#ifndef _BASE_VECTOR3_HPP_ #define _BASE_VECTOR3_HPP_ // ------------------------------------------------------------------------------------------------ #include "Config.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * ... */ struct Vector3 { // -------------------------------------------------------------------------------------------- typedef SQFloat Value; // -------------------------------------------------------------------------------------------- static const Vector3 NIL; static const Vector3 MIN; static const Vector3 MAX; // -------------------------------------------------------------------------------------------- static SQChar Delim; // -------------------------------------------------------------------------------------------- Value x, y, z; // -------------------------------------------------------------------------------------------- Vector3(); Vector3(Value s); Vector3(Value xv, Value yv, Value zv); // -------------------------------------------------------------------------------------------- Vector3(const Vector4 & v); Vector3(const Quaternion & q); // -------------------------------------------------------------------------------------------- Vector3(const SQChar * values, char delim); // -------------------------------------------------------------------------------------------- Vector3(const Vector3 & v); Vector3(Vector3 && v); // -------------------------------------------------------------------------------------------- ~Vector3(); // -------------------------------------------------------------------------------------------- Vector3 & operator = (const Vector3 & v); Vector3 & operator = (Vector3 && v); // -------------------------------------------------------------------------------------------- Vector3 & operator = (Value s); Vector3 & operator = (const Vector4 & v); Vector3 & operator = (const Quaternion & q); // -------------------------------------------------------------------------------------------- Vector3 & operator += (const Vector3 & v); Vector3 & operator -= (const Vector3 & v); Vector3 & operator *= (const Vector3 & v); Vector3 & operator /= (const Vector3 & v); Vector3 & operator %= (const Vector3 & v); // -------------------------------------------------------------------------------------------- Vector3 & operator += (Value s); Vector3 & operator -= (Value s); Vector3 & operator *= (Value s); Vector3 & operator /= (Value s); Vector3 & operator %= (Value s); // -------------------------------------------------------------------------------------------- Vector3 & operator ++ (); Vector3 & operator -- (); // -------------------------------------------------------------------------------------------- Vector3 operator ++ (int); Vector3 operator -- (int); // -------------------------------------------------------------------------------------------- Vector3 operator + (const Vector3 & v) const; Vector3 operator - (const Vector3 & v) const; Vector3 operator * (const Vector3 & v) const; Vector3 operator / (const Vector3 & v) const; Vector3 operator % (const Vector3 & v) const; // -------------------------------------------------------------------------------------------- Vector3 operator + (Value s) const; Vector3 operator - (Value s) const; Vector3 operator * (Value s) const; Vector3 operator / (Value s) const; Vector3 operator % (Value s) const; // -------------------------------------------------------------------------------------------- Vector3 operator + () const; Vector3 operator - () const; // -------------------------------------------------------------------------------------------- bool operator == (const Vector3 & v) const; bool operator != (const Vector3 & v) const; bool operator < (const Vector3 & v) const; bool operator > (const Vector3 & v) const; bool operator <= (const Vector3 & v) const; bool operator >= (const Vector3 & v) const; // -------------------------------------------------------------------------------------------- SQInteger Cmp(const Vector3 & v) const; // -------------------------------------------------------------------------------------------- const SQChar * ToString() const; // -------------------------------------------------------------------------------------------- void Set(Value ns); void Set(Value nx, Value ny, Value nz); // -------------------------------------------------------------------------------------------- void Set(const Vector3 & v); void Set(const Vector4 & v); void Set(const Quaternion & q); // -------------------------------------------------------------------------------------------- void Set(const SQChar * values, char delim); // -------------------------------------------------------------------------------------------- void Generate(); void Generate(Value min, Value max); void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax); // -------------------------------------------------------------------------------------------- void Clear() { x = 0.0, y = 0.0, z = 0.0; } // -------------------------------------------------------------------------------------------- Vector3 Abs() const; }; } // Namespace:: SqMod #endif // _BASE_VECTOR3_HPP_