VCMP-Docker/vcmpquery/nagios.go
2024-09-09 20:45:50 +02:00

237 lines
5.3 KiB
Go

package main
import (
"fmt"
"os"
"bytes"
"encoding/binary"
"math/rand"
"net"
// "strings"
"context"
"time"
"github.com/pkg/errors"
)
// Server contains all the information retreived from the server query API.
type Server struct {
Address string `json:"address"`
Hostname string `json:"hostname"`
Players int `json:"players"`
MaxPlayers int `json:"max_players"`
Gamemode string `json:"gamemode"`
Language string `json:"language"`
Password bool `json:"password"`
Rules map[string]string `json:"rules"`
Ping int `json:"ping"`
}
// QueryType represents a query method from the SA:MP set: i, r, c, d, x, p
type QueryType uint8
const (
// Info is the 'i' packet type
Info QueryType = 'i'
// Rules is the 'r' packet type
Rules QueryType = 'r'
// Players is the 'c' packet type
Players QueryType = 'c'
// Ping is the 'p' packet type
Ping QueryType = 'p'
)
// Query stores state for masterlist queries
type Query struct {
addr *net.UDPAddr
Data Server
}
// NewQuery creates a new query handler for a server
func NewQuery(host string) (query *Query, err error) {
query = new(Query)
query.addr, err = net.ResolveUDPAddr("udp", host)
if err != nil {
return nil, errors.Wrap(err, "failed to resolve host")
}
return query, nil
}
// Close closes a query manager's connection
func (query *Query) Close() error {
return nil
}
func (query *Query) SendQuery(ctx context.Context, opcode QueryType) (response []byte, err error) {
request := new(bytes.Buffer)
port := [2]byte{
byte(query.addr.Port & 0xFF),
byte((query.addr.Port >> 8) & 0xFF),
}
if err = binary.Write(request, binary.LittleEndian, []byte("VCMP")); err != nil {
return
}
if err = binary.Write(request, binary.LittleEndian, query.addr.IP.To4()); err != nil {
return
}
if err = binary.Write(request, binary.LittleEndian, port[0]); err != nil {
return
}
if err = binary.Write(request, binary.LittleEndian, port[1]); err != nil {
return
}
if err = binary.Write(request, binary.LittleEndian, opcode); err != nil {
return
}
if opcode == Ping {
p := make([]byte, 4)
_, err = rand.Read(p)
if err != nil {
return
}
if err = binary.Write(request, binary.LittleEndian, p); err != nil {
return
}
}
conn, err := openConnection(query.addr)
if err != nil {
return
}
defer conn.Close()
_, err = conn.Write(request.Bytes())
if err != nil {
return nil, errors.Wrap(err, "failed to write")
}
type resultData struct {
data []byte
bytes int
err error
}
waitResult := make(chan resultData, 1)
go func() {
response := make([]byte, 2048)
n, errInner := conn.Read(response)
if errInner != nil {
waitResult <- resultData{err: errors.Wrap(errInner, "failed to read response")}
return
}
if n > cap(response) {
waitResult <- resultData{err: errors.New("read response over buffer capacity")}
return
}
waitResult <- resultData{data: response, bytes: n}
}()
var result resultData
select {
case <-ctx.Done():
return nil, errors.New("socket read timed out")
case result = <-waitResult:
break
}
if result.err != nil {
return nil, result.err
}
return result.data[:result.bytes], nil
}
// GetPing sends and receives a packet to measure ping
func (query *Query) GetPing(ctx context.Context) (ping time.Duration, err error) {
t := time.Now()
_, err = query.SendQuery(ctx, Ping)
if err != nil {
return 0, err
}
ping = time.Now().Sub(t)
return
}
func (query *Query) GetInfo(ctx context.Context) (server Server, err error) {
response, err := query.SendQuery(ctx, Info)
if err != nil {
return server, err
}
ptr := 11
ptr += 12
server.Password = (response[ptr] == 1)
ptr++
server.Players = int(binary.LittleEndian.Uint16(response[ptr : ptr+2]))
ptr += 2
server.MaxPlayers = int(binary.LittleEndian.Uint16(response[ptr : ptr+2]))
ptr += 2
hostnameLen := int(binary.LittleEndian.Uint16(response[ptr : ptr+4]))
ptr += 4
hostnameRaw := response[ptr : ptr+hostnameLen]
ptr += hostnameLen
gamemodeLen := int(binary.LittleEndian.Uint16(response[ptr : ptr+4]))
ptr += 4
gamemodeRaw := response[ptr : ptr+gamemodeLen]
ptr += gamemodeLen
server.Gamemode = string(gamemodeRaw)
server.Hostname = string(hostnameRaw)
server.Language = "-"
return
}
func openConnection(addr *net.UDPAddr) (conn *net.UDPConn, err error) {
conn, err = net.DialUDP("udp", nil, addr)
if err != nil {
return nil, errors.Wrap(err, "failed to dial")
}
return
}
func main() {
args := os.Args
if len(os.Args) < 2 {
fmt.Println("Usage: ./vcmpquery ip:port")
os.Exit(1)
}
qIp := args[1]
ctx, cancel := context.WithTimeout(context.Background(), time.Second*1)
defer cancel()
query, err := NewQuery(qIp)
if err != nil {
fmt.Println("CRITICAL - Cannot connect;", err)
os.Exit(1)
}
ping, err := query.GetPing(ctx)
if err != nil {
fmt.Println("CRITICAL - Cannot ping;", err)
os.Exit(1)
}
server, err := query.GetInfo(ctx)
if err != nil {
fmt.Println("CRITICAL - Cannot get info;", err)
os.Exit(1)
}
fmt.Println("OK - Server online, ping: ", ping, "; Name: ", server.Hostname, ", Players: ", server.Players, "/", server.MaxPlayers)
os.Exit(0)
}