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SqMod/source/Routine.cpp

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// ------------------------------------------------------------------------------------------------
#include "Routine.hpp"
#include "Base/DynArg.hpp"
#include "Library/Chrono.hpp"
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// ------------------------------------------------------------------------------------------------
#include <algorithm>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
SQMODE_DECL_TYPENAME(Typename, _SC("SqRoutine"))
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// ------------------------------------------------------------------------------------------------
Routine::Time Routine::s_Last = 0;
Routine::Time Routine::s_Prev = 0;
Routine::Routines Routine::s_Routines;
Routine::Objects Routine::s_Objects;
// ------------------------------------------------------------------------------------------------
void Routine::Process()
{
// Is this the first call?
if (s_Last == 0)
{
s_Last = Chrono::GetCurrentSysTime();
// We'll do it text time
return;
}
// Backup the last known time-stamp
s_Prev = s_Last;
// Get the current time-stamp
s_Last = Chrono::GetCurrentSysTime();
// Calculate the elapsed time
const Int32 delta = Int32((s_Last - s_Prev) / 1000L);
// Process all active routines
for (auto & r : s_Routines)
{
// Is this routine valid?
if (!r.second)
{
continue;
}
// Decrease the elapsed time
r.first -= delta;
// Have we completed the routine interval?
if (r.first <= 0)
{
// Reset the elapsed time
r.first = r.second->m_Interval;
// Execute the routine
r.second->Execute();
}
}
}
// ------------------------------------------------------------------------------------------------
void Routine::Initialize()
{
// Clear all slots
s_Routines.fill(Element(0, nullptr));
}
// ------------------------------------------------------------------------------------------------
void Routine::Deinitialize()
{
// Process all routine instances
for (auto & r : s_Objects)
{
// Release all resources
r.first->Release();
// Mark it as terminated
r.first->m_Terminated = true;
}
// Release all references
s_Objects.clear();
// Clear all slots
s_Routines.fill(Element(0, nullptr));
// Clear the last time-stamp in case of a reload
s_Last = 0;
}
// ------------------------------------------------------------------------------------------------
Object Routine::Associate(Routine * routine)
{
// Attempt to see if this instance already exists in the pool
Objects::iterator itr = s_Objects.find(routine);
// Is this routine remembered for the first time?
if (itr == s_Objects.end())
{
// Obtain the initial stack size
const StackGuard sg;
// Push this instance on the stack
ClassType< Routine >::PushInstance(DefaultVM::Get(), routine);
// Initialize this element into the pool
itr = s_Objects.emplace(routine, Var< Object >(DefaultVM::Get(), -1).value).first;
// If the iterator still points to a null element then we failed
if (itr == s_Objects.end())
{
// NOTE: Routine instance is destroyed by the script object if necessary!
STHROWF("Unable to remember routine instance");
}
}
// Does this routine still keep a strong reference to it self?
else if (itr->second.IsNull())
{
// Obtain the initial stack size
const StackGuard sg;
// Push this instance on the stack
ClassType< Routine >::PushInstance(DefaultVM::Get(), routine);
// Obtain a strong reference to it
itr->second = Var< Object >(DefaultVM::Get(), -1).value;
}
// Return the object that we have
return itr->second;
}
// ------------------------------------------------------------------------------------------------
void Routine::Dissociate(Routine * routine)
{
// Attempt to see if this instance already exists in the pool
Objects::iterator itr = s_Objects.find(routine);
// Was this routine even stored in the pool?
if (itr != s_Objects.end() && !itr->second.IsNull())
{
itr->second.Release(); // Release the reference to self
}
}
// ------------------------------------------------------------------------------------------------
bool Routine::Associated(Routine * routine)
{
// Attempt to see if this instance already exists in the pool
Objects::iterator itr = s_Objects.find(routine);
// Return whether this routine is pooled and references itself
return (itr != s_Objects.end() && !itr->second.IsNull());
}
// ------------------------------------------------------------------------------------------------
void Routine::Forget(Routine * routine)
{
s_Objects.erase(routine);
}
// ------------------------------------------------------------------------------------------------
void Routine::Insert(Routine * routine, bool associate)
{
// Do we even have what to insert?
if (!routine)
{
return;
}
// See if this routine is already inserted
Routines::iterator itr = std::find_if(s_Routines.begin(), s_Routines.end(),
[routine](Element & e) -> bool { return (e.second == routine); });
// Is this instance already inserted?
if (itr != s_Routines.end())
{
return; // We have what we came here for!
