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SqMod/source/Misc/Command.hpp

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#ifndef _COMMAND_HPP_
#define _COMMAND_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
#include "Base/Buffer.hpp"
#include "Logger.hpp"
// ------------------------------------------------------------------------------------------------
#include <cctype>
#include <cstdlib>
#include <cstring>
#include <map>
#include <vector>
#include <iterator>
#include <algorithm>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
namespace Cmd {
/* ------------------------------------------------------------------------------------------------
* Forward declarations.
*/
class Context;
class Guard;
class Command;
class Controller;
class Manager;
class Listener;
/* ------------------------------------------------------------------------------------------------
* Helper typedefs.
*/
// ------------------------------------------------------------------------------------------------
typedef SharedPtr< Context > CtxRef; // Shared reference to an execution context.
typedef WeakPtr< Context > CtxPtr; // Shared reference to an execution context.
// ------------------------------------------------------------------------------------------------
typedef SharedPtr< Controller > CtrRef; // Shared reference to a command controller.
typedef WeakPtr< Controller > CtrPtr; // Shared reference to a command controller.
// ------------------------------------------------------------------------------------------------
typedef std::pair< Uint8, Object > Argument; // Can hold the argument value and type.
typedef std::vector< Argument > Arguments; // A list of extracted arguments.
// ------------------------------------------------------------------------------------------------
typedef std::vector< Command > Commands; // List of attached command instances.
typedef std::vector< Controller * > Controllers; // List of active controllers.
/* ------------------------------------------------------------------------------------------------
* Types of arguments supported by the command system.
*/
enum CmdArgType
{
CMDARG_ANY = 0,
CMDARG_INTEGER = (1 << 1),
CMDARG_FLOAT = (1 << 2),
CMDARG_BOOLEAN = (1 << 3),
CMDARG_STRING = (1 << 4),
CMDARG_LOWER = (1 << 5),
CMDARG_UPPER = (1 << 6),
CMDARG_GREEDY = (1 << 7)
};
/* ------------------------------------------------------------------------------------------------
* Types of errors reported by the command system.
*/
enum CmdError
{
// The command failed for unknown reasons
CMDERR_UNKNOWN = 0,
// The command failed to execute because there was nothing to execute
CMDERR_EMPTY_COMMAND,
// The command failed to execute because the command name was invalid after processing
CMDERR_INVALID_COMMAND,
// The command failed to execute because there was a syntax error in the arguments
CMDERR_SYNTAX_ERROR,
// The command failed to execute because there was no such command
CMDERR_UNKNOWN_COMMAND,
// The command failed to execute because the it's currently suspended
CMDERR_COMMAND_SUSPENDED,
// The command failed to execute because the invoker does not have the proper authority
CMDERR_INSUFFICIENT_AUTH,
// The command failed to execute because there was no callback to handle the execution
CMDERR_MISSING_EXECUTER,
// The command was unable to execute because the argument limit was not reached
CMDERR_INCOMPLETE_ARGS,
// The command was unable to execute because the argument limit was exceeded
CMDERR_EXTRANEOUS_ARGS,
// Command was unable to execute due to argument type mismatch
CMDERR_UNSUPPORTED_ARG,
// The command arguments contained more data than the internal buffer can handle
CMDERR_BUFFER_OVERFLOW,
// The command failed to complete execution due to a runtime exception
CMDERR_EXECUTION_FAILED,
// The command completed the execution but returned a negative result
CMDERR_EXECUTION_ABORTED,
// The post execution callback failed to execute due to a runtime exception
CMDERR_POST_PROCESSING_FAILED,
// The callback that was supposed to deal with the failure also failed due to a runtime exception
CMDERR_UNRESOLVED_FAILURE,
// Maximum command error identifier
CMDERR_MAX
};
// ------------------------------------------------------------------------------------------------
inline CSStr ValidateName(CSStr name)
{
// Is the name empty?
if (!name || *name == '\0')
{
STHROWF("Invalid or empty command name");
}
// Create iterator to name start
CSStr str = name;
// Inspect name characters
while (*str != '\0')
{
// Does it contain spaces?
if (std::isspace(*str) != 0)
{
STHROWF("Command names cannot contain spaces");
}
// Move to the next character
++str;
}
// Return the name
return name;
}
// ------------------------------------------------------------------------------------------------
inline CSStr ArgSpecToStr(Uint8 spec)
{
switch (spec)
{
case CMDARG_ANY: return _SC("any");
case CMDARG_INTEGER: return _SC("integer");
case CMDARG_FLOAT: return _SC("float");
case CMDARG_BOOLEAN: return _SC("boolean");
case CMDARG_STRING:
case CMDARG_LOWER:
case CMDARG_UPPER:
case CMDARG_GREEDY: return _SC("string");
default: return _SC("unknown");
}
}
/* ------------------------------------------------------------------------------------------------
* Holds the context of a command execution.
*/
struct Context
{
public:
// --------------------------------------------------------------------------------------------
Buffer mBuffer; // Shared buffer used to extract arguments and process data.
// --------------------------------------------------------------------------------------------
const Object mInvoker; // Reference to the entity that invoked the command.
String mCommand; // Command name extracted from the command string.
String mArgument; // Command argument extracted from the command string.
Listener* mInstance; // Pointer to the currently executed command listener.
Object mObject; // Script object of the currently executed command.
// --------------------------------------------------------------------------------------------
Arguments mArgv; // Extracted command arguments.
Uint32 mArgc; // Extracted arguments count.
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
Context(Object & invoker)
: mBuffer(512)
, mInvoker(invoker)
, mCommand()
, mArgument()
, mInstance(nullptr)
, mObject()
, mArgv()
, mArgc(0)
{
// Reserve enough space upfront
mCommand.reserve(64);
mArgument.reserve(512);
}
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Context(const Context & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
Context(Context && o) = delete;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Context & operator = (const Context & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
Context & operator = (Context && o) = delete;
};
/* ------------------------------------------------------------------------------------------------
* Helper class implementing RAII to release the command context.
