1
0
mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 16:57:16 +01:00
SqMod/cbp/Module.cbp
Sandu Liviu Catalin 3ebe127c2c Move message broadcasting into their own source file for better code structuring
Move message broadcasting into their own table to avoid polluting the global scope.
2016-06-19 09:32:16 +03:00

559 lines
23 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Module" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Win32 Debug Dynamic">
<Option platforms="Windows;" />
<Option output="../bin/win32-d/mod_squirrel32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/win32-d/" />
<Option object_output="../obj/mingw32-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m32" />
<Add option="-g" />
<Add option="-D_DEBUG" />
<Add directory="../config/mingw32" />
</Compiler>
<Linker>
<Add option="-m32" />
<Add directory="../lib/mingw32-d" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Win32 Release Dynamic">
<Option platforms="Windows;" />
<Option output="../bin/win32/mod_squirrel32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/win32/" />
<Option object_output="../obj/mingw32/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m32" />
<Add option="-DNDEBUG" />
<Add directory="../config/mingw32" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m32" />
<Add directory="../lib/mingw32" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Win64 Debug Dynamic">
<Option platforms="Windows;" />
<Option output="../bin/win64-d/mod_squirrel64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/win64-d/" />
<Option object_output="../obj/mingw64-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m64" />
<Add option="-g" />
<Add option="-D_DEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/mingw64" />
</Compiler>
<Linker>
<Add option="-m64" />
<Add directory="../lib/mingw64-d" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Win64 Release Dynamic">
<Option platforms="Windows;" />
<Option output="../bin/win64/mod_squirrel64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/win64/" />
<Option object_output="../obj/mingw64/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m64" />
<Add option="-DNDEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/mingw64" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m64" />
<Add directory="../lib/mingw64" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux32 Debug Dynamic">
<Option platforms="Unix;" />
<Option output="../bin/linux32-d/mod_squirrel32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux32-d/" />
<Option object_output="../obj/gcc32-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m32" />
<Add option="-g" />
<Add option="-fPIC" />
<Add option="-D_DEBUG" />
<Add directory="../config/gcc32" />
</Compiler>
<Linker>
<Add option="-m32" />
<Add directory="../lib/gcc32-d" />
</Linker>
<ExtraCommands>
<Add after='/bin/cp -rf &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)../bin/plugins/$(TARGET_OUTPUT_BASENAME).so&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux32 Release Dynamic">
<Option platforms="Unix;" />
<Option output="../bin/linux32/mod_squirrel32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux32/" />
<Option object_output="../obj/gcc32/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m32" />
<Add option="-fPIC" />
<Add option="-DNDEBUG" />
<Add directory="../config/gcc32" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m32" />
<Add directory="../lib/gcc32" />
</Linker>
<ExtraCommands>
<Add after='/bin/cp -rf &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)../bin/plugins/$(TARGET_OUTPUT_BASENAME).so&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux64 Debug Dynamic">
<Option platforms="Unix;" />
<Option output="../bin/linux64-d/mod_squirrel64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux64-d/" />
<Option object_output="../obj/gcc64-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m64" />
<Add option="-g" />
<Add option="-fPIC" />
<Add option="-D_DEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/gcc64" />
</Compiler>
<Linker>
<Add option="-m64" />
<Add directory="../lib/gcc64-d" />
</Linker>
<ExtraCommands>
<Add after='/bin/cp -rf &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)../bin/plugins/$(TARGET_OUTPUT_BASENAME).so&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux64 Release Dynamic">
