2015-09-30 02:56:11 +02:00
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#ifndef _BASE_VECTOR3_HPP_
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#define _BASE_VECTOR3_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Config.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* ...
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*/
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struct Vector3
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{
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// --------------------------------------------------------------------------------------------
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typedef SQFloat Value;
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// --------------------------------------------------------------------------------------------
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static const Vector3 NIL;
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static const Vector3 MIN;
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static const Vector3 MAX;
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// --------------------------------------------------------------------------------------------
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static SQChar Delim;
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// --------------------------------------------------------------------------------------------
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Value x, y, z;
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// --------------------------------------------------------------------------------------------
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2015-11-01 04:48:01 +01:00
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Vector3();
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Vector3(Value s);
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Vector3(Value xv, Value yv, Value zv);
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// --------------------------------------------------------------------------------------------
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2015-11-01 04:48:01 +01:00
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Vector3(const Vector4 & v);
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Vector3(const Quaternion & q);
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2015-09-30 02:56:11 +02:00
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// --------------------------------------------------------------------------------------------
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2015-11-01 04:48:01 +01:00
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Vector3(const SQChar * values, char delim);
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2015-09-30 02:56:11 +02:00
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// --------------------------------------------------------------------------------------------
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2015-11-01 04:48:01 +01:00
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Vector3(const Vector3 & v);
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Vector3(Vector3 && v);
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2015-09-30 02:56:11 +02:00
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// --------------------------------------------------------------------------------------------
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~Vector3();
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// --------------------------------------------------------------------------------------------
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2015-11-01 04:48:01 +01:00
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Vector3 & operator = (const Vector3 & v);
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Vector3 & operator = (Vector3 && v);
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2015-09-30 02:56:11 +02:00
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// --------------------------------------------------------------------------------------------
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2015-11-01 04:48:01 +01:00
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Vector3 & operator = (Value s);
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Vector3 & operator = (const Vector4 & v);
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Vector3 & operator = (const Quaternion & q);
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// --------------------------------------------------------------------------------------------
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Vector3 & operator += (const Vector3 & v);
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Vector3 & operator -= (const Vector3 & v);
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Vector3 & operator *= (const Vector3 & v);
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Vector3 & operator /= (const Vector3 & v);
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Vector3 & operator %= (const Vector3 & v);
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2015-09-30 02:56:11 +02:00
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// --------------------------------------------------------------------------------------------
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2015-11-01 04:48:01 +01:00
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Vector3 & operator += (Value s);
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Vector3 & operator -= (Value s);
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Vector3 & operator *= (Value s);
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Vector3 & operator /= (Value s);
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Vector3 & operator %= (Value s);
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// --------------------------------------------------------------------------------------------
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Vector3 & operator ++ ();
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Vector3 & operator -- ();
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// --------------------------------------------------------------------------------------------
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Vector3 operator ++ (int);
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Vector3 operator -- (int);
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// --------------------------------------------------------------------------------------------
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Vector3 operator + (const Vector3 & v) const;
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Vector3 operator - (const Vector3 & v) const;
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Vector3 operator * (const Vector3 & v) const;
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Vector3 operator / (const Vector3 & v) const;
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Vector3 operator % (const Vector3 & v) const;
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2015-09-30 02:56:11 +02:00
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// --------------------------------------------------------------------------------------------
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2015-11-01 04:48:01 +01:00
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Vector3 operator + (Value s) const;
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Vector3 operator - (Value s) const;
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Vector3 operator * (Value s) const;
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Vector3 operator / (Value s) const;
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Vector3 operator % (Value s) const;
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// --------------------------------------------------------------------------------------------
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Vector3 operator + () const;
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Vector3 operator - () const;
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// --------------------------------------------------------------------------------------------
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bool operator == (const Vector3 & v) const;
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bool operator != (const Vector3 & v) const;
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bool operator < (const Vector3 & v) const;
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bool operator > (const Vector3 & v) const;
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bool operator <= (const Vector3 & v) const;
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bool operator >= (const Vector3 & v) const;
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// --------------------------------------------------------------------------------------------
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SQInteger Cmp(const Vector3 & v) const;
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// --------------------------------------------------------------------------------------------
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const SQChar * ToString() const;
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// --------------------------------------------------------------------------------------------
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void Set(Value ns);
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void Set(Value nx, Value ny, Value nz);
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// --------------------------------------------------------------------------------------------
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void Set(const Vector3 & v);
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void Set(const Vector4 & v);
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void Set(const Quaternion & q);
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// --------------------------------------------------------------------------------------------
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void Set(const SQChar * values, char delim);
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// --------------------------------------------------------------------------------------------
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void Generate();
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void Generate(Value min, Value max);
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void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax);
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// --------------------------------------------------------------------------------------------
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void Clear() { x = 0.0, y = 0.0, z = 0.0; }
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// --------------------------------------------------------------------------------------------
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Vector3 Abs() const;
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2015-09-30 02:56:11 +02:00
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};
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} // Namespace:: SqMod
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#endif // _BASE_VECTOR3_HPP_
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