*/
struct Guard
{
public:
// --------------------------------------------------------------------------------------------
CtrRef mController; // Reference to the guarded controller.
CtxRef mPrevious; // Previous context when this guard was created.
CtxRef mCurrent; // The context managed by this guard.
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
Guard(const CtrRef & ctr, Object & invoker);
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
Guard(const Guard & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
Guard(Guard && o) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Guard();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
Guard & operator = (const Guard & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
Guard & operator = (Guard && o) = delete;
};
/* ------------------------------------------------------------------------------------------------
* Structure that represents a unique command in the pool.
*/
struct Command
{
// --------------------------------------------------------------------------------------------
std::size_t mHash; // The unique hash that identifies this command.
String mName; // The unique name that identifies this command.
Listener* mPtr; // The listener that reacts to this command.
Object mObj; // A strong reference to the script object.
CtrPtr mCtr; // The associated contoller.
/* --------------------------------------------------------------------------------------------
* Construct a command and the also create a script object from the specified listener.
*/
Command(std::size_t hash, const String & name, Listener * ptr, const CtrPtr & ctr);
/* --------------------------------------------------------------------------------------------
* Construct a command and extract the listener from the specified script object.
*/
Command(std::size_t hash, const String & name, const Object & obj, const CtrPtr & ctr);
/* --------------------------------------------------------------------------------------------
* Construct a command and extract the listener from the specified script object.
*/
Command(std::size_t hash, const String & name, Object && obj, const CtrPtr & ctr);
/* --------------------------------------------------------------------------------------------
* Construct a command with the given parameters.
*/
Command(std::size_t hash, const String & name, Listener * ptr, const Object & obj, const CtrPtr & ctr);
/* --------------------------------------------------------------------------------------------
* Construct a command with the given parameters.
*/
Command(std::size_t hash, const String & name, Listener * ptr, Object && obj, const CtrPtr & ctr);
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
Command(const Command & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
Command(Command && o)
: mHash(o.mHash)
, mName(std::move(o.mName))
, mPtr(o.mPtr)
, mObj(o.mObj)
, mCtr(o.mCtr)
{
o.mPtr = nullptr;
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Command();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
Command & operator = (const Command & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
Command & operator = (Command && o)
{
if (this != &o)
{
mHash = o.mHash;
mName = std::move(o.mName);
mPtr = o.mPtr;
mObj = o.mObj;
mCtr = o.mCtr;
o.mPtr = nullptr;
}
return *this;
}
};
/* ------------------------------------------------------------------------------------------------
* Holds a list of commands to execute as well as authentication or failure resolvers.
*/
struct Controller
{
// --------------------------------------------------------------------------------------------
friend class Guard; // Allow the guard to swap the execution context.
friend class Manager; // Allow the manager to manage the controller.
friend class Listener; // Allow the listener to attach and detach.
private:
// --------------------------------------------------------------------------------------------
Commands m_Commands; // List of available command instances.
CtxRef m_Context; // Context of the currently executed command.
// --------------------------------------------------------------------------------------------
Function m_OnFail; // Callback when something failed while running a command.
Function m_OnAuth; // Callback to authenticate execution for a certain invoker.
// --------------------------------------------------------------------------------------------
Manager * m_Manager;
// --------------------------------------------------------------------------------------------
static Controllers s_Controllers;
protected:
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
Controller(Manager * mgr)
: m_Commands()
, m_Context()
, m_OnFail()
, m_OnAuth()
, m_Manager(mgr)
{
s_Controllers.push_back(this);
}
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Controller(const Controller & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
Controller(Controller && o) = delete;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Controller & operator = (const Controller & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
Controller & operator = (Controller && o) = delete;
protected:
/* --------------------------------------------------------------------------------------------
* Forward error message to the error callback.
*/
template < typename T > void SqError(Int32 type, CSStr msg, T data)
{
// Is there a callback that deals with errors?
if (m_OnFail.IsNull())
{
return;
}
// Attempt to forward the error to that callback
try
{
m_OnFail.Execute(type, msg, data);
}
catch (const Sqrat::Exception & e)
{
// The debugger probably took care of reporting the details
LogErr("Command error callback failed [%s]", e.what());
}
}
/* --------------------------------------------------------------------------------------------
* Execute one of the managed commands.
*/
Int32 Run(const Guard & guard, CSStr command);
/* --------------------------------------------------------------------------------------------
* Attempt to execute the specified command.
*/
Int32 Exec(Context & ctx);
/* --------------------------------------------------------------------------------------------
* Attempt to parse the specified argument.
*/
bool Parse(Context & ctx);
/* --------------------------------------------------------------------------------------------
* Attach a command listener to a certain name.
*/
Object & Attach(Object & obj, Listener * ptr)
{
return Attach(Object(obj), ptr);
}
/* --------------------------------------------------------------------------------------------
* Attach a command listener to a certain name.
*/
Object & Attach(const Object & obj, Listener * ptr)
{
return Attach(Object(obj), ptr);
}
/* --------------------------------------------------------------------------------------------
* Attach a command listener to a certain name.
*/
Object & Attach(Object && obj, Listener * ptr);
/* --------------------------------------------------------------------------------------------
* Detach a command listener from a certain name.
*/
void Detach(const String & name)
{
// Obtain the unique identifier of the specified name
const std::size_t hash = std::hash< String >()(name);
// Iterator to the found command, if any
Commands::const_iterator itr = m_Commands.cbegin();
// Attempt to find the specified command
for (; itr != m_Commands.cend(); ++itr)
{
// Are the hashes identical?
if (itr->mHash == hash)
{
break; // We found our command!
}
}
// Make sure the command exist before attempting to remove it
if (itr != m_Commands.end())
{
m_Commands.erase(itr);
}
}
/* --------------------------------------------------------------------------------------------
* Detach a command listener from a certain name.