}
// Attempt to locate an unused routine slot
itr = std::find_if(s_Routines.begin(), s_Routines.end(),
[](Element & e) -> bool { return (e.second == nullptr); });
// Are there any slots available?
if (itr == s_Routines.end())
{
STHROWF("Maximum number of active routines was reached: %d", SQMOD_MAX_ROUTINES);
}
// Insert the routine at the obtained slot
itr->first = routine->m_Interval;
itr->second = routine;
// Associate this slot with the routine instance
routine->m_Slot = std::distance(s_Routines.begin(), itr);
// Keep a string reference to this routine instance, if requested
if (associate)
{
Associate(routine);
}
}
// ------------------------------------------------------------------------------------------------
void Routine::Remove(Routine * routine, bool forget)
{
// Do we even have what to remove?
if (!routine)
{
return;
}
Routines::iterator itr;
// Make sure the routine wasn't activated multiple time (paranoia)
do {
// Search for the slot with the specified routine instance
itr = std::find_if(s_Routines.begin(), s_Routines.end(),
[routine](const Element & e) -> bool { return (e.second == routine); });
// Was this routine instance activated?
if (itr != s_Routines.end())
{
itr->first = 0;
itr->second = nullptr;
}
} while (itr != s_Routines.end());
// Reset the routine instance slot
routine->m_Slot = 0xFFFF;
// Release any strong reference to this routine instance
if (forget)
{
Forget(routine);
}
else
{
Dissociate(routine);
}
}
// ------------------------------------------------------------------------------------------------
void Routine::Release()
{
// Release the callback
m_Callback.ReleaseGently();
// Release the arguments
m_Arg1.Release();
m_Arg2.Release();
m_Arg3.Release();
m_Arg4.Release();
m_Arg5.Release();
m_Arg6.Release();
m_Arg7.Release();
m_Arg8.Release();
m_Arg9.Release();
m_Arg10.Release();
m_Arg11.Release();
m_Arg12.Release();
m_Arg13.Release();
m_Arg14.Release();
}
// ------------------------------------------------------------------------------------------------
void Routine::Execute()
{
// Is this routine suspended or has nothing to call?
if (m_Suspended || m_Callback.IsNull())
{
return; // We're done here!
}
// Attempt to forward the call
try
{
switch (m_Arguments)
{
// Attempt to identify how many arguments should be passed
case 0:
{
m_Callback.Execute();
} break;
case 1:
{
m_Callback.Execute(m_Arg1);
} break;
case 2:
{
m_Callback.Execute(m_Arg1, m_Arg2);
} break;
case 3:
{
m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3);
} break;
case 4:
{
m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4);
} break;
case 5:
{
m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5);
} break;
case 6:
{
m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6);
} break;
case 7:
{
m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7);
} break;
case 8:
{
m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7,
m_Arg8);
} break;
case 9:
{
m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7,
m_Arg8, m_Arg9);
} break;
case 10:
{
m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7,
m_Arg8, m_Arg9, m_Arg10);
} break;
case 11:
{
m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7,
m_Arg8, m_Arg9, m_Arg10, m_Arg11);
} break;
case 12:
{
m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7,
m_Arg8, m_Arg9, m_Arg10, m_Arg11, m_Arg12);
} break;
case 13:
{
m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7,
m_Arg8, m_Arg9, m_Arg10, m_Arg11, m_Arg12, m_Arg13);
} break;
case 14:
{
m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7,
m_Arg8, m_Arg9, m_Arg10, m_Arg11, m_Arg12, m_Arg13, m_Arg14);
} break;
// Should not reach this point but just in case
default:
{
m_Callback.Execute(m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7,
m_Arg8, m_Arg9, m_Arg10, m_Arg11, m_Arg12, m_Arg13, m_Arg14);
} break;
}
}
catch (const Sqrat::Exception & e)
{
LogErr("Routine [%s] => Squirrel error [%s]", m_Tag.c_str(), e.what());
}
catch (const std::exception & e)
{
LogErr("Routine [%s] => Program error [%s]", m_Tag.c_str(), e.what());
}
catch (...)
