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SqMod/source/Entity/Blip.hpp

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#ifndef _ENTITY_BLIP_HPP_
#define _ENTITY_BLIP_HPP_
// ------------------------------------------------------------------------------------------------
#include "Entity.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
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* Class responsible for managing the referenced blip instance.
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*/
class CBlip : public Reference< CBlip >
{
public:
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/* --------------------------------------------------------------------------------------------
* Import the constructors, destructors and assignment operators from the base class.
*/
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using RefType::Reference;
/* --------------------------------------------------------------------------------------------
* Construct a reference from a base reference.
*/
CBlip(const Reference< CBlip > & o);
/* --------------------------------------------------------------------------------------------
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* Retrieve the world in which the referenced blip instance exists.
*/
SQInteger GetWorld() const;
/* --------------------------------------------------------------------------------------------
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* Retrieve the scale of the referenced blip instance.
*/
SQInteger GetScale() const;
/* --------------------------------------------------------------------------------------------
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* Retrieve the position of the referenced blip instance.
*/
const Vector3 & GetPosition() const;
/* --------------------------------------------------------------------------------------------
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* Retrieve the x axis position of the referenced blip instance.
*/
SQFloat GetPositionX() const;
/* --------------------------------------------------------------------------------------------
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* Retrieve the y axis position of the referenced blip instance.
*/
SQFloat GetPositionY() const;
/* --------------------------------------------------------------------------------------------
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* Retrieve the z axis position of the referenced blip instance.
*/
SQFloat GetPositionZ() const;
/* --------------------------------------------------------------------------------------------
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* Retrieve the color of the referenced blip instance.
*/
const Color4 & GetColor() const;
/* --------------------------------------------------------------------------------------------
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* Retrieve the sprite identifier of the referenced blip instance.
*/
SQInt32 GetSprID() const;
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};
} // Namespace:: SqMod
#endif // _ENTITY_BLIP_HPP_