*/
void Detach(Listener * ptr)
{
// Iterator to the found command, if any
Commands::const_iterator itr = m_Commands.cbegin();
// Attempt to find the specified command
for (; itr != m_Commands.cend(); ++itr)
{
// Are the instances identical?
if (itr->mPtr == ptr)
{
break; // We found our command!
}
}
// Make sure the command exists before attempting to remove it
if (itr != m_Commands.end())
{
m_Commands.erase(itr);
}
}
public:
/* --------------------------------------------------------------------------------------------
* Terminate the all controllers by releasing their command listeners and callbacks.
*/
static void Terminate()
{
for (auto & ctr : s_Controllers)
{
// Clear the command listeners
ctr->Clear();
// Release the script callbacks, if any
ctr->m_OnFail.ReleaseGently();
ctr->m_OnAuth.ReleaseGently();
}
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Controller()
{
s_Controllers.erase(std::remove(s_Controllers.begin(), s_Controllers.end(), this),
s_Controllers.end());
}
/* --------------------------------------------------------------------------------------------
* Retrieve the currently active execution context.
*/
const CtxRef & GetCtx() const
{
return m_Context;
}
/* --------------------------------------------------------------------------------------------
* See whether a certain name exist in the command list.
*/
bool Attached(const String & name) const
{
// Obtain the unique identifier of the specified name
const std::size_t hash = std::hash< String >()(name);
// Attempt to find the specified command
for (const auto & cmd : m_Commands)
{
// Are the hashes identical?
if (cmd.mHash == hash)
{
return true; // We found our command!
}
}
// No such command exists
return false;
}
/* --------------------------------------------------------------------------------------------
* See whether a certain instance exist in the command list.
*/
bool Attached(const Listener * ptr) const
{
// Attempt to find the specified command
for (const auto & cmd : m_Commands)
{
// Are the instances identical?
if (cmd.mPtr == ptr)
{
return true; // We found our command!
}
}
// No such command exists
return false;
}
/* --------------------------------------------------------------------------------------------
* Sort the command list in an ascending order.
*/
void Sort()
{
std::sort(m_Commands.begin(), m_Commands.end(),
[](Commands::const_reference a, Commands::const_reference b) -> bool {
return (a.mName < b.mName);
});
}
/* --------------------------------------------------------------------------------------------
* Detach all the associated command listeners.
*/
void Clear()
{
m_Commands.clear();
}
/* --------------------------------------------------------------------------------------------
* Locate and retrieve a command listener by name.
*/
const Object & FindByName(const String & name)
{
// Obtain the unique identifier of the specified name
const std::size_t hash = std::hash< String >()(name);
// Attempt to find the specified command
for (const auto & cmd : m_Commands)
{
// Are the hashes identical?
if (cmd.mHash == hash)
{
return cmd.mObj; // We found our command!
}
}
// No such command exist
return NullObject();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the error callback.
*/
Function & GetOnFail()
{
return m_OnFail;
}
/* --------------------------------------------------------------------------------------------
* Modify the error callback.
*/
void SetOnFail(Object & env, Function & func)
{
// Are we supposed to unbind current callback?
if (func.IsNull())
{
m_OnFail.ReleaseGently();
}
// Was there a custom environment specified?
else if (env.IsNull())
{
m_OnFail = func;
}
else
{
m_OnFail = Function(env.GetVM(), env.GetObject(), func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve the authentication callback.
*/
Function & GetOnAuth()
{
return m_OnAuth;
}
/* --------------------------------------------------------------------------------------------
* Modify the authentication callback.
*/
void SetOnAuth(Object & env, Function & func)
{
// Are we supposed to unbind current callback?
if (func.IsNull())
{
m_OnAuth.ReleaseGently();
}
// Was there a custom environment specified?
if (env.IsNull())
{
m_OnAuth = func;
}
else
{
m_OnAuth = Function(env.GetVM(), env.GetObject(), func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* See whether an execution context is currently active.
*/
bool IsContext() const
{
return !!m_Context;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the invoker from the current execution context.
*/
const Object & GetInvoker() const
{
// See if there's an execution context available
if (!m_Context)
{
STHROWF("No active execution context");
}
// Return the requested information
return m_Context->mInvoker;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the listener object from the current execution context.
*/
const Object & GetListener() const
{
// See if there's an execution context available
if (!m_Context)
{
STHROWF("No active execution context");
}
// Return the requested information
return m_Context->mObject;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the command name from the current execution context.
*/
const String & GetCommand() const
{
// See if there's an execution context available
if (!m_Context)
{
STHROWF("No active execution context");
}
// Return the requested information
return m_Context->mCommand;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the command argument from the current execution context.
*/
const String & GetArgument() const
{
// See if there's an execution context available
if (!m_Context)
{
STHROWF("No active execution context");
}
// Return the requested information
return m_Context->mArgument;
}
/* --------------------------------------------------------------------------------------------
* Retrieve all command listeners in an array.
*/
Array GetCommandsArray() const
{
// Allocate an array with an adequate size
Array arr(DefaultVM::Get(), m_Commands.size());
// Index of the currently processed command listener
SQInteger index = 0;
// Populate the array with the command listeners
for (const auto & cmd : m_Commands)
{
arr.SetValue(index++, cmd.mObj);
}
// Return the resulted array
return arr;
}
/* --------------------------------------------------------------------------------------------
* Retrieve all command listeners in a table.
*/
Table GetCommandsTable() const
{
// Allocate an empty table
Table tbl(DefaultVM::Get());
// Populate the table with the command listeners
for (const auto & cmd : m_Commands)
{
tbl.SetValue(cmd.mName.c_str(), cmd.mObj);
}
// Return the resulted table
return tbl;
}
/* --------------------------------------------------------------------------------------------
* Process all command listeners with a function.
*/
void ForeachCommand(Function & func) const
{
// Make sure that the specified function works
if (func.IsNull())
{
return;
}
// Process all the managed command listeners
for (const auto & cmd : m_Commands)
{
func.Execute(cmd.mObj);
}
}
};
/* ------------------------------------------------------------------------------------------------
* Allows interaction with a command controller from script.