<Option platforms="Unix;" />
<Option output="../bin/linux64/mod_squirrel64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux64/" />
<Option object_output="../obj/gcc64/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m64" />
<Add option="-fPIC" />
<Add option="-DNDEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/gcc64" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m64" />
<Add directory="../lib/gcc64" />
</Linker>
<ExtraCommands>
<Add after='/bin/cp -rf &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)../bin/plugins/$(TARGET_OUTPUT_BASENAME).so&quot;' />
</ExtraCommands>
</Target>
<Target title="Win32 Debug Standalone">
<Option platforms="Windows;" />
<Option output="../bin/win32-d/mod_squirrel32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/win32-d/" />
<Option object_output="../obj/mingw32-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m32" />
<Add option="-g" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
<Add option="-D_DEBUG" />
<Add directory="../config/mingw32" />
</Compiler>
<Linker>
<Add option="-m32" />
<Add option="-static" />
<Add directory="../lib/mingw32-d" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Win32 Release Standalone">
<Option platforms="Windows;" />
<Option output="../bin/win32/mod_squirrel32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/win32/" />
<Option object_output="../obj/mingw32/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m32" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
<Add option="-DNDEBUG" />
<Add directory="../config/mingw32" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m32" />
<Add option="-static" />
<Add directory="../lib/mingw32" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Win64 Debug Standalone">
<Option platforms="Windows;" />
<Option output="../bin/win64-d/mod_squirrel64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/win64-d/" />
<Option object_output="../obj/mingw64-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m64" />
<Add option="-g" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
<Add option="-D_DEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/mingw64" />
</Compiler>
<Linker>
<Add option="-m64" />
<Add option="-static" />
<Add directory="../lib/mingw64-d" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Win64 Release Standalone">
<Option platforms="Windows;" />
<Option output="../bin/win64/mod_squirrel64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/win64/" />
<Option object_output="../obj/mingw64/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m64" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
<Add option="-DNDEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/mingw64" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m64" />
<Add option="-static" />
<Add directory="../lib/mingw64" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux32 Debug Standalone">
<Option platforms="Unix;" />
<Option output="../bin/linux32-d/mod_squirrel32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux32-d/" />
<Option object_output="../obj/gcc32-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m32" />
<Add option="-g" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
<Add option="-fPIC" />
<Add option="-D_DEBUG" />
<Add directory="../config/gcc32" />
</Compiler>
<Linker>
<Add option="-m32" />
<Add option="-Bstatic" />
<Add directory="../lib/gcc32-d" />
</Linker>
<ExtraCommands>
<Add after='/bin/cp -rf &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)../bin/plugins/$(TARGET_OUTPUT_BASENAME).so&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux32 Release Standalone">
<Option platforms="Unix;" />
<Option output="../bin/linux32/mod_squirrel32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux32/" />
<Option object_output="../obj/gcc32/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m32" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
<Add option="-fPIC" />
<Add option="-DNDEBUG" />
<Add directory="../config/gcc32" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m32" />
<Add option="-Bstatic" />
<Add directory="../lib/gcc32" />
</Linker>
<ExtraCommands>
