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https://github.com/VCMP-SqMod/SqMod.git
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70e5f0ba21
Also enabled the latest C++ revision in the project. Replaced the Random library with the one provided by C++11. Implemented a simple AES256 encryption class. Various other fixes and improvements.
292 lines
10 KiB
C++
292 lines
10 KiB
C++
#ifndef _SQMMDB_LOOKUPRESULT_HPP_
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#define _SQMMDB_LOOKUPRESULT_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Common.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Class that can be used to traverse a list of results.
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*/
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class EntryDataList
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{
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protected:
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// --------------------------------------------------------------------------------------------
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typedef MMDB_entry_data_list_s Type; // The managed type.
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// --------------------------------------------------------------------------------------------
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typedef Type* Pointer; // Pointer to the managed type.
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typedef const Type* ConstPtr; // Constant pointer to the managed type.
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// --------------------------------------------------------------------------------------------
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typedef Type& Reference; // Reference to the managed type.
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typedef const Type& ConstRef; // Constant reference to the managed type.
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/* --------------------------------------------------------------------------------------------
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* Validate the database pointer and list handle and throw an error if invalid.
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*/
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void Validate() const;
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/* --------------------------------------------------------------------------------------------
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* Do a regular validation and also validate the currently processed element.
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*/
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void ValidateElem() const;
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/* --------------------------------------------------------------------------------------------
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* Do a regular validation and also validate the currently processed element data.
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*/
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void ValidateData() const;
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/* --------------------------------------------------------------------------------------------
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* Used to retrieve the string representation of the specified type identifier.
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*/
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static CSStr AsTypeStr(Uint32 id);
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private:
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// ---------------------------------------------------------------------------------------------
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DbRef m_Db; /* The database from which this list comes from. */
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Pointer m_List; /* The managed entry data list. */
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Pointer m_Elem; /* The currently processed element from the list. */
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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EntryDataList(const DbRef & db, Pointer list)
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: m_Db(db), m_List(list), m_Elem(list)
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{
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/* ... */
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}
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public:
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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EntryDataList();
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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EntryDataList(const EntryDataList &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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EntryDataList(EntryDataList && o)
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: m_Db(o.m_Db)
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, m_List(o.m_List)
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, m_Elem(o.m_Elem)
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{
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o.m_List = nullptr;
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o.m_Elem = nullptr;
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}
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~EntryDataList();
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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EntryDataList & operator = (const EntryDataList &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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EntryDataList & operator = (EntryDataList && o)
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{
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if (m_List != o.m_List)
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{
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m_Db = o.m_Db;
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m_List = o.m_List;
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m_Elem = o.m_Elem;
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o.m_List = nullptr;
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o.m_Elem = nullptr;
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}
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the internal entry data list structure pointer.
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*/
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Pointer GetHandle()
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{
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return m_List;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the internal entry data list structure pointer.
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*/
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Pointer GetHandle() const
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{
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return m_List;
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare two instances of this type.
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*/
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Int32 Cmp(const EntryDataList & o) const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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CSStr ToString() const
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{
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return m_Elem ? AsTypeStr(m_Elem->entry_data.type) : _SC("invalid");
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to retrieve the name from instances of this type.
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*/
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static SQInteger Typename(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* See whether this instance references a valid database and entry data list structure.
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*/
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bool IsValid() const
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{
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return m_Db && m_List;
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}
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/* --------------------------------------------------------------------------------------------
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* See whether a valid element is currently processed.
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*/
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bool HaveElement() const
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{
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return m_Elem;
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}
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/* --------------------------------------------------------------------------------------------
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* Used to retrieve the type of the current element as a string.
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*/
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CSStr TypeStr() const
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{
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// Validate the database and list handle
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Validate();
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// return the requested information
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return m_Elem ? AsTypeStr(m_Elem->entry_data.type) : _SC("invalid");
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}
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/* --------------------------------------------------------------------------------------------
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* Return the total entries in the list.
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*/
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Uint32 GetCount() const;
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/* --------------------------------------------------------------------------------------------
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* Go to the next element.
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*/
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bool Next();
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/* --------------------------------------------------------------------------------------------
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* Advance a certain number of elements.
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*/
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bool Advance(Int32 n);
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/* --------------------------------------------------------------------------------------------
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* Go back to the first element in the list.
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*/
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void Reset();
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/* --------------------------------------------------------------------------------------------
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* See whether a valid element is currently processed.
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*/
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bool HasData() const
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{
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// Validate the database, list and element handle
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ValidateElem();
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// Return the requested information
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return m_Elem->entry_data.has_data;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the type identifier of the current element.
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*/
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SQInteger GetType() const
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{
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// Validate the database, list and element handle
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ValidateElem();
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// Return the requested information
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return static_cast< SQInteger >(m_Elem->entry_data.type);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the offset of the current element.
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*/
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SQInteger GetOffset() const
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{
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// Validate the database, list and element handle
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ValidateElem();
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// Return the requested information
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return static_cast< SQInteger >(m_Elem->entry_data.offset);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the offset of the next element.
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*/
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SQInteger GetOffsetToNext() const
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{
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// Validate the database, list and element handle
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ValidateElem();
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// Return the requested information
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return static_cast< SQInteger >(m_Elem->entry_data.offset_to_next);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the offset of the next element.
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*/
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SQInteger DataSize() const
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{
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// Validate the database, list and element handle
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ValidateElem();
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// Return the requested information
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return static_cast< SQInteger >(m_Elem->entry_data.data_size);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the value from the current element as a string.
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*/
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CSStr GetString() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the value from the current element as a native integer.
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*/
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SQInteger GetInteger() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the value from the current element as a floating point.
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*/
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SQFloat GetFloat() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the value from the current element as a long integer.
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*/
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Object GetLong() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the value from the current element as a boolean.
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*/
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bool GetBool() const;
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/* --------------------------------------------------------------------------------------------
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* Dumpt the contents of the list to the specified list.
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*/
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void DumpTo(CSStr filepath)
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{
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DumpTo(filepath, 0);
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}
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/* --------------------------------------------------------------------------------------------
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* Dumpt the contents of the list to the specified list.
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*/
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void DumpTo(CSStr filepath, Int32 indent) const;
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};
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} // Namespace:: SqMod
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#endif // _SQMMDB_LOOKUPRESULT_HPP_
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