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4f70f89b78
Foundation for the discord library bindings. To be gradually exposed to the script.
359 lines
8.9 KiB
C++
359 lines
8.9 KiB
C++
/************************************************************************************
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*
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* D++, A Lightweight C++ library for Discord
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*
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* Copyright 2021 Craig Edwards and D++ contributors
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* (https://github.com/brainboxdotcc/DPP/graphs/contributors)
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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************************************************************************************/
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#pragma once
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#include <dpp/export.h>
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#include <string>
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#include <map>
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#include <vector>
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#include <dpp/json_fwd.hpp>
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#include <dpp/wsclient.h>
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#include <dpp/dispatcher.h>
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#include <dpp/cluster.h>
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#include <dpp/discordvoiceclient.h>
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#include <queue>
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#include <thread>
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#include <deque>
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#include <mutex>
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using json = nlohmann::json;
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#define DISCORD_API_VERSION "9"
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#define DEFAULT_GATEWAY "gateway.discord.gg"
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#define API_PATH "/api/v" DISCORD_API_VERSION
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namespace dpp {
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// Forward declarations
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class cluster;
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/** This is an opaque class containing zlib library specific structures.
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* We define it this way so that the public facing D++ library doesnt require
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* the zlib headers be available to build against it.
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*/
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class zlibcontext;
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/**
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* @brief Represents a connection to a voice channel.
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* A client can only connect to one voice channel per guild at a time, so these are stored in a map
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* in the dpp::discord_client keyed by guild_id.
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*/
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class CoreExport voiceconn {
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/**
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* @brief Owning dpp::discord_client instance
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*/
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class discord_client* creator;
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public:
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/**
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* @brief Voice Channel ID
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*/
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snowflake channel_id;
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/**
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* @brief Websocket hostname for status
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*/
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std::string websocket_hostname;
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/**
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* @brief Voice Voice session ID
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*/
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std::string session_id;
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/**
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* @brief Voice websocket token
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*/
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std::string token;
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/**
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* @brief voice websocket client
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*/
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class discord_voice_client* voiceclient;
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/**
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* @brief Construct a new voiceconn object
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*/
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voiceconn() = default;
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/**
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* @brief Construct a new voiceconn object
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*
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* @param o owner
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* @param _channel_id voice channel id
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*/
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voiceconn(class discord_client* o, snowflake _channel_id);
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/**
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* @brief Destroy the voiceconn object
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*/
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~voiceconn();
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/**
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* @brief return true if the connection is ready to connect
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* (has hostname, token and session id)
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*
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* @return true if ready to connect
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*/
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bool is_ready();
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/**
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* @brief return true if the connection is active (websocket exists)
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*
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* @return true if has an active websocket
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*/
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bool is_active();
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/**
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* @brief Create websocket object and connect it.
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* Needs hosname, token and session_id to be set or does nothing.
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*
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* @param guild_id Guild to connect to the voice channel on
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*/
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void connect(snowflake guild_id);
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/**
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* @brief Disconnect from the currently connected voice channel
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*/
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void disconnect();
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};
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/** @brief Implements a discord client. Each discord_client connects to one shard and derives from a websocket client. */
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class CoreExport discord_client : public websocket_client
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{
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/** Mutex for message queue */
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std::mutex queue_mutex;
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/** Queue of outbound messages */
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std::deque<std::string> message_queue;
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/** Thread this shard is executing on */
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std::thread* runner;
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/** Run shard loop under a thread */
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void ThreadRun();
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/** If true, stream compression is enabled */
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bool compressed;
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/** ZLib decompression buffer */
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unsigned char* decomp_buffer;
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/** Decompressed string */
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std::string decompressed;
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/** Frame decompression stream */
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zlibcontext* zlib;
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/** Total decompressed received bytes */
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uint64_t decompressed_total;
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/** Last connect time of cluster */
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time_t connect_time;
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/** Time last ping sent to websocket */
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double ping_start;
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/**
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* @brief Initialise ZLib
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*/
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void SetupZLib();
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/**
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* @brief Shut down ZLib
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*/
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void EndZLib();
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public:
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/** Owning cluster */
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class dpp::cluster* creator;
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/** Heartbeat interval for sending heartbeat keepalive */
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uint32_t heartbeat_interval;
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/** Last heartbeat */
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time_t last_heartbeat;
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/** Shard ID of this client */
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uint32_t shard_id;
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/** Total number of shards */
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uint32_t max_shards;
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/** Thread ID */
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std::thread::native_handle_type thread_id;
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/** Last sequence number received, for resumes and pings */
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uint64_t last_seq;
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/** Discord bot token */
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std::string token;
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/** Privileged gateway intents */
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uint32_t intents;
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/** Discord session id */
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std::string sessionid;
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/** Mutex for voice connections map */
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std::mutex voice_mutex;
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/** Resume count */
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uint32_t resumes;
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/** Reconnection count */
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uint32_t reconnects;
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/** Websocket latency in fractional seconds */
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double websocket_ping;
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/** True if READY or RESUMED has been received */
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bool ready;
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/** Last heartbeat ACK (opcode 11) */
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time_t last_heartbeat_ack;
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/** List of voice channels we are connecting to keyed by guild id */
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std::unordered_map<snowflake, voiceconn*> connecting_voice_channels;
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/** Log a message to whatever log the user is using.
