mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 00:37:15 +01:00
f2361a27c3
Various other changes to the plugin as well.
501 lines
14 KiB
C++
501 lines
14 KiB
C++
// ------------------------------------------------------------------------------------------------
|
|
#include "Base/Vector2.hpp"
|
|
#include "Base/Vector2i.hpp"
|
|
#include "Base/Shared.hpp"
|
|
#include "Library/Random.hpp"
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
#include <limits>
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
namespace SqMod {
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Vector2 Vector2::NIL = Vector2(0);
|
|
const Vector2 Vector2::MIN = Vector2(std::numeric_limits< Vector2::Value >::min());
|
|
const Vector2 Vector2::MAX = Vector2(std::numeric_limits< Vector2::Value >::max());
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQChar Vector2::Delim = ',';
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQInteger Vector2::Typename(HSQUIRRELVM vm)
|
|
{
|
|
static const SQChar name[] = _SC("Vector2");
|
|
sq_pushstring(vm, name, sizeof(name));
|
|
return 1;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Vector2::Vector2()
|
|
: x(0.0), y(0.0)
|
|
{
|
|
/* ... */
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Vector2::Vector2(Value sv)
|
|
: x(sv), y(sv)
|
|
{
|
|
/* ... */
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Vector2::Vector2(Value xv, Value yv)
|
|
: x(xv), y(yv)
|
|
{
|
|
/* ... */
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Vector2 & Vector2::operator = (Value s)
|
|
{
|
|
x = s;
|
|
y = s;
|
|
return *this;
|
|
}
|
|
|
|
Vector2 & Vector2::operator = (CSStr values)
|
|
{
|
|
Set(Vector2::Get(values, Delim));
|
|
return *this;
|
|
}
|
|
|
|
Vector2 & Vector2::operator = (const Vector2i & v)
|
|
{
|
|
x = ConvTo< Value >::From(v.x);
|
|
y = ConvTo< Value >::From(v.y);
|
|
return *this;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Vector2 & Vector2::operator += (const Vector2 & v)
|
|
{
|
|
x += v.x;
|
|
y += v.y;
|
|
return *this;
|
|
}
|
|
|
|
Vector2 & Vector2::operator -= (const Vector2 & v)
|
|
{
|
|
x -= v.x;
|
|
y -= v.y;
|
|
return *this;
|
|
}
|
|
|
|
Vector2 & Vector2::operator *= (const Vector2 & v)
|
|
{
|
|
x *= v.x;
|
|
y *= v.y;
|
|
return *this;
|
|
}
|
|
|
|
Vector2 & Vector2::operator /= (const Vector2 & v)
|
|
{
|
|
x /= v.x;
|
|
y /= v.y;
|
|
return *this;
|
|
}
|
|
|
|
Vector2 & Vector2::operator %= (const Vector2 & v)
|
|
{
|
|
x = std::fmod(x, v.x);
|
|
y = std::fmod(y, v.y);
|
|
return *this;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Vector2 & Vector2::operator += (Value s)
|
|
{
|
|
x += s;
|
|
y += s;
|
|
return *this;
|
|
}
|
|
|
|
Vector2 & Vector2::operator -= (Value s)
|
|
{
|
|
x -= s;
|
|
y -= s;
|
|
return *this;
|
|
}
|
|
|
|
Vector2 & Vector2::operator *= (Value s)
|
|
{
|
|
x *= s;
|
|
y *= s;
|
|
return *this;
|
|
}
|
|
|
|
Vector2 & Vector2::operator /= (Value s)
|
|
{
|
|
x /= s;
|
|
y /= s;
|
|
return *this;
|
|
}
|
|
|
|
Vector2 & Vector2::operator %= (Value s)
|
|
{
|
|
x = std::fmod(x, s);
|
|
y = std::fmod(y, s);
|
|
return *this;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Vector2 & Vector2::operator ++ ()
|
|
{
|
|
++x;
|
|
++y;
|
|
return *this;
|
|
}
|
|
|
|
Vector2 & Vector2::operator -- ()
|
|
{
|
|
--x;
|
|
--y;
|
|
return *this;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Vector2 Vector2::operator ++ (int)
|
|
{
|
|
Vector2 state(*this);
|
|
++x;
|
|
++y;
|
|
return state;
