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SqMod/module/Base/Circle.cpp

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// ------------------------------------------------------------------------------------------------
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#include "Base/Circle.hpp"
#include "Base/DynArg.hpp"
#include "Core/Buffer.hpp"
#include "Core/Utility.hpp"
#include "Library/Numeric/Random.hpp"
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// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
SQMOD_DECL_TYPENAME(Typename, _SC("Circle"))
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// ------------------------------------------------------------------------------------------------
const Circle Circle::NIL = Circle();
const Circle Circle::MIN = Circle(0.0);
const Circle Circle::MAX = Circle(std::numeric_limits< Circle::Value >::max());
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// ------------------------------------------------------------------------------------------------
SQChar Circle::Delim = ',';
// ------------------------------------------------------------------------------------------------
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Circle::Circle(Value rv) noexcept
: pos(0.0, 0.0), rad(rv)
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{
/* ... */
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}
// ------------------------------------------------------------------------------------------------
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Circle::Circle(const Vector2 & pv, Value rv) noexcept
: pos(pv), rad(rv)
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{
/* ... */
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}
// ------------------------------------------------------------------------------------------------
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Circle::Circle(Value xv, Value yv, Value rv) noexcept
: pos(xv, yv), rad(rv)
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{
/* ... */
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}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator = (Value r)
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{
rad = r;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator = (const Vector2 & p)
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{
pos = p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator += (const Circle & c)
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{
pos += c.pos;
rad += c.rad;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator -= (const Circle & c)
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{
pos -= c.pos;
rad -= c.rad;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator *= (const Circle & c)
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{
pos *= c.pos;
rad *= c.rad;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator /= (const Circle & c)
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{
pos /= c.pos;
rad /= c.rad;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator %= (const Circle & c)
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{
pos %= c.pos;
rad = fmodf(rad, c.rad);
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return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator += (Value r)
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{
rad += r;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator -= (Value r)
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{
rad -= r;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator *= (Value r)
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{
rad *= r;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator /= (Value r)
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{
rad /= r;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator %= (Value r)
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{
rad = fmodf(rad, r);
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return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator += (const Vector2 & p)
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{
pos += p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator -= (const Vector2 & p)
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{
pos -= p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator *= (const Vector2 & p)
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{
pos *= p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator /= (const Vector2 & p)
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{
pos /= p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator %= (const Vector2 & p)
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{
pos %= p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator ++ ()
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{
++pos;
++rad;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator -- ()
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{
--pos;
--rad;
return *this;
}
// ------------------------------------------------------------------------------------------------
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Circle Circle::operator ++ (int) // NOLINT(cert-dcl21-cpp)
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{
Circle state(*this);
++pos;
++rad;
return state;
}
// ------------------------------------------------------------------------------------------------
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Circle Circle::operator -- (int) // NOLINT(cert-dcl21-cpp)
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{
Circle state(*this);
--pos;
--rad;
return state;
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator + (const Circle & c) const
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{
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return {pos + c.pos, rad + c.rad};
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator - (const Circle & c) const
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{
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return {pos - c.pos, rad - c.rad};
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator * (const Circle & c) const
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{
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return {pos * c.pos, rad * c.rad};
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator / (const Circle & c) const
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{
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return {pos / c.pos, rad / c.rad};
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator % (const Circle & c) const
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{
return {pos % c.pos, fmodf(rad, c.rad)};
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator + (Value r) const
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{
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return {rad + r};
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator - (Value r) const
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{
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return {rad - r};
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator * (Value r) const
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{
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return {rad * r};
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator / (Value r) const
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{
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return {rad / r};
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator % (Value r) const
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{
return {fmodf(rad, r)};
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator + (const Vector2 & p) const
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{
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return {pos + p, rad};
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator - (const Vector2 & p) const
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{
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return {pos - p, rad};
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator * (const Vector2 & p) const
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{
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return {pos * p, rad};
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator / (const Vector2 & p) const
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{
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return {pos / p, rad};
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator % (const Vector2 & p) const
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{
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return {pos % p, rad};
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator + () const
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{