<Add after='/bin/cp -rf &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)../bin/plugins/$(TARGET_OUTPUT_BASENAME).so&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux64 Debug Standalone">
<Option platforms="Unix;" />
<Option output="../bin/linux64-d/mod_squirrel64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux64-d/" />
<Option object_output="../obj/gcc64-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m64" />
<Add option="-g" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
<Add option="-fPIC" />
<Add option="-D_DEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/gcc64" />
</Compiler>
<Linker>
<Add option="-m64" />
<Add option="-Bstatic" />
<Add directory="../lib/gcc64-d" />
</Linker>
<ExtraCommands>
<Add after='/bin/cp -rf &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)../bin/plugins/$(TARGET_OUTPUT_BASENAME).so&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux64 Release Standalone">
<Option platforms="Unix;" />
<Option output="../bin/linux64/mod_squirrel64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux64/" />
<Option object_output="../obj/gcc64/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m64" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
<Add option="-fPIC" />
<Add option="-DNDEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/gcc64" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m64" />
<Add option="-Bstatic" />
<Add directory="../lib/gcc64" />
</Linker>
<ExtraCommands>
<Add after='/bin/cp -rf &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)../bin/plugins/$(TARGET_OUTPUT_BASENAME).so&quot;' />
</ExtraCommands>
</Target>
</Build>
<Compiler>
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-std=c++14" />
<Add option="-DSCRAT_USE_EXCEPTIONS" />
<Add option="-DSCRAT_USE_CXX11_OPTIMIZATIONS" />
<Add directory="../source" />
<Add directory="../shared" />
<Add directory="../include" />
<Add directory="../config/common" />
<Add directory="../external/Common" />
<Add directory="../external/Hash" />
</Compiler>
<Linker>
<Add library="squirrel" />
</Linker>
<Unit filename="../external/Common/aes256.cpp" />
<Unit filename="../external/Hash/crc32.cpp" />
<Unit filename="../external/Hash/crc32.h" />
<Unit filename="../external/Hash/digest.cpp" />
<Unit filename="../external/Hash/hash.h" />
<Unit filename="../external/Hash/hmac.h" />
<Unit filename="../external/Hash/keccak.cpp" />
<Unit filename="../external/Hash/keccak.h" />
<Unit filename="../external/Hash/md5.cpp" />
<Unit filename="../external/Hash/md5.h" />
<Unit filename="../external/Hash/sha1.cpp" />
<Unit filename="../external/Hash/sha1.h" />
<Unit filename="../external/Hash/sha256.cpp" />
<Unit filename="../external/Hash/sha256.h" />
<Unit filename="../external/Hash/sha3.cpp" />
<Unit filename="../external/Hash/sha3.h" />
<Unit filename="../shared/Base/Buffer.cpp" />
<Unit filename="../shared/Base/Buffer.hpp" />
<Unit filename="../shared/Base/Utility.cpp" />
<Unit filename="../shared/Base/Utility.hpp" />
<Unit filename="../source/Base/AABB.cpp" />
<Unit filename="../source/Base/AABB.hpp" />
<Unit filename="../source/Base/Circle.cpp" />
<Unit filename="../source/Base/Circle.hpp" />
<Unit filename="../source/Base/Color3.cpp" />
<Unit filename="../source/Base/Color3.hpp" />
<Unit filename="../source/Base/Color4.cpp" />
<Unit filename="../source/Base/Color4.hpp" />
<Unit filename="../source/Base/Quaternion.cpp" />
<Unit filename="../source/Base/Quaternion.hpp" />
<Unit filename="../source/Base/ScriptSrc.cpp" />
<Unit filename="../source/Base/ScriptSrc.hpp" />
<Unit filename="../source/Base/Shared.cpp" />
<Unit filename="../source/Base/Shared.hpp" />
<Unit filename="../source/Base/Sphere.cpp" />
<Unit filename="../source/Base/Sphere.hpp" />
<Unit filename="../source/Base/Vector2.cpp" />
<Unit filename="../source/Base/Vector2.hpp" />
<Unit filename="../source/Base/Vector2i.cpp" />
<Unit filename="../source/Base/Vector2i.hpp" />
<Unit filename="../source/Base/Vector3.cpp" />
<Unit filename="../source/Base/Vector3.hpp" />
<Unit filename="../source/Base/Vector4.cpp" />
<Unit filename="../source/Base/Vector4.hpp" />
<Unit filename="../source/Command.cpp" />
<Unit filename="../source/Command.hpp" />
<Unit filename="../source/Constants.cpp" />
<Unit filename="../source/Core.cpp" />
<Unit filename="../source/Core.hpp" />