*/
class Manager
{
private:
// --------------------------------------------------------------------------------------------
CtrRef m_Controller; // Reference to the managed controller.
/* --------------------------------------------------------------------------------------------
* Retrieve the associated controller if valid otherwise throw an exception.
*/
const CtrRef & GetValid() const
{
// Validate the managed controller
if (!m_Controller)
{
STHROWF("No controller associated with this manager");
}
// Return the controller reference
return m_Controller;
}
public:
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
Manager()
: m_Controller(new Controller(this))
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Manager(const Manager & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
Manager(Manager && o) = delete;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Manager & operator = (const Manager & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
Manager & operator = (Manager && o) = delete;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare two instances of this type.
*/
Int32 Cmp(const Manager & o) const
{
if (m_Controller == o.m_Controller)
{
return 0;
}
else if (m_Controller.Get() > o.m_Controller.Get())
{
return 1;
}
else
{
return -1;
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert this instance to a string.
*/
CSStr ToString() const
{
return ToStrF("%d", m_Controller.Count());
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated controller reference.
*/
const CtrRef & GetCtr() const
{
return m_Controller;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of references to the managed controller.
*/
Uint32 GetRefCount() const
{
return m_Controller.Count();
}
/* --------------------------------------------------------------------------------------------
* Run a command under a specific invoker.
*/
Int32 Run(Object & invoker, StackStrF & command)
{
if ((SQ_FAILED(command.Proc())))
{
return command.mRes;
}
else
{
return GetValid()->Run(Guard(m_Controller, invoker), command.mPtr);
}
}
/* --------------------------------------------------------------------------------------------
* Sort the command list in an ascending order.
*/
void Sort()
{
GetValid()->Sort();
}
/* --------------------------------------------------------------------------------------------
* Detach all the associated command listeners.
*/
void Clear()
{
GetValid()->Clear();
}
/* --------------------------------------------------------------------------------------------
* Attach a command listener to the managed controller.
*/
void Attach(Object & obj)
{
GetValid()->Attach(obj, nullptr);
}
/* --------------------------------------------------------------------------------------------
* Locate and retrieve a command listener by name.
*/
const Object & FindByName(StackStrF & name)
{
// Validate the specified name
if ((SQ_FAILED(name.Proc())))
{
STHROWF("Unable to extract a valid command name");
}
else if (name.mLen <= 0)
{
STHROWF("Invalid or empty command name");
}
// Attempt to return the requested command
return GetValid()->FindByName(String(name.mPtr, name.mLen));
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of managed command listeners.
*/
SQInteger GetCount() const
{
return ConvTo< SQInteger >::From(GetValid()->m_Commands.size());
}
/* --------------------------------------------------------------------------------------------
* See whether an execution context is currently active.
*/
bool IsContext() const
{
return GetValid()->IsContext();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the error callback.
*/
Function & GetOnFail()
{
return GetValid()->GetOnFail();
}
/* --------------------------------------------------------------------------------------------
* Modify the error callback.
*/
void SetOnFail(Object & env, Function & func)
{
GetValid()->SetOnFail(env, func);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the authentication callback.
*/
Function & GetOnAuth()
{
return GetValid()->GetOnAuth();
}
/* --------------------------------------------------------------------------------------------
* Modify the authentication callback.
*/
void SetOnAuth(Object & env, Function & func)
{
GetValid()->SetOnAuth(env, func);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the invoker from the current execution context.
*/
const Object & GetInvoker() const
{
return GetValid()->GetInvoker();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the listener object from the current execution context.
*/
const Object & GetListener() const
{
return GetValid()->GetListener();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the command name from the current execution context.
*/
const String & GetCommand() const
{
return GetValid()->GetCommand();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the command argument from the current execution context.
*/
const String & GetArgument() const
{
return GetValid()->GetArgument();
}
/* --------------------------------------------------------------------------------------------
* Retrieve all command listeners in an array.
*/
Array GetCommandsArray() const
{
return GetValid()->GetCommandsArray();
}
/* --------------------------------------------------------------------------------------------
* Retrieve all command listeners in a table.
*/
Table GetCommandsTable() const
{
return GetValid()->GetCommandsTable();
}
/* --------------------------------------------------------------------------------------------
* Process all command listeners with a function.
*/
void ForeachCommand(Object & env, Function & func) const
{
if (env.IsNull())
{
GetValid()->ForeachCommand(func);
}
else
{
Function fn(env.GetVM(), env, func.GetFunc());
GetValid()->ForeachCommand(fn);
}
}
/* --------------------------------------------------------------------------------------------
* Create command instances and obtain the associated object.
*/
Object Create(StackStrF & name)
{
return Create(name, DummyStackStrF(), NullArray(), 0, SQMOD_MAX_CMD_ARGS-1, -1, false, false);
}
/* --------------------------------------------------------------------------------------------
* Create command instances and obtain the associated object.
*/
Object Create(StackStrF & name, StackStrF & spec)
{
return Create(name, spec, NullArray(), 0, SQMOD_MAX_CMD_ARGS-1, -1, false, false);
}
/* --------------------------------------------------------------------------------------------
* Create command instances and obtain the associated object.
*/
Object Create(StackStrF & name, StackStrF & spec, Array & tags)
{
return Create(name, spec, tags, 0, SQMOD_MAX_CMD_ARGS-1, -1, false, false);
}
/* --------------------------------------------------------------------------------------------
* Create command instances and obtain the associated object.
*/
Object Create(StackStrF & name, StackStrF & spec, Uint8 min, Uint8 max)
{
return Create(name, spec, NullArray(), min, max, -1, false, false);
}
/* --------------------------------------------------------------------------------------------
* Create command instances and obtain the associated object.
*/
Object Create(StackStrF & name, StackStrF & spec, Array & tags, Uint8 min, Uint8 max)
{
return Create(name, spec, tags, min, max, -1, false, false);
}
/* --------------------------------------------------------------------------------------------
* Create command instances and obtain the associated object.