{
LogErr("Routine [%s] => Unknown error", m_Tag.c_str());
}
// Decrease the number of iterations if necessary
if (m_Iterations && (--m_Iterations) == 0)
{
Terminate(); // This routine reached the end of it's life
}
}
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// ------------------------------------------------------------------------------------------------
Routine::Routine(Object & env, Function & func, Interval interval)
: m_Iterations(0)
, m_Interval(interval)
, m_Slot(0xFFFF)
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, m_Arguments(0)
, m_Suspended(false)
, m_Terminated(false)
, m_Callback()
, m_Tag(_SC(""))
, m_Data()
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{
// Make sure the interval is good
if (m_Interval < 0)
{
STHROWF("Invalid routine interval");
}
else
{
// Does the callback need a custom environment?
if (env.IsNull())
{
m_Callback = func;
}
else
{
m_Callback = Function(env.GetVM(), env, func.GetFunc());
}
// Activate this routine
Insert(this, false);
}
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}
Routine::Routine(Object & env, Function & func, Interval interval, Iterator iterations)
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: m_Iterations(iterations)
, m_Interval(interval)
, m_Slot(0xFFFF)
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, m_Arguments(0)
, m_Suspended(false)
, m_Terminated(false)
, m_Callback()
, m_Tag(_SC(""))
, m_Data()
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{
// Make sure the interval is good
if (m_Interval < 0)
{
STHROWF("Invalid routine interval");
}
else
{
// Does the callback need a custom environment?
if (env.IsNull())
{
m_Callback = func;
}
else
{
m_Callback = Function(env.GetVM(), env, func.GetFunc());
}
// Activate this routine
Insert(this, false);
}
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}
// ------------------------------------------------------------------------------------------------
Routine::Routine(Object & env, Function & func, Interval interval, Iterator iterations
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, Object & a1)
: m_Iterations(iterations)
, m_Interval(interval)
, m_Slot(0xFFFF)
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, m_Arguments(1)
, m_Suspended(false)
, m_Terminated(false)
, m_Callback()
, m_Tag(_SC(""))
, m_Data()
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, m_Arg1(a1)
{
// Make sure the interval is good
if (m_Interval < 0)
{
STHROWF("Invalid routine interval");
}
else
{
// Does the callback need a custom environment?
if (env.IsNull())
{
m_Callback = func;
}
else
{
m_Callback = Function(env.GetVM(), env, func.GetFunc());
}
// Activate this routine
Insert(this, false);
}
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}
// ------------------------------------------------------------------------------------------------
Routine::Routine(Object & env, Function & func, Interval interval, Iterator iterations
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, Object & a1, Object & a2)
: m_Iterations(iterations)
, m_Interval(interval)
, m_Slot(0xFFFF)
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, m_Arguments(2)
, m_Suspended(false)
, m_Terminated(false)
, m_Callback()
, m_Tag(_SC(""))
, m_Data()
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, m_Arg1(a1), m_Arg2(a2)
{
// Make sure the interval is good
if (m_Interval < 0)
{
STHROWF("Invalid routine interval");
}
else
{
// Does the callback need a custom environment?
