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SqMod/source/Entity/Textdraw.cpp

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// ------------------------------------------------------------------------------------------------
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#include "Entity/Textdraw.hpp"
#include "Entity/Player.hpp"
#include "Base/Vector2i.hpp"
#include "Core.hpp"
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// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
const Int32 CTextdraw::Max = SQMOD_TEXTDRAW_POOL;
// ------------------------------------------------------------------------------------------------
SQInteger CTextdraw::Typename(HSQUIRRELVM vm)
{
static SQChar name[] = _SC("SqTextdraw");
sq_pushstring(vm, name, sizeof(name));
return 1;
}
// ------------------------------------------------------------------------------------------------
CTextdraw::CTextdraw(Int32 id)
: m_ID(VALID_ENTITYGETEX(id, SQMOD_TEXTDRAW_POOL))
, m_Tag(ToStrF("%d", id))
{
/* ... */
}
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// ------------------------------------------------------------------------------------------------
CTextdraw::~CTextdraw()
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Int32 CTextdraw::Cmp(const CTextdraw & o) const
{
if (m_ID == o.m_ID)
return 0;
else if (m_ID > o.m_ID)
return 1;
else
return -1;
}
// ------------------------------------------------------------------------------------------------
const String & CTextdraw::ToString() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
const String & CTextdraw::GetTag() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetTag(CSStr tag)
{
m_Tag.assign(tag);
}
// ------------------------------------------------------------------------------------------------
Object & CTextdraw::GetData()
{
// Validate the managed identifier
Validate();
// Return the requested information
return m_Data;
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetData(Object & data)
{
// Validate the managed identifier
Validate();
// Apply the specified value
m_Data = data;
}
// ------------------------------------------------------------------------------------------------
bool CTextdraw::Destroy(Int32 header, Object & payload)
{
// Validate the managed identifier
Validate();
// Perform the requested operation
return _Core->DelTextdraw(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::BindEvent(Int32 evid, Object & env, Function & func) const
{
// Validate the managed identifier
Validate();
// Obtain the function instance called for this event
Function & event = _Core->GetTextdrawEvent(m_ID, evid);
// Is the specified callback function null?
if (func.IsNull())
event.Release(); // Then release the current callback
// Assign the specified environment and function
else
event = Function(env.GetVM(), env, func.GetFunc());
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::ShowAll() const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->ShowTextdraw(m_ID, -1);
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::ShowFor(CPlayer & player) const
{
// Is the specified player even valid?
if (!player.IsActive())
SqThrowF("Invalid player argument: null");
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->ShowTextdraw(m_ID, player.GetID());
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::ShowRange(Int32 first, Int32 last) const
{
// Validate the specified range
if (first > last)
SqThrowF("Invalid player range: %d > %d", first, last);
// Validate the managed identifier
Validate();
// Perform the requested operation
for (; first <= last; ++first)
{
// Is the currently processed player even connected?
if (_Func->IsPlayerConnected(first))
// Then show this textdraw on his client
_Func->ShowTextdraw(m_ID, first);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::HideAll() const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->HideTextdraw(m_ID, -1);
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::HideFor(CPlayer & player) const
{
// Is the specified player even valid?
if (!player.IsActive())
SqThrowF("Invalid player argument: null");
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->HideTextdraw(m_ID, player.GetID());
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::HideRange(Int32 first, Int32 last) const
{
// Validate the specified range
if (first > last)
SqThrowF("Invalid player range: %d > %d", first, last);
// Validate the managed identifier
Validate();
// Perform the requested operation
for (; first <= last; ++first)
{
// Is the currently processed player even connected?
if (_Func->IsPlayerConnected(first))
// Then hide this textdraw on his client
_Func->HideTextdraw(m_ID, first);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetPositionAll(const Vector2i & pos) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->MoveTextdraw(m_ID, -1, pos.x, pos.y);
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetPositionAllEx(Int32 x, Int32 y) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->MoveTextdraw(m_ID, -1, x, y);
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetPositionFor(CPlayer & player, const Vector2i & pos) const
{
// Is the specified player even valid?
if (!player.IsActive())
SqThrowF("Invalid player argument: null");
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->MoveTextdraw(m_ID, player.GetID(), pos.x, pos.y);
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetPositionForEx(CPlayer & player, Int32 x, Int32 y) const
{
// Is the specified player even valid?
if (!player.IsActive())
SqThrowF("Invalid player argument: null");
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->MoveTextdraw(m_ID, player.GetID(), x, y);
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetPositionRange(Int32 first, Int32 last, const Vector2i & pos) const
{
// Validate the specified range
if (first > last)
SqThrowF("Invalid player range: %d > %d", first, last);
// Validate the managed identifier
Validate();
// Perform the requested operation
for (; first <= last; ++first)
{
// Is the currently processed player even connected?
