mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
543 lines
21 KiB
C++
543 lines
21 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Entity/Checkpoint.hpp"
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#include "Entity/Player.hpp"
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#include "Base/Color4.hpp"
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#include "Base/Vector3.hpp"
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#include "Core.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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Color4 CCheckpoint::s_Color4;
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Vector3 CCheckpoint::s_Vector3;
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// ------------------------------------------------------------------------------------------------
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Uint32 CCheckpoint::s_ColorR;
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Uint32 CCheckpoint::s_ColorG;
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Uint32 CCheckpoint::s_ColorB;
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Uint32 CCheckpoint::s_ColorA;
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// ------------------------------------------------------------------------------------------------
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const Int32 CCheckpoint::Max = SQMOD_CHECKPOINT_POOL;
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// ------------------------------------------------------------------------------------------------
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SQInteger CCheckpoint::Typename(HSQUIRRELVM vm)
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{
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static SQChar name[] = _SC("SqCheckpoint");
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sq_pushstring(vm, name, sizeof(name));
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return 1;
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}
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// ------------------------------------------------------------------------------------------------
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CCheckpoint::CCheckpoint(Int32 id)
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: m_ID(VALID_ENTITYGETEX(id, SQMOD_CHECKPOINT_POOL))
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, m_Tag(ToStrF("%d", id))
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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CCheckpoint::~CCheckpoint()
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CCheckpoint::Cmp(const CCheckpoint & o) const
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{
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if (m_ID == o.m_ID)
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return 0;
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else if (m_ID > o.m_ID)
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return 1;
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else
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return -1;
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}
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// ------------------------------------------------------------------------------------------------
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const String & CCheckpoint::ToString() const
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{
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return m_Tag;
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}
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// ------------------------------------------------------------------------------------------------
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const String & CCheckpoint::GetTag() const
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{
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return m_Tag;
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetTag(CSStr tag)
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{
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m_Tag.assign(tag);
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}
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// ------------------------------------------------------------------------------------------------
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Object & CCheckpoint::GetData()
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return m_Data;
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetData(Object & data)
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{
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// Validate the managed identifier
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Validate();
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// Apply the specified value
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m_Data = data;
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}
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// ------------------------------------------------------------------------------------------------
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bool CCheckpoint::Destroy(Int32 header, Object & payload)
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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return _Core->DelCheckpoint(m_ID, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::BindEvent(Int32 evid, Object & env, Function & func) const
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{
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// Validate the managed identifier
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Validate();
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// Obtain the function instance called for this event
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Function & event = _Core->GetCheckpointEvent(m_ID, evid);
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// Is the specified callback function null?
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if (func.IsNull())
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event.Release(); // Then release the current callback
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// Assign the specified environment and function
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else
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event = Function(env.GetVM(), env, func.GetFunc());
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}
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// ------------------------------------------------------------------------------------------------
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bool CCheckpoint::IsStreamedFor(CPlayer & player) const
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{
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// Is the specified player even valid?
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if (!player.IsActive())
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SqThrowF("Invalid player argument: null");
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->IsCheckpointStreamedForPlayer(m_ID, player.GetID());
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CCheckpoint::GetWorld() const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->GetCheckpointWorld(m_ID);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetWorld(Int32 world) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetCheckpointWorld(m_ID, world);
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}
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// ------------------------------------------------------------------------------------------------
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const Color4 & CCheckpoint::GetColor() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous color information, if any
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s_Color4.Clear();
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// Query the server for the color values
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_Func->GetCheckpointColor(m_ID, &s_ColorR, &s_ColorG, &s_ColorB, &s_ColorA);
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// Convert and assign the retrieved values
