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SqMod/vendor/POCO/Foundation/include/Poco/Event.h
Sandu Liviu Catalin 4a6bfc086c Major plugin refactor and cleanup.
Switched to POCO library for unified platform/library interface.
Deprecated the external module API. It was creating more problems than solving.
Removed most built-in libraries in favor of system libraries for easier maintenance.
Cleaned and secured code with help from static analyzers.
2021-01-30 08:51:39 +02:00

134 lines
2.5 KiB
C++

//
// Event.h
//
// Library: Foundation
// Package: Threading
// Module: Event
//
// Definition of the Event class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_Event_INCLUDED
#define Foundation_Event_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/Exception.h"
#if defined(POCO_OS_FAMILY_WINDOWS)
#include "Poco/Event_WIN32.h"
#elif defined(POCO_VXWORKS)
#include "Poco/Event_VX.h"
#else
#include "Poco/Event_POSIX.h"
#endif
namespace Poco {
class Foundation_API Event: private EventImpl
/// An Event is a synchronization object that
/// allows one thread to signal one or more
/// other threads that a certain event
/// has happened.
/// Usually, one thread signals an event,
/// while one or more other threads wait
/// for an event to become signalled.
{
public:
enum EventType
{
EVENT_MANUALRESET, /// Manual reset event
EVENT_AUTORESET /// Auto-reset event
};
explicit Event(EventType type = EVENT_AUTORESET);
/// Creates the event. If type is EVENT_AUTORESET,
/// the event is automatically reset after
/// a wait() successfully returns.
//@ deprecated
explicit Event(bool autoReset);
/// Please use Event::Event(EventType) instead.
~Event();
/// Destroys the event.
void set();
/// Signals the event. If autoReset is true,
/// only one thread waiting for the event
/// can resume execution.
/// If autoReset is false, all waiting threads
/// can resume execution.
void wait();
/// Waits for the event to become signalled.
void wait(long milliseconds);
/// Waits for the event to become signalled.
/// Throws a TimeoutException if the event
/// does not become signalled within the specified
/// time interval.
bool tryWait(long milliseconds);
/// Waits for the event to become signalled.
/// Returns true if the event
/// became signalled within the specified
/// time interval, false otherwise.
void reset();
/// Resets the event to unsignalled state.
private:
Event(const Event&);
Event& operator = (const Event&);
};
//
// inlines
//
inline void Event::set()
{
setImpl();
}
inline void Event::wait()
{
waitImpl();
}
inline void Event::wait(long milliseconds)
{
if (!waitImpl(milliseconds))
throw TimeoutException();
}
inline bool Event::tryWait(long milliseconds)
{
return waitImpl(milliseconds);
}
inline void Event::reset()
{
resetImpl();
}
} // namespace Poco
#endif // Foundation_Event_INCLUDED