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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/module/Base/Sphere.cpp
2021-03-20 17:56:38 +02:00

562 lines
17 KiB
C++

// ------------------------------------------------------------------------------------------------
#include "Base/Sphere.hpp"
#include "Base/DynArg.hpp"
#include "Core/Buffer.hpp"
#include "Core/Utility.hpp"
#include "Library/Numeric/Random.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
SQMOD_DECL_TYPENAME(Typename, _SC("Sphere"))
// ------------------------------------------------------------------------------------------------
const Sphere Sphere::NIL = Sphere();
const Sphere Sphere::MIN = Sphere(0.0);
const Sphere Sphere::MAX = Sphere(std::numeric_limits< Sphere::Value >::max());
// ------------------------------------------------------------------------------------------------
SQChar Sphere::Delim = ',';
// ------------------------------------------------------------------------------------------------
Sphere::Sphere(Value rv) noexcept
: pos(0.0), rad(rv)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Sphere::Sphere(const Vector3 & pv, Value rv) noexcept
: pos(pv), rad(rv)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Sphere::Sphere(Value xv, Value yv, Value zv, Value rv) noexcept
: pos(xv, yv, zv), rad(rv)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator = (Value r)
{
rad = r;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator = (const Vector3 & p)
{
pos = p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator += (const Sphere & s)
{
pos += s.pos;
rad += s.rad;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator -= (const Sphere & s)
{
pos -= s.pos;
rad -= s.rad;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator *= (const Sphere & s)
{
pos *= s.pos;
rad *= s.rad;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator /= (const Sphere & s)
{
pos /= s.pos;
rad /= s.rad;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator %= (const Sphere & s)
{
pos %= s.pos;
rad = fmodf(rad, s.rad);
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator += (Value r)
{
rad += r;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator -= (Value r)
{
rad -= r;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator *= (Value r)
{
rad *= r;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator /= (Value r)
{
rad /= r;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator %= (Value r)
{
rad = fmodf(rad, r);
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator += (const Vector3 & p)
{
pos += p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator -= (const Vector3 & p)
{
pos -= p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator *= (const Vector3 & p)
{
pos *= p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator /= (const Vector3 & p)
{
pos /= p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator %= (const Vector3 & p)
{
pos %= p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator ++ ()
{
++pos;
++rad;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::operator -- ()
{
--pos;
--rad;
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator ++ (int) // NOLINT(cert-dcl21-cpp)
{
Sphere state(*this);
++pos;
++rad;
return state;
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator -- (int) // NOLINT(cert-dcl21-cpp)
{
Sphere state(*this);
--pos;
--rad;
return state;
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator + (const Sphere & s) const
{
return {pos + s.pos, rad + s.rad};
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator - (const Sphere & s) const
{
return {pos - s.pos, rad - s.rad};
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator * (const Sphere & s) const
{
return {pos * s.pos, rad * s.rad};
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator / (const Sphere & s) const
{
return {pos / s.pos, rad / s.rad};
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator % (const Sphere & s) const
{
return {pos % s.pos, fmodf(rad, s.rad)};
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator + (Value r) const
{
return {rad + r};
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator - (Value r) const
{
return {rad - r};
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator * (Value r) const
{
return {rad * r};
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator / (Value r) const
{
return {rad / r};
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator % (Value r) const
{
return {fmodf(rad, r)};
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator + (const Vector3 & p) const
{
return {pos + p, rad};
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator - (const Vector3 & p) const
{
return {pos - p, rad};
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator * (const Vector3 & p) const
{
return {pos * p, rad};
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator / (const Vector3 & p) const
{
return {pos / p, rad};
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator % (const Vector3 & p) const
{
return {pos % p, rad};
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator + () const
