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SqMod/vendor/DPP/include/dpp/discordclient.h
Sandu Liviu Catalin 4f70f89b78 Basic Discord library layout.
Foundation for the discord library bindings. To be gradually exposed to the script.
2021-09-10 20:13:42 +03:00

359 lines
8.9 KiB
C++

/************************************************************************************
*
* D++, A Lightweight C++ library for Discord
*
* Copyright 2021 Craig Edwards and D++ contributors
* (https://github.com/brainboxdotcc/DPP/graphs/contributors)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
************************************************************************************/
#pragma once
#include <dpp/export.h>
#include <string>
#include <map>
#include <vector>
#include <dpp/json_fwd.hpp>
#include <dpp/wsclient.h>
#include <dpp/dispatcher.h>
#include <dpp/cluster.h>
#include <dpp/discordvoiceclient.h>
#include <queue>
#include <thread>
#include <deque>
#include <mutex>
using json = nlohmann::json;
#define DISCORD_API_VERSION "9"
#define DEFAULT_GATEWAY "gateway.discord.gg"
#define API_PATH "/api/v" DISCORD_API_VERSION
namespace dpp {
// Forward declarations
class cluster;
/** This is an opaque class containing zlib library specific structures.
* We define it this way so that the public facing D++ library doesnt require
* the zlib headers be available to build against it.
*/
class zlibcontext;
/**
* @brief Represents a connection to a voice channel.
* A client can only connect to one voice channel per guild at a time, so these are stored in a map
* in the dpp::discord_client keyed by guild_id.
*/
class CoreExport voiceconn {
/**
* @brief Owning dpp::discord_client instance
*/
class discord_client* creator;
public:
/**
* @brief Voice Channel ID
*/
snowflake channel_id;
/**
* @brief Websocket hostname for status
*/
std::string websocket_hostname;
/**
* @brief Voice Voice session ID
*/
std::string session_id;
/**
* @brief Voice websocket token
*/
std::string token;
/**
* @brief voice websocket client
*/
class discord_voice_client* voiceclient;
/**
* @brief Construct a new voiceconn object
*/
voiceconn() = default;
/**
* @brief Construct a new voiceconn object
*
* @param o owner
* @param _channel_id voice channel id
*/
voiceconn(class discord_client* o, snowflake _channel_id);
/**
* @brief Destroy the voiceconn object
*/
~voiceconn();
/**
* @brief return true if the connection is ready to connect
* (has hostname, token and session id)
*
* @return true if ready to connect
*/
bool is_ready();
/**
* @brief return true if the connection is active (websocket exists)
*
* @return true if has an active websocket
*/
bool is_active();
/**
* @brief Create websocket object and connect it.
* Needs hosname, token and session_id to be set or does nothing.
*
* @param guild_id Guild to connect to the voice channel on
*/
void connect(snowflake guild_id);
/**
* @brief Disconnect from the currently connected voice channel
*/
void disconnect();
};
/** @brief Implements a discord client. Each discord_client connects to one shard and derives from a websocket client. */
class CoreExport discord_client : public websocket_client
{
/** Mutex for message queue */
std::mutex queue_mutex;
/** Queue of outbound messages */
std::deque<std::string> message_queue;
/** Thread this shard is executing on */
std::thread* runner;
/** Run shard loop under a thread */
void ThreadRun();
/** If true, stream compression is enabled */
bool compressed;
/** ZLib decompression buffer */
unsigned char* decomp_buffer;
/** Decompressed string */
std::string decompressed;
/** Frame decompression stream */
zlibcontext* zlib;
/** Total decompressed received bytes */
uint64_t decompressed_total;
/** Last connect time of cluster */
time_t connect_time;
/** Time last ping sent to websocket */
double ping_start;
/**
* @brief Initialise ZLib
*/
void SetupZLib();
/**
* @brief Shut down ZLib
*/
void EndZLib();
public:
/** Owning cluster */
class dpp::cluster* creator;
/** Heartbeat interval for sending heartbeat keepalive */
uint32_t heartbeat_interval;
/** Last heartbeat */
time_t last_heartbeat;
/** Shard ID of this client */
uint32_t shard_id;
/** Total number of shards */
uint32_t max_shards;
/** Thread ID */
std::thread::native_handle_type thread_id;
/** Last sequence number received, for resumes and pings */
uint64_t last_seq;
/** Discord bot token */
std::string token;
/** Privileged gateway intents */
uint32_t intents;
/** Discord session id */
std::string sessionid;
/** Mutex for voice connections map */
std::mutex voice_mutex;
/** Resume count */
uint32_t resumes;
/** Reconnection count */
uint32_t reconnects;
/** Websocket latency in fractional seconds */
double websocket_ping;
/** True if READY or RESUMED has been received */
bool ready;
/** Last heartbeat ACK (opcode 11) */
time_t last_heartbeat_ack;
/** List of voice channels we are connecting to keyed by guild id */
std::unordered_map<snowflake, voiceconn*> connecting_voice_channels;
/** Log a message to whatever log the user is using.