*/
Object Create(StackStrF & name, StackStrF & spec, Array & tags, Uint8 min, Uint8 max, SQInteger auth)
{
return Create(name, spec, tags, min, max, auth, auth >= 0, false);
}
/* --------------------------------------------------------------------------------------------
* Create command instances and obtain the associated object.
*/
Object Create(StackStrF & name, StackStrF & spec, Array & tags, Uint8 min, Uint8 max, SQInteger auth, bool prot)
{
return Create(name, spec, tags, min, max, auth, prot, false);
}
/* --------------------------------------------------------------------------------------------
* Create command instances and obtain the associated object.
*/
Object Create(StackStrF & name, StackStrF & spec, Array & tags, Uint8 min, Uint8 max, SQInteger auth, bool prot, bool assoc);
};
/* ------------------------------------------------------------------------------------------------
* Attaches to a command name and listens for invocations.
*/
class Listener
{
// --------------------------------------------------------------------------------------------
friend class Controller; // Allow the controller to execute this listener.
friend class Command; // Allow the command to interact with this listener.
friend class Manager; // Allow the manager to interact with this listener.
public:
/* --------------------------------------------------------------------------------------------
* Release any trace of script resources from all the listener instances.
*/
static void Terminate()
{
// Go forward and release resources
for (Listener * node = s_Head; node != nullptr; node = node->m_Next)
{
node->m_Data.Release();
}
// Go backwards and release resources
for (Listener * node = s_Head; node != nullptr; node = node->m_Prev)
{
node->m_Data.Release();
}
// Kinda useless but Squirrel doesn't play nice with loose references
// Better safe than sorry
}
/* --------------------------------------------------------------------------------------------
* Convenience constructor.
*/
Listener(StackStrF & name)
: Listener(name, DummyStackStrF(), NullArray(), 0, SQMOD_MAX_CMD_ARGS-1, -1, false, false)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Convenience constructor.
*/
Listener(StackStrF & name, StackStrF & spec)
: Listener(name, spec, NullArray(), 0, SQMOD_MAX_CMD_ARGS-1, -1, false, false)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Convenience constructor.
*/
Listener(StackStrF & name, StackStrF & spec, Array & tags)
: Listener(name, spec, tags, 0, SQMOD_MAX_CMD_ARGS-1, -1, false, false)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Convenience constructor.
*/
Listener(StackStrF & name, StackStrF & spec, Uint8 min, Uint8 max)
: Listener(name, spec, NullArray(), min, max, -1, false, false)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Convenience constructor.
*/
Listener(StackStrF & name, StackStrF & spec, Array & tags, Uint8 min, Uint8 max)
: Listener(name, spec, tags, min, max, -1, false, false)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Convenience constructor.
*/
Listener(StackStrF & name, StackStrF & spec, Array & tags, Uint8 min, Uint8 max, SQInteger auth)
: Listener(name, spec, tags, min, max, auth, auth >= 0, false)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Convenience constructor.
*/
Listener(StackStrF & name, StackStrF & spec, Array & tags, Uint8 min, Uint8 max, SQInteger auth, bool prot)
: Listener(name, spec, tags, min, max, auth, prot, false)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
Listener(StackStrF & name, StackStrF & spec, Array & tags, Uint8 min, Uint8 max, SQInteger auth, bool prot, bool assoc)
: m_Controller()
, m_Name()
, m_ArgSpec()
, m_ArgTags()
, m_MinArgc(0)
, m_MaxArgc(SQMOD_MAX_CMD_ARGS-1)
, m_Spec()
, m_Help()
, m_Info()
, m_OnExec()
, m_OnAuth()
, m_OnPost()
, m_OnFail()
, m_Authority(ConvTo< Int32 >::From(auth))
, m_Protected(prot)
, m_Suspended(false)
, m_Associate(assoc)
, m_Prev(nullptr)
, m_Next(s_Head)
{
// Extract the given name
if ((SQ_FAILED(name.Proc())))
{
STHROWF("Unable to extract a valid listener name");
}
// Validate the specified name and assign it
m_Name.assign(ValidateName(name.mPtr), name.mLen);
// Initialize the specifiers to default values
for (Uint8 n = 0; n < SQMOD_MAX_CMD_ARGS; ++n)
{
m_ArgSpec[n] = CMDARG_ANY;
}
// Apply the specified argument rules/specifications
SetSpec(spec); // guaranteed the value will not be modified!
// Extract the specified argument tags
SetArgTags(tags);
// Set the specified minimum and maximum allowed arguments
SetMinArgC(min);
SetMaxArgC(max);
// Generate information for the command
GenerateInfo(false);
// We're the head element now
s_Head = this;
// Was there a previous head?
if (m_Next != nullptr)
{
// Steal previous element from previous head
m_Prev = m_Next->m_Prev;
// Did that head element had a previous element?
if (m_Prev != nullptr)
{
// Tell it we're the next element now
m_Prev->m_Next = this;
}
// Tell the previous head that we're the previous element now
m_Next->m_Prev = this;
}
}
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Listener(const Listener & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
Listener(Listener && o) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Listener()
{
// Detach the command
if (!m_Controller.Expired())
{
m_Controller.Lock()->Detach(this);
}
// Release callbacks
m_OnExec.ReleaseGently();
m_OnAuth.ReleaseGently();
m_OnPost.ReleaseGently();
m_OnFail.ReleaseGently();
// Is there an element behind us?
if (m_Prev != nullptr)
{
// Tell it to point to the element ahead of us
m_Prev->m_Next = m_Next;
}
// Is there an element ahead of us?
if (m_Next != nullptr)
{
// Tell it to point to the element behind us
m_Next->m_Prev = m_Prev;
}
// Are we the head element in the chain?
if (s_Head == this)
{
s_Head = m_Next == nullptr ? m_Prev : m_Next;
}
}
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Listener & operator = (const Listener & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
Listener & operator = (Listener && o) = delete;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare two instances of this type.