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* The logged message is passed up the chain to the on_log event in user code which can then do whatever
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* it wants to do with it.
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* @param severity The log level from dpp::loglevel
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* @param msg The log message to output
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*/
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virtual void log(dpp::loglevel severity, const std::string &msg) const;
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/** Handle an event (opcode 0)
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* @param event Event name, e.g. MESSAGE_CREATE
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* @param j JSON object for the event content
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* @param raw Raw JSON event string
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*/
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virtual void HandleEvent(const std::string &event, json &j, const std::string &raw);
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/**
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* @brief Get the Guild Count for this shard
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*
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* @return uint64_t guild count
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*/
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uint64_t get_guild_count();
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/**
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* @brief Get the Member Count for this shard
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*
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* @return uint64_t member count
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*/
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uint64_t get_member_count();
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/**
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* @brief Get the Channel Count for this shard
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*
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* @return uint64_t channel count
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*/
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uint64_t get_channel_count();
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/** Fires every second from the underlying socket I/O loop, used for sending heartbeats */
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virtual void one_second_timer();
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/**
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* @brief Queue a message to be sent via the websocket
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*
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* @param j The JSON data of the message to be sent
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* @param to_front If set to true, will place the message at the front of the queue not the back
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* (this is for urgent messages such as heartbeat, presence, so they can take precedence over
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* chunk requests etc)
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*/
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void QueueMessage(const std::string &j, bool to_front = false);
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/**
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* @brief Clear the outbound message queue
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*
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*/
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void ClearQueue();
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/**
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* @brief Get the size of the outbound message queue
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*
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* @return The size of the queue
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*/
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size_t GetQueueSize();
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/**
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* @brief Returns true if the shard is connected
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*
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* @return True if connected
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*/
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bool is_connected();
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/**
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* @brief Returns the connection time of the shard
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*
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* @return dpp::utility::uptime Detail of how long the shard has been connected for
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*/
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dpp::utility::uptime get_uptime();
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/** Constructor takes shard id, max shards and token.
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* @param _cluster The owning cluster for this shard
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* @param _shard_id The ID of the shard to start
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* @param _max_shards The total number of shards across all clusters
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* @param _token The bot token to use for identifying to the websocket
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* @param intents Privileged intents to use, a bitmask of values from dpp::intents
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* @param compressed True if the received data will be gzip compressed
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*/
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discord_client(dpp::cluster* _cluster, uint32_t _shard_id, uint32_t _max_shards, const std::string &_token, uint32_t intents = 0, bool compressed = true);
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/** Destructor */
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virtual ~discord_client();
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/** Get decompressed total bytes received */
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uint64_t get_decompressed_bytes_in();
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/** Handle JSON from the websocket.
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* @param buffer The entire buffer content from the websocket client
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* @returns True if a frame has been handled
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*/
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virtual bool HandleFrame(const std::string &buffer);
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/** Handle a websocket error.
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* @param errorcode The error returned from the websocket
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*/
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virtual void Error(uint32_t errorcode);
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/** Start and monitor I/O loop */
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void Run();
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/**
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* @brief Connect to a voice channel
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*
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* @param guild_id Guild where the voice channel is
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* @param channel_id Channel ID of the voice channel
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*/
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void connect_voice(snowflake guild_id, snowflake channel_id);
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/**
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* @brief Disconnect from the connected voice channel on a guild
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*
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* @param guild_id The guild who's voice channel you wish to disconnect from
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*/
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void disconnect_voice(snowflake guild_id);
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voiceconn* get_voice(snowflake guild_id);
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};
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};
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