if (_Func->IsPlayerConnected(first))
// Then move this textdraw on his client
_Func->MoveTextdraw(m_ID, first, pos.x, pos.y);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetColorAll(const Color4 & col) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetTextdrawColour(m_ID, -1, col.GetRGBA());
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetColorAllEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetTextdrawColour(m_ID, -1, SQMOD_PACK_RGBA(r, g, b, a));
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetColorFor(CPlayer & player, const Color4 & col) const
{
// Is the specified player even valid?
if (!player.IsActive())
SqThrowF("Invalid player argument: null");
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetTextdrawColour(m_ID, player.GetID(), col.GetRGBA());
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetColorForEx(CPlayer & player, Uint8 r, Uint8 g, Uint8 b, Uint8 a) const
{
// Is the specified player even valid?
if (!player.IsActive())
SqThrowF("Invalid player argument: null");
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetTextdrawColour(m_ID, player.GetID(), SQMOD_PACK_RGBA(r, g, b, a));
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetColorRange(Int32 first, Int32 last, const Color4 & col) const
{
// Validate the specified range
if (first > last)
SqThrowF("Invalid player range: %d > %d", first, last);
// Validate the managed identifier
Validate();
// Perform the requested operation
for (const Uint32 color = col.GetRGBA(); first <= last; ++first)
{
// Is the currently processed player even connected?
if (_Func->IsPlayerConnected(first))
// Then colorize this textdraw on his client
_Func->SetTextdrawColour(m_ID, first, color);
}
}
// ------------------------------------------------------------------------------------------------
const String & CTextdraw::GetText() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Core->GetTextdraw(m_ID).mText;
}
// ------------------------------------------------------------------------------------------------
static Object & Textdraw_CreateEx(CSStr text, Int32 xp, Int32 yp,
Uint8 r, Uint8 g, Uint8 b, Uint8 a, bool rel)
{
return _Core->NewTextdraw(SQMOD_UNKNOWN, text, xp, yp, SQMOD_PACK_ARGB(a, r, g, b), rel,
SQMOD_CREATE_DEFAULT, NullObject());
}
// ------------------------------------------------------------------------------------------------
static Object & Textdraw_CreateEx(CSStr text, Int32 xp, Int32 yp,
Uint8 r, Uint8 g, Uint8 b, Uint8 a, bool rel,
Int32 header, Object & payload)
{
return _Core->NewTextdraw(SQMOD_UNKNOWN, text, xp, yp, SQMOD_PACK_ARGB(a, r, g, b), rel,
header, payload);
}
// ------------------------------------------------------------------------------------------------
static Object & Textdraw_CreateEx(Int32 index, CSStr text, Int32 xp, Int32 yp,
Uint8 r, Uint8 g, Uint8 b, Uint8 a, bool rel)
{
return _Core->NewTextdraw(index,text, xp, yp, SQMOD_PACK_ARGB(a, r, g, b), rel,
SQMOD_CREATE_DEFAULT, NullObject());
}
// ------------------------------------------------------------------------------------------------
static Object & Textdraw_CreateEx(Int32 index, CSStr text, Int32 xp, Int32 yp,
Uint8 r, Uint8 g, Uint8 b, Uint8 a, bool rel,
Int32 header, Object & payload)
{
return _Core->NewTextdraw(index, text, xp, yp, SQMOD_PACK_ARGB(a, r, g, b), rel,
header, payload);
}
// ------------------------------------------------------------------------------------------------
static Object & Textdraw_Create(CSStr text, const Vector2i & pos, const Color4 & color, bool rel)
{
return _Core->NewTextdraw(SQMOD_UNKNOWN, text, pos.x, pos.y, color.GetARGB(), rel,
SQMOD_CREATE_DEFAULT, NullObject());
}
// ------------------------------------------------------------------------------------------------
static Object & Textdraw_Create(CSStr text, const Vector2i & pos, const Color4 & color, bool rel,
Int32 header, Object & payload)
{
return _Core->NewTextdraw(SQMOD_UNKNOWN, text, pos.x, pos.y, color.GetARGB(), rel,
header, payload);
}
// ------------------------------------------------------------------------------------------------
static Object & Textdraw_Create(Int32 index, CSStr text, const Vector2i & pos, const Color4 & color,
