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SqMod/source/Entity/Sprite.hpp

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#ifndef _ENTITY_SPRITE_HPP_
#define _ENTITY_SPRITE_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Manages Sprite instances.
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*/
class CSprite
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{
// --------------------------------------------------------------------------------------------
friend class Core;
private:
/* --------------------------------------------------------------------------------------------
* Cached identifiers for fast integer to string conversion.
*/
static SQChar s_StrID[SQMOD_SPRITE_POOL][8];
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag and data associated with this instance.
*/
String m_Tag;
Object m_Data;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
CSprite(Int32 id);
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CSprite(const CSprite &);
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CSprite & operator = (const CSprite &);
public:
// --------------------------------------------------------------------------------------------
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~CSprite();
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity.
*/
bool Validate() const
{
if (VALID_ENTITY(m_ID))
return true;
SqThrow("Invalid sprite reference [%s]", m_Tag.c_str());
return false;
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare two instances of this type.
*/
Int32 Cmp(const CSprite & o) const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
CSStr ToString() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const { return m_ID; }
/* --------------------------------------------------------------------------------------------
* Retrieve the maximum possible identifier to an entity of this type.
*/
Int32 GetMaxID() const { return SQMOD_SPRITE_POOL; }
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const { return VALID_ENTITY(m_ID); }
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
CSStr GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(CSStr tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
Object & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(Object & data);
// --------------------------------------------------------------------------------------------
bool Destroy(Int32 header, Object & payload);
bool Destroy() { return Destroy(0, NullObject()); }
bool Destroy(Int32 header) { return Destroy(header, NullObject()); }
// --------------------------------------------------------------------------------------------
bool BindEvent(Int32 evid, Object & env, Function & func) const;
// --------------------------------------------------------------------------------------------
void ShowAll() const;
void ShowFor(CPlayer & player) const;
void ShowRange(Int32 first, Int32 last) const;
void HideAll() const;
void HideFor(CPlayer & player) const;
void HideRange(Int32 first, Int32 last) const;
void SetPositionAll(const Vector2i & pos) const;
void SetPositionAllEx(Int32 x, Int32 y) const;
void SetPositionFor(CPlayer & player, const Vector2i & pos) const;
void SetPositionForEx(CPlayer & player, Int32 x, Int32 y) const;
void SetPositionRange(Int32 first, Int32 last, const Vector2i & pos) const;
void SetCenterAll(const Vector2i & pos) const;
void SetCenterAllEx(Int32 x, Int32 y) const;
void SetCenterFor(CPlayer & player, const Vector2i & pos) const;
void SetCenterForEx(CPlayer & player, Int32 x, Int32 y) const;
void SetCenterRange(Int32 first, Int32 last, const Vector2i & pos) const;
void SetRotationAll(SQFloat rot) const;
void SetRotationFor(CPlayer & player, SQFloat rot) const;
void SetRotationRange(Int32 first, Int32 last, SQFloat rot) const;
void SetAlphaAll(Uint8 alpha) const;
void SetAlphaFor(CPlayer & player, Uint8 alpha) const;
void SetAlphaRange(Int32 first, Int32 last, Uint8 alpha) const;
CSStr GetFilePath() const;
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};
} // Namespace:: SqMod
#endif // _ENTITY_SPRITE_HPP_