1
0
mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00
SqMod/cbp/Module.cbp
Sandu Liviu Catalin 41e04e5167 Initial implementation of the new event system.
Initial implementation of the new signals and slots class.
Fixed command parsing which compared a pointer to a character.
Buffer overflow fix in routines which used the limits from the entity tasks.
Switched from Sqrat::Object to Sqrat::LightObj in most places to avoid the overhead of the VM pointer.
Various other adjustments and improvements.
The plugin is currently in a broken state and crashes at shutdown. The bug is unknown at this point.
2017-02-21 21:24:59 +02:00

564 lines
23 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Module" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Win32 Debug Dynamic">
<Option platforms="Windows;" />
<Option output="../bin/win32-d/mod_squirrel32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/win32-d/" />
<Option object_output="../obj/mingw32-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m32" />
<Add option="-g" />
<Add option="-D_DEBUG" />
<Add directory="../config/mingw32" />
</Compiler>
<Linker>
<Add option="-m32" />
<Add directory="../lib/mingw32-d" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Win32 Release Dynamic">
<Option platforms="Windows;" />
<Option output="../bin/win32/mod_squirrel32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/win32/" />
<Option object_output="../obj/mingw32/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m32" />
<Add option="-DNDEBUG" />
<Add directory="../config/mingw32" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m32" />
<Add directory="../lib/mingw32" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Win64 Debug Dynamic">
<Option platforms="Windows;" />
<Option output="../bin/win64-d/mod_squirrel64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/win64-d/" />
<Option object_output="../obj/mingw64-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m64" />
<Add option="-g" />
<Add option="-D_DEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/mingw64" />
</Compiler>
<Linker>
<Add option="-m64" />
<Add directory="../lib/mingw64-d" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Win64 Release Dynamic">
<Option platforms="Windows;" />
<Option output="../bin/win64/mod_squirrel64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/win64/" />
<Option object_output="../obj/mingw64/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m64" />
<Add option="-DNDEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/mingw64" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m64" />
<Add directory="../lib/mingw64" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux32 Debug Dynamic">
<Option platforms="Unix;" />
<Option output="../bin/linux32-d/mod_squirrel32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux32-d/" />
<Option object_output="../obj/gcc32-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m32" />
<Add option="-g" />
<Add option="-fPIC" />
<Add option="-D_DEBUG" />
<Add directory="../config/gcc32" />
</Compiler>
<Linker>
<Add option="-m32" />
<Add directory="../lib/gcc32-d" />
</Linker>
<ExtraCommands>
<Add after='/bin/cp -rf &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)../bin/plugins/$(TARGET_OUTPUT_BASENAME).so&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux32 Release Dynamic">
<Option platforms="Unix;" />
<Option output="../bin/linux32/mod_squirrel32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux32/" />
<Option object_output="../obj/gcc32/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m32" />
<Add option="-fPIC" />
<Add option="-DNDEBUG" />
<Add directory="../config/gcc32" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m32" />
<Add directory="../lib/gcc32" />
</Linker>
<ExtraCommands>
<Add after='/bin/cp -rf &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)../bin/plugins/$(TARGET_OUTPUT_BASENAME).so&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux64 Debug Dynamic">
<Option platforms="Unix;" />
<Option output="../bin/linux64-d/mod_squirrel64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux64-d/" />
<Option object_output="../obj/gcc64-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m64" />
<Add option="-g" />
<Add option="-fPIC" />
<Add option="-D_DEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/gcc64" />
</Compiler>
<Linker>
<Add option="-m64" />
