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SqMod/module/Library/DPPEv.hpp
Sandu Liviu Catalin 4f70f89b78 Basic Discord library layout.
Foundation for the discord library bindings. To be gradually exposed to the script.
2021-09-10 20:13:42 +03:00

384 lines
13 KiB
C++

#pragma once
// ------------------------------------------------------------------------------------------------
#include "Library/DPPTy.hpp"
// ------------------------------------------------------------------------------------------------
#include <chrono>
#include <functional>
// ------------------------------------------------------------------------------------------------
#include <dpp/dpp.h>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Unique ID for each event.
*/
struct DpEventID
{
/* --------------------------------------------------------------------------------------------
* ID enumeration.
*/
enum Type
{
VoiceStateUpdate=0,
Log,
GuildJoinRequestDelete,
InteractionCreate,
ButtonClick,
SelectClick,
GuildDelete,
ChannelDelete,
ChannelUpdate,
Ready,
MessageDelete,
ApplicationCommandDelete,
GuildMemberRemove,
ApplicationCommandCreate,
Resumed,
GuildRoleCreate,
TypingStart,
MessageReactionAdd,
GuildMembersChunk,
MessageReactionRemove,
GuildCreate,
ChannelCreate,
MessageReactionRemoveEmoji,
MessageDeleteBulk,
GuildRoleUpdate,
GuildRoleDelete,
ChannelPinsUpdate,
MessageReactionRemoveAll,
VoiceServerUpdate,
GuildEmojisUpdate,
GuildStickersUpdate,
PresenceUpdate,
WebhooksUpdate,
GuildMemberAdd,
InviteDelete,
GuildUpdate,
GuildIntegrationsUpdate,
GuildMemberUpdate,
ApplicationCommandUpdate,
InviteCreate,
MessageUpdate,
UserUpdate,
MessageCreate,
GuildBanAdd,
GuildBanRemove,
IntegrationCreate,
IntegrationUpdate,
IntegrationDelete,
ThreadCreate,
ThreadUpdate,
ThreadDelete,
ThreadListSync,
ThreadMemberUpdate,
ThreadMembersUpdate,
VoiceBufferSend,
VoiceUserTalking,
VoiceReady,
VoiceReceive,
VoiceTrackMarker,
StageInstanceCreate,
StageInstanceDelete,
Max
};
/* --------------------------------------------------------------------------------------------
* String identification.
*/
static const std::array< const char *, static_cast< size_t >(Max) > NAME;
};
/* ------------------------------------------------------------------------------------------------
* Base class of an event handler.
*/
struct DpEventBase
{
/* --------------------------------------------------------------------------------------------
* Raw event text.
*/
std::string mRaw{};
/* --------------------------------------------------------------------------------------------
* Shard the event came from.
*/
dpp::discord_client * mFrom{nullptr};
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
DpEventBase() noexcept = default;
/* --------------------------------------------------------------------------------------------
* Explicit constructor.
*/
explicit DpEventBase(const dpp::event_dispatch_t & d) noexcept
: mRaw(d.raw_event), mFrom(d.from)
{
}
/* --------------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
DpEventBase(const DpEventBase &) noexcept = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor (disabled).
*/
DpEventBase(DpEventBase &&) noexcept = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
virtual ~DpEventBase() noexcept = default;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
DpEventBase & operator = (const DpEventBase &) noexcept = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator (disabled).
*/
DpEventBase & operator = (DpEventBase &&) noexcept = delete;
/* --------------------------------------------------------------------------------------------
* Cleanup after the event was processed.
*/
virtual void Cleanup()
{
mFrom = nullptr;
}
};
/* ------------------------------------------------------------------------------------------------
* Voice state update event.
*/
struct DpVoiceStateUpdateEvent : public DpEventBase
{
// --------------------------------------------------------------------------------------------
dpp::voicestate mState{};
// --------------------------------------------------------------------------------------------
LightObj mSqState{};
/* --------------------------------------------------------------------------------------------
* Explicit constructor.
*/
explicit DpVoiceStateUpdateEvent(const dpp::voice_state_update_t & d) noexcept
: DpEventBase(d), mState(d.state), mSqState()
{
}
/* --------------------------------------------------------------------------------------------
* Validate the managed handle.
*/
void Validate() const { if (!mFrom) STHROWF("Invalid discord [Ready] event handle"); }
/* --------------------------------------------------------------------------------------------
* Validate the managed handle and retrieve a reference to it.
*/
SQMOD_NODISCARD DpVoiceStateUpdateEvent & Valid() { Validate(); return *this; }
/* --------------------------------------------------------------------------------------------
* Validate the managed handle and retrieve a const reference to it.
*/
SQMOD_NODISCARD const DpVoiceStateUpdateEvent & Valid() const { Validate(); return *this; }
/* --------------------------------------------------------------------------------------------
* Cleanup after the event was processed.
*/
void Cleanup() override
{
if (!mSqState.IsNull())
{
[[maybe_unused]] auto p = mSqState.CastI< DpVoiceState >()->mPtr.release();
// Release script resources
mSqState.Release();
}
// Allow the base to cleanup as well
DpEventBase::Cleanup();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw event.