*/
Int32 Cmp(const Listener & o) const
{
if (m_Name == o.m_Name)
{
return 0;
}
else if (m_Name.size() > o.m_Name.size())
{
return 1;
}
else
{
return -1;
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert this instance to a string.
*/
const String & ToString() const
{
return m_Name;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of weak references to the managed controller.
*/
Uint32 GetRefCount() const
{
return m_Controller.Count();
}
/* --------------------------------------------------------------------------------------------
* Attach the listener instance to the associated command name.
*/
void Attach(const Manager & mgr)
{
// Is the associated name even valid?
if (m_Name.empty())
{
STHROWF("Invalid or empty command name");
}
// Detach from the current command controller, if any
Detach();
// Is the specified manager valid to even attempt association?
if (mgr.GetCtr())
{
// Attempt to associate with it's controller
mgr.GetCtr()->Attach(NullObject(), this);
}
}
/* --------------------------------------------------------------------------------------------
* Detach the listener instance from the associated command name.
*/
void Detach()
{
// Make sure that we are even associated with a controller
if (!m_Controller.Expired())
{
// Detach from the associated controller
m_Controller.Lock()->Detach(this);
// Release the controller reference
m_Controller.Reset();
}
}
/* --------------------------------------------------------------------------------------------
* See whether the listener instance is attached to the associated command name.
*/
bool Attached() const
{
return (!m_Controller.Expired() && m_Controller.Lock()->Attached(this));
}
/* --------------------------------------------------------------------------------------------
* Retrieve the manager associated with this command listener instance.
*/
Object GetManager() const
{
// Are we even associated with a controller?
if (m_Controller.Expired())
{
return NullObject(); // Default to null
}
// Obtain the initial stack size
const StackGuard sg;
// Push the instance on the stack
ClassType< Manager >::PushInstance(DefaultVM::Get(), m_Controller.Lock()->m_Manager);
// Grab the instance from the stack
return Var< Object >(DefaultVM::Get(), -1).value;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the name that triggers this command listener instance.
*/
const String & GetName() const
{
return m_Name;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the name that triggers this command listener instance.
*/
void SetName(StackStrF & name)
{
// Extract the given name
if ((SQ_FAILED(name.Proc())))
{
STHROWF("Unable to extract a valid listener name");
}
// Validate the specified name
ValidateName(name.mPtr);
// Is this command already attached to a name?
if (!m_Controller.Expired() && m_Controller.Lock()->Attached(this))
{
const CtrRef ctr = m_Controller.Lock();
// Detach from the current name if necessary
ctr->Detach(this);
// Now it's safe to assign the new name
m_Name.assign(name.mPtr, name.mLen);
// We know the new name is valid
ctr->Attach(NullObject(), this);
}
else
{
m_Name.assign(name.mPtr, name.mLen); // Just assign the name
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
Object & GetData()
{
return m_Data;
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(Object & data)
{
m_Data = data;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the argument specification string.
*/
const String & GetSpec() const
{
return m_Spec;
}
/* --------------------------------------------------------------------------------------------
* Modify the argument specification string.
*/
void SetSpec(StackStrF & spec)
{
// Get the string
if ((SQ_FAILED(spec.Proc())))
{
STHROWF("Unable to extract a valid specifier string");
}
// Attempt to process the specified string
ProcSpec(spec.mPtr);
// Assign the specifier, if any
if (spec.mLen > 0)
{
m_Spec.assign(spec.mPtr, spec.mLen);
}
else
{
m_Spec.clear();
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve the argument tags array.
*/
Array GetArgTags() const
{
// Allocate an array to encapsulate all tags
Array arr(DefaultVM::Get(), SQMOD_MAX_CMD_ARGS);
// Put the tags to the allocated array
for (Uint32 arg = 0; arg < SQMOD_MAX_CMD_ARGS; ++arg)
{
arr.SetValue(arg, m_ArgTags[arg]);
}
// Return the array with the tags
return arr;
}
/* --------------------------------------------------------------------------------------------
* Modify the argument tags array.
*/
void SetArgTags(Array & tags)
{
// Preliminary checks before even attempting anything
if (tags.GetType() != OT_ARRAY || tags.IsNull())
{
for (Uint8 n = 0; n < SQMOD_MAX_CMD_ARGS; ++n)
{
m_ArgTags[n].clear();
}
// We're done here!
return;
}
// Attempt to retrieve the number of specified tags
const Uint32 max = ConvTo< Uint32 >::From(tags.Length());
// If no tags were specified then clear current tags
if (!max)
{
for (Uint8 n = 0; n < SQMOD_MAX_CMD_ARGS; ++n)
{
m_ArgTags[n].clear();
}
}
// See if we're in range
else if (max < SQMOD_MAX_CMD_ARGS)
{
// Attempt to get all arguments in one go
tags.GetArray< String >(m_ArgTags, max);
}
else
{
STHROWF("Argument tag (%u) is out of range (%d)", max, SQMOD_MAX_CMD_ARGS);
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve the help message associated with this command listener instance.
*/
const String & GetHelp() const
{
return m_Help;
}
/* --------------------------------------------------------------------------------------------
* Modify the help message associated with this command listener instance.
*/
void SetHelp(StackStrF & help)
{
if ((SQ_FAILED(help.Proc())))
{
STHROWF("Unable to extract a valid help string");
}
else if (help.mLen > 0)
{
m_Help.assign(help.mPtr, help.mLen);
}
else
{
m_Help.clear();
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve the informational message associated with this command listener instance.
*/
const String & GetInfo() const
{
return m_Info;
}
/* --------------------------------------------------------------------------------------------
* Modify the informational message associated with this command listener instance.
*/
void SetInfo(StackStrF & info)
{
if ((SQ_FAILED(info.Proc())))
{
STHROWF("Unable to extract a valid information string");
}
else if (info.mLen > 0)
{
m_Info.assign(info.mPtr, info.mLen);
}
else
{
m_Info.clear();
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve the authority level required to execute this command listener instance.