return {pos.Abs(), fabsf(rad)};
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator - () const
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{
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return {-pos, -rad};
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}
// ------------------------------------------------------------------------------------------------
bool Circle::operator == (const Circle & c) const
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{
return EpsEq(rad, c.rad) && (pos == c.pos);
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}
// ------------------------------------------------------------------------------------------------
bool Circle::operator != (const Circle & c) const
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{
return !EpsEq(rad, c.rad) || (pos != c.pos);
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}
// ------------------------------------------------------------------------------------------------
bool Circle::operator < (const Circle & c) const
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{
return EpsLt(rad, c.rad) && (pos < c.pos);
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}
// ------------------------------------------------------------------------------------------------
bool Circle::operator > (const Circle & c) const
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{
return EpsGt(rad, c.rad) && (pos > c.pos);
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}
// ------------------------------------------------------------------------------------------------
bool Circle::operator <= (const Circle & c) const
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{
return EpsLtEq(rad, c.rad) && (pos <= c.pos);
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}
// ------------------------------------------------------------------------------------------------
bool Circle::operator >= (const Circle & c) const
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{
return EpsGtEq(rad, c.rad) && (pos >= c.pos);
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}
// ------------------------------------------------------------------------------------------------
int32_t Circle::Cmp(const Circle & o) const
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{
if (*this == o)
{
return 0;
}
else if (*this > o)
{
return 1;
}
else
{
return -1;
}
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}
// ------------------------------------------------------------------------------------------------
String Circle::ToString() const
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{
return fmt::format("{},{},{}", pos.x, pos.y, rad);
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}
// ------------------------------------------------------------------------------------------------
void Circle::SetRadius(Value nr)
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{
rad = nr;
}
// ------------------------------------------------------------------------------------------------
void Circle::SetCircle(const Circle & nc)
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{
pos = nc.pos;
rad = nc.rad;
}
// ------------------------------------------------------------------------------------------------
void Circle::SetCircleEx(Value nx, Value ny, Value nr)
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{
pos.SetVector2Ex(nx, ny);
rad = nr;
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}
// ------------------------------------------------------------------------------------------------
void Circle::SetValues(const Vector2 & np, Value nr)
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{
pos = np;
rad = nr;
}
// ------------------------------------------------------------------------------------------------
void Circle::SetPosition(const Vector2 & np)
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{
pos = np;
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}
// ------------------------------------------------------------------------------------------------
void Circle::SetPositionEx(Value nx, Value ny)
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{
pos.SetVector2Ex(nx, ny);
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}
// ------------------------------------------------------------------------------------------------
void Circle::SetStr(SQChar delim, StackStrF & values)
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{
SetCircle(Circle::GetEx(delim, values));
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}
// ------------------------------------------------------------------------------------------------
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Circle & Circle::Generate()
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{
pos.Generate();
rad = GetRandomFloat32();
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// Allow chaining
return *this;
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}
// ------------------------------------------------------------------------------------------------
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Circle & Circle::GenerateB(Value min, Value max, bool r)
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{
if (EpsLt(max, min))
{
STHROWF("max value is lower than min value");
}
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else if (r)
{
rad = GetRandomFloat32(min, max);
}
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else
{
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pos.GenerateB(min, max);
}
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// Allow chaining
return *this;
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}
// ------------------------------------------------------------------------------------------------
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Circle & Circle::GenerateR(Value xmin, Value xmax, Value ymin, Value ymax)
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{
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin))
{
STHROWF("max value is lower than min value");
}
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pos.GenerateR(xmin, xmax, ymin, ymax);
// Allow chaining
return *this;
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}
// ------------------------------------------------------------------------------------------------
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Circle & Circle::GenerateR2(Value xmin, Value xmax, Value ymin, Value ymax, Value rmin, Value rmax)
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{
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(rmax, rmin))
{
STHROWF("max value is lower than min value");
}
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pos.GenerateR(xmin, xmax, ymin, ymax);
rad = GetRandomFloat32(rmin, rmax);
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// Allow chaining
return *this;
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::Abs() const
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{
return {pos.Abs(), fabsf(rad)};
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}
// ------------------------------------------------------------------------------------------------
Array Circle::ToPointsArray(SQInteger num_segments) const
{
// Allocate an array with the same amount of elements as the number of segments
Array arr(SqVM());
// Iterate the specified segments array
arr.AppendFromCounted([this](HSQUIRRELVM vm, SQInteger i, SQInteger num_segments) -> bool {
if (i >= num_segments) return false;
// Get the current angle
#ifdef SQUSEDOUBLE
SQFloat theta = 2.0d * SQMOD_PI64 * static_cast< SQFloat >(i) / static_cast< SQFloat >(num_segments);
#else
SQFloat theta = 2.0f * SQMOD_PI * static_cast< SQFloat >(i) / static_cast< SQFloat >(num_segments);
#endif // SQUSEDOUBLE
// Calculate the x component
SQFloat x = (rad * cosf(theta)) + pos.x;
// Calculate the y component
SQFloat y = (rad * sinf(theta)) + pos.y;
// Push the Vector2 instance on the stack
Var< Vector2 >::push(vm, Vector2{x, y});
// Insert the element on the stack into the array
return true;
}, num_segments);
// Return the resulted array
return arr;
}
// ------------------------------------------------------------------------------------------------
String Circle::Format(StackStrF & str) const
{
return fmt::format(str.ToStr()
, fmt::arg("x", pos.x)
, fmt::arg("y", pos.y)
, fmt::arg("r", rad)
);
}
// ------------------------------------------------------------------------------------------------
const Circle & Circle::Get(StackStrF & str)
{
return Circle::GetEx(Circle::Delim, str);
}
// ------------------------------------------------------------------------------------------------
const Circle & Circle::GetEx(SQChar delim, StackStrF & str)
{
static Circle circle;
// Clear previous values, if any
circle.Clear();
// Is the specified string empty?
if (str.mLen <= 0)
{
return circle; // Return the value as is!
