mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 16:57:16 +01:00
ec88d0ae30
Added a few extra constants for numeric limits.
544 lines
17 KiB
C++
544 lines
17 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Base/Quaternion.hpp"
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#include "Base/Vector3.hpp"
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#include "Base/Vector4.hpp"
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#include "Base/Shared.hpp"
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#include "Library/Random.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <limits>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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const Quaternion Quaternion::NIL = Quaternion(0);
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const Quaternion Quaternion::MIN = Quaternion(std::numeric_limits< Quaternion::Value >::min());
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const Quaternion Quaternion::MAX = Quaternion(std::numeric_limits< Quaternion::Value >::max());
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// ------------------------------------------------------------------------------------------------
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SQChar Quaternion::Delim = ',';
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// ------------------------------------------------------------------------------------------------
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SQInteger Quaternion::Typename(HSQUIRRELVM vm)
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{
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static SQChar name[] = _SC("Quaternion");
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sq_pushstring(vm, name, sizeof(name));
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return 1;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion::Quaternion()
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: x(0.0), y(0.0), z(0.0), w(0.0)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion::Quaternion(Value sv)
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: x(sv), y(sv), z(sv), w(sv)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion::Quaternion(Value xv, Value yv, Value zv)
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: x(xv), y(yv), z(zv), w(0.0)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion::Quaternion(Value xv, Value yv, Value zv, Value wv)
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: x(xv), y(yv), z(zv), w(wv)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion & Quaternion::operator = (Value s)
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{
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x = s;
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y = s;
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z = s;
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w = s;
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return *this;
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}
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Quaternion & Quaternion::operator = (const Vector3 & q)
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{
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x = q.x;
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y = q.y;
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z = q.z;
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w = 0.0;
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return *this;
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}
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Quaternion & Quaternion::operator = (const Vector4 & q)
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{
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x = q.x;
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y = q.y;
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z = q.z;
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w = q.w;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion & Quaternion::operator += (const Quaternion & q)
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{
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x += q.x;
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y += q.y;
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z += q.z;
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w += q.w;
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return *this;
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}
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Quaternion & Quaternion::operator -= (const Quaternion & q)
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{
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x -= q.x;
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y -= q.y;
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z -= q.z;
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w -= q.w;
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return *this;
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}
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Quaternion & Quaternion::operator *= (const Quaternion & q)
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{
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x *= q.x;
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y *= q.y;
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z *= q.z;
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w *= q.w;
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return *this;
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}
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Quaternion & Quaternion::operator /= (const Quaternion & q)
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{
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x /= q.x;
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y /= q.y;
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z /= q.z;
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w /= q.w;
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return *this;
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}
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Quaternion & Quaternion::operator %= (const Quaternion & q)
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{
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x = fmod(x, q.x);
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y = fmod(y, q.y);
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z = fmod(z, q.z);
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w = fmod(w, q.w);
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion & Quaternion::operator += (Value s)
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{
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x += s;
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y += s;
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z += s;
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w += s;
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return *this;
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}
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Quaternion & Quaternion::operator -= (Value s)
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{
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x -= s;
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y -= s;
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z -= s;
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w -= s;
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return *this;
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}
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Quaternion & Quaternion::operator *= (Value s)
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{
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x *= s;
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y *= s;
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z *= s;
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w *= s;
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return *this;
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}
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Quaternion & Quaternion::operator /= (Value s)
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{
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x /= s;
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y /= s;
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z /= s;
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w /= s;
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return *this;
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}
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Quaternion & Quaternion::operator %= (Value s)
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{
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x = fmod(x, s);
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y = fmod(y, s);
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z = fmod(z, s);
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w = fmod(w, s);