if (env.IsNull())
{
m_Callback = func;
}
else
{
m_Callback = Function(env.GetVM(), env, func.GetFunc());
}
// Activate this routine
Insert(this, false);
}
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}
// ------------------------------------------------------------------------------------------------
Routine::Routine(Object & env, Function & func, Interval interval, Iterator iterations
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, Object & a1, Object & a2, Object & a3)
: m_Iterations(iterations)
, m_Interval(interval)
, m_Slot(0xFFFF)
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, m_Arguments(3)
, m_Suspended(false)
, m_Terminated(false)
, m_Callback()
, m_Tag(_SC(""))
, m_Data()
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, m_Arg1(a1), m_Arg2(a2), m_Arg3(a3)
{
// Make sure the interval is good
if (m_Interval < 0)
{
STHROWF("Invalid routine interval");
}
else
{
// Does the callback need a custom environment?
if (env.IsNull())
{
m_Callback = func;
}
else
{
m_Callback = Function(env.GetVM(), env, func.GetFunc());
}
// Activate this routine
Insert(this, false);
}
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}
// ------------------------------------------------------------------------------------------------
Routine::Routine(Object & env, Function & func, Interval interval, Iterator iterations
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, Object & a1, Object & a2, Object & a3, Object & a4)
: m_Iterations(iterations)
, m_Interval(interval)
, m_Slot(0xFFFF)
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, m_Arguments(4)
, m_Suspended(false)
, m_Terminated(false)
, m_Callback()
, m_Tag(_SC(""))
, m_Data()
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, m_Arg1(a1), m_Arg2(a2), m_Arg3(a3), m_Arg4(a4)
{
// Make sure the interval is good
if (m_Interval < 0)
{
STHROWF("Invalid routine interval");
}
else
{
// Does the callback need a custom environment?
if (env.IsNull())
{
m_Callback = func;
}
else
{
m_Callback = Function(env.GetVM(), env, func.GetFunc());
}
// Activate this routine
Insert(this, false);
}
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}
// ------------------------------------------------------------------------------------------------
Routine::Routine(Object & env, Function & func, Interval interval, Iterator iterations
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, Object & a1, Object & a2, Object & a3, Object & a4, Object & a5)
: m_Iterations(iterations)
, m_Interval(interval)
, m_Slot(0xFFFF)
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, m_Arguments(5)
, m_Suspended(false)
, m_Terminated(false)
, m_Callback()
, m_Tag(_SC(""))
, m_Data()
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, m_Arg1(a1), m_Arg2(a2), m_Arg3(a3), m_Arg4(a4), m_Arg5(a5)
{
// Make sure the interval is good
if (m_Interval < 0)
{
STHROWF("Invalid routine interval");
}
else
{
// Does the callback need a custom environment?
if (env.IsNull())
{
m_Callback = func;
}
else
{
m_Callback = Function(env.GetVM(), env, func.GetFunc());
}
// Activate this routine
Insert(this, false);
}
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}
// ------------------------------------------------------------------------------------------------
Routine::~Routine()
{
// Release script resources
Release();
// Remove it from the pool of instances, just in case
Forget(this);
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}
// ------------------------------------------------------------------------------------------------
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CSStr Routine::ToString() const
{
return ToStrF(_PRINT_INT_FMT, m_Interval);
}
// ------------------------------------------------------------------------------------------------
const String & Routine::GetTag() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
void Routine::SetTag(const StackStrF & tag)
{
if (tag.mLen)
{
m_Tag.assign(tag.mPtr, tag.mLen);
}
else
{
m_Tag.clear();
}
}
// ------------------------------------------------------------------------------------------------
Object & Routine::GetData()
{
// Validate the routine lifetime
Validate();
// Return the requested information
return m_Data;
}
// ------------------------------------------------------------------------------------------------
void Routine::SetData(Object & data)
{
// Validate the routine lifetime
Validate();
// Apply the specified value
m_Data = data;
}
// ------------------------------------------------------------------------------------------------
Routine & Routine::ApplyTag(const StackStrF & tag)
{
if (tag.mLen)
{
m_Tag.assign(tag.mPtr, tag.mLen);
}
else
{
m_Tag.clear();
}
// Allow chaining
return *this;
}
// ------------------------------------------------------------------------------------------------
Routine & Routine::ApplyData(Object & data)
{
// Validate the routine lifetime
Validate();
// Apply the specified value
m_Data = data;
// Allow chaining
return *this;
}
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// ------------------------------------------------------------------------------------------------
Routine & Routine::Activate()
{
// Validate the routine lifetime
Validate();
// Make sure the interval is good
if (m_Interval < 0)
{
STHROWF("Invalid routine interval");
}
// Make sure no slot is associated
else if (m_Slot >= s_Routines.size())
{
// Keep a strong reference to the script object
Associate(this);
// Insert it into the pool of active routines
Insert(this);
}
// Allow chaining
return *this;
}
// ------------------------------------------------------------------------------------------------
Routine & Routine::Deactivate()
{
// Validate the routine lifetime
Validate();
// Remove it from the active pool
Remove(this);
// Allow chaining
return *this;
}
// ------------------------------------------------------------------------------------------------
Routine & Routine::Terminate()
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{
// Was the routine already terminated?