{
return {pos.Abs(), fabsf(rad)};
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::operator - () const
{
return {-pos, -rad};
}
// ------------------------------------------------------------------------------------------------
bool Sphere::operator == (const Sphere & s) const
{
return EpsEq(rad, s.rad) && (pos == s.pos);
}
// ------------------------------------------------------------------------------------------------
bool Sphere::operator != (const Sphere & s) const
{
return !EpsEq(rad, s.rad) || (pos != s.pos);
}
// ------------------------------------------------------------------------------------------------
bool Sphere::operator < (const Sphere & s) const
{
return EpsLt(rad, s.rad) && (pos < s.pos);
}
// ------------------------------------------------------------------------------------------------
bool Sphere::operator > (const Sphere & s) const
{
return EpsGt(rad, s.rad) && (pos > s.pos);
}
// ------------------------------------------------------------------------------------------------
bool Sphere::operator <= (const Sphere & s) const
{
return EpsLtEq(rad, s.rad) && (pos <= s.pos);
}
// ------------------------------------------------------------------------------------------------
bool Sphere::operator >= (const Sphere & s) const
{
return EpsGtEq(rad, s.rad) && (pos >= s.pos);
}
// ------------------------------------------------------------------------------------------------
int32_t Sphere::Cmp(const Sphere & o) const
{
if (*this == o)
{
return 0;
}
else if (*this > o)
{
return 1;
}
else
{
return -1;
}
}
// ------------------------------------------------------------------------------------------------
String Sphere::ToString() const
{
return fmt::format("{},{},{},{}", pos.x, pos.y, pos.z, rad);
}
// ------------------------------------------------------------------------------------------------
void Sphere::SetRadius(Value nr)
{
rad = nr;
}
// ------------------------------------------------------------------------------------------------
void Sphere::SetSphere(const Sphere & ns)
{
pos = ns.pos;
rad = ns.rad;
}
// ------------------------------------------------------------------------------------------------
void Sphere::SetSphereEx(Value nx, Value ny, Value nz, Value nr)
{
pos.SetVector3Ex(nx, ny, nz);
rad = nr;
}
// ------------------------------------------------------------------------------------------------
void Sphere::SetValues(const Vector3 & np, Value nr)
{
pos = np;
rad = nr;
}
// ------------------------------------------------------------------------------------------------
void Sphere::SetPosition(const Vector3 & np)
{
pos = np;
}
// ------------------------------------------------------------------------------------------------
void Sphere::SetPositionEx(Value nx, Value ny, Value nz)
{
pos.SetVector3Ex(nx, ny, nz);
}
// ------------------------------------------------------------------------------------------------
void Sphere::SetStr(SQChar delim, StackStrF & values)
{
SetSphere(Sphere::GetEx(delim, values));
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::Generate()
{
pos.Generate();
rad = GetRandomFloat32();
// Allow chaining
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::GenerateB(Value min, Value max, bool r)
{
if (EpsLt(max, min))
{
STHROWF("max value is lower than min value");
}
else if (r)
{
rad = GetRandomFloat32(min, max);
}
else
{
pos.GenerateB(min, max);
}
// Allow chaining
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::GenerateR(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax)
{
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin))
{
STHROWF("max value is lower than min value");
}
pos.GenerateR(xmin, xmax, ymin, ymax, zmin, zmax);
// Allow chaining
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere & Sphere::GenerateR2(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value rmin, Value rmax)
{
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin) || EpsLt(rmax, rmin))
{
STHROWF("max value is lower than min value");
}
pos.GenerateR(xmin, xmax, ymin, ymax, zmin, zmax);
rad = GetRandomFloat32(rmin, rmax);
// Allow chaining
return *this;
}
// ------------------------------------------------------------------------------------------------
Sphere Sphere::Abs() const
{
return {pos.Abs(), fabsf(rad)};
}
// ------------------------------------------------------------------------------------------------
String Sphere::Format(StackStrF & str) const
{
return fmt::format(str.ToStr()
, fmt::arg("x", pos.x)
, fmt::arg("y", pos.y)
, fmt::arg("z", pos.z)
, fmt::arg("r", rad)
);
}
// ------------------------------------------------------------------------------------------------
const Sphere & Sphere::Get(StackStrF & str)
{
return Sphere::GetEx(Sphere::Delim, str);
}
// ------------------------------------------------------------------------------------------------
const Sphere & Sphere::GetEx(SQChar delim, StackStrF & str)
{
static Sphere sphere;
// Clear previous values, if any
sphere.Clear();
// Is the specified string empty?
if (str.mLen <= 0)
{
return sphere; // Return the value as is!