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion & Quaternion::operator ++ ()
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{
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++x;
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++y;
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++z;
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++w;
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return *this;
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}
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Quaternion & Quaternion::operator -- ()
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{
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--x;
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--y;
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--z;
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--w;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion Quaternion::operator ++ (int)
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{
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Quaternion state(*this);
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++x;
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++y;
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++z;
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++w;
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return state;
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}
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Quaternion Quaternion::operator -- (int)
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{
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Quaternion state(*this);
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--x;
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--y;
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--z;
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--w;
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return state;
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion Quaternion::operator + (const Quaternion & q) const
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{
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return Quaternion(x + q.x, y + q.y, z + q.z, w + q.w);
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}
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Quaternion Quaternion::operator + (Value s) const
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{
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return Quaternion(x + s, y + s, z + s, w + s);
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion Quaternion::operator - (const Quaternion & q) const
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{
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return Quaternion(x - q.x, y - q.y, z - q.z, w - q.w);
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}
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Quaternion Quaternion::operator - (Value s) const
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{
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return Quaternion(x - s, y - s, z - s, w - s);
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion Quaternion::operator * (const Quaternion & q) const
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{
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return Quaternion(x * q.x, y * q.y, z * q.z, w * q.w);
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}
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Quaternion Quaternion::operator * (Value s) const
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{
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return Quaternion(x * s, y * s, z * s, w * s);
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion Quaternion::operator / (const Quaternion & q) const
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{
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return Quaternion(x / q.x, y / q.y, z / q.z, w / q.w);
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}
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Quaternion Quaternion::operator / (Value s) const
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{
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return Quaternion(x / s, y / s, z / s, w / s);
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion Quaternion::operator % (const Quaternion & q) const
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{
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return Quaternion(fmod(x, q.x), fmod(y, q.y), fmod(z, q.z), fmod(w, q.w));
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}
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Quaternion Quaternion::operator % (Value s) const
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{
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return Quaternion(fmod(x, s), fmod(y, s), fmod(z, s), fmod(w, s));
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion Quaternion::operator + () const
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{
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return Quaternion(fabs(x), fabs(y), fabs(z), fabs(w));
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}
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Quaternion Quaternion::operator - () const
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{
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return Quaternion(-x, -y, -z, -w);
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}
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// ------------------------------------------------------------------------------------------------
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bool Quaternion::operator == (const Quaternion & q) const
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{
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return EpsEq(x, q.x) && EpsEq(y, q.y) && EpsEq(z, q.z) && EpsEq(w, q.w);
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}
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bool Quaternion::operator != (const Quaternion & q) const
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{
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return !EpsEq(x, q.x) && !EpsEq(y, q.y) && !EpsEq(z, q.z) && !EpsEq(w, q.w);
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}
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bool Quaternion::operator < (const Quaternion & q) const
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{
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return EpsLt(x, q.x) && EpsLt(y, q.y) && EpsLt(z, q.z) && EpsLt(w, q.w);
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}
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bool Quaternion::operator > (const Quaternion & q) const
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{
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return EpsGt(x, q.x) && EpsGt(y, q.y) && EpsGt(z, q.z) && EpsGt(w, q.w);
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}
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bool Quaternion::operator <= (const Quaternion & q) const
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{
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return EpsLtEq(x, q.x) && EpsLtEq(y, q.y) && EpsLtEq(z, q.z) && EpsLtEq(w, q.w);
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}
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bool Quaternion::operator >= (const Quaternion & q) const
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{
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return EpsGtEq(x, q.x) && EpsGtEq(y, q.y) && EpsGtEq(z, q.z) && EpsGtEq(w, q.w);
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}
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// ------------------------------------------------------------------------------------------------
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Int32 Quaternion::Cmp(const Quaternion & o) const
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{
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if (*this == o)
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return 0;
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else if (*this > o)
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return 1;
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else
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return -1;
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}
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// ------------------------------------------------------------------------------------------------
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CSStr Quaternion::ToString() const
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{
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return ToStrF("%f,%f,%f,%f", x, y, z, w);
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}
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// ------------------------------------------------------------------------------------------------
