
*/
SQMOD_NODISCARD int32_t GetColorG() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the blue color of the managed checkpoint entity.
*/
SQMOD_NODISCARD int32_t GetColorB() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the alpha transparency of the managed checkpoint entity.
*/
SQMOD_NODISCARD int32_t GetColorA() const;
/* --------------------------------------------------------------------------------------------
* Modify the red color of the managed checkpoint entity.
*/
void SetColorR(int32_t r) const;
/* --------------------------------------------------------------------------------------------
* Modify the green color of the managed checkpoint entity.
*/
void SetColorG(int32_t g) const;
/* --------------------------------------------------------------------------------------------
* Modify the blue color of the managed checkpoint entity.
*/
void SetColorB(int32_t b) const;
/* --------------------------------------------------------------------------------------------
* Modify the alpha transparency of the managed checkpoint entity.
*/
void SetColorA(int32_t a) const;
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};
} // Namespace:: SqMod