<Add directory="../lib/gcc64-d" />
</Linker>
<ExtraCommands>
<Add after='/bin/cp -rf &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)../bin/plugins/$(TARGET_OUTPUT_BASENAME).so&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux64 Release Dynamic">
<Option platforms="Unix;" />
<Option output="../bin/linux64/mod_squirrel64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux64/" />
<Option object_output="../obj/gcc64/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m64" />
<Add option="-fPIC" />
<Add option="-DNDEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/gcc64" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m64" />
<Add directory="../lib/gcc64" />
</Linker>
<ExtraCommands>
<Add after='/bin/cp -rf &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)../bin/plugins/$(TARGET_OUTPUT_BASENAME).so&quot;' />
</ExtraCommands>
</Target>
<Target title="Win32 Debug Standalone">
<Option platforms="Windows;" />
<Option output="../bin/win32-d/standalone/mod_squirrel32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/win32-d/" />
<Option object_output="../obj/mingw32-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m32" />
<Add option="-g" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
<Add option="-D_DEBUG" />
<Add directory="../config/mingw32" />
</Compiler>
<Linker>
<Add option="-m32" />
<Add option="-static" />
<Add directory="../lib/mingw32-d" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Win32 Release Standalone">
<Option platforms="Windows;" />
<Option output="../bin/win32/standalone/mod_squirrel32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/win32/" />
<Option object_output="../obj/mingw32/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m32" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
<Add option="-DNDEBUG" />
<Add directory="../config/mingw32" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m32" />
<Add option="-static" />
<Add directory="../lib/mingw32" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Win64 Debug Standalone">
<Option platforms="Windows;" />
<Option output="../bin/win64-d/standalone/mod_squirrel64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/win64-d/" />
<Option object_output="../obj/mingw64-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m64" />
<Add option="-g" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
<Add option="-D_DEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/mingw64" />
</Compiler>
<Linker>
<Add option="-m64" />
<Add option="-static" />
<Add directory="../lib/mingw64-d" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Win64 Release Standalone">
<Option platforms="Windows;" />
<Option output="../bin/win64/standalone/mod_squirrel64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/win64/" />
<Option object_output="../obj/mingw64/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m64" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
<Add option="-DNDEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/mingw64" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m64" />
<Add option="-static" />
<Add directory="../lib/mingw64" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux32 Debug Standalone">
<Option platforms="Unix;" />
<Option output="../bin/linux32-d/standalone/mod_squirrel32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux32-d/" />
<Option object_output="../obj/gcc32-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m32" />
<Add option="-g" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
<Add option="-fPIC" />
<Add option="-D_DEBUG" />
<Add directory="../config/gcc32" />
</Compiler>
<Linker>
<Add option="-m32" />
<Add option="-Bstatic" />
<Add directory="../lib/gcc32-d" />
</Linker>
<ExtraCommands>
<Add after='/bin/cp -rf &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)../bin/plugins/$(TARGET_OUTPUT_BASENAME).so&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux32 Release Standalone">
<Option platforms="Unix;" />
<Option output="../bin/linux32/standalone/mod_squirrel32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux32/" />
<Option object_output="../obj/gcc32/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m32" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
<Add option="-fPIC" />
<Add option="-DNDEBUG" />
<Add directory="../config/gcc32" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m32" />
<Add option="-Bstatic" />