|
|
}
|
|
|
|
Vector2 Vector2::operator -- (int)
|
|
{
|
|
Vector2 state(*this);
|
|
--x;
|
|
--y;
|
|
return state;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Vector2 Vector2::operator + (const Vector2 & v) const
|
|
{
|
|
return Vector2(x + v.x, y + v.y);
|
|
}
|
|
|
|
Vector2 Vector2::operator - (const Vector2 & v) const
|
|
{
|
|
return Vector2(x - v.x, y - v.y);
|
|
}
|
|
|
|
Vector2 Vector2::operator * (const Vector2 & v) const
|
|
{
|
|
return Vector2(x * v.x, y * v.y);
|
|
}
|
|
|
|
Vector2 Vector2::operator / (const Vector2 & v) const
|
|
{
|
|
return Vector2(x / v.x, y / v.y);
|
|
}
|
|
|
|
Vector2 Vector2::operator % (const Vector2 & v) const
|
|
{
|
|
return Vector2(std::fmod(x, v.x), std::fmod(y, v.y));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Vector2 Vector2::operator + (Value s) const
|
|
{
|
|
return Vector2(x + s, y + s);
|
|
}
|
|
|
|
Vector2 Vector2::operator - (Value s) const
|
|
{
|
|
return Vector2(x - s, y - s);
|
|
}
|
|
|
|
Vector2 Vector2::operator * (Value s) const
|
|
{
|
|
return Vector2(x * s, y * s);
|
|
}
|
|
|
|
Vector2 Vector2::operator / (Value s) const
|
|
{
|
|
return Vector2(x / s, y / s);
|
|
}
|
|
|
|
Vector2 Vector2::operator % (Value s) const
|
|
{
|
|
return Vector2(std::fmod(x, s), std::fmod(y, s));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Vector2 Vector2::operator + () const
|
|
{
|
|
return Vector2(std::fabs(x), std::fabs(y));
|
|
}
|
|
|
|
Vector2 Vector2::operator - () const
|
|
{
|
|
return Vector2(-x, -y);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool Vector2::operator == (const Vector2 & v) const
|
|
{
|
|
return EpsEq(x, v.x) && EpsEq(y, v.y);
|
|
}
|
|
|
|
bool Vector2::operator != (const Vector2 & v) const
|
|
{
|
|
return !EpsEq(x, v.x) && !EpsEq(y, v.y);
|
|
}
|
|
|
|
bool Vector2::operator < (const Vector2 & v) const
|
|
{
|
|
return EpsLt(x, v.x) && EpsLt(y, v.y);
|
|
}
|
|
|
|
bool Vector2::operator > (const Vector2 & v) const
|
|
{
|
|
return EpsGt(x, v.x) && EpsGt(y, v.y);
|
|
}
|
|
|
|
bool Vector2::operator <= (const Vector2 & v) const
|
|
{
|
|
return EpsLtEq(x, v.x) && EpsLtEq(y, v.y);
|
|
}
|
|
|
|
bool Vector2::operator >= (const Vector2 & v) const
|
|
{
|
|
return EpsGtEq(x, v.x) && EpsGtEq(y, v.y);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Int32 Vector2::Cmp(const Vector2 & o) const
|
|
{
|
|
if (*this == o)
|
|
{
|
|
return 0;
|
|
}
|
|
else if (*this > o)
|
|
{
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
CSStr Vector2::ToString() const
|
|
{
|
|
return ToStrF("%f,%f", x, y);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Vector2::Set(Value ns)
|
|
{
|
|
x = ns;
|
|
y = ns;
|
|
}
|
|
|
|
void Vector2::Set(Value nx, Value ny)
|
|
{
|
|
x = nx;
|
|
y = ny;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Vector2::Set(const Vector2 & v)
|
|
{
|
|
x = v.x;
|
|
y = v.y;
|
|
}
|
|
|
|
void Vector2::Set(const Vector2i & v)
|
|
{
|
|
x = ConvTo< Value >::From(v.x);
|
|
y = ConvTo< Value >::From(v.y);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Vector2::Set(CSStr values, SQChar delim)
|
|
{
|
|
Set(Vector2::Get(values, delim));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Vector2::Generate()
|
|
{
|
|
x = GetRandomFloat32();
|
|
y = GetRandomFloat32();
|
|
}
|
|
|
|
void Vector2::Generate(Value min, Value max)
|
|
{
|
|
if (EpsLt(max, min))
|
|
{
|
|
STHROWF("max value is lower than min value");
|
|
}
|
|
|
|
x = GetRandomFloat32(min, max);
|
|
y = GetRandomFloat32(min, max);
