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SqMod/modules/mmdb/Database.cpp

117 lines
4.3 KiB
C++

// ------------------------------------------------------------------------------------------------
#include "Database.hpp"
#include "SockAddr.hpp"
#include "LookupResult.hpp"
#include "Module.hpp"
// ------------------------------------------------------------------------------------------------
#include <sqrat.h>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
SQInteger Database::Typename(HSQUIRRELVM vm)
{
static const SQChar name[] = _SC("SqMMDBDatabase");
sq_pushstring(vm, name, sizeof(name));
return 1;
}
// ------------------------------------------------------------------------------------------------
void Database::Validate() const
{
// Is the document handle valid?
if (!m_Db)
STHROWF("Invalid Maxmind database reference");
}
// ------------------------------------------------------------------------------------------------
Int32 Database::Cmp(const Database & o) const
{
if (m_Db == o.m_Db)
return 0;
else if (m_Db.m_Ptr > o.m_Db.m_Ptr)
return 1;
else
return -1;
}
// ------------------------------------------------------------------------------------------------
void Database::Open(CSStr filepath)
{
Open(filepath, 0);
}
// ------------------------------------------------------------------------------------------------
void Database::Open(CSStr filepath, Uint32 flags)
{
// Is there a database handle available?
if (!m_Db)
m_Db = DbRef(true); // Create a database handle
// Check if the database handle could be allocated one more time
if (!m_Db)
STHROWF("Unable to create a Maxmind database reference");
// Are there any other references?
else if (m_Db.Count() > 1)
// To load new values now, would mean to cause undefined behavior in existing references
STHROWF("Loading is disabled while database is referenced");
// Validate the specified file path
else if (!filepath || strlen(filepath) <= 0)
STHROWF("Invalid database file path");
// Let's attempt to open the specified database
const Int32 status = MMDB_open(filepath, flags, m_Db.m_Ptr);
// Validate the result of the operation
if (status != MMDB_SUCCESS)
{
// Release the database reference
m_Db.Drop();
// Now it's safe to throw the error
STHROWF("Unable to open the specified database [%s]", MMDB_strerror(status));
}
}
// ------------------------------------------------------------------------------------------------
LookupResult Database::LookupString(CSStr addr)
{
// Validate the database handle
Validate();
// Validate the specified string
if (!addr || strlen(addr) <= 0)
STHROWF("Invalid address string");
// Dummy variables to obtain the status codes
int gai_error, mmdb_error;
// Attempt to perform the actual lookup
MMDB_lookup_result_s result = MMDB_lookup_string(m_Db, addr, &gai_error, &mmdb_error);
// Validate the result of the getaddrinfo() function call
if (gai_error != 0)
STHROWF("Unable to resolve address (%s) because [%s]", addr, gai_strerror(gai_error));
// Validate the lookup status code
else if (mmdb_error != MMDB_SUCCESS)
STHROWF("Unable to lookup address (%s) because [