<Add directory="../lib/gcc32" />
</Linker>
<ExtraCommands>
<Add after='/bin/cp -rf &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)../bin/plugins/$(TARGET_OUTPUT_BASENAME).so&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux64 Debug Standalone">
<Option platforms="Unix;" />
<Option output="../bin/linux64-d/standalone/mod_squirrel64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux64-d/" />
<Option object_output="../obj/gcc64-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m64" />
<Add option="-g" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
<Add option="-fPIC" />
<Add option="-D_DEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/gcc64" />
</Compiler>
<Linker>
<Add option="-m64" />
<Add option="-Bstatic" />
<Add directory="../lib/gcc64-d" />
</Linker>
<ExtraCommands>
<Add after='/bin/cp -rf &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)../bin/plugins/$(TARGET_OUTPUT_BASENAME).so&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux64 Release Standalone">
<Option platforms="Unix;" />
<Option output="../bin/linux64/standalone/mod_squirrel64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux64/" />
<Option object_output="../obj/gcc64/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-fPIC" />
<Add option="-m64" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
<Add option="-DNDEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/gcc64" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m64" />
<Add option="-Bstatic" />
<Add directory="../lib/gcc64" />
</Linker>
<ExtraCommands>
<Add after='/bin/cp -rf &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)../bin/plugins/$(TARGET_OUTPUT_BASENAME).so&quot;' />
</ExtraCommands>
</Target>
</Build>
<Compiler>
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-std=c++14" />
<Add option="-DSCRAT_USE_EXCEPTIONS" />
<Add option="-DSCRAT_USE_CXX11_OPTIMIZATIONS" />
<Add directory="../source" />
<Add directory="../shared" />
<Add directory="../include" />
<Add directory="../config/common" />
<Add directory="../external/Common" />
<Add directory="../external/Hash" />
</Compiler>
<Linker>
<Add library="squirrel" />
</Linker>
<Unit filename="../external/Common/aes256.cpp" />
<Unit filename="../external/Hash/crc32.cpp" />
<Unit filename="../external/Hash/crc32.h" />
<Unit filename="../external/Hash/digest.cpp" />
<Unit filename="../external/Hash/hash.h" />
<Unit filename="../external/Hash/hmac.h" />
<Unit filename="../external/Hash/keccak.cpp" />
<Unit filename="../external/Hash/keccak.h" />
<Unit filename="../external/Hash/md5.cpp" />
<Unit filename="../external/Hash/md5.h" />
<Unit filename="../external/Hash/sha1.cpp" />
<Unit filename="../external/Hash/sha1.h" />
<Unit filename="../external/Hash/sha256.cpp" />
<Unit filename="../external/Hash/sha256.h" />
<Unit filename="../external/Hash/sha3.cpp" />
<Unit filename="../external/Hash/sha3.h" />
<Unit filename="../shared/Base/Buffer.cpp" />
<Unit filename="../shared/Base/Buffer.hpp" />
<Unit filename="../shared/Base/Plugin.cpp" />
<Unit filename="../shared/Base/Utility.hpp" />
<Unit filename="../source/Base/AABB.cpp" />
<Unit filename="../source/Base/AABB.hpp" />
<Unit filename="../source/Base/Algo.cpp" />
<Unit filename="../source/Base/Algo.hpp" />
<Unit filename="../source/Base/Circle.cpp" />
<Unit filename="../source/Base/Circle.hpp" />
<Unit filename="../source/Base/Color3.cpp" />
<Unit filename="../source/Base/Color3.hpp" />
<Unit filename="../source/Base/Color4.cpp" />
<Unit filename="../source/Base/Color4.hpp" />
<Unit filename="../source/Base/Quaternion.cpp" />
<Unit filename="../source/Base/Quaternion.hpp" />
<Unit filename="../source/Base/ScriptSrc.cpp" />
<Unit filename="../source/Base/ScriptSrc.hpp" />
<Unit filename="../source/Base/Shared.cpp" />
<Unit filename="../source/Base/Shared.hpp" />
<Unit filename="../source/Base/Sphere.cpp" />
<Unit filename="../source/Base/Sphere.hpp" />
<Unit filename="../source/Base/Vector2.cpp" />
<Unit filename="../source/Base/Vector2.hpp" />
<Unit filename="../source/Base/Vector2i.cpp" />
<Unit filename="../source/Base/Vector2i.hpp" />
<Unit filename="../source/Base/Vector3.cpp" />
<Unit filename="../source/Base/Vector3.hpp" />
<Unit filename="../source/Base/Vector4.cpp" />
<Unit filename="../source/Base/Vector4.hpp" />
<Unit filename="../source/Command.cpp" />
<Unit filename="../source/Command.hpp" />
<Unit filename="../source/Constants.cpp" />
