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SqMod/source/Entity/Checkpoint.cpp

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// ------------------------------------------------------------------------------------------------
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#include "Entity/Checkpoint.hpp"
#include "Entity/Player.hpp"
#include "Base/Color4.hpp"
#include "Base/Vector3.hpp"
#include "Core.hpp"
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#include "Misc/Tasks.hpp"
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// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
SQMODE_DECL_TYPENAME(Typename, _SC("SqCheckpoint"))
// ------------------------------------------------------------------------------------------------
const Int32 CCheckpoint::Max = SQMOD_CHECKPOINT_POOL;
// ------------------------------------------------------------------------------------------------
SQInteger CCheckpoint::SqGetNull(HSQUIRRELVM vm)
{
sq_pushobject(vm, Core::Get().GetNullCheckpoint().GetObject());
return 1;
}
// ------------------------------------------------------------------------------------------------
LightObj & CCheckpoint::GetNull()
{
return Core::Get().GetNullCheckpoint();
}
// ------------------------------------------------------------------------------------------------
CCheckpoint::CCheckpoint(Int32 id)
: m_ID(VALID_ENTITYGETEX(id, SQMOD_CHECKPOINT_POOL))
, m_Tag(ToStrF("%d", id)), m_Data(), m_CircularLocks(0)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
CCheckpoint::~CCheckpoint()
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
const String & CCheckpoint::ToString() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
const String & CCheckpoint::GetTag() const
{
return m_Tag;
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetTag(StackStrF & tag)
{
if (tag.mLen > 0)
{
m_Tag.assign(tag.mPtr, tag.mLen);
}
else
{
m_Tag.clear();
}
}
// ------------------------------------------------------------------------------------------------
CCheckpoint & CCheckpoint::ApplyTag(StackStrF & tag)
{
SetTag(tag);
return *this;
}
// ------------------------------------------------------------------------------------------------
LightObj & CCheckpoint::GetData()
{
// Validate the managed identifier
Validate();
// Return the requested information
return m_Data;
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetData(LightObj & data)
{
// Validate the managed identifier
Validate();
// Apply the specified value
m_Data = data;
}
// ------------------------------------------------------------------------------------------------
bool CCheckpoint::Destroy(Int32 header, LightObj & payload)
{
// Validate the managed identifier
Validate();
// Perform the requested operation
return Core::Get().DelCheckpoint(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
LightObj & CCheckpoint::GetEvents() const
{
// Validate the managed identifier
Validate();
// Return the associated event table
return Core::Get().GetCheckpoint(m_ID).mEvents;
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::CustomEvent(Int32 header, LightObj & payload) const
{
// Validate the managed identifier
Validate();
// Perfrom the requested action
Core::Get().EmitCheckpointCustom(m_ID, header, payload);
}
// ------------------------------------------------------------------------------------------------
bool CCheckpoint::IsStreamedFor(CPlayer & player) const
{
// Is the specified player even valid?
if (!player.IsActive())
{
STHROWF("Invalid player argument: null");
}
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->IsCheckPointStreamedForPlayer(m_ID, player.GetID());
}
// ------------------------------------------------------------------------------------------------
bool CCheckpoint::IsSphere() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->IsCheckPointSphere(m_ID);
}
// ------------------------------------------------------------------------------------------------
Int32 CCheckpoint::GetWorld() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetCheckPointWorld(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetWorld(Int32 world)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const Int32 current = _Func->GetCheckPointWorld(m_ID);
// Don't even bother if it's the same value
if (current == world)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetCheckPointWorld(m_ID, world);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & CHECKPOINTCL_EMIT_CHECKPOINT_WORLD))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, CHECKPOINTCL_EMIT_CHECKPOINT_WORLD);
// Now forward the event call
