237 lines
5.3 KiB
Go
237 lines
5.3 KiB
Go
package main
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import (
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"fmt"
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"os"
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"bytes"
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"encoding/binary"
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"math/rand"
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"net"
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// "strings"
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"context"
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"time"
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"github.com/pkg/errors"
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)
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// Server contains all the information retreived from the server query API.
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type Server struct {
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Address string `json:"address"`
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Hostname string `json:"hostname"`
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Players int `json:"players"`
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MaxPlayers int `json:"max_players"`
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Gamemode string `json:"gamemode"`
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Language string `json:"language"`
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Password bool `json:"password"`
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Rules map[string]string `json:"rules"`
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Ping int `json:"ping"`
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}
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// QueryType represents a query method from the SA:MP set: i, r, c, d, x, p
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type QueryType uint8
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const (
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// Info is the 'i' packet type
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Info QueryType = 'i'
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// Rules is the 'r' packet type
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Rules QueryType = 'r'
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// Players is the 'c' packet type
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Players QueryType = 'c'
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// Ping is the 'p' packet type
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Ping QueryType = 'p'
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)
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// Query stores state for masterlist queries
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type Query struct {
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addr *net.UDPAddr
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Data Server
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}
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// NewQuery creates a new query handler for a server
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func NewQuery(host string) (query *Query, err error) {
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query = new(Query)
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query.addr, err = net.ResolveUDPAddr("udp", host)
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if err != nil {
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return nil, errors.Wrap(err, "failed to resolve host")
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}
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return query, nil
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}
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// Close closes a query manager's connection
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func (query *Query) Close() error {
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return nil
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}
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func (query *Query) SendQuery(ctx context.Context, opcode QueryType) (response []byte, err error) {
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request := new(bytes.Buffer)
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port := [2]byte{
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byte(query.addr.Port & 0xFF),
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byte((query.addr.Port >> 8) & 0xFF),
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}
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if err = binary.Write(request, binary.LittleEndian, []byte("VCMP")); err != nil {
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return
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}
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if err = binary.Write(request, binary.LittleEndian, query.addr.IP.To4()); err != nil {
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return
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}
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if err = binary.Write(request, binary.LittleEndian, port[0]); err != nil {
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return
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}
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if err = binary.Write(request, binary.LittleEndian, port[1]); err != nil {
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return
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}
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if err = binary.Write(request, binary.LittleEndian, opcode); err != nil {
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return
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}
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if opcode == Ping {
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p := make([]byte, 4)
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_, err = rand.Read(p)
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if err != nil {
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return
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}
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if err = binary.Write(request, binary.LittleEndian, p); err != nil {
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return
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}
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}
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conn, err := openConnection(query.addr)
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if err != nil {
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return
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}
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defer conn.Close()
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_, err = conn.Write(request.Bytes())
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if err != nil {
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return nil, errors.Wrap(err, "failed to write")
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}
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type resultData struct {
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data []byte
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bytes int
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err error
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}
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waitResult := make(chan resultData, 1)
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go func() {
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response := make([]byte, 2048)
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n, errInner := conn.Read(response)
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if errInner != nil {
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waitResult <- resultData{err: errors.Wrap(errInner, "failed to read response")}
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return
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}
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if n > cap(response) {
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waitResult <- resultData{err: errors.New("read response over buffer capacity")}
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return
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}
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waitResult <- resultData{data: response, bytes: n}
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}()
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var result resultData
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select {
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case <-ctx.Done():
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return nil, errors.New("socket read timed out")
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case result = <-waitResult:
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break
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}
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if result.err != nil {
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return nil, result.err
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}
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return result.data[:result.bytes], nil
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}
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// GetPing sends and receives a packet to measure ping
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func (query *Query) GetPing(ctx context.Context) (ping time.Duration, err error) {
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t := time.Now()
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_, err = query.SendQuery(ctx, Ping)
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if err != nil {
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return 0, err
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}
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ping = time.Now().Sub(t)
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return
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}
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func (query *Query) GetInfo(ctx context.Context) (server Server, err error) {
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response, err := query.SendQuery(ctx, Info)
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if err != nil {
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return server, err
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}
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ptr := 11
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ptr += 12
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server.Password = (response[ptr] == 1)
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ptr++
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server.Players = int(binary.LittleEndian.Uint16(response[ptr : ptr+2]))
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ptr += 2
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server.MaxPlayers = int(binary.LittleEndian.Uint16(response[ptr : ptr+2]))
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ptr += 2
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hostnameLen := int(binary.LittleEndian.Uint16(response[ptr : ptr+4]))
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ptr += 4
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hostnameRaw := response[ptr : ptr+hostnameLen]
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ptr += hostnameLen
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gamemodeLen := int(binary.LittleEndian.Uint16(response[ptr : ptr+4]))
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ptr += 4
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gamemodeRaw := response[ptr : ptr+gamemodeLen]
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ptr += gamemodeLen
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server.Gamemode = string(gamemodeRaw)
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server.Hostname = string(hostnameRaw)
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server.Language = "-"
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return
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}
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func openConnection(addr *net.UDPAddr) (conn *net.UDPConn, err error) {
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conn, err = net.DialUDP("udp", nil, addr)
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if err != nil {
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return nil, errors.Wrap(err, "failed to dial")
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}
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return
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}
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func main() {
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args := os.Args
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if len(os.Args) < 2 {
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fmt.Println("Usage: ./vcmpquery ip:port")
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os.Exit(1)
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}
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qIp := args[1]
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ctx, cancel := context.WithTimeout(context.Background(), time.Second*1)
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defer cancel()
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query, err := NewQuery(qIp)
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if err != nil {
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fmt.Println("CRITICAL - Cannot connect;", err)
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os.Exit(1)
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}
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ping, err := query.GetPing(ctx)
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if err != nil {
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fmt.Println("CRITICAL - Cannot ping;", err)
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os.Exit(1)
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}
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server, err := query.GetInfo(ctx)
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if err != nil {
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fmt.Println("CRITICAL - Cannot get info;", err)
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os.Exit(1)
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}
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fmt.Println("OK - Server online, ping: ", ping, "; Name: ", server.Hostname, ", Players: ", server.Players, "/", server.MaxPlayers)
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os.Exit(0)
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}
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