*/
SQInteger GetAuthority() const
{
return m_Authority;
}
/* --------------------------------------------------------------------------------------------
* Modify the authority level required to execute this command listener instance.
*/
void SetAuthority(SQInteger level)
{
m_Authority = ConvTo< Int32 >::From(level);
}
/* --------------------------------------------------------------------------------------------
* See whether this command listener instance requires explicit authority inspection.
*/
bool GetProtected() const
{
return m_Protected;
}
/* --------------------------------------------------------------------------------------------
* Set whether this command listener instance requires explicit authority inspection.
*/
void SetProtected(bool toggle)
{
m_Protected = toggle;
}
/* --------------------------------------------------------------------------------------------
* See whether this command listener instance is currently ignoring calls.
*/
bool GetSuspended() const
{
return m_Suspended;
}
/* --------------------------------------------------------------------------------------------
* Set whether this command listener instance should start ignoring calls.
*/
void SetSuspended(bool toggle)
{
m_Suspended = toggle;
}
/* --------------------------------------------------------------------------------------------
* See whether this command listener instance receives arguments in an associative container.
*/
bool GetAssociate() const
{
return m_Associate;
}
/* --------------------------------------------------------------------------------------------
* Set whether this command listener instance receives arguments in an associative container.
*/
void SetAssociate(bool toggle)
{
m_Associate = toggle;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the maximum arguments supported by this command listener.
*/
Uint8 GetMinArgC() const
{
return m_MinArgc;
}
/* --------------------------------------------------------------------------------------------
* Modify the minimum arguments supported by this command listener.
*/
void SetMinArgC(SQInteger val)
{
// Limit the specified number withing allowed range
val = ConvTo< Uint8 >::From(val);
// Perform a range check on the specified argument index
if (val >= SQMOD_MAX_CMD_ARGS)
{
STHROWF("Argument (%d) is out of total range (%d)", val, SQMOD_MAX_CMD_ARGS);
}
else if (static_cast< Uint8 >(val) > m_MaxArgc)
{
STHROWF("Minimum argument (%d) exceeds maximum (%u)", val, m_MaxArgc);
}
// Apply the specified value
m_MinArgc = static_cast< Uint8 >(val);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the maximum arguments supported by this command listener.
*/
SQInteger GetMaxArgC() const
{
return m_MaxArgc;
}
/* --------------------------------------------------------------------------------------------
* Modify the maximum arguments supported by this command listener.
*/
void SetMaxArgC(SQInteger val)
{
// Limit the specified number withing allowed range
val = ConvTo< Uint8 >::From(val);
// Perform a range check on the specified argument index
if (val >= SQMOD_MAX_CMD_ARGS)
{
STHROWF("Argument (%d) is out of total range (%d)", val, SQMOD_MAX_CMD_ARGS);
}
else if (static_cast< Uint8 >(val) < m_MinArgc)
{
STHROWF("Maximum argument (%d) exceeds minimum (%u)", val, m_MinArgc);
}
// Apply the specified value
m_MaxArgc = static_cast< Uint8 >(val);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function that must be called when this command listener is executed.
*/
Function & GetOnExec()
{
return m_OnExec;
}
/* --------------------------------------------------------------------------------------------
* Modify the function that must be called when this command listener is executed.
*/
void SetOnExec(Object & env, Function & func)
{
// Are we supposed to unbind current callback?
if (func.IsNull())
{
m_OnExec.ReleaseGently();
}
// Was there a custom environment specified?
else if (env.IsNull())
{
m_OnExec = func;
}
else
{
m_OnExec = Function(env.GetVM(), env.GetObject(), func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function that must be called when this command listener needs to authenticate.
*/
Function & GetOnAuth()
{
return m_OnAuth;
}
/* --------------------------------------------------------------------------------------------
* Modify the function that must be called when this command listener needs to authenticate.
*/
void SetOnAuth(Object & env, Function & func)
{
// Are we supposed to unbind current callback?
if (func.IsNull())
{
m_OnAuth.ReleaseGently();
}
// Was there a custom environment specified?
else if (env.IsNull())
{
m_OnAuth = func;
}
else
{
m_OnAuth = Function(env.GetVM(), env.GetObject(), func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function that must be called when this command listener finished execution.
*/
Function & GetOnPost()
{
return m_OnPost;
}
/* --------------------------------------------------------------------------------------------
* Modify the function that must be called when this command listener finished execution.
*/
void SetOnPost(Object & env, Function & func)
{
// Are we supposed to unbind current callback?
if (func.IsNull())
{
m_OnPost.ReleaseGently();
}
// Was there a custom environment specified?
else if (env.IsNull())
{
m_OnPost = func;
}
else
{
m_OnPost = Function(env.GetVM(), env.GetObject(), func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve the function that must be called when this command listener failed execution.
*/
Function & GetOnFail()
{
return m_OnFail;
}
/* --------------------------------------------------------------------------------------------
* Modify the function that must be called when this command listener failed execution.
*/
void SetOnFail(Object & env, Function & func)
{
// Are we supposed to unbind current callback?
if (func.IsNull())
{
m_OnFail.ReleaseGently();
}
// Was there a custom environment specified?
else if (env.IsNull())
{
m_OnFail = func;
}
else
{
m_OnFail = Function(env.GetVM(), env.GetObject(), func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve the tag of a certain argument.
*/
const String & GetArgTag(Uint32 arg) const
{
// Perform a range check on the specified argument index
if (arg >= SQMOD_MAX_CMD_ARGS)
{
STHROWF("Argument (%u) is out of total range (%u)", arg, SQMOD_MAX_CMD_ARGS);
}
// Return the requested information
return m_ArgTags[arg];
}
/* --------------------------------------------------------------------------------------------
* Modify the tag of a certain argument.