Core::Get().EmitCheckpointWorld(m_ID, current, world);
}
}
// ------------------------------------------------------------------------------------------------
Color4 CCheckpoint::GetColor() const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the color information
Int32 r, g, b, a;
// Query the server for the color values
_Func->GetCheckPointColour(m_ID, &r, &g, &b, &a);
// Return the requested information
return Color4(ConvTo< Color4::Value >::From(r), ConvTo< Color4::Value >::From(g),
ConvTo< Color4::Value >::From(b), ConvTo< Color4::Value >::From(a));
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetColor(const Color4 & col) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetCheckPointColour(m_ID, col.r, col.g, col.b, col.a);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetColorEx(Uint8 r, Uint8 g, Uint8 b) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetCheckPointColour(m_ID, r, g, b, 0xFF);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetColorEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetCheckPointColour(m_ID, r, g, b, a);
}
// ------------------------------------------------------------------------------------------------
Vector3 CCheckpoint::GetPosition() const
{
// Validate the managed identifier
Validate();
// Create a default vector instance
Vector3 vec;
// Query the server for the position values
_Func->GetCheckPointPosition(m_ID, &vec.x, &vec.y, &vec.z);
// Return the requested information
return vec;
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetPosition(const Vector3 & pos) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetCheckPointPosition(m_ID, pos.x, pos.y, pos.z);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetPositionEx(Float32 x, Float32 y, Float32 z) const
{
// Validate the managed identifier
Validate();
// Perform the requested operation
_Func->SetCheckPointPosition(m_ID, x, y, z);
}
// ------------------------------------------------------------------------------------------------
Float32 CCheckpoint::GetRadius() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetCheckPointRadius(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetRadius(Float32 radius)
{
// Validate the managed identifier
Validate();
// Grab the current value for this property
const Float32 current = _Func->GetCheckPointRadius(m_ID);
// Avoid property unwind from a recursive call
_Func->SetCheckPointRadius(m_ID, radius);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & CHECKPOINTCL_EMIT_CHECKPOINT_RADIUS))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, CHECKPOINTCL_EMIT_CHECKPOINT_RADIUS);
// Now forward the event call
Core::Get().EmitCheckpointRadius(m_ID, current, radius);
}
}
// ------------------------------------------------------------------------------------------------
LightObj & CCheckpoint::GetOwner() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return Core::Get().GetPlayer(_Func->GetCheckPointOwner(m_ID)).mObj;
}
// ------------------------------------------------------------------------------------------------
Int32 CCheckpoint::GetOwnerID() const
{
// Validate the managed identifier
Validate();
// Return the requested information
return _Func->GetCheckPointOwner(m_ID);
}
// ------------------------------------------------------------------------------------------------
Float32 CCheckpoint::GetPositionX() const
{
// Validate the managed identifier
Validate();
// Clear previous position information, if any
Float32 x = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetCheckPointPosition(m_ID, &x, &dummy, &dummy);
// Return the requested information
return x;
}
// ------------------------------------------------------------------------------------------------
Float32 CCheckpoint::GetPositionY() const
{
// Validate the managed identifier
Validate();
// Clear previous position information, if any
Float32 y = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetCheckPointPosition(m_ID, &dummy, &y, &dummy);
// Return the requested information
return y;
}
// ------------------------------------------------------------------------------------------------
Float32 CCheckpoint::GetPositionZ() const
{
// Validate the managed identifier
Validate();
// Clear previous position information, if any
Float32 z = 0.0f, dummy;
// Query the server for the requested component value
_Func->GetCheckPointPosition(m_ID, &dummy, &dummy, &z);
// Return the requested information
return z;
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetPositionX(Float32 x) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 y, z, dummy;
// Retrieve the current values for unchanged components