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void Quaternion::Set(Value ns)
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{
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x = ns;
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y = ns;
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z = ns;
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w = ns;
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}
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void Quaternion::Set(Value nx, Value ny, Value nz)
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{
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x = nx;
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y = ny;
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z = nz;
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}
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void Quaternion::Set(Value nx, Value ny, Value nz, Value nw)
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{
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x = nx;
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y = ny;
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z = nz;
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w = nw;
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}
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// ------------------------------------------------------------------------------------------------
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void Quaternion::Set(const Quaternion & q)
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{
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x = q.x;
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y = q.y;
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z = q.z;
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w = q.w;
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}
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void Quaternion::Set(const Vector3 & v)
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{
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x = v.x;
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y = v.y;
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z = v.z;
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w = 0.0;
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}
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void Quaternion::Set(const Vector4 & v)
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{
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x = v.x;
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y = v.y;
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z = v.z;
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w = v.w;
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}
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// ------------------------------------------------------------------------------------------------
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void Quaternion::Set(CSStr values, SQChar delim)
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{
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Set(GetQuaternion(values, delim));
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}
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// ------------------------------------------------------------------------------------------------
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void Quaternion::Generate()
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{
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x = GetRandomFloat32();
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y = GetRandomFloat32();
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z = GetRandomFloat32();
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w = GetRandomFloat32();
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}
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void Quaternion::Generate(Value min, Value max)
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{
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if (EpsLt(max, min))
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STHROWF("max value is lower than min value");
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x = GetRandomFloat32(min, max);
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y = GetRandomFloat32(min, max);
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z = GetRandomFloat32(min, max);
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y = GetRandomFloat32(min, max);
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}
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void Quaternion::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax)
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{
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if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin) || EpsLt(wmax, wmin))
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STHROWF("max value is lower than min value");
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x = GetRandomFloat32(xmin, xmax);
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y = GetRandomFloat32(ymin, ymax);
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z = GetRandomFloat32(zmin, zmax);
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y = GetRandomFloat32(ymin, ymax);
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}
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// ------------------------------------------------------------------------------------------------
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Quaternion Quaternion::Abs() const
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{
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return Quaternion(fabs(x), fabs(y), fabs(z), fabs(w));
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}
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// ------------------------------------------------------------------------------------------------
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const Quaternion & GetQuaternion(CSStr str)
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{
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return GetQuaternion(str, Quaternion::Delim);
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}
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// ------------------------------------------------------------------------------------------------
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const Quaternion & GetQuaternion(CSStr str, SQChar delim)
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{
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// The format specifications that will be used to scan the string
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static SQChar fs[] = _SC(" %f , %f , %f , %f ");
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static Quaternion quat;
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// Clear previous values, if any
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quat.Clear();
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// Is the specified string empty?
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if (!str || *str == '\0')
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{
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return quat; // Return the value as is!
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}
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// Assign the specified delimiter
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fs[4] = delim;
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fs[9] = delim;
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fs[14] = delim;
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// Attempt to extract the component values from the specified string
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sscanf(str, fs, &quat.x, &quat.y, &quat.z, &quat.w);
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// Return the resulted value
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return quat;
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}
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// ================================================================================================
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void Register_Quaternion(HSQUIRRELVM vm)
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{
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typedef Quaternion::Value Val;
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RootTable(vm).Bind(_SC("Quaternion"), Class< Quaternion >(vm, _SC("Quaternion"))
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/* Constructors */
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.Ctor()
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.Ctor< Val >()
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.Ctor< Val, Val, Val >()
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.Ctor< Val, Val, Val, Val >()
