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50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
#ifndef _ENTITY_KEYBIND_HPP_
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#define _ENTITY_KEYBIND_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Entity.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Class responsible for managing the referenced keybind instance.
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*/
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class CKeybind : public Reference< CKeybind >
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{
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public:
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/* --------------------------------------------------------------------------------------------
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* Import the constructors, destructors and assignment operators from the base class.
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*/
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using RefType::Reference;
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/* --------------------------------------------------------------------------------------------
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* Construct a reference from a base reference.
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*/
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CKeybind(const Reference< CKeybind > & o);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the primary key code of the referenced keybind instance.
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*/
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SQInt32 GetPrimary() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the secondary key code of the referenced keybind instance.
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*/
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SQInt32 GetSecondary() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the alternative key code of the referenced keybind instance.
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*/
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SQInt32 GetAlternative() const;
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/* --------------------------------------------------------------------------------------------
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* See whether the referenced keybind instance reacts to key press events.
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*/
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bool IsRelease() const;
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};
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} // Namespace:: SqMod
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#endif // _ENTITY_KEYBIND_HPP_
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