<Unit filename="../source/CoreEntity.cpp" />
<Unit filename="../source/CoreEvents.cpp" />
<Unit filename="../source/CoreFuncs.cpp" />
<Unit filename="../source/CoreUtils.cpp" />
<Unit filename="../source/Entity/Blip.cpp" />
<Unit filename="../source/Entity/Blip.hpp" />
<Unit filename="../source/Entity/Checkpoint.cpp" />
<Unit filename="../source/Entity/Checkpoint.hpp" />
<Unit filename="../source/Entity/Keybind.cpp" />
<Unit filename="../source/Entity/Keybind.hpp" />
<Unit filename="../source/Entity/Object.cpp" />
<Unit filename="../source/Entity/Object.hpp" />
<Unit filename="../source/Entity/Pickup.cpp" />
<Unit filename="../source/Entity/Pickup.hpp" />
<Unit filename="../source/Entity/Player.cpp" />
<Unit filename="../source/Entity/Player.hpp" />
<Unit filename="../source/Entity/Vehicle.cpp" />
<Unit filename="../source/Entity/Vehicle.hpp" />
<Unit filename="../source/Exports.cpp" />
<Unit filename="../source/Library/Chrono.cpp" />
<Unit filename="../source/Library/Chrono.hpp" />
<Unit filename="../source/Library/Chrono/Date.cpp" />
<Unit filename="../source/Library/Chrono/Date.hpp" />
<Unit filename="../source/Library/Chrono/Datetime.cpp" />
<Unit filename="../source/Library/Chrono/Datetime.hpp" />
<Unit filename="../source/Library/Chrono/Time.cpp" />
<Unit filename="../source/Library/Chrono/Time.hpp" />
<Unit filename="../source/Library/Chrono/Timer.cpp" />
<Unit filename="../source/Library/Chrono/Timer.hpp" />
<Unit filename="../source/Library/Chrono/Timestamp.cpp" />
<Unit filename="../source/Library/Chrono/Timestamp.hpp" />
<Unit filename="../source/Library/Crypt.cpp" />
<Unit filename="../source/Library/Crypt.hpp" />
<Unit filename="../source/Library/Crypt/AES.cpp" />
<Unit filename="../source/Library/Crypt/AES.hpp" />
<Unit filename="../source/Library/Crypt/Hash.cpp" />
<Unit filename="../source/Library/Crypt/Hash.hpp" />
<Unit filename="../source/Library/IO.cpp" />
<Unit filename="../source/Library/IO.hpp" />
<Unit filename="../source/Library/IO/File.cpp" />
<Unit filename="../source/Library/IO/File.hpp" />
<Unit filename="../source/Library/IO/INI.cpp" />
<Unit filename="../source/Library/IO/INI.hpp" />
<Unit filename="../source/Library/Numeric.cpp" />
<Unit filename="../source/Library/Numeric.hpp" />
<Unit filename="../source/Library/Numeric/LongInt.cpp" />
<Unit filename="../source/Library/Numeric/LongInt.hpp" />
<Unit filename="../source/Library/Numeric/Math.cpp" />
<Unit filename="../source/Library/Numeric/Math.hpp" />
<Unit filename="../source/Library/Numeric/Random.cpp" />
<Unit filename="../source/Library/Numeric/Random.hpp" />
<Unit filename="../source/Library/String.cpp" />
<Unit filename="../source/Library/String.hpp" />
<Unit filename="../source/Library/System.cpp" />
<Unit filename="../source/Library/System.hpp" />
<Unit filename="../source/Library/System/Environment.cpp" />
<Unit filename="../source/Library/System/Environment.hpp" />
<Unit filename="../source/Library/System/Path.cpp" />
<Unit filename="../source/Library/System/Path.hpp" />
<Unit filename="../source/Library/Utils.cpp" />
<Unit filename="../source/Library/Utils.hpp" />
<Unit filename="../source/Library/Utils/BufferInterpreter.cpp" />
<Unit filename="../source/Library/Utils/BufferInterpreter.hpp" />
<Unit filename="../source/Library/Utils/BufferWrapper.cpp" />
<Unit filename="../source/Library/Utils/BufferWrapper.hpp" />
<Unit filename="../source/Logger.cpp" />
<Unit filename="../source/Logger.hpp" />
<Unit filename="../source/Main.cpp" />
<Unit filename="../source/Misc/Broadcast.cpp" />
<Unit filename="../source/Misc/Functions.cpp" />
<Unit filename="../source/Misc/Functions.hpp" />
<Unit filename="../source/Misc/Model.cpp" />
<Unit filename="../source/Misc/Model.hpp" />
<Unit filename="../source/Misc/Player.cpp" />
<Unit filename="../source/Misc/Player.hpp" />
<Unit filename="../source/Misc/Register.cpp" />
<Unit filename="../source/Misc/Vehicle.cpp" />
<Unit filename="../source/Misc/Vehicle.hpp" />
<Unit filename="../source/Misc/Weapon.cpp" />
<Unit filename="../source/Misc/Weapon.hpp" />
<Unit filename="../source/Register.cpp" />
<Unit filename="../source/Routine.cpp" />
<Unit filename="../source/Routine.hpp" />
<Unit filename="../source/SqBase.hpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>