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/* Static Members */
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.SetStaticValue(_SC("Delim"), &Quaternion::Delim)
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/* Member Variables */
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.Var(_SC("x"), &Quaternion::x)
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.Var(_SC("y"), &Quaternion::y)
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.Var(_SC("z"), &Quaternion::z)
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.Var(_SC("w"), &Quaternion::w)
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/* Properties */
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.Prop(_SC("abs"), &Quaternion::Abs)
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/* Core Metamethods */
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.Func(_SC("_tostring"), &Quaternion::ToString)
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.SquirrelFunc(_SC("_typename"), &Quaternion::Typename)
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.Func(_SC("_cmp"), &Quaternion::Cmp)
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/* Metamethods */
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.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("_add"), &Quaternion::operator +)
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.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("_sub"), &Quaternion::operator -)
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.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("_mul"), &Quaternion::operator *)
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.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("_div"), &Quaternion::operator /)
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.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("_modulo"), &Quaternion::operator %)
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.Func<Quaternion (Quaternion::*)(void) const>(_SC("_unm"), &Quaternion::operator -)
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/* Setters */
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.Overload<void (Quaternion::*)(Val)>(_SC("Set"), &Quaternion::Set)
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.Overload<void (Quaternion::*)(Val, Val, Val)>(_SC("Set"), &Quaternion::Set)
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.Overload<void (Quaternion::*)(Val, Val, Val, Val)>(_SC("Set"), &Quaternion::Set)
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.Overload<void (Quaternion::*)(const Quaternion &)>(_SC("SetQuat"), &Quaternion::Set)
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.Overload<void (Quaternion::*)(const Vector3 &)>(_SC("SetVec3"), &Quaternion::Set)
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.Overload<void (Quaternion::*)(const Vector4 &)>(_SC("SetVec4"), &Quaternion::Set)
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.Overload<void (Quaternion::*)(CSStr, SQChar)>(_SC("SetStr"), &Quaternion::Set)
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/* Random Generators */
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.Overload<void (Quaternion::*)(void)>(_SC("Generate"), &Quaternion::Generate)
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.Overload<void (Quaternion::*)(Val, Val)>(_SC("Generate"), &Quaternion::Generate)
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.Overload<void (Quaternion::*)(Val, Val, Val, Val, Val, Val, Val, Val)>(_SC("Generate"), &Quaternion::Generate)
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/* Utility Methods */
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.Func(_SC("Clear"), &Quaternion::Clear)
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/* Operator Exposure */
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.Func<Quaternion & (Quaternion::*)(const Quaternion &)>(_SC("opAddAssign"), &Quaternion::operator +=)
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.Func<Quaternion & (Quaternion::*)(const Quaternion &)>(_SC("opSubAssign"), &Quaternion::operator -=)
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.Func<Quaternion & (Quaternion::*)(const Quaternion &)>(_SC("opMulAssign"), &Quaternion::operator *=)
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.Func<Quaternion & (Quaternion::*)(const Quaternion &)>(_SC("opDivAssign"), &Quaternion::operator /=)
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.Func<Quaternion & (Quaternion::*)(const Quaternion &)>(_SC("opModAssign"), &Quaternion::operator %=)
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.Func<Quaternion & (Quaternion::*)(Quaternion::Value)>(_SC("opAddAssignS"), &Quaternion::operator +=)
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.Func<Quaternion & (Quaternion::*)(Quaternion::Value)>(_SC("opSubAssignS"), &Quaternion::operator -=)
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.Func<Quaternion & (Quaternion::*)(Quaternion::Value)>(_SC("opMulAssignS"), &Quaternion::operator *=)
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.Func<Quaternion & (Quaternion::*)(Quaternion::Value)>(_SC("opDivAssignS"), &Quaternion::operator /=)
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.Func<Quaternion & (Quaternion::*)(Quaternion::Value)>(_SC("opModAssignS"), &Quaternion::operator %=)
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.Func<Quaternion & (Quaternion::*)(void)>(_SC("opPreInc"), &Quaternion::operator ++)
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.Func<Quaternion & (Quaternion::*)(void)>(_SC("opPreDec"), &Quaternion::operator --)
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.Func<Quaternion (Quaternion::*)(int)>(_SC("opPostInc"), &Quaternion::operator ++)
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.Func<Quaternion (Quaternion::*)(int)>(_SC("opPostDec"), &Quaternion::operator --)
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.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("opAdd"), &Quaternion::operator +)
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.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("opSub"), &Quaternion::operator -)
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.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("opMul"), &Quaternion::operator *)
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.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("opDiv"), &Quaternion::operator /)
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.Func<Quaternion (Quaternion::*)(const Quaternion &) const>(_SC("opMod"), &Quaternion::operator %)
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.Func<Quaternion (Quaternion::*)(Quaternion::Value) const>(_SC("opAddS"), &Quaternion::operator +)
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.Func<Quaternion (Quaternion::*)(Quaternion::Value) const>(_SC("opSubS"), &Quaternion::operator -)
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.Func<Quaternion (Quaternion::*)(Quaternion::Value) const>(_SC("opMulS"), &Quaternion::operator *)
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.Func<Quaternion (Quaternion::*)(Quaternion::Value) const>(_SC("opDivS"), &Quaternion::operator /)
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.Func<Quaternion (Quaternion::*)(Quaternion::Value) const>(_SC("opModS"), &Quaternion::operator %)
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.Func<Quaternion (Quaternion::*)(void) const>(_SC("opUnPlus"), &Quaternion::operator +)
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.Func<Quaternion (Quaternion::*)(void) const>(_SC("opUnMinus"), &Quaternion::operator -)
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.Func<bool (Quaternion::*)(const Quaternion &) const>(_SC("opEqual"), &Quaternion::operator ==)
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.Func<bool (Quaternion::*)(const Quaternion &) const>(_SC("opNotEqual"), &Quaternion::operator !=)
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.Func<bool (Quaternion::*)(const Quaternion &) const>(_SC("opLessThan"), &Quaternion::operator <)
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.Func<bool (Quaternion::*)(const Quaternion &) const>(_SC("opGreaterThan"), &Quaternion::operator >)
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.Func<bool (Quaternion::*)(const Quaternion &) const>(_SC("opLessEqual"), &Quaternion::operator <=)
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.Func<bool (Quaternion::*)(const Quaternion &) const>(_SC("opGreaterEqual"), &Quaternion::operator >=)
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// Static Overloads
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.StaticOverload< const Quaternion & (*)(CSStr) >(_SC("FromStr"), &GetQuaternion)
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.StaticOverload< const Quaternion & (*)(CSStr, SQChar) >(_SC("FromStr"), &GetQuaternion)
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);
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}
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} // Namespace:: SqMod
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