*/
SQMOD_NODISCARD const std::string & GetRawEvent() const { return mRaw; }
/* --------------------------------------------------------------------------------------------
* Retrieve the voice state.
*/
SQMOD_NODISCARD LightObj & GetState()
{
if (Valid().mSqState.IsNull())
{
mSqState = LightObj{SqTypeIdentity< DpVoiceState >{}, SqVM(), &mState, false};
}
// Return the associated script object
return mSqState;
}
};
/* ------------------------------------------------------------------------------------------------
* Guild join request delete (user declined membership screening) event.
*/
struct DpGuildJoinRequestDeleteEvent : public DpEventBase
{
// --------------------------------------------------------------------------------------------
dpp::snowflake mGuildID{};
dpp::snowflake mUserID{};
/* --------------------------------------------------------------------------------------------
* Explicit constructor.
*/
explicit DpGuildJoinRequestDeleteEvent(const dpp::guild_join_request_delete_t & d) noexcept
: DpEventBase(d), mGuildID(d.guild_id), mUserID(d.user_id)
{
}
/* --------------------------------------------------------------------------------------------
* Validate the managed handle.
*/
void Validate() const { if (!mFrom) STHROWF("Invalid discord [GuildJoinRequestDelete] event handle"); }
/* --------------------------------------------------------------------------------------------
* Validate the managed handle and retrieve a reference to it.
*/
SQMOD_NODISCARD DpGuildJoinRequestDeleteEvent & Valid() { Validate(); return *this; }
/* --------------------------------------------------------------------------------------------
* Validate the managed handle and retrieve a const reference to it.
*/
SQMOD_NODISCARD const DpGuildJoinRequestDeleteEvent & Valid() const { Validate(); return *this; }
/* --------------------------------------------------------------------------------------------
* Cleanup after the event was processed.
*/
void Cleanup() override
{
// Allow the base to cleanup as well
DpEventBase::Cleanup();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw event.
*/
SQMOD_NODISCARD const std::string & GetRawEvent() const { return Valid().mRaw; }
/* --------------------------------------------------------------------------------------------
* Retrieve the guild id.
*/
SQMOD_NODISCARD dpp::snowflake GetGuildID() const { return Valid().mGuildID; }
/* --------------------------------------------------------------------------------------------
* Retrieve the user id.
*/
SQMOD_NODISCARD dpp::snowflake GetUserID() const { return Valid().mUserID; }
};
/* ------------------------------------------------------------------------------------------------
* Log message event.
*/
struct DpLogEvent : public DpEventBase
{
// --------------------------------------------------------------------------------------------
SQInteger mSeverity{0};
std::string mMessage{};
/* --------------------------------------------------------------------------------------------
* Explicit constructor.
*/
explicit DpLogEvent(const dpp::log_t & d) noexcept
: DpEventBase(d), mSeverity(d.severity), mMessage(d.message)
{
}
/* --------------------------------------------------------------------------------------------
* Cleanup after the event was processed.
*/
void Cleanup() override
{
// Allow the base to cleanup as well
DpEventBase::Cleanup();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw event.
*/
SQMOD_NODISCARD const std::string & GetRawEvent() const { return mRaw; }
/* --------------------------------------------------------------------------------------------
* Retrieve log severity.
*/
SQMOD_NODISCARD SQInteger GetSeverity() const { return mSeverity; }
/* --------------------------------------------------------------------------------------------
* Retrieve log message.
*/
SQMOD_NODISCARD const std::string & GetMessage() const { return mMessage; }
};
/* ------------------------------------------------------------------------------------------------
* Session ready event.
*/
struct DpReadyEvent : public DpEventBase
{
// --------------------------------------------------------------------------------------------
std::string mSessionID{};
uint32_t mShardID{};
/* --------------------------------------------------------------------------------------------
* Explicit constructor.
*/
explicit DpReadyEvent(const dpp::ready_t & d) noexcept
: DpEventBase(d)
, mSessionID(d.session_id)
, mShardID(d.shard_id)
{
}
/* --------------------------------------------------------------------------------------------
* Validate the managed handle.
*/
void Validate() const { if (!mFrom) STHROWF("Invalid discord [Ready] event handle"); }
/* --------------------------------------------------------------------------------------------
* Validate the managed handle and retrieve a reference to it.
*/
SQMOD_NODISCARD DpReadyEvent & Valid() { Validate(); return *this; }
/* --------------------------------------------------------------------------------------------
* Validate the managed handle and retrieve a const reference to it.
*/
SQMOD_NODISCARD const DpReadyEvent & Valid() const { Validate(); return *this; }
/* --------------------------------------------------------------------------------------------
* Cleanup after the event was processed.
*/
void Cleanup() override
{
// Allow the base to cleanup as well
DpEventBase::Cleanup();
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw event.
*/
SQMOD_NODISCARD const std::string & GetRawEvent() const { return Valid().mRaw; }
/* --------------------------------------------------------------------------------------------
* Retrieve the session id.
*/
SQMOD_NODISCARD const std::string & GetSessionID() const { return Valid().mSessionID; }
/* --------------------------------------------------------------------------------------------
* Retrieve the shard id.
*/
SQMOD_NODISCARD SQInteger GetShardID() const { return static_cast< SQInteger >(Valid().mShardID); }
};
} // Namespace:: SqMod