}
// The format specifications that will be used to scan the string
SQChar fs[] = _SC(" %f , %f , %f , %f ");
// Assign the specified delimiter
fs[4] = delim;
fs[9] = delim;
fs[14] = delim;
// Attempt to extract the component values from the specified string
std::sscanf(str.mPtr, fs, &sphere.pos.x, &sphere.pos.y, &sphere.pos.z, &sphere.rad);
// Return the resulted value
return sphere;
}
// ================================================================================================
void Register_Sphere(HSQUIRRELVM vm)
{
typedef Sphere::Value Val;
RootTable(vm).Bind(Typename::Str,
Class< Sphere >(vm, Typename::Str)
// Constructors
.Ctor()
.Ctor< Val >()
.Ctor< const Vector3 &, Val >()
.Ctor< Val, Val, Val, Val >()
// Member Variables
.Var(_SC("pos"), &Sphere::pos)
.Var(_SC("rad"), &Sphere::rad)
.Var(_SC("Pos"), &Sphere::pos)
.Var(_SC("Rad"), &Sphere::rad)
// Core Meta-methods
.SquirrelFunc(_SC("cmp"), &SqDynArgFwd< SqDynArgCmpFn< Sphere >, SQFloat, SQInteger, bool, std::nullptr_t, Sphere >)
.SquirrelFunc(_SC("_typename"), &Typename::Fn)
.Func(_SC("_tostring"), &Sphere::ToString)
// Meta-methods
.SquirrelFunc(_SC("_add"), &SqDynArgFwd< SqDynArgAddFn< Sphere >, SQFloat, SQInteger, bool, std::nullptr_t, Sphere >)
.SquirrelFunc(_SC("_sub"), &SqDynArgFwd< SqDynArgSubFn< Sphere >, SQFloat, SQInteger, bool, std::nullptr_t, Sphere >)
.SquirrelFunc(_SC("_mul"), &SqDynArgFwd< SqDynArgMulFn< Sphere >, SQFloat, SQInteger, bool, std::nullptr_t, Sphere >)
.SquirrelFunc(_SC("_div"), &SqDynArgFwd< SqDynArgDivFn< Sphere >, SQFloat, SQInteger, bool, std::nullptr_t, Sphere >)
.SquirrelFunc(_SC("_modulo"), &SqDynArgFwd< SqDynArgModFn< Sphere >, SQFloat, SQInteger, bool, std::nullptr_t, Sphere >)
.Func< Sphere (Sphere::*)(void) const >(_SC("_unm"), &Sphere::operator -)
// Properties
.Prop(_SC("Abs"), &Sphere::Abs)
// Member Methods
.Func(_SC("SetRadius"), &Sphere::SetRadius)
.Func(_SC("SetSphere"), &Sphere::SetSphere)
.Func(_SC("SetSphereEx"), &Sphere::SetSphereEx)
.Func(_SC("SetValues"), &Sphere::SetValues)
.Func(_SC("SetPosition"), &Sphere::SetPosition)
.Func(_SC("SetPositionEx"), &Sphere::SetPositionEx)
.FmtFunc(_SC("SetStr"), &Sphere::SetStr)
.Func(_SC("Clear"), &Sphere::Clear)
.FmtFunc(_SC("Format"), &Sphere::Format)
// Member Overloads
.Overload(_SC("Generate"), &Sphere::Generate)
.Overload(_SC("Generate"), &Sphere::GenerateB)
.Overload(_SC("Generate"), &Sphere::GenerateR)
.Overload(_SC("Generate"), &Sphere::GenerateR2)
// Static Functions
.StaticFunc(_SC("GetDelimiter"), &SqGetDelimiter< Sphere >)
.StaticFunc(_SC("SetDelimiter"), &SqSetDelimiter< Sphere >)
.StaticFmtFunc(_SC("FromStr"), &Sphere::Get)
.StaticFmtFunc(_SC("FromStrEx"), &Sphere::GetEx)
);
}
} // Namespace:: SqMod