mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 16:57:16 +01:00
249 lines
8.7 KiB
C++
249 lines
8.7 KiB
C++
#ifndef _BASE_SHARED_HPP_
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#define _BASE_SHARED_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "SqBase.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <math.h>
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#include <assert.h>
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// ------------------------------------------------------------------------------------------------
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#include <vcmp.h>
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#include <sqrat.h>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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extern const SQChar * g_EmptyStr;
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/* ------------------------------------------------------------------------------------------------
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* Proxies to comunicate with the server.
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*/
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extern PluginFuncs* _Func;
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extern PluginCallbacks* _Clbk;
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extern PluginInfo* _Info;
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// ------------------------------------------------------------------------------------------------
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template < typename T > struct NumLimit;
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// ------------------------------------------------------------------------------------------------
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template <> struct NumLimit< char > { static const char Min, Max; };
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template <> struct NumLimit< signed char > { static const signed char Min, Max; };
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template <> struct NumLimit< unsigned char > { static const unsigned char Min, Max; };
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template <> struct NumLimit< signed short > { static const signed short Min, Max; };
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template <> struct NumLimit< unsigned short > { static const unsigned short Min, Max; };
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template <> struct NumLimit< signed int > { static const signed int Min, Max; };
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template <> struct NumLimit< unsigned int > { static const unsigned int Min, Max; };
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template <> struct NumLimit< signed long > { static const signed long Min, Max; };
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template <> struct NumLimit< unsigned long > { static const unsigned long Min, Max; };
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template <> struct NumLimit< signed long long > { static const signed long long Min, Max; };
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template <> struct NumLimit< unsigned long long > { static const unsigned long long Min, Max; };
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template <> struct NumLimit< float > { static const float Min, Max; };
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template <> struct NumLimit< double > { static const double Min, Max; };
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template <> struct NumLimit< long double > { static const long double Min, Max; };
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// ------------------------------------------------------------------------------------------------
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template< typename T > inline bool EpsEq(const T a, const T b)
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{
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return abs(a - b) <= 0;
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}
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template <> inline bool EpsEq(const Float32 a, const Float32 b)
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{
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return fabs(a - b) <= 0.000001f;
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}
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template <> inline bool EpsEq(const Float64 a, const Float64 b)
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{
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return fabs(a - b) <= 0.000000001d;
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}
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// ------------------------------------------------------------------------------------------------
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template< typename T > inline bool EpsLt(const T a, const T b)
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{
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return !EpsEq(a, b) && (a < b);
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}
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template <> inline bool EpsLt(const Float32 a, const Float32 b)
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{
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return !EpsEq(a, b) && (a - b) < 0.000001f;
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}
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template <> inline bool EpsLt(const Float64 a, const Float64 b)
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{
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return !EpsEq(a, b) && (a - b) < 0.000000001d;
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}
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// ------------------------------------------------------------------------------------------------
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template< typename T > inline bool EpsGt(const T a, const T b)
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{
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return !EpsEq(a, b) && (a > b);
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}
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template <> inline bool EpsGt(const Float32 a, const Float32 b)
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{
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return !EpsEq(a, b) && (a - b) > 0.000001f;
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}
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template <> inline bool EpsGt(const Float64 a, const Float64 b)
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{
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return !EpsEq(a, b) && (a - b) > 0.000000001d;
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}
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// ------------------------------------------------------------------------------------------------
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template< typename T > inline bool EpsLtEq(const T a, const T b)
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{
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return !EpsEq(a, b) || (a < b);
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}
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template <> inline bool EpsLtEq(const Float32 a, const Float32 b)
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{
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return !EpsEq(a, b) || (a - b) < 0.000001f;
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}
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template <> inline bool EpsLtEq(const Float64 a, const Float64 b)
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{
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return !EpsEq(a, b) || (a - b) < 0.000000001d;
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}
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// ------------------------------------------------------------------------------------------------
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template< typename T > inline bool EpsGtEq(const T a, const T b)
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{
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return !EpsEq(a, b) || (a > b);
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}
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template <> inline bool EpsGtEq(const Float32 a, const Float32 b)
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{
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return !EpsEq(a, b) || (a - b) > 0.000001f;
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}
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template <> inline bool EpsGtEq(const Float64 a, const Float64 b)
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{
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return !EpsEq(a, b) || (a - b) > 0.000000001d;
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}
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// ------------------------------------------------------------------------------------------------
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template< typename T > inline T Clamp(T val, T min, T max)
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{
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return val < min ? min : (val > max ? max : val);
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}
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/* ------------------------------------------------------------------------------------------------
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* Compute the next power of two for the specified number.