*/
void SetArgTag(Uint32 arg, StackStrF & name)
{
// Perform a range check on the specified argument index
if (arg >= SQMOD_MAX_CMD_ARGS)
{
STHROWF("Argument (%u) is out of total range (%u)", arg, SQMOD_MAX_CMD_ARGS);
}
else if ((SQ_FAILED(name.Proc())))
{
STHROWF("Unable to extract a valid argument name");
}
// The string type doesn't appreciate null values
else if (name.mLen > 0)
{
m_ArgTags[arg].assign(name.mPtr, name.mLen);
}
// Clear previous name in this case
else
{
m_ArgTags[arg].clear();
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve the flags of the specified argument.
*/
Uint8 GetArgFlags(Uint32 idx) const
{
// Perform a range check on the specified argument index
if (idx >= SQMOD_MAX_CMD_ARGS)
{
STHROWF("Argument (%u) is out of total range (%u)", idx, SQMOD_MAX_CMD_ARGS);
}
// Return the requested information
return m_ArgSpec[idx];
}
/* --------------------------------------------------------------------------------------------
* See whether whether the specified argument can be used on this command listener instance.
*/
bool ArgCheck(Uint32 arg, Uint8 flag) const
{
// Perform a range check on the specified argument index
if (arg >= SQMOD_MAX_CMD_ARGS)
{
STHROWF("Argument (%u) is out of total range (%u)", arg, SQMOD_MAX_CMD_ARGS);
}
// Retrieve the argument flags
const Uint8 f = m_ArgSpec[arg];
// Perform the requested check
return (f == CMDARG_ANY) || ((f & flag) != 0x0) || ((f & CMDARG_GREEDY) && (flag & CMDARG_STRING));
}
/* --------------------------------------------------------------------------------------------
* See whether the specified invoker entity has the proper authority to run this command.
*/
bool AuthCheck(const Object & invoker)
{
// Do we need explicit authority verification?
if (!m_Protected)
{
return true; // Anyone can invoke this command
}
// Was there a custom authority inspector specified?
else if (!m_OnAuth.IsNull())
{
// Ask the specified authority inspector if this execution should be allowed
const SharedPtr< bool > ret = m_OnAuth.Evaluate< bool, const Object &, Listener * >(invoker, this);
// See what the custom authority inspector said or default to disallow
return !ret ? false : *ret;
}
// Was there a global authority inspector specified?
else if (!m_Controller.Expired() && !m_Controller.Lock()->GetOnAuth().IsNull())
{
// Ask the specified authority inspector if this execution should be allowed
const SharedPtr< bool > ret = m_Controller.Lock()->GetOnAuth().Evaluate< bool, const Object &, Listener * >(invoker, this);
// See what the custom authority inspector said or default to disallow
return !ret ? false : *ret;
}
// A negative authority level is considered to be the same as unprotected
else if (m_Authority < 0)
{
return true;
}
// Default to blocking this execution
return false;
}
/* --------------------------------------------------------------------------------------------
* Use the command listener argument properties to generate an informational message.
*/
void GenerateInfo(bool full);
protected:
// --------------------------------------------------------------------------------------------
typedef Uint8 ArgSpec[SQMOD_MAX_CMD_ARGS];
typedef String ArgTags[SQMOD_MAX_CMD_ARGS];
/* --------------------------------------------------------------------------------------------
* Execute the designated callback by passing the arguments in their specified order.
*/
SQInteger Execute(const Object & invoker, const Array & args)
{
// Attempt to evaluate the specified executer knowing the manager did the validations
SharedPtr< SQInteger > ret = m_OnExec.Evaluate< SQInteger, const Object &, const Array & >(invoker, args);
// See if the executer succeeded and return the result or default to failed
return (!ret ? 0 : *ret);
}
/* --------------------------------------------------------------------------------------------
* Execute the designated callback by passing the arguments using an associative container.
*/
SQInteger Execute(const Object & invoker, const Table & args)
{
// Attempt to evaluate the specified executer knowing the manager did the validations
SharedPtr< SQInteger > ret = m_OnExec.Evaluate< SQInteger, const Object &, const Table & >(invoker, args);
// See if the executer succeeded and return the result or default to failed
return (!ret ? 0 : *ret);
}
/* --------------------------------------------------------------------------------------------
* Process the specified string and extract the argument properties in it.
*/
void ProcSpec(CSStr spec);
private:
// --------------------------------------------------------------------------------------------
CtrPtr m_Controller; // Manager that controls this command listener.
// --------------------------------------------------------------------------------------------
String m_Name; // Name of the command that triggers this listener.
Object m_Data; // Arbitrary user data associated with this particular instance.
// --------------------------------------------------------------------------------------------
ArgSpec m_ArgSpec; // List of argument type specifications.
ArgTags m_ArgTags; // List of argument tags/names.
// --------------------------------------------------------------------------------------------
Uint8 m_MinArgc; // Minimum number of arguments supported by this listener.
Uint8 m_MaxArgc; // Maximum number of arguments supported by this listener.
// --------------------------------------------------------------------------------------------
String m_Spec; // String used to generate the argument type specification list.
String m_Help; // String describing what the command is supposed to do.
String m_Info; // String with syntax information for the command.
// --------------------------------------------------------------------------------------------
Function m_OnExec; // Function to call when the command is executed.
Function m_OnAuth; // Function to call when the invoker must be authenticated.
Function m_OnPost; // Function to call after the command was successfully executed.
Function m_OnFail; // Function to call after the command execution failed.
// --------------------------------------------------------------------------------------------
Int32 m_Authority; // Built-in authority level required to execute this command.
// --------------------------------------------------------------------------------------------
bool m_Protected; // Whether explicit authentication of the invoker is required.
bool m_Suspended; // Whether this command should block further invocations.
bool m_Associate; // Whether arguments are sent as table instead of array.
// --------------------------------------------------------------------------------------------
Listener * m_Prev; // Previous listener in the chain.
Listener * m_Next; // Next listener in the chain.
// --------------------------------------------------------------------------------------------
static Listener * s_Head; // The head of the listener chain.
};
} // Namespace:: Cmd
} // Namespace:: SqMod
#endif // _COMMAND_HPP_