#ifndef _ENTITY_SPRITE_HPP_ #define _ENTITY_SPRITE_HPP_ // ------------------------------------------------------------------------------------------------ #include "Base/Shared.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Manages Sprite instances. */ class CSprite { // -------------------------------------------------------------------------------------------- friend class Core; private: /* -------------------------------------------------------------------------------------------- * Cached identifiers for fast integer to string conversion. */ static SQChar s_StrID[SQMOD_SPRITE_POOL][8]; /* -------------------------------------------------------------------------------------------- * Identifier of the managed entity. */ Int32 m_ID; /* -------------------------------------------------------------------------------------------- * User tag and data associated with this instance. */ String m_Tag; Object m_Data; /* -------------------------------------------------------------------------------------------- * Base constructor. */ CSprite(Int32 id); /* -------------------------------------------------------------------------------------------- * Copy constructor. (disabled) */ CSprite(const CSprite &); /* -------------------------------------------------------------------------------------------- * Copy assignment operator. (disabled) */ CSprite & operator = (const CSprite &); public: // -------------------------------------------------------------------------------------------- static const Int32 Max; /* -------------------------------------------------------------------------------------------- * Destructor. */ ~CSprite(); /* -------------------------------------------------------------------------------------------- * See whether this instance manages a valid entity. */ bool Validate() const { if (VALID_ENTITY(m_ID)) return true; SqThrow("Invalid sprite reference [%s]", m_Tag.c_str()); return false; } /* -------------------------------------------------------------------------------------------- * Used by the script engine to compare two instances of this type. */ Int32 Cmp(const CSprite & o) const; /* -------------------------------------------------------------------------------------------- * Used by the script engine to convert an instance of this type to a string. */ CSStr ToString() const; /* -------------------------------------------------------------------------------------------- * Retrieve the identifier of the entity managed by this instance. */ Int32 GetID() const { return m_ID; } /* -------------------------------------------------------------------------------------------- * Retrieve the maximum possible identifier to an entity of this type. */ Int32 GetMaxID() const { return SQMOD_SPRITE_POOL; } /* -------------------------------------------------------------------------------------------- * Check whether this instance manages a valid entity. */ bool IsActive() const { return VALID_ENTITY(m_ID); } /* -------------------------------------------------------------------------------------------- * Retrieve the associated user tag. */ CSStr GetTag() const; /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ void SetTag(CSStr tag); /* -------------------------------------------------------------------------------------------- * Retrieve the associated user data. */ Object & GetData(); /* -------------------------------------------------------------------------------------------- * Modify the associated user data. */ void SetData(Object & data); // -------------------------------------------------------------------------------------------- bool Destroy(Int32 header, Object & payload); bool Destroy() { return Destroy(0, NullObject()); } bool Destroy(Int32 header) { return Destroy(header, NullObject()); } // -------------------------------------------------------------------------------------------- bool BindEvent(Int32 evid, Object & env, Function & func) const; // -------------------------------------------------------------------------------------------- void ShowAll() const; void ShowFor(CPlayer & player) const; void ShowRange(Int32 first, Int32 last) const; void HideAll() const; void HideFor(CPlayer & player) const; void HideRange(Int32 first, Int32 last) const; void SetPositionAll(const Vector2i & pos) const; void SetPositionAllEx(Int32 x, Int32 y) const; void SetPositionFor(CPlayer & player, const Vector2i & pos) const; void SetPositionForEx(CPlayer & player, Int32 x, Int32 y) const; void SetPositionRange(Int32 first, Int32 last, const Vector2i & pos) const; void SetCenterAll(const Vector2i & pos) const; void SetCenterAllEx(Int32 x, Int32 y) const; void SetCenterFor(CPlayer & player, const Vector2i & pos) const; void SetCenterForEx(CPlayer & player, Int32 x, Int32 y) const; void SetCenterRange(Int32 first, Int32 last, const Vector2i & pos) const; void SetRotationAll(SQFloat rot) const; void SetRotationFor(CPlayer & player, SQFloat rot) const; void SetRotationRange(Int32 first, Int32 last, SQFloat rot) const; void SetAlphaAll(Uint8 alpha) const; void SetAlphaFor(CPlayer & player, Uint8 alpha) const; void SetAlphaRange(Int32 first, Int32 last, Uint8 alpha) const; CSStr GetFilePath() const; }; } // Namespace:: SqMod #endif // _ENTITY_SPRITE_HPP_