bool rel)
{
return _Core->NewTextdraw(index, text, pos.x, pos.y, color.GetARGB(), rel,
SQMOD_CREATE_DEFAULT, NullObject());
}
// ------------------------------------------------------------------------------------------------
static Object & Textdraw_Create(Int32 index, CSStr text, const Vector2i & pos, const Color4 & color,
bool rel, Int32 header, Object & payload)
{
return _Core->NewTextdraw(index, text, pos.x, pos.y, color.GetARGB(), rel, header, payload);
}
// ================================================================================================
void Register_CTextdraw(HSQUIRRELVM vm)
{
RootTable(vm).Bind(_SC("SqTextdraw"),
Class< CTextdraw, NoConstructor< CTextdraw > >(vm, _SC("SqTextdraw"))
// Metamethods
.Func(_SC("_cmp"), &CTextdraw::Cmp)
.SquirrelFunc(_SC("_typename"), &CTextdraw::Typename)
.Func(_SC("_tostring"), &CTextdraw::ToString)
// Static values
.SetStaticValue(_SC("MaxID"), CTextdraw::Max)
// Core Properties
.Prop(_SC("ID"), &CTextdraw::GetID)
.Prop(_SC("Tag"), &CTextdraw::GetTag, &CTextdraw::SetTag)
.Prop(_SC("Data"), &CTextdraw::GetData, &CTextdraw::SetData)
.Prop(_SC("Active"), &CTextdraw::IsActive)
// Core Functions
.Func(_SC("Bind"), &CTextdraw::BindEvent)
// Core Overloads
.Overload< bool (CTextdraw::*)(void) >(_SC("Destroy"), &CTextdraw::Destroy)
.Overload< bool (CTextdraw::*)(Int32) >(_SC("Destroy"), &CTextdraw::Destroy)
.Overload< bool (CTextdraw::*)(Int32, Object &) >(_SC("Destroy"), &CTextdraw::Destroy)
// Properties
.Prop(_SC("Text"), &CTextdraw::GetText)
// Functions
.Func(_SC("ShowAll"), &CTextdraw::ShowAll)
.Func(_SC("ShowTo"), &CTextdraw::ShowFor)
.Func(_SC("ShowFor"), &CTextdraw::ShowFor)
.Func(_SC("ShowRange"), &CTextdraw::ShowRange)
.Func(_SC("HideAll"), &CTextdraw::HideAll)
.Func(_SC("HideFor"), &CTextdraw::HideFor)
.Func(_SC("HideFrom"), &CTextdraw::HideFor)
.Func(_SC("HideRange"), &CTextdraw::HideRange)
.Func(_SC("SetPositionRange"), &CTextdraw::SetPositionRange)
.Func(_SC("SetColorRange"), &CTextdraw::SetColorRange)
// Overloads
.Overload< void (CTextdraw::*)(const Vector2i &) const >
(_SC("SetPositionAll"), &CTextdraw::SetPositionAll)
.Overload< void (CTextdraw::*)(Int32, Int32) const >
(_SC("SetPositionAll"), &CTextdraw::SetPositionAllEx)
.Overload< void (CTextdraw::*)(CPlayer &, const Vector2i &) const >
(_SC("SetPositionFor"), &CTextdraw::SetPositionFor)
.Overload< void (CTextdraw::*)(CPlayer &, Int32, Int32) const >
(_SC("SetPositionFor"), &CTextdraw::SetPositionForEx)
.Overload< void (CTextdraw::*)(const Color4 &) const >
(_SC("SetColorAll"), &CTextdraw::SetColorAll)
.Overload< void (CTextdraw::*)(Uint8, Uint8, Uint8, Uint8) const >
(_SC("SetColorAll"), &CTextdraw::SetColorAllEx)
.Overload< void (CTextdraw::*)(CPlayer &, const Color4 &) const >
(_SC("SetColorFor"), &CTextdraw::SetColorFor)
.Overload< void (CTextdraw::*)(CPlayer &, Uint8, Uint8, Uint8, Uint8) const >
(_SC("SetColorFor"), &CTextdraw::SetColorForEx)
// Static Overloads
.StaticOverload< Object & (*)(CSStr, Int32, Int32, Uint8, Uint8, Uint8, Uint8, bool) >
(_SC("CreateEx"), &Textdraw_CreateEx)
.StaticOverload< Object & (*)(CSStr, Int32, Int32, Uint8, Uint8, Uint8, Uint8, bool, Int32, Object &) >
(_SC("CreateEx"), &Textdraw_CreateEx)
.StaticOverload< Object & (*)(Int32, CSStr, Int32, Int32, Uint8, Uint8, Uint8, Uint8, bool) >
(_SC("CreateEx"), &Textdraw_CreateEx)
.StaticOverload< Object & (*)(Int32, CSStr, Int32, Int32, Uint8, Uint8, Uint8, Uint8, bool, Int32, Object &) >
(_SC("CreateEx"), &Textdraw_CreateEx)
.StaticOverload< Object & (*)(CSStr, const Vector2i &, const Color4 &, bool) >
(_SC("Create"), &Textdraw_Create)
.StaticOverload< Object & (*)(CSStr, const Vector2i &, const Color4 &, bool, Int32, Object &) >
(_SC("Create"), &Textdraw_Create)
.StaticOverload< Object & (*)(Int32, CSStr, const Vector2i &, const Color4 &, bool) >
(_SC("Create"), &Textdraw_Create)
.StaticOverload< Object & (*)(Int32, CSStr, const Vector2i &, const Color4 &, bool, Int32, Object &) >
(_SC("Create"), &Textdraw_Create)
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);
}
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} // Namespace:: SqMod