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SqMod/module/Misc/Weapon.hpp

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#pragma once
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// ------------------------------------------------------------------------------------------------
#include "SqBase.hpp"
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// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Retrieve the slot associated with a weapon identifier.
*/
SQMOD_NODISCARD uint32_t GetWeaponSlot(uint32_t id);
/* ------------------------------------------------------------------------------------------------
* Retrieve the name associated with a weapon identifier.
*/
SQMOD_NODISCARD const SQChar * GetWeaponName(uint32_t id);
/* ------------------------------------------------------------------------------------------------
* Modify the name associated with a weapon identifier.
*/
void SetWeaponName(uint32_t id, StackStrF & name);
/* ------------------------------------------------------------------------------------------------
* Retrieve the total number of identifiers in the pool of custom weapon names.
*/
SQMOD_NODISCARD uint32_t GetCustomWeaponNamePoolSize();
/* ------------------------------------------------------------------------------------------------
* Clear all identifiersand associated names from the pool of custom weapon names.
*/
void ClearCustomWeaponNamePool();
/* ------------------------------------------------------------------------------------------------
* Convert a weapon name to a weapon identifier.
*/
SQMOD_NODISCARD int32_t GetWeaponID(StackStrF & name);
/* ------------------------------------------------------------------------------------------------
* See whether the specified weapon identifier is valid.
*/
bool IsWeaponValid(int32_t id);
/* ------------------------------------------------------------------------------------------------
* Convert the given weapon identifier to it's associated model identifier.
*/
SQMOD_NODISCARD int32_t WeaponToModel(int32_t id);
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/* ------------------------------------------------------------------------------------------------
* See whether the given weapon identifier cannot be used by another player to inflict damage.
*/
SQMOD_NODISCARD bool IsWeaponNatural(int32_t id);
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} // Namespace:: SqMod