<Unit filename="../source/Core.cpp" />
<Unit filename="../source/Core.hpp" />
<Unit filename="../source/CoreEntity.cpp" />
<Unit filename="../source/CoreEvents.cpp" />
<Unit filename="../source/CoreFuncs.cpp" />
<Unit filename="../source/CoreInst.cpp" />
<Unit filename="../source/CoreUtils.cpp" />
<Unit filename="../source/Entity/Blip.cpp" />
<Unit filename="../source/Entity/Blip.hpp" />
<Unit filename="../source/Entity/Checkpoint.cpp" />
<Unit filename="../source/Entity/Checkpoint.hpp" />
<Unit filename="../source/Entity/Keybind.cpp" />
<Unit filename="../source/Entity/Keybind.hpp" />
<Unit filename="../source/Entity/Object.cpp" />
<Unit filename="../source/Entity/Object.hpp" />
<Unit filename="../source/Entity/Pickup.cpp" />
<Unit filename="../source/Entity/Pickup.hpp" />
<Unit filename="../source/Entity/Player.cpp" />
<Unit filename="../source/Entity/Player.hpp" />
<Unit filename="../source/Entity/Vehicle.cpp" />
<Unit filename="../source/Entity/Vehicle.hpp" />
<Unit filename="../source/Exports.cpp" />
<Unit filename="../source/Library/Chrono.cpp" />
<Unit filename="../source/Library/Chrono.hpp" />
<Unit filename="../source/Library/Chrono/Date.cpp" />
<Unit filename="../source/Library/Chrono/Date.hpp" />
<Unit filename="../source/Library/Chrono/Datetime.cpp" />
<Unit filename="../source/Library/Chrono/Datetime.hpp" />
<Unit filename="../source/Library/Chrono/Time.cpp" />
<Unit filename="../source/Library/Chrono/Time.hpp" />
<Unit filename="../source/Library/Chrono/Timer.cpp" />
<Unit filename="../source/Library/Chrono/Timer.hpp" />
<Unit filename="../source/Library/Chrono/Timestamp.cpp" />
<Unit filename="../source/Library/Chrono/Timestamp.hpp" />
<Unit filename="../source/Library/Crypt.cpp" />
<Unit filename="../source/Library/Crypt.hpp" />
<Unit filename="../source/Library/Crypt/AES.cpp" />
<Unit filename="../source/Library/Crypt/AES.hpp" />
<Unit filename="../source/Library/Crypt/Hash.cpp" />
<Unit filename="../source/Library/Crypt/Hash.hpp" />
<Unit filename="../source/Library/IO.cpp" />
<Unit filename="../source/Library/IO.hpp" />
<Unit filename="../source/Library/IO/File.cpp" />
<Unit filename="../source/Library/IO/File.hpp" />
<Unit filename="../source/Library/IO/INI.cpp" />
<Unit filename="../source/Library/IO/INI.hpp" />
<Unit filename="../source/Library/Numeric.cpp" />
<Unit filename="../source/Library/Numeric.hpp" />
<Unit filename="../source/Library/Numeric/LongInt.cpp" />
<Unit filename="../source/Library/Numeric/LongInt.hpp" />
<Unit filename="../source/Library/Numeric/Math.cpp" />
<Unit filename="../source/Library/Numeric/Math.hpp" />
<Unit filename="../source/Library/Numeric/Random.cpp" />
<Unit filename="../source/Library/Numeric/Random.hpp" />
<Unit filename="../source/Library/String.cpp" />
<Unit filename="../source/Library/String.hpp" />
<Unit filename="../source/Library/System.cpp" />
<Unit filename="../source/Library/System.hpp" />
<Unit filename="../source/Library/System/Environment.cpp" />
<Unit filename="../source/Library/System/Environment.hpp" />
<Unit filename="../source/Library/System/Path.cpp" />
<Unit filename="../source/Library/System/Path.hpp" />
<Unit filename="../source/Library/Utils.cpp" />
<Unit filename="../source/Library/Utils.hpp" />
<Unit filename="../source/Library/Utils/Buffer.cpp" />
<Unit filename="../source/Library/Utils/Buffer.hpp" />
<Unit filename="../source/Logger.cpp" />
<Unit filename="../source/Logger.hpp" />
<Unit filename="../source/Main.cpp" />
<Unit filename="../source/Misc/Broadcast.cpp" />
<Unit filename="../source/Misc/Functions.cpp" />
<Unit filename="../source/Misc/Functions.hpp" />
<Unit filename="../source/Misc/Model.cpp" />
<Unit filename="../source/Misc/Model.hpp" />
<Unit filename="../source/Misc/Player.cpp" />
<Unit filename="../source/Misc/Player.hpp" />
<Unit filename="../source/Misc/Register.cpp" />
<Unit filename="../source/Misc/Vehicle.cpp" />
<Unit filename="../source/Misc/Vehicle.hpp" />
<Unit filename="../source/Misc/Weapon.cpp" />
<Unit filename="../source/Misc/Weapon.hpp" />
<Unit filename="../source/Register.cpp" />
<Unit filename="../source/Routine.cpp" />
<Unit filename="../source/Routine.hpp" />
<Unit filename="../source/Signal.cpp" />
<Unit filename="../source/Signal.hpp" />
<Unit filename="../source/SqBase.hpp" />
<Unit filename="../source/Tasks.cpp" />
<Unit filename="../source/Tasks.hpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>