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*/
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inline Uint32 NextPow2(Uint32 num)
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{
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--num;
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num |= num >> 1;
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num |= num >> 2;
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num |= num >> 4;
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num |= num >> 8;
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num |= num >> 16;
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return ++num;
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}
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// ------------------------------------------------------------------------------------------------
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void LogDbg(CCStr fmt, ...);
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void LogUsr(CCStr fmt, ...);
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void LogScs(CCStr fmt, ...);
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void LogInf(CCStr fmt, ...);
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void LogWrn(CCStr fmt, ...);
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void LogErr(CCStr fmt, ...);
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void LogFtl(CCStr fmt, ...);
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// ------------------------------------------------------------------------------------------------
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void LogSDbg(CCStr fmt, ...);
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void LogSUsr(CCStr fmt, ...);
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void LogSScs(CCStr fmt, ...);
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void LogSInf(CCStr fmt, ...);
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void LogSWrn(CCStr fmt, ...);
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void LogSErr(CCStr fmt, ...);
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void LogSFtl(CCStr fmt, ...);
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// ------------------------------------------------------------------------------------------------
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bool cLogDbg(bool cond, CCStr fmt, ...);
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bool cLogUsr(bool cond, CCStr fmt, ...);
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bool cLogScs(bool cond, CCStr fmt, ...);
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bool cLogInf(bool cond, CCStr fmt, ...);
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bool cLogWrn(bool cond, CCStr fmt, ...);
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bool cLogErr(bool cond, CCStr fmt, ...);
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bool cLogFtl(bool cond, CCStr fmt, ...);
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// ------------------------------------------------------------------------------------------------
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bool cLogSDbg(bool cond, CCStr fmt, ...);
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bool cLogSUsr(bool cond, CCStr fmt, ...);
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bool cLogSScs(bool cond, CCStr fmt, ...);
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bool cLogSInf(bool cond, CCStr fmt, ...);
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bool cLogSWrn(bool cond, CCStr fmt, ...);
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bool cLogSErr(bool cond, CCStr fmt, ...);
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bool cLogSFtl(bool cond, CCStr fmt, ...);
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// ------------------------------------------------------------------------------------------------
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void SqThrow(CCStr fmt, ...);
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// ------------------------------------------------------------------------------------------------
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Object & NullObject();
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// ------------------------------------------------------------------------------------------------
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Array & NullArray();
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// ------------------------------------------------------------------------------------------------
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Function & NullFunction();
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// ------------------------------------------------------------------------------------------------
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template < typename T > Object MakeObject(const T & v)
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{
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PushVar< T >(DefaultVM::Get(), v);
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Var< Object > var(DefaultVM::Get(), -1);
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sq_pop(DefaultVM::Get(), 1);
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return var.value;
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}
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// ------------------------------------------------------------------------------------------------
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template < typename T > Object MakeObject(HSQUIRRELVM vm, const T & v)
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{
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PushVar< T >(vm, v);
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Var< Object > var(vm, -1);
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sq_pop(vm, 1);
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return var.value;
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}
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/* ------------------------------------------------------------------------------------------------
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* Simple function to check whether the specified string can be considered as a boolean value
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*/
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bool SToB(CSStr str);
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/* ------------------------------------------------------------------------------------------------
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*
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*/
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CSStr ToStrF(CCStr fmt, ...);
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/* ------------------------------------------------------------------------------------------------
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*
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*/
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CSStr ToStringF(CCStr fmt, ...);
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// ------------------------------------------------------------------------------------------------
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const Color3 & GetRandomColor();
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/* ------------------------------------------------------------------------------------------------
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* Value extractors.
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*/
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Color3 GetColor(CSStr name);
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AABB GetAABB(CSStr str, SQChar delim);
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Circle GetCircle(CSStr str, SQChar delim);
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Color3 GetColor3(CSStr str, SQChar delim);
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Color4 GetColor4(CSStr str, SQChar delim);
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Quaternion GetQuaternion(CSStr str, SQChar delim);
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Sphere GetSphere(CSStr str, SQChar delim);
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Vector2 GetVector2(CSStr str, SQChar delim);
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Vector2i GetVector2i(CSStr str, SQChar delim);
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Vector3 GetVector3(CSStr str, SQChar delim);
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Vector4 GetVector4(CSStr str, SQChar delim);
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} // Namespace:: SqMod
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#endif // _BASE_SHARED_HPP_
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