mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 16:57:16 +01:00
449 lines
13 KiB
C++
449 lines
13 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Base/Vector2.hpp"
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#include "Base/Vector2i.hpp"
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#include "Base/Shared.hpp"
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#include "Library/Random.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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const Vector2 Vector2::NIL = Vector2(0);
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const Vector2 Vector2::MIN = Vector2(NumLimit< Vector2::Value >::Min);
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const Vector2 Vector2::MAX = Vector2(NumLimit< Vector2::Value >::Max);
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// ------------------------------------------------------------------------------------------------
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SQChar Vector2::Delim = ',';
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// ------------------------------------------------------------------------------------------------
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Vector2::Vector2()
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: x(0.0), y(0.0)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Vector2::Vector2(Value sv)
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: x(sv), y(sv)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Vector2::Vector2(Value xv, Value yv)
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: x(xv), y(yv)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Vector2::Vector2(const Vector2 & o)
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: x(o.x), y(o.y)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Vector2::~Vector2()
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator = (const Vector2 & o)
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{
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x = o.x;
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y = o.y;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator = (Value s)
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{
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x = s;
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y = s;
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return *this;
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}
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Vector2 & Vector2::operator = (CSStr values)
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{
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Set(GetVector2(values, Delim));
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return *this;
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}
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Vector2 & Vector2::operator = (const Vector2i & v)
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{
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x = static_cast<Value>(v.x);
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y = static_cast<Value>(v.y);
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator += (const Vector2 & v)
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{
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x += v.x;
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y += v.y;
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return *this;
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}
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Vector2 & Vector2::operator -= (const Vector2 & v)
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{
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x -= v.x;
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y -= v.y;
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return *this;
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}
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Vector2 & Vector2::operator *= (const Vector2 & v)
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{
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x *= v.x;
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y *= v.y;
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return *this;
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}
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Vector2 & Vector2::operator /= (const Vector2 & v)
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{
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x /= v.x;
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y /= v.y;
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return *this;
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}
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Vector2 & Vector2::operator %= (const Vector2 & v)
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{
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x = fmod(x, v.x);
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y = fmod(y, v.y);
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator += (Value s)
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{
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x += s;
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y += s;
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return *this;
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}
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Vector2 & Vector2::operator -= (Value s)
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{
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x -= s;
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y -= s;
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return *this;
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}
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Vector2 & Vector2::operator *= (Value s)
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{
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x *= s;
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y *= s;
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return *this;
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}
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Vector2 & Vector2::operator /= (Value s)
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{
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x /= s;
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y /= s;
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return *this;
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}
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Vector2 & Vector2::operator %= (Value s)
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{
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x = fmod(x, s);
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y = fmod(y, s);
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 & Vector2::operator ++ ()
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{
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++x;
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++y;
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return *this;
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}
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Vector2 & Vector2::operator -- ()
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{
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--x;
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--y;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator ++ (int)
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{
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Vector2 state(*this);
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++x;
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++y;
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return state;
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}
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Vector2 Vector2::operator -- (int)
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{
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Vector2 state(*this);
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--x;
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--y;
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return state;
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator + (const Vector2 & v) const
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{
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return Vector2(x + v.x, y + v.y);
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}
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Vector2 Vector2::operator - (const Vector2 & v) const
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{
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return Vector2(x - v.x, y - v.y);
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}
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Vector2 Vector2::operator * (const Vector2 & v) const
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{
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return Vector2(x * v.x, y * v.y);
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}
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Vector2 Vector2::operator / (const Vector2 & v) const