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s_Color4.Set(s_ColorR, s_ColorG, s_ColorB, s_ColorA);
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// Return the requested information
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return s_Color4;
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetColor(const Color4 & col) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetCheckpointColor(m_ID, col.r, col.g, col.b, col.a);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetColorEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetCheckpointColor(m_ID, r, g, b, a);
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}
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// ------------------------------------------------------------------------------------------------
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const Vector3 & CCheckpoint::GetPosition() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous position information, if any
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s_Vector3.Clear();
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// Query the server for the position values
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_Func->GetCheckpointPos(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
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// Return the requested information
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return s_Vector3;
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetPosition(const Vector3 & pos) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetCheckpointPos(m_ID, pos.x, pos.y, pos.z);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetPositionEx(Float32 x, Float32 y, Float32 z) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetCheckpointPos(m_ID, x, y, z);
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}
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// ------------------------------------------------------------------------------------------------
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Float32 CCheckpoint::GetRadius() const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->GetCheckpointRadius(m_ID);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetRadius(Float32 radius) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetCheckpointRadius(m_ID, radius);
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}
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// ------------------------------------------------------------------------------------------------
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Object & CCheckpoint::GetOwner() const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Core->GetPlayer(_Func->GetCheckpointOwner(m_ID)).mObj;
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CCheckpoint::GetOwnerID() const
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{
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// Validate the managed identifier
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Validate();
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// Return the requested information
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return _Func->GetCheckpointOwner(m_ID);
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}
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// ------------------------------------------------------------------------------------------------
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Float32 CCheckpoint::GetPosX() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous position information, if any
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s_Vector3.x = 0;
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// Query the server for the requested component value
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_Func->GetCheckpointPos(m_ID, &s_Vector3.x, NULL, NULL);
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// Return the requested information
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return s_Vector3.x;
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}
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// ------------------------------------------------------------------------------------------------
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Float32 CCheckpoint::GetPosY() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous position information, if any
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s_Vector3.y = 0;
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// Query the server for the requested component value
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_Func->GetCheckpointPos(m_ID, NULL, &s_Vector3.y, NULL);
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// Return the requested information
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return s_Vector3.y;
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}
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// ------------------------------------------------------------------------------------------------
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Float32 CCheckpoint::GetPosZ() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous position information, if any
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s_Vector3.z = 0;
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// Query the server for the requested component value
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_Func->GetCheckpointPos(m_ID, NULL, NULL, &s_Vector3.z);
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// Return the requested information
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return s_Vector3.z;
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetPosX(Float32 x) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetCheckpointPos(m_ID, NULL, &s_Vector3.y, &s_Vector3.z);
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// Perform the requested operation
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_Func->SetCheckpointPos(m_ID, x, s_Vector3.y, s_Vector3.z);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetPosY(Float32 y) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetCheckpointPos(m_ID, &s_Vector3.x, NULL, &s_Vector3.z);
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// Perform the requested operation
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_Func->SetCheckpointPos(m_ID, s_Vector3.x, y, s_Vector3.z);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetPosZ(Float32 z) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetCheckpointPos(m_ID, &s_Vector3.x, &s_Vector3.y, NULL);
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// Perform the requested operation
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_Func->SetCheckpointPos(m_ID, s_Vector3.z, s_Vector3.y, z);
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 CCheckpoint::GetColR() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous color information, if any
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s_ColorR = 0;
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// Query the server for the requested component value
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_Func->GetCheckpointColor(m_ID, &s_ColorR, NULL, NULL, NULL);
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// Return the requested information
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return s_ColorR;
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 CCheckpoint::GetColG() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous color information, if any
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s_ColorG = 0;
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// Query the server for the requested component value
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_Func->GetCheckpointColor(m_ID, NULL, &s_ColorG, NULL, NULL);
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// Return the requested information
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return s_ColorG;
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 CCheckpoint::GetColB() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous color information, if any
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s_ColorB = 0;
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// Query the server for the requested component value