|
|
}
|
|
|
|
void Vector2::Generate(Value xmin, Value xmax, Value ymin, Value ymax)
|
|
{
|
|
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin))
|
|
{
|
|
STHROWF("max value is lower than min value");
|
|
}
|
|
|
|
x = GetRandomFloat32(ymin, ymax);
|
|
y = GetRandomFloat32(xmin, xmax);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Vector2 Vector2::Abs() const
|
|
{
|
|
return Vector2(std::fabs(x), std::fabs(y));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Vector2 & Vector2::Get(CSStr str)
|
|
{
|
|
return Vector2::Get(str, Vector2::Delim);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Vector2 & Vector2::Get(CSStr str, SQChar delim)
|
|
{
|
|
// The format specifications that will be used to scan the string
|
|
static SQChar fs[] = _SC(" %f , %f ");
|
|
static Vector2 vec;
|
|
// Clear previous values, if any
|
|
vec.Clear();
|
|
// Is the specified string empty?
|
|
if (!str || *str == '0')
|
|
{
|
|
return vec; // Return the value as is!
|
|
}
|
|
// Assign the specified delimiter
|
|
fs[4] = delim;
|
|
// Attempt to extract the component values from the specified string
|
|
std::sscanf(str, fs, &vec.x, &vec.y);
|
|
// Return the resulted value
|
|
return vec;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Vector2 & GetVector2()
|
|
{
|
|
static Vector2 vec;
|
|
vec.Clear();
|
|
return vec;
|
|
}
|
|
|
|
const Vector2 & GetVector2(Float32 sv)
|
|
{
|
|
static Vector2 vec;
|
|
vec.Set(sv);
|
|
return vec;
|
|
}
|
|
|
|
const Vector2 & GetVector2(Float32 xv, Float32 yv)
|
|
{
|
|
static Vector2 vec;
|
|
vec.Set(xv, yv);
|
|
return vec;
|
|
}
|
|
|
|
const Vector2 & GetVector2(const Vector2 & o)
|
|
{
|
|
static Vector2 vec;
|
|
vec.Set(o);
|
|
return vec;
|
|
}
|
|
|
|
// ================================================================================================
|
|
void Register_Vector2(HSQUIRRELVM vm)
|
|
{
|
|
typedef Vector2::Value Val;
|
|
|
|
RootTable(vm).Bind(_SC("Vector2"), Class< Vector2 >(vm, _SC("Vector2"))
|
|
// Constructors
|
|
.Ctor()
|
|
.Ctor< Val >()
|
|
.Ctor< Val, Val >()
|
|
// Static Members
|
|
.SetStaticValue(_SC("Delim"), &Vector2::Delim)
|
|
// Member Variables
|
|
.Var(_SC("X"), &Vector2::x)
|
|
.Var(_SC("Y"), &Vector2::y)
|
|
// Properties
|
|
.Prop(_SC("Abs"), &Vector2::Abs)
|
|
// Core Metamethods
|
|
.Func(_SC("_tostring"), &Vector2::ToString)
|
|
.SquirrelFunc(_SC("_typename"), &Vector2::Typename)
|
|
.Func(_SC("_cmp"), &Vector2::Cmp)
|
|
// Metamethods
|
|
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("_add"), &Vector2::operator +)
|
|
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("_sub"), &Vector2::operator -)
|
|
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("_mul"), &Vector2::operator *)
|
|
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("_div"), &Vector2::operator /)
|
|
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("_modulo"), &Vector2::operator %)
|
|
.Func< Vector2 (Vector2::*)(void) const >(_SC("_unm"), &Vector2::operator -)
|
|
// Setters
|
|
.Overload< void (Vector2::*)(Val) >(_SC("Set"), &Vector2::Set)
|
|
.Overload< void (Vector2::*)(Val, Val) >(_SC("Set"), &Vector2::Set)
|
|
.Overload< void (Vector2::*)(const Vector2 &) >(_SC("SetVec2"), &Vector2::Set)
|
|
.Overload< void (Vector2::*)(const Vector2i &) >(_SC("SetVec2i"), &Vector2::Set)
|
|
.Overload< void (Vector2::*)(CSStr, SQChar) >(_SC("SetStr"), &Vector2::Set)
|
|
// Random Generators
|
|
.Overload< void (Vector2::*)(void) >(_SC("Generate"), &Vector2::Generate)