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{
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return Vector2(x / v.x, y / v.y);
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}
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Vector2 Vector2::operator % (const Vector2 & v) const
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{
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return Vector2(fmod(x, v.x), fmod(y, v.y));
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator + (Value s) const
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{
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return Vector2(x + s, y + s);
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}
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Vector2 Vector2::operator - (Value s) const
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{
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return Vector2(x - s, y - s);
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}
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Vector2 Vector2::operator * (Value s) const
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{
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return Vector2(x * s, y * s);
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}
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Vector2 Vector2::operator / (Value s) const
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{
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return Vector2(x / s, y / s);
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}
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Vector2 Vector2::operator % (Value s) const
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{
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return Vector2(fmod(x, s), fmod(y, s));
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::operator + () const
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{
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return Vector2(fabs(x), fabs(y));
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}
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Vector2 Vector2::operator - () const
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{
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return Vector2(-x, -y);
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}
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// ------------------------------------------------------------------------------------------------
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bool Vector2::operator == (const Vector2 & v) const
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{
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return EpsEq(x, v.x) && EpsEq(y, v.y);
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}
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bool Vector2::operator != (const Vector2 & v) const
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{
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return !EpsEq(x, v.x) && !EpsEq(y, v.y);
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}
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bool Vector2::operator < (const Vector2 & v) const
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{
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return EpsLt(x, v.x) && EpsLt(y, v.y);
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}
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bool Vector2::operator > (const Vector2 & v) const
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{
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return EpsGt(x, v.x) && EpsGt(y, v.y);
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}
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bool Vector2::operator <= (const Vector2 & v) const
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{
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return EpsLtEq(x, v.x) && EpsLtEq(y, v.y);
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}
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bool Vector2::operator >= (const Vector2 & v) const
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{
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return EpsGtEq(x, v.x) && EpsGtEq(y, v.y);
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}
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// ------------------------------------------------------------------------------------------------
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Int32 Vector2::Cmp(const Vector2 & o) const
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{
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if (*this == o)
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return 0;
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else if (*this > o)
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return 1;
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else
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return -1;
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}
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// ------------------------------------------------------------------------------------------------
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CSStr Vector2::ToString() const
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{
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return ToStringF("%f,%f", x, y);
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}
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// ------------------------------------------------------------------------------------------------
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void Vector2::Set(Value ns)
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{
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x = ns;
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y = ns;
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}
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void Vector2::Set(Value nx, Value ny)
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{
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x = nx;
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y = ny;
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}
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// ------------------------------------------------------------------------------------------------
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void Vector2::Set(const Vector2 & v)
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{
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x = v.x;
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y = v.y;
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}
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void Vector2::Set(const Vector2i & v)
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{
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x = static_cast<Value>(v.x);
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y = static_cast<Value>(v.y);
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}
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// ------------------------------------------------------------------------------------------------
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void Vector2::Set(CSStr values, SQChar delim)
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{
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Set(GetVector2(values, delim));
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}
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// ------------------------------------------------------------------------------------------------
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void Vector2::Generate()
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{
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x = GetRandomFloat32();
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y = GetRandomFloat32();
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}
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void Vector2::Generate(Value min, Value max)
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{
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if (EpsLt(max, min))
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{
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SqThrow("max value is lower than min value");
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}
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else
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{
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x = GetRandomFloat32(min, max);
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y = GetRandomFloat32(min, max);
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}
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}
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void Vector2::Generate(Value xmin, Value xmax, Value ymin, Value ymax)
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{
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if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin))
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{
