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SqMod/vendor/DPP/include/dpp/wsclient.h
Sandu Liviu Catalin 4f70f89b78 Basic Discord library layout.
Foundation for the discord library bindings. To be gradually exposed to the script.
2021-09-10 20:13:42 +03:00

156 lines
4.6 KiB
C++

/************************************************************************************
*
* D++, A Lightweight C++ library for Discord
*
* Copyright 2021 Craig Edwards and D++ contributors
* (https://github.com/brainboxdotcc/DPP/graphs/contributors)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
************************************************************************************/
#pragma once
#include <dpp/export.h>
#include <string>
#include <map>
#include <vector>
#include <variant>
#include <dpp/sslclient.h>
namespace dpp {
/**
* @brief Websocket connection status
*/
enum ws_state {
/** Sending/receiving HTTP headers prior to protocol switch */
HTTP_HEADERS,
/** Connected, upgraded and sending/receiving frames */
CONNECTED
};
/**
* @brief Low-level websocket opcodes for frames
*/
enum ws_opcode
{
OP_CONTINUATION = 0x00, //!< Continuation
OP_TEXT = 0x01, //!< Text frame
OP_BINARY = 0x02, //!< Binary frame
OP_CLOSE = 0x08, //!< Close notification with close code
OP_PING = 0x09, //!< Low level ping
OP_PONG = 0x0a //!< Low level pong
};
/**
* @brief Implements a websocket client based on the SSL client
*/
class CoreExport websocket_client : public ssl_client
{
/** Connection key used in the HTTP headers */
std::string key;
/** Current websocket state */
ws_state state;
/** Path part of URL for websocket */
std::string path;
/** HTTP headers received on connecting/upgrading */
std::map<std::string, std::string> HTTPHeaders;
/** Parse headers for a websocket frame from the buffer.
* @param buffer The buffer to operate on. Will modify the string removing completed items from the head of the queue
*/
bool parseheader(std::string &buffer);
/** Unpack a frame and pass completed frames up the stack.
* @param buffer The buffer to operate on. Gets modified to remove completed frames on the head of the buffer
* @param offset The offset to start at (reserved for future use)
* @param first True if is the first element (reserved for future use)
*/
bool unpack(std::string &buffer, uint32_t offset, bool first = true);
/** Fill a header for outbound messages
* @param outbuf The raw frame to fill
* @param sendlength The size of the data to encapsulate
* @param ws_opcode the opcode to send in the header
*/
size_t FillHeader(unsigned char* outbuf, size_t sendlength, ws_opcode opcode);
/** Handle ping and pong requests.
* @param ping True if this is a ping, false if it is a pong
* @param payload The ping payload, to be returned as-is for a ping
*/
void HandlePingPong(bool ping, const std::string &payload);
protected:
/** (Re)connect */
virtual void Connect();
/** Get websocket state
* @return websocket state
*/
ws_state GetState();
public:
/** Connect to a specific websocket server.
* @param hostname Hostname to connect to
* @param port Port to connect to
* @param urlpath The URL path components of the HTTP request to send
*/
websocket_client(const std::string &hostname, const std::string &port = "443", const std::string &urlpath = "");
/** Destructor */
virtual ~websocket_client();
/**
* @brief Write to websocket. Encapsulates data in frames if the status is CONNECTED.
*
* @param data The data to send.
*/
virtual void write(const std::string &data);
/**
* @brief Processes incoming frames from the SSL socket input buffer.
*
* @param buffer The buffer contents. Can modify this value removing the head elements when processed.
*/
virtual bool handle_buffer(std::string &buffer);
/**
* @brief Close websocket
*/
virtual void close();
/**
* @brief Receives raw frame content only without headers
*
* @param buffer The buffer contents
* @return True if the frame was successfully handled. False if no valid frame is in the buffer.
*/
virtual bool HandleFrame(const std::string &buffer);
/**
* @brief Called upon error frame.
*
* @param errorcode The error code from the websocket server
*/
virtual void Error(uint32_t errorcode);
/** Fires every second from the underlying socket I/O loop, used for sending webscocket pings */
virtual void one_second_timer();
};
};