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if (m_Terminated)
{
STHROWF("Routine was already terminated");
}
// Release script resources
Release();
// Remove it from the active pool
Remove(this, true);
// Mark it as terminated
m_Terminated = true;
// Allow chaining
return *this;
}
// ------------------------------------------------------------------------------------------------
Routine & Routine::Reanimate()
{
// Allow the instance to be used
m_Terminated = false;
// Allow chaining
return *this;
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}
// ------------------------------------------------------------------------------------------------
Routine & Routine::SetArg(Uint16 num, Object & val)
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{
// Validate the routine lifetime
Validate();
// Identify which argument was requested
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switch (num)
{
case 1: m_Arg1 = val; break;
case 2: m_Arg2 = val; break;
case 3: m_Arg3 = val; break;
case 4: m_Arg4 = val; break;
case 5: m_Arg5 = val; break;
case 6: m_Arg6 = val; break;
case 7: m_Arg7 = val; break;
case 8: m_Arg8 = val; break;
case 9: m_Arg9 = val; break;
case 10: m_Arg10 = val; break;
case 11: m_Arg11 = val; break;
case 12: m_Arg12 = val; break;
case 13: m_Arg13 = val; break;
case 14: m_Arg14 = val; break;
default: STHROWF("Argument is out of range: %d", num);
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}
// Allow chaining
return *this;
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}
// ------------------------------------------------------------------------------------------------
Object & Routine::GetArg(Uint16 num)
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{
// Validate the routine lifetime
Validate();
// Identify which argument was requested
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switch (num)
{
case 1: return m_Arg1;
case 2: return m_Arg2;
case 3: return m_Arg3;
case 4: return m_Arg4;
case 5: return m_Arg5;
case 6: return m_Arg6;
case 7: return m_Arg7;
case 8: return m_Arg8;
case 9: return m_Arg9;
case 10: return m_Arg10;
case 11: return m_Arg11;
case 12: return m_Arg12;
case 13: return m_Arg13;
case 14: return m_Arg14;
default: STHROWF("Argument is out of range: %d", num);
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}
// Shouldn't really reach this point
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return NullObject();
}
// ------------------------------------------------------------------------------------------------
Routine::Interval Routine::GetInterval() const
{
return m_Interval;
}
// ------------------------------------------------------------------------------------------------
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void Routine::SetInterval(Interval interval)
{
// Validate the routine lifetime
Validate();
// Is the specified interval valid?
if (interval < 0)
{
STHROWF("Invalid routine interval");
}
// Do we have any slot to update?
if (m_Slot >= s_Routines.size())
{
// Update the interval
m_Interval = interval;
// We're done here!