* The logged message is passed up the chain to the on_log event in user code which can then do whatever
* it wants to do with it.
* @param severity The log level from dpp::loglevel
* @param msg The log message to output
*/
virtual void log(dpp::loglevel severity, const std::string &msg) const;
/** Handle an event (opcode 0)
* @param event Event name, e.g. MESSAGE_CREATE
* @param j JSON object for the event content
* @param raw Raw JSON event string
*/
virtual void HandleEvent(const std::string &event, json &j, const std::string &raw);
/**
* @brief Get the Guild Count for this shard
*
* @return uint64_t guild count
*/
uint64_t get_guild_count();
/**
* @brief Get the Member Count for this shard
*
* @return uint64_t member count
*/
uint64_t get_member_count();
/**
* @brief Get the Channel Count for this shard
*
* @return uint64_t channel count
*/
uint64_t get_channel_count();
/** Fires every second from the underlying socket I/O loop, used for sending heartbeats */
virtual void one_second_timer();
/**
* @brief Queue a message to be sent via the websocket
*
* @param j The JSON data of the message to be sent
* @param to_front If set to true, will place the message at the front of the queue not the back
* (this is for urgent messages such as heartbeat, presence, so they can take precedence over
* chunk requests etc)
*/
void QueueMessage(const std::string &j, bool to_front = false);
/**
* @brief Clear the outbound message queue
*
*/
void ClearQueue();
/**
* @brief Get the size of the outbound message queue
*
* @return The size of the queue
*/
size_t GetQueueSize();
/**
* @brief Returns true if the shard is connected
*
* @return True if connected
*/
bool is_connected();
/**
* @brief Returns the connection time of the shard
*
* @return dpp::utility::uptime Detail of how long the shard has been connected for
*/
dpp::utility::uptime get_uptime();
/** Constructor takes shard id, max shards and token.
* @param _cluster The owning cluster for this shard
* @param _shard_id The ID of the shard to start
* @param _max_shards The total number of shards across all clusters
* @param _token The bot token to use for identifying to the websocket
* @param intents Privileged intents to use, a bitmask of values from dpp::intents
* @param compressed True if the received data will be gzip compressed
*/
discord_client(dpp::cluster* _cluster, uint32_t _shard_id, uint32_t _max_shards, const std::string &_token, uint32_t intents = 0, bool compressed = true);
/** Destructor */
virtual ~discord_client();
/** Get decompressed total bytes received */
uint64_t get_decompressed_bytes_in();
/** Handle JSON from the websocket.
* @param buffer The entire buffer content from the websocket client
* @returns True if a frame has been handled
*/
virtual bool HandleFrame(const std::string &buffer);
/** Handle a websocket error.
* @param errorcode The error returned from the websocket
*/
virtual void Error(uint32_t errorcode);
/** Start and monitor I/O loop */
void Run();
/**
* @brief Connect to a voice channel
*
* @param guild_id Guild where the voice channel is
* @param channel_id Channel ID of the voice channel
*/
void connect_voice(snowflake guild_id, snowflake channel_id);
/**
* @brief Disconnect from the connected voice channel on a guild
*
* @param guild_id The guild who's voice channel you wish to disconnect from
*/
void disconnect_voice(snowflake guild_id);
voiceconn* get_voice(snowflake guild_id);
};
};