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_Func->GetCheckpointColor(m_ID, NULL, NULL, &s_ColorB, NULL);
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// Return the requested information
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return s_ColorB;
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 CCheckpoint::GetColA() const
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{
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// Validate the managed identifier
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Validate();
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// Clear previous color information, if any
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s_ColorA = 0;
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// Query the server for the requested component value
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_Func->GetCheckpointColor(m_ID, NULL, NULL, NULL, &s_ColorA);
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// Return the requested information
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return s_ColorA;
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetColR(Uint32 r) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetCheckpointColor(m_ID, NULL, &s_ColorG, &s_ColorB, &s_ColorA);
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// Perform the requested operation
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_Func->SetCheckpointColor(m_ID, r, s_ColorG, s_ColorB, s_ColorA);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetColG(Uint32 g) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetCheckpointColor(m_ID, &s_ColorR, NULL, &s_ColorB, &s_ColorA);
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// Perform the requested operation
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_Func->SetCheckpointColor(m_ID, s_ColorR, g, s_ColorB, s_ColorA);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetColB(Uint32 b) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetCheckpointColor(m_ID, &s_ColorB, &s_ColorG, NULL, &s_ColorA);
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// Perform the requested operation
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_Func->SetCheckpointColor(m_ID, s_ColorB, s_ColorG, b, s_ColorA);
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetColA(Uint32 a) const
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{
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// Validate the managed identifier
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Validate();
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// Retrieve the current values for unchanged components
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_Func->GetCheckpointColor(m_ID, &s_ColorA, &s_ColorG, &s_ColorB, NULL);
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// Perform the requested operation
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_Func->SetCheckpointColor(m_ID, s_ColorA, s_ColorG, s_ColorB, a);
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}
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// ------------------------------------------------------------------------------------------------
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static Object & Checkpoint_CreateEx(CPlayer & player, Int32 world, Float32 x, Float32 y, Float32 z,
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Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float32 radius)
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{
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return _Core->NewCheckpoint(player.GetID(), world, x, y, z, r, g, b, a, radius,
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SQMOD_CREATE_DEFAULT, NullObject());
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}
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static Object & Checkpoint_CreateEx(CPlayer & player, Int32 world, Float32 x, Float32 y, Float32 z,
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Uint8 r, Uint8 g, Uint8 b, Uint8 a, Float32 radius,
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Int32 header, Object & payload)
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{
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return _Core->NewCheckpoint(player.GetID(), world, x, y, z, r, g, b, a, radius, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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static Object & Checkpoint_Create(CPlayer & player, Int32 world, const Vector3 & pos,
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const Color4 & color, Float32 radius)
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{
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return _Core->NewCheckpoint(player.GetID(), world, pos.x, pos.y, pos.z,
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color.r, color.g, color.b, color.a, radius,
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SQMOD_CREATE_DEFAULT, NullObject());
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}
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static Object & Checkpoint_Create(CPlayer & player, Int32 world, const Vector3 & pos,
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const Color4 & color, Float32 radius, Int32 header, Object & payload)
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{
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return _Core->NewCheckpoint(player.GetID(), world, pos.x, pos.y, pos.z,
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color.r, color.g, color.b, color.a, radius, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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static const Object & Checkpoint_FindByID(Int32 id)
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{
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// Perform a range check on the specified identifier
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if (INVALID_ENTITYEX(id, SQMOD_CHECKPOINT_POOL))
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SqThrowF("The specified checkpoint identifier is invalid: %d", id);
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// Obtain the ends of the entity pool
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Core::Checkpoints::const_iterator itr = _Core->GetCheckpoints().cbegin();
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Core::Checkpoints::const_iterator end = _Core->GetCheckpoints().cend();
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// Process each entity in the pool
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for (; itr != end; ++itr)
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{
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// Does the identifier match the specified one?
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if (itr->mID == id)
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return itr->mObj; // Stop searching and return this entity
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}
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// Unable to locate a checkpoint matching the specified identifier
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return NullObject();
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}
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static const Object & Checkpoint_FindByTag(CSStr tag)
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{
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// Perform a validity check on the specified tag
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if (!tag || *tag == 0)
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SqThrowF("The specified checkpoint tag is invalid: null/empty");
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// Obtain the ends of the entity pool
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Core::Checkpoints::const_iterator itr = _Core->GetCheckpoints().cbegin();
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Core::Checkpoints::const_iterator end = _Core->GetCheckpoints().cend();
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// Process each entity in the pool
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for (; itr != end; ++itr)
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{
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// Does this entity even exist and does the tag match the specified one?