return;
}
// Make changes visible immediately
if (interval > m_Interval)
{
s_Routines[m_Slot].first += (interval - m_Interval);
}
else
{
s_Routines[m_Slot].first -= (m_Interval - interval);
}
// Update the interval
m_Interval = interval;
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}
// ------------------------------------------------------------------------------------------------
Routine::Iterator Routine::GetIterations() const
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{
return m_Iterations;
}
// ------------------------------------------------------------------------------------------------
void Routine::SetIterations(Iterator iterations)
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{
// Validate the routine lifetime
Validate();
// Perform the requested operation
m_Iterations = iterations;
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}
// ------------------------------------------------------------------------------------------------
Uint16 Routine::GetArguments() const
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{
return m_Arguments;
}
void Routine::SetArguments(Uint16 num)
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{
// Validate the routine lifetime
Validate();
// Is the specified argument count valid?
if (num > 14)
{
STHROWF("Argument is out of range: %d", num);
}
// Perform the requested operation
m_Arguments = num;
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}
// ------------------------------------------------------------------------------------------------
bool Routine::GetSuspended() const
{
return m_Suspended;
}
// ------------------------------------------------------------------------------------------------
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void Routine::SetSuspended(bool toggle)
{
// Validate the routine lifetime
Validate();
// Perform the requested operation
m_Suspended = toggle;
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}
// ------------------------------------------------------------------------------------------------
bool Routine::GetTerminated() const
{
return m_Terminated;
}
// ------------------------------------------------------------------------------------------------
Function & Routine::GetCallback()
{
// Validate the routine lifetime
Validate();
// Return the requested information
return m_Callback;
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}
// ------------------------------------------------------------------------------------------------
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void Routine::SetCallback(Object & env, Function & func)
{
// Validate the routine lifetime
Validate();
// Perform the requested operation
m_Callback = Function(env.GetVM(), env, func.GetFunc());
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}
// ------------------------------------------------------------------------------------------------
Object Routine::Create(Object & env, Function & func, Interval interval)
{
return Associate(new Routine(env, func, interval));
}
// ------------------------------------------------------------------------------------------------
Object Routine::Create(Object & env, Function & func, Interval interval, Iterator iterations)
{
return Associate(new Routine(env, func, interval, iterations));
}
// ------------------------------------------------------------------------------------------------
Object Routine::Create(Object & env, Function & func, Interval interval, Iterator iterations
, Object & a1)
{
return Associate(new Routine(env, func, interval, iterations, a1));
}
// ------------------------------------------------------------------------------------------------
Object Routine::Create(Object & env, Function & func, Interval interval, Iterator iterations
, Object & a1, Object & a2)
{
return Associate(new Routine(env, func, interval, iterations, a1, a2));
}
// ------------------------------------------------------------------------------------------------
Object Routine::Create(Object & env, Function & func, Interval interval, Iterator iterations
, Object & a1, Object & a2, Object & a3)
{
return Associate(new Routine(env, func, interval, iterations, a1, a2, a3));
}
// ------------------------------------------------------------------------------------------------
Object Routine::Create(Object & env, Function & func, Interval interval, Iterator iterations
, Object & a1, Object & a2, Object & a3, Object & a4)
{
return Associate(new Routine(env, func, interval, iterations, a1, a2, a3, a4));
}
// ------------------------------------------------------------------------------------------------
Object Routine::Create(Object & env, Function & func, Interval interval, Iterator iterations
, Object & a1, Object & a2, Object & a3, Object & a4, Object & a5)
{
return Associate(new Routine(env, func, interval, iterations, a1, a2, a3, a4, a5));
}
// ------------------------------------------------------------------------------------------------
Object Routine::FindByTag(CSStr tag)
{
// Perform a validity check on the specified tag
if (!tag || *tag == '\0')
{
STHROWF("The specified routine tag is invalid: null/empty");
}
// Process each routine in the pool
for (const auto & elem : s_Objects)
{
// Is this routine valid (should always be) and does the tag match the specified one?
if (elem.first != nullptr && elem.first->m_Tag.compare(tag) == 0)
{
// Do we need to obtain the script object again?
if (elem.second.IsNull())
{
// Obtain the initial stack size
const StackGuard sg;
// Push this instance on the stack
ClassType< Routine >::PushInstance(DefaultVM::Get(), elem.first);
// Obtain a strong reference to it and return it
return Var< Object >(DefaultVM::Get(), -1).value;
}
// Stop searching and return this routine
return elem.second;
}
}
// Unable to locate a routine matching the specified tag
return NullObject();
}
/* ------------------------------------------------------------------------------------------------
* Forward the call to process routines.