}
// The format specifications that will be used to scan the string
SQChar fs[] = _SC(" %f , %f , %f ");
// Assign the specified delimiter
fs[4] = delim;
fs[9] = delim;
// Attempt to extract the component values from the specified string
std::sscanf(str.mPtr, fs, &circle.pos.x, &circle.pos.y, &circle.rad);
// Return the resulted value
return circle;
}
// ================================================================================================
void Register_Circle(HSQUIRRELVM vm)
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{
typedef Circle::Value Val;
RootTable(vm).Bind(Typename::Str,
Class< Circle >(vm, Typename::Str)
// Constructors
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.Ctor()
.Ctor< Val >()
.Ctor< const Vector2 &, Val >()
.Ctor< Val, Val, Val >()
// Member Variables
.Var(_SC("pos"), &Circle::pos)
.Var(_SC("rad"), &Circle::rad)
.Var(_SC("Pos"), &Circle::pos)
.Var(_SC("Rad"), &Circle::rad)
// Core Meta-methods
.SquirrelFunc(_SC("cmp"), &SqDynArgFwd< SqDynArgCmpFn< Circle >, SQFloat, SQInteger, bool, std::nullptr_t, Circle >)
.SquirrelFunc(_SC("_typename"), &Typename::Fn)
.Func(_SC("_tostring"), &Circle::ToString)
// Meta-methods
.SquirrelFunc(_SC("_add"), &SqDynArgFwd< SqDynArgAddFn< Circle >, SQFloat, SQInteger, bool, std::nullptr_t, Circle >)
.SquirrelFunc(_SC("_sub"), &SqDynArgFwd< SqDynArgSubFn< Circle >, SQFloat, SQInteger, bool, std::nullptr_t, Circle >)
.SquirrelFunc(_SC("_mul"), &SqDynArgFwd< SqDynArgMulFn< Circle >, SQFloat, SQInteger, bool, std::nullptr_t, Circle >)
.SquirrelFunc(_SC("_div"), &SqDynArgFwd< SqDynArgDivFn< Circle >, SQFloat, SQInteger, bool, std::nullptr_t, Circle >)
.SquirrelFunc(_SC("_modulo"), &SqDynArgFwd< SqDynArgModFn< Circle >, SQFloat, SQInteger, bool, std::nullptr_t, Circle >)
.Func< Circle (Circle::*)(void) const >(_SC("_unm"), &Circle::operator -)
// Properties
.Prop(_SC("Abs"), &Circle::Abs)
// Member Methods
.Func(_SC("SetRadius"), &Circle::SetRadius)
.Func(_SC("SetCircle"), &Circle::SetCircle)
.Func(_SC("SetCircleEx"), &Circle::SetCircleEx)
.Func(_SC("SetValues"), &Circle::SetValues)
.Func(_SC("SetPos"), &Circle::SetPosition)
.Func(_SC("SetPosition"), &Circle::SetPosition)
.Func(_SC("SetPosEx"), &Circle::SetPositionEx)
.Func(_SC("SetPositionEx"), &Circle::SetPositionEx)
.FmtFunc(_SC("SetStr"), &Circle::SetStr)
.Func(_SC("Clear"), &Circle::Clear)
.FmtFunc(_SC("Format"), &Circle::Format)
.Func(_SC("ToPointsArray"), &Circle::ToPointsArray)
// Member Overloads
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.Overload(_SC("Generate"), &Circle::Generate)
.Overload(_SC("Generate"), &Circle::GenerateB)
.Overload(_SC("Generate"), &Circle::GenerateR)
.Overload(_SC("Generate"), &Circle::GenerateR2)
// Static Functions
.StaticFunc(_SC("GetDelimiter"), &SqGetDelimiter< Circle >)
.StaticFunc(_SC("SetDelimiter"), &SqSetDelimiter< Circle >)
.StaticFmtFunc(_SC("FromStr"), &Circle::Get)
.StaticFmtFunc(_SC("FromStrEx"), &Circle::GetEx)
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);
}
} // Namespace:: SqMod