_Func->GetCheckPointPosition(m_ID, &dummy, &y, &z);
// Perform the requested operation
_Func->SetCheckPointPosition(m_ID, x, y, z);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetPositionY(Float32 y) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, z, dummy;
// Retrieve the current values for unchanged components
_Func->GetCheckPointPosition(m_ID, &x, &dummy, &z);
// Perform the requested operation
_Func->SetCheckPointPosition(m_ID, x, y, z);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetPositionZ(Float32 z) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary floats to retrieve the missing components
Float32 x, y, dummy;
// Retrieve the current values for unchanged components
_Func->GetCheckPointPosition(m_ID, &x, &y, &dummy);
// Perform the requested operation
_Func->SetCheckPointPosition(m_ID, z, y, z);
}
// ------------------------------------------------------------------------------------------------
Int32 CCheckpoint::GetColorR() const
{
// Validate the managed identifier
Validate();
// Clear previous color information, if any
Int32 r = 0, dummy;
// Query the server for the requested component value
_Func->GetCheckPointColour(m_ID, &r, &dummy, &dummy, &dummy);
// Return the requested information
return r;
}
// ------------------------------------------------------------------------------------------------
Int32 CCheckpoint::GetColorG() const
{
// Validate the managed identifier
Validate();
// Clear previous color information, if any
Int32 g = 0, dummy;
// Query the server for the requested component value
_Func->GetCheckPointColour(m_ID, &dummy, &g, &dummy, &dummy);
// Return the requested information
return g;
}
// ------------------------------------------------------------------------------------------------
Int32 CCheckpoint::GetColorB() const
{
// Validate the managed identifier
Validate();
// Clear previous color information, if any
Int32 b = 0, dummy;
// Query the server for the requested component value
_Func->GetCheckPointColour(m_ID, &dummy, &dummy, &b, &dummy);
// Return the requested information
return b;
}
// ------------------------------------------------------------------------------------------------
Int32 CCheckpoint::GetColorA() const
{
// Validate the managed identifier
Validate();
// Clear previous color information, if any
Int32 a = 0, dummy;
// Query the server for the requested component value
_Func->GetCheckPointColour(m_ID, &dummy, &dummy, &dummy, &a);
// Return the requested information
return a;
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetColorR(Int32 r) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary integers to retrieve the missing components
Int32 g, b, a, dummy;
// Retrieve the current values for unchanged components
_Func->GetCheckPointColour(m_ID, &dummy, &g, &b, &a);
// Perform the requested operation
_Func->SetCheckPointColour(m_ID, r, g, b, a);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetColorG(Int32 g) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary integers to retrieve the missing components
Int32 r, b, a, dummy;
// Retrieve the current values for unchanged components
_Func->GetCheckPointColour(m_ID, &r, &dummy, &b, &a);
// Perform the requested operation
_Func->SetCheckPointColour(m_ID, r, g, b, a);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetColorB(Int32 b) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary integers to retrieve the missing components
Int32 r, g, a, dummy;
// Retrieve the current values for unchanged components
_Func->GetCheckPointColour(m_ID, &r, &g, &dummy, &a);
// Perform the requested operation
_Func->SetCheckPointColour(m_ID, r, g, b, a);
}
// ------------------------------------------------------------------------------------------------
void CCheckpoint::SetColorA(Int32 a) const
{
// Validate the managed identifier
Validate();
// Reserve some temporary integers to retrieve the missing components
Int32 r, g, b, dummy;
// Retrieve the current values for unchanged components
_Func->GetCheckPointColour(m_ID, &r, &g, &b, &dummy);
// Perform the requested operation
_Func->SetCheckPointColour(m_ID, r, g, b, a);
}
// ------------------------------------------------------------------------------------------------
static LightObj & Checkpoint_CreateEx(Int32 world, bool sphere, Float32 x, Float32 y, Float32 z,
Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float32 radius)
{
return Core::Get().NewCheckpoint(-1, world, sphere, x, y, z, r, g, b, a, radius,
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static LightObj & Checkpoint_CreateEx(Int32 world, bool sphere, Float32 x, Float32 y, Float32 z,
Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float32 radius,
Int32 header, LightObj & payload)
{
return Core::Get().NewCheckpoint(-1, world, sphere, x, y, z, r, g, b, a,
radius, header, payload);
}
// ------------------------------------------------------------------------------------------------
static LightObj & Checkpoint_Create(Int32 world, bool sphere, const Vector3 & pos,
const Color4 & color, Float32 radius)
{
return Core::Get().NewCheckpoint(-1, world, sphere, pos.x, pos.y, pos.z,
color.r, color.g, color.b, color.a, radius,
SQMOD_CREATE_DEFAULT, NullLightObj());
}
static LightObj & Checkpoint_Create(Int32 world, bool sphere, const Vector3 & pos,
const Color4 & color, Float32 radius, Int32 header, LightObj & payload)
{
return Core::Get().NewCheckpoint(-1, world, sphere, pos.x, pos.y, pos.z,
color.r, color.g, color.b, color.a, radius, header, payload);
}
// ================================================================================================
void Register_CCheckpoint(HSQUIRRELVM vm)
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{
RootTable(vm).Bind(Typename::Str,
Class< CCheckpoint, NoConstructor< CCheckpoint > >(vm, Typename::Str)
// Meta-methods
.SquirrelFunc(_SC("_typename"), &Typename::Fn)
.Func(_SC("_tostring"), &CCheckpoint::ToString)
// Static Values
.SetStaticValue(_SC("MaxID"), CCheckpoint::Max)
// Core Properties
.Prop(_SC("On"), &CCheckpoint::GetEvents)
.Prop(_SC("ID"), &CCheckpoint::GetID)
.Prop(_SC("Tag"), &CCheckpoint::GetTag, &CCheckpoint::SetTag)
.Prop(_SC("Data"), &CCheckpoint::GetData, &CCheckpoint::SetData)
.Prop(_SC("Active"), &CCheckpoint::IsActive)
// Core Methods
.FmtFunc(_SC("SetTag"), &CCheckpoint::ApplyTag)
.Func(_SC("CustomEvent"), &CCheckpoint::CustomEvent)
// Core Overloads
.Overload< bool (CCheckpoint::*)(void) >(_SC("Destroy"), &CCheckpoint::Destroy)
.Overload< bool (CCheckpoint::*)(Int32) >(_SC("Destroy"), &CCheckpoint::Destroy)
.Overload< bool (CCheckpoint::*)(Int32, LightObj &) >(_SC("Destroy"), &CCheckpoint::Destroy)
// Properties
.Prop(_SC("Sphere"), &CCheckpoint::IsSphere)
.Prop(_SC("World"), &CCheckpoint::GetWorld, &CCheckpoint::SetWorld)
.Prop(_SC("Color"), &CCheckpoint::GetColor, &CCheckpoint::SetColor)
.Prop(_SC("Colour"), &CCheckpoint::GetColor, &CCheckpoint::SetColor)
.Prop(_SC("Pos"), &CCheckpoint::GetPosition, &CCheckpoint::SetPosition)
.Prop(_SC("Position"), &CCheckpoint::GetPosition, &CCheckpoint::SetPosition)
.Prop(_SC("Radius"), &CCheckpoint::GetRadius, &CCheckpoint::SetRadius)
.Prop(_SC("Owner"), &CCheckpoint::GetOwner)
.Prop(_SC("OwnerID"), &CCheckpoint::GetOwnerID)
.Prop(_SC("PosX"), &CCheckpoint::GetPositionX, &CCheckpoint::SetPositionX)
.Prop(_SC("PosY"), &CCheckpoint::GetPositionY, &CCheckpoint::SetPositionY)
.Prop(_SC("PosZ"), &CCheckpoint::GetPositionZ, &CCheckpoint::SetPositionZ)
.Prop(_SC("Red"), &CCheckpoint::GetColorR, &CCheckpoint::SetColorR)
.Prop(_SC("Green"), &CCheckpoint::GetColorG, &CCheckpoint::SetColorG)
.Prop(_SC("Blue"), &CCheckpoint::GetColorB, &CCheckpoint::SetColorB)
.Prop(_SC("Alpha"), &CCheckpoint::GetColorA, &CCheckpoint::SetColorA)
// Member Methods
.Func(_SC("StreamedFor"), &CCheckpoint::IsStreamedFor)
.Func(_SC("SetPos"), &CCheckpoint::SetPositionEx)
.Func(_SC("SetPosition"), &CCheckpoint::SetPositionEx)
// Member Overloads
.Overload< void (CCheckpoint::*)(Uint8, Uint8, Uint8) const >
(_SC("SetColor"), &CCheckpoint::SetColorEx)
.Overload< void (CCheckpoint::*)(Uint8, Uint8, Uint8, Uint8) const >
(_SC("SetColor"), &CCheckpoint::SetColorEx)
// Static Overloads
.StaticOverload< LightObj & (*)(Int32, bool, Float32, Float32, Float32, Uint8, Uint8, Uint8, Uint8, Float32) >
(_SC("CreateEx"), &Checkpoint_CreateEx)
.StaticOverload< LightObj & (*)(Int32, bool, Float32, Float32, Float32, Uint8, Uint8, Uint8, Uint8, Float32, Int32, LightObj &) >
(_SC("CreateEx"), &Checkpoint_CreateEx)
.StaticOverload< LightObj & (*)(Int32, bool, const Vector3 &, const Color4 &, Float32) >
(_SC("Create"), &Checkpoint_Create)
.StaticOverload< LightObj & (*)(Int32, bool, const Vector3 &, const Color4 &, Float32, Int32, LightObj &) >
(_SC("Create"), &Checkpoint_Create)
// Raw Squirrel Methods
.SquirrelFunc(_SC("NullInst"), &CCheckpoint::SqGetNull)
.SquirrelFunc(_SC("MakeTask"), &Tasks::MakeTask< CCheckpoint, ENT_CHECKPOINT >)
.SquirrelFunc(_SC("DropTask"), &Tasks::DropTask< CCheckpoint, ENT_CHECKPOINT >)
.SquirrelFunc(_SC("DoesTask"), &Tasks::DoesTask< CCheckpoint, ENT_CHECKPOINT >)
.SquirrelFunc(_SC("FindTask"), &Tasks::FindTask< CCheckpoint, ENT_CHECKPOINT >)
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);
}
} // Namespace:: SqMod