*/
void ProcessRoutines()
{
Routine::Process();
}
/* ------------------------------------------------------------------------------------------------
* Forward the call to initialize routines.
*/
void InitializeRoutines()
{
Routine::Initialize();
}
/* ------------------------------------------------------------------------------------------------
* Forward the call to terminate routines.
*/
void TerminateRoutines()
{
Routine::Deinitialize();
}
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// ================================================================================================
void Register_Routine(HSQUIRRELVM vm)
{
RootTable(vm).Bind(Typename::Str,
Class< Routine, NoConstructor< Routine > >(vm, Typename::Str)
// Meta-methods
.SquirrelFunc(_SC("cmp"), &SqDynArgFwd< SqDynArgCmpFn< Routine >, SQInteger, SQFloat, bool, std::nullptr_t, Routine >)
.SquirrelFunc(_SC("_typename"), &Typename::Fn)
.Func(_SC("_tostring"), &Routine::ToString)
// Properties
.Prop(_SC("Tag"), &Routine::GetTag, &Routine::SetTag)
.Prop(_SC("Data"), &Routine::GetData, &Routine::SetData)
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.Prop(_SC("Interval"), &Routine::GetInterval, &Routine::SetInterval)
.Prop(_SC("Iterations"), &Routine::GetIterations, &Routine::SetIterations)
.Prop(_SC("Arguments"), &Routine::GetArguments, &Routine::SetArguments)
.Prop(_SC("Suspended"), &Routine::GetSuspended, &Routine::SetSuspended)
.Prop(_SC("Terminated"), &Routine::GetTerminated)
.Prop(_SC("Callback"), &Routine::GetCallback)
// Functions
.FmtFunc(_SC("SetTag"), &Routine::ApplyTag)
.Func(_SC("SetData"), &Routine::ApplyData)
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.Func(_SC("Terminate"), &Routine::Terminate)
.Func(_SC("Bind"), &Routine::SetCallback)
.Func(_SC("GetArg"), &Routine::GetArg)
.Func(_SC("SetArg"), &Routine::SetArg)
// Static Functions
.StaticFunc(_SC("FindByTag"), &Routine::FindByTag)
// Static Overloads
.StaticOverload< Object (*)(Object &, Function &, Routine::Interval) >
(_SC("Create"), &Routine::Create)
.StaticOverload< Object (*)(Object &, Function &, Routine::Interval, Routine::Iterator) >
(_SC("Create"), &Routine::Create)
.StaticOverload< Object (*)(Object &, Function &, Routine::Interval, Routine::Iterator,
Object &) >
(_SC("Create"), &Routine::Create)
.StaticOverload< Object (*)(Object &, Function &, Routine::Interval, Routine::Iterator,
Object &, Object &) >
(_SC("Create"), &Routine::Create)
.StaticOverload< Object (*)(Object &, Function &, Routine::Interval, Routine::Iterator,
Object &, Object &, Object &) >
(_SC("Create"), &Routine::Create)
.StaticOverload< Object (*)(Object &, Function &, Routine::Interval, Routine::Iterator,
Object &, Object &, Object &, Object &) >
(_SC("Create"), &Routine::Create)
.StaticOverload< Object (*)(Object &, Function &, Routine::Interval, Routine::Iterator,
Object &, Object &, Object &, Object &, Object &) >
(_SC("Create"), &Routine::Create)
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);
}
} // Namespace:: SqMod