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SqMod/module/Base/Sphere.hpp

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#pragma once
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// ------------------------------------------------------------------------------------------------
#include "SqBase.hpp"
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#include "Base/Vector3.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Class used to represent a three-dimensional sphere.
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*/
struct Sphere
{
/* --------------------------------------------------------------------------------------------
* The type of value used by components of type.
*/
typedef float Value;
/* --------------------------------------------------------------------------------------------
* Helper instances for common values mostly used as return types or comparison.
*/
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static const Sphere NIL;
static const Sphere MIN;
static const Sphere MAX;
/* --------------------------------------------------------------------------------------------
* The delimiter character to be used when extracting values from strings.
*/
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static SQChar Delim;
/* --------------------------------------------------------------------------------------------
* The position and radius components of this type.
*/
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Vector3 pos;
Value rad;
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
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Sphere() noexcept;
/* --------------------------------------------------------------------------------------------
* Construct a sphere at position 0,0,0 using the specified radius.
*/
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Sphere(Value rv) noexcept; // NOLINT(google-explicit-constructor,hicpp-explicit-conversions)
/* --------------------------------------------------------------------------------------------
* Construct a sphere at the specified position using the specified radius.
*/
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Sphere(const Vector3 & pv, Value rv) noexcept;
/* --------------------------------------------------------------------------------------------
* Construct a sphere at the specified position using the specified radius.
*/
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Sphere(Value xv, Value yv, Value zv, Value rv) noexcept;
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
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Sphere(const Sphere & o) noexcept = default;
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
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Sphere(Sphere && o) noexcept = default;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Sphere() = default;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
Sphere & operator = (const Sphere & o) = default;
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
Sphere & operator = (Sphere && o) = default;
/* --------------------------------------------------------------------------------------------
* Radius assignment operator.
*/
Sphere & operator = (Value r);
/* --------------------------------------------------------------------------------------------
* Position assignment operator.
*/
Sphere & operator = (const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* Addition assignment operator.
*/
Sphere & operator += (const Sphere & s);
/* --------------------------------------------------------------------------------------------
* Subtraction assignment operator.
*/
Sphere & operator -= (const Sphere & s);
/* --------------------------------------------------------------------------------------------
* Multiplication assignment operator.
*/
Sphere & operator *= (const Sphere & s);
/* --------------------------------------------------------------------------------------------
* Division assignment operator.
*/
Sphere & operator /= (const Sphere & s);
/* --------------------------------------------------------------------------------------------
* Modulo assignment operator.
*/
Sphere & operator %= (const Sphere & s);
/* --------------------------------------------------------------------------------------------
* Radius addition assignment operator.
*/
Sphere & operator += (Value r);
/* --------------------------------------------------------------------------------------------
* Radius subtraction assignment operator.
*/
Sphere & operator -= (Value r);
/* --------------------------------------------------------------------------------------------
* Radius multiplication assignment operator.
*/
Sphere & operator *= (Value r);
/* --------------------------------------------------------------------------------------------
* Radius division assignment operator.
*/
Sphere & operator /= (Value r);
/* --------------------------------------------------------------------------------------------
* Radius modulo assignment operator.
*/
Sphere & operator %= (Value r);
/* --------------------------------------------------------------------------------------------
* Position addition assignment operator.
*/
Sphere & operator += (const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* Position subtraction assignment operator.
*/
Sphere & operator -= (const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* Position multiplication assignment operator.
*/
Sphere & operator *= (const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* Position division assignment operator.
*/
Sphere & operator /= (const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* Position modulo assignment operator.
*/
Sphere & operator %= (const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* Pre-increment operator.
*/
Sphere & operator ++ ();
/* --------------------------------------------------------------------------------------------
* Pre-decrement operator.
*/
Sphere & operator -- ();
/* --------------------------------------------------------------------------------------------
* Post-increment operator.
*/
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Sphere operator ++ (int); // NOLINT(cert-dcl21-cpp)
/* --------------------------------------------------------------------------------------------
* Post-decrement operator.
*/
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Sphere operator -- (int); // NOLINT(cert-dcl21-cpp)
/* --------------------------------------------------------------------------------------------
* Addition operator.
*/
Sphere operator + (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* Subtraction operator.
*/
Sphere operator - (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* Multiplication operator.
*/
Sphere operator * (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* Division operator.
*/
Sphere operator / (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* Modulo operator.
*/
Sphere operator % (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* Radius addition operator.
*/
Sphere operator + (Value r) const;
/* --------------------------------------------------------------------------------------------
* Radius subtraction operator.
*/
Sphere operator - (Value r) const;
/* --------------------------------------------------------------------------------------------
* Radius multiplication operator.