|
|
.Overload< void (Vector2::*)(Val, Val) >(_SC("Generate"), &Vector2::Generate)
|
|
.Overload< void (Vector2::*)(Val, Val, Val, Val) >(_SC("Generate"), &Vector2::Generate)
|
|
// Utility Methods
|
|
.Func(_SC("Clear"), &Vector2::Clear)
|
|
// Static Overloads
|
|
.StaticOverload< const Vector2 & (*)(CSStr) >(_SC("FromStr"), &Vector2::Get)
|
|
.StaticOverload< const Vector2 & (*)(CSStr, SQChar) >(_SC("FromStr"), &Vector2::Get)
|
|
// Operator Exposure
|
|
.Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opAddAssign"), &Vector2::operator +=)
|
|
.Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opSubAssign"), &Vector2::operator -=)
|
|
.Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opMulAssign"), &Vector2::operator *=)
|
|
.Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opDivAssign"), &Vector2::operator /=)
|
|
.Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opModAssign"), &Vector2::operator %=)
|
|
|
|
.Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opAddAssignS"), &Vector2::operator +=)
|
|
.Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opSubAssignS"), &Vector2::operator -=)
|
|
.Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opMulAssignS"), &Vector2::operator *=)
|
|
.Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opDivAssignS"), &Vector2::operator /=)
|
|
.Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opModAssignS"), &Vector2::operator %=)
|
|
|
|
.Func< Vector2 & (Vector2::*)(void) >(_SC("opPreInc"), &Vector2::operator ++)
|
|
.Func< Vector2 & (Vector2::*)(void) >(_SC("opPreDec"), &Vector2::operator --)
|
|
.Func< Vector2 (Vector2::*)(int) >(_SC("opPostInc"), &Vector2::operator ++)
|
|
.Func< Vector2 (Vector2::*)(int) >(_SC("opPostDec"), &Vector2::operator --)
|
|
|
|
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opAdd"), &Vector2::operator +)
|
|
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opSub"), &Vector2::operator -)
|
|
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opMul"), &Vector2::operator *)
|
|
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opDiv"), &Vector2::operator /)
|
|
.Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opMod"), &Vector2::operator %)
|
|
|
|
.Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opAddS"), &Vector2::operator +)
|
|
.Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opSubS"), &Vector2::operator -)
|
|
.Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opMulS"), &Vector2::operator *)
|
|
.Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opDivS"), &Vector2::operator /)
|
|
.Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opModS"), &Vector2::operator %)
|
|
|
|
.Func< Vector2 (Vector2::*)(void) const >(_SC("opUnPlus"), &Vector2::operator +)
|
|
.Func< Vector2 (Vector2::*)(void) const >(_SC("opUnMinus"), &Vector2::operator -)
|
|
|
|
.Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opEqual"), &Vector2::operator ==)
|
|
.Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opNotEqual"), &Vector2::operator !=)
|
|
.Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opLessThan"), &Vector2::operator <)
|
|
.Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opGreaterThan"), &Vector2::operator >)
|
|
.Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opLessEqual"), &Vector2::operator <=)
|
|
.Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opGreaterEqual"), &Vector2::operator >=)
|
|
);
|
|
}
|
|
|
|
} // Namespace:: SqMod
|