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if (itr->mInst != nullptr && itr->mInst->GetTag().compare(tag) == 0)
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return itr->mObj; // Stop searching and return this entity
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}
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// Unable to locate a checkpoint matching the specified tag
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return NullObject();
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}
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// ================================================================================================
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void Register_CCheckpoint(HSQUIRRELVM vm)
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{
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RootTable(vm).Bind(_SC("SqCheckpoint"),
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Class< CCheckpoint, NoConstructor< CCheckpoint > >(vm, _SC("SqCheckpoint"))
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// Metamethods
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.Func(_SC("_cmp"), &CCheckpoint::Cmp)
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.SquirrelFunc(_SC("_typename"), &CCheckpoint::Typename)
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.Func(_SC("_tostring"), &CCheckpoint::ToString)
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// Static Values
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.SetStaticValue(_SC("MaxID"), CCheckpoint::Max)
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// Core Properties
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.Prop(_SC("ID"), &CCheckpoint::GetID)
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.Prop(_SC("Tag"), &CCheckpoint::GetTag, &CCheckpoint::SetTag)
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.Prop(_SC("Data"), &CCheckpoint::GetData, &CCheckpoint::SetData)
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.Prop(_SC("Active"), &CCheckpoint::IsActive)
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// Core Methods
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.Func(_SC("Bind"), &CCheckpoint::BindEvent)
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// Core Overloads
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.Overload< bool (CCheckpoint::*)(void) >(_SC("Destroy"), &CCheckpoint::Destroy)
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.Overload< bool (CCheckpoint::*)(Int32) >(_SC("Destroy"), &CCheckpoint::Destroy)
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.Overload< bool (CCheckpoint::*)(Int32, Object &) >(_SC("Destroy"), &CCheckpoint::Destroy)
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// Properties
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.Prop(_SC("World"), &CCheckpoint::GetWorld, &CCheckpoint::SetWorld)
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.Prop(_SC("Color"), &CCheckpoint::GetColor, &CCheckpoint::SetColor)
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.Prop(_SC("Pos"), &CCheckpoint::GetPosition, &CCheckpoint::SetPosition)
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.Prop(_SC("Position"), &CCheckpoint::GetPosition, &CCheckpoint::SetPosition)
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.Prop(_SC("Radius"), &CCheckpoint::GetRadius, &CCheckpoint::SetRadius)
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.Prop(_SC("Owner"), &CCheckpoint::GetOwner)
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.Prop(_SC("OwnerID"), &CCheckpoint::GetOwnerID)
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.Prop(_SC("X"), &CCheckpoint::GetPosX, &CCheckpoint::SetPosX)
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.Prop(_SC("Y"), &CCheckpoint::GetPosY, &CCheckpoint::SetPosY)
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.Prop(_SC("Z"), &CCheckpoint::GetPosZ, &CCheckpoint::SetPosZ)
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.Prop(_SC("R"), &CCheckpoint::GetColR, &CCheckpoint::SetColR)
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.Prop(_SC("G"), &CCheckpoint::GetColG, &CCheckpoint::SetColG)
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.Prop(_SC("B"), &CCheckpoint::GetColB, &CCheckpoint::SetColB)
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.Prop(_SC("A"), &CCheckpoint::GetColA, &CCheckpoint::SetColA)
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// Member Methods
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.Func(_SC("StreamedFor"), &CCheckpoint::IsStreamedFor)
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.Func(_SC("SetColor"), &CCheckpoint::SetColorEx)
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.Func(_SC("SetPos"), &CCheckpoint::SetPositionEx)
|
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.Func(_SC("SetPosition"), &CCheckpoint::SetPositionEx)
|
|
// Static Functions
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.StaticFunc(_SC("FindByID"), &Checkpoint_FindByID)
|
|
.StaticFunc(_SC("FindByTag"), &Checkpoint_FindByTag)
|
|
// Static Overloads
|
|
.StaticOverload< Object & (*)(CPlayer &, Int32, Float32, Float32, Float32, Uint8, Uint8, Uint8, Uint8, Float32) >
|
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(_SC("CreateEx"), &Checkpoint_CreateEx)
|
|
.StaticOverload< Object & (*)(CPlayer &, Int32, Float32, Float32, Float32, Uint8, Uint8, Uint8, Uint8, Float32, Int32, Object &) >
|
|
(_SC("CreateEx"), &Checkpoint_CreateEx)
|
|
.StaticOverload< Object & (*)(CPlayer &, Int32, const Vector3 &, const Color4 &, Float32) >
|
|
(_SC("Create"), &Checkpoint_Create)
|
|
.StaticOverload< Object & (*)(CPlayer &, Int32, const Vector3 &, const Color4 &, Float32, Int32, Object &) >
|
|
(_SC("Create"), &Checkpoint_Create)
|
|
);
|
|
}
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|
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} // Namespace:: SqMod
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