*/
Sphere operator * (Value r) const;
/* --------------------------------------------------------------------------------------------
* Radius division operator.
*/
Sphere operator / (Value r) const;
/* --------------------------------------------------------------------------------------------
* Radius modulo operator.
*/
Sphere operator % (Value r) const;
/* --------------------------------------------------------------------------------------------
* Position addition operator.
*/
Sphere operator + (const Vector3 & p) const;
/* --------------------------------------------------------------------------------------------
* Position subtraction operator.
*/
Sphere operator - (const Vector3 & p) const;
/* --------------------------------------------------------------------------------------------
* Position multiplication operator.
*/
Sphere operator * (const Vector3 & p) const;
/* --------------------------------------------------------------------------------------------
* Position division operator.
*/
Sphere operator / (const Vector3 & p) const;
/* --------------------------------------------------------------------------------------------
* Position modulo operator.
*/
Sphere operator % (const Vector3 & p) const;
/* --------------------------------------------------------------------------------------------
* Unary plus operator.
*/
Sphere operator + () const;
/* --------------------------------------------------------------------------------------------
* Unary minus operator.
*/
Sphere operator - () const;
/* --------------------------------------------------------------------------------------------
* Equality comparison operator.
*/
bool operator == (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* Inequality comparison operator.
*/
bool operator != (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* Less than comparison operator.
*/
bool operator < (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* Greater than comparison operator.
*/
bool operator > (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* Less than or equal comparison operator.
*/
bool operator <= (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* Greater than or equal comparison operator.
*/
bool operator >= (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare two instances of this type.
*/
Int32 Cmp(const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare an instance of this type with a scalar value.
*/
Int32 Cmp(SQFloat s) const
{
return Cmp(Sphere(static_cast< Value >(s)));
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare an instance of this type with a scalar value.
*/
Int32 Cmp(SQInteger s) const
{
return Cmp(Sphere(static_cast< Value >(s)));
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare an instance of this type with a scalar value.
*/
Int32 Cmp(bool s) const
{
return Cmp(Sphere(static_cast< Value >(s)));
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare an instance of this type with a scalar value.
*/
Int32 Cmp(std::nullptr_t) const
{
return Cmp(Sphere(static_cast< Value >(0)));
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
CSStr ToString() const;
/* --------------------------------------------------------------------------------------------
* Set the specified radius.
*/
void SetRadius(Value nr);
/* --------------------------------------------------------------------------------------------
* Copy the sphere from another instance of this type.
*/
void SetSphere(const Sphere & ns);
/* --------------------------------------------------------------------------------------------
* Set the specified position and radius.
*/
void SetSphereEx(Value nx, Value ny, Value nz, Value nr);
/* --------------------------------------------------------------------------------------------
* Set the specified position and radius.
*/
void SetValues(const Vector3 & np, Value nr);
/* --------------------------------------------------------------------------------------------
* Set the position from the specified position.
*/
void SetPosition(const Vector3 & np);
/* --------------------------------------------------------------------------------------------
* Set the specified position.
*/
void SetPositionEx(Value nx, Value ny, Value nz);
/* --------------------------------------------------------------------------------------------
* Set the values extracted from the specified string using the specified delimiter.
*/
void SetStr(SQChar delim, StackStrF & values);
/* --------------------------------------------------------------------------------------------
* Generate a randomly sized and positioned sphere.
*/
void Generate();
/* --------------------------------------------------------------------------------------------
* Generate a randomly sized or positioned sphere within the specified bounds.
*/
void Generate(Value min, Value max, bool r);
/* --------------------------------------------------------------------------------------------
* Generate a randomly positioned sphere within the specified bounds.
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax);
/* --------------------------------------------------------------------------------------------
* Generate a randomly sized and positioned sphere within the specified bounds.
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value rmin, Value rmax);
/* --------------------------------------------------------------------------------------------
* Clear the component values to default.
*/
void Clear()
{
pos.Clear(); rad = 0.0;
}
/* --------------------------------------------------------------------------------------------
* Retrieve a new instance of this type with absolute component values.
*/
Sphere Abs() const;
/* --------------------------------------------------------------------------------------------
* Generate a formatted string with the values from this instance.
*/
LightObj Format(const String & spec, StackStrF & fmt) const;
/* --------------------------------------------------------------------------------------------
* Extract the values for components of the Sphere type from a string.
*/
static const Sphere & Get(StackStrF & str);
/* --------------------------------------------------------------------------------------------
* Extract the values for components of the Sphere type from a string.
*/
static const Sphere & GetEx(SQChar delim, StackStrF & str);
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};
} // Namespace:: SqMod