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SqThrow("max value is lower than min value");
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}
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else
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{
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x = GetRandomFloat32(ymin, ymax);
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y = GetRandomFloat32(xmin, xmax);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector2 Vector2::Abs() const
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{
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return Vector2(fabs(x), fabs(y));
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}
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// ================================================================================================
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void Register_Vector2(HSQUIRRELVM vm)
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{
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typedef Vector2::Value Val;
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RootTable(vm).Bind(_SC("Vector2"), Class< Vector2 >(vm, _SC("Vector2"))
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/* Constructors */
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.Ctor()
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.Ctor< Val >()
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.Ctor< Val, Val >()
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/* Static Members */
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.SetStaticValue(_SC("Delim"), &Vector2::Delim)
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/* Member Variables */
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.Var(_SC("x"), &Vector2::x)
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.Var(_SC("y"), &Vector2::y)
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/* Properties */
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.Prop(_SC("abs"), &Vector2::Abs)
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/* Core Metamethods */
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.Func(_SC("_tostring"), &Vector2::ToString)
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.Func(_SC("_cmp"), &Vector2::Cmp)
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/* Metamethods */
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.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("_add"), &Vector2::operator +)
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.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("_sub"), &Vector2::operator -)
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.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("_mul"), &Vector2::operator *)
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.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("_div"), &Vector2::operator /)
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.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("_modulo"), &Vector2::operator %)
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.Func<Vector2 (Vector2::*)(void) const>(_SC("_unm"), &Vector2::operator -)
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/* Setters */
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.Overload<void (Vector2::*)(Val)>(_SC("Set"), &Vector2::Set)
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.Overload<void (Vector2::*)(Val, Val)>(_SC("Set"), &Vector2::Set)
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.Overload<void (Vector2::*)(const Vector2 &)>(_SC("SetVec2"), &Vector2::Set)
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.Overload<void (Vector2::*)(const Vector2i &)>(_SC("SetVec2i"), &Vector2::Set)
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.Overload<void (Vector2::*)(CSStr, SQChar)>(_SC("SetStr"), &Vector2::Set)
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/* Random Generators */
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.Overload<void (Vector2::*)(void)>(_SC("Generate"), &Vector2::Generate)
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.Overload<void (Vector2::*)(Val, Val)>(_SC("Generate"), &Vector2::Generate)
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.Overload<void (Vector2::*)(Val, Val, Val, Val)>(_SC("Generate"), &Vector2::Generate)
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/* Utility Methods */
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.Func(_SC("Clear"), &Vector2::Clear)
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/* Operator Exposure */
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.Func<Vector2 & (Vector2::*)(const Vector2 &)>(_SC("opAddAssign"), &Vector2::operator +=)
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.Func<Vector2 & (Vector2::*)(const Vector2 &)>(_SC("opSubAssign"), &Vector2::operator -=)
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.Func<Vector2 & (Vector2::*)(const Vector2 &)>(_SC("opMulAssign"), &Vector2::operator *=)
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.Func<Vector2 & (Vector2::*)(const Vector2 &)>(_SC("opDivAssign"), &Vector2::operator /=)
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.Func<Vector2 & (Vector2::*)(const Vector2 &)>(_SC("opModAssign"), &Vector2::operator %=)
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.Func<Vector2 & (Vector2::*)(Vector2::Value)>(_SC("opAddAssignS"), &Vector2::operator +=)
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.Func<Vector2 & (Vector2::*)(Vector2::Value)>(_SC("opSubAssignS"), &Vector2::operator -=)
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.Func<Vector2 & (Vector2::*)(Vector2::Value)>(_SC("opMulAssignS"), &Vector2::operator *=)
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.Func<Vector2 & (Vector2::*)(Vector2::Value)>(_SC("opDivAssignS"), &Vector2::operator /=)
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.Func<Vector2 & (Vector2::*)(Vector2::Value)>(_SC("opModAssignS"), &Vector2::operator %=)
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.Func<Vector2 & (Vector2::*)(void)>(_SC("opPreInc"), &Vector2::operator ++)
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.Func<Vector2 & (Vector2::*)(void)>(_SC("opPreDec"), &Vector2::operator --)
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.Func<Vector2 (Vector2::*)(int)>(_SC("opPostInc"), &Vector2::operator ++)
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.Func<Vector2 (Vector2::*)(int)>(_SC("opPostDec"), &Vector2::operator --)
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.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("opAdd"), &Vector2::operator +)
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.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("opSub"), &Vector2::operator -)
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.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("opMul"), &Vector2::operator *)
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.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("opDiv"), &Vector2::operator /)
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.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("opMod"), &Vector2::operator %)
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.Func<Vector2 (Vector2::*)(Vector2::Value) const>(_SC("opAddS"), &Vector2::operator +)
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.Func<Vector2 (Vector2::*)(Vector2::Value) const>(_SC("opSubS"), &Vector2::operator -)
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.Func<Vector2 (Vector2::*)(Vector2::Value) const>(_SC("opMulS"), &Vector2::operator *)
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.Func<Vector2 (Vector2::*)(Vector2::Value) const>(_SC("opDivS"), &Vector2::operator /)
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.Func<Vector2 (Vector2::*)(Vector2::Value) const>(_SC("opModS"), &Vector2::operator %)
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.Func<Vector2 (Vector2::*)(void) const>(_SC("opUnPlus"), &Vector2::operator +)
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.Func<Vector2 (Vector2::*)(void) const>(_SC("opUnMinus"), &Vector2::operator -)
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.Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opEqual"), &Vector2::operator ==)
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.Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opNotEqual"), &Vector2::operator !=)
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.Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opLessThan"), &Vector2::operator <)
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.Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opGreaterThan"), &Vector2::operator >)
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.Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opLessEqual"), &Vector2::operator <=)
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.Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opGreaterEqual"), &Vector2::operator >=)
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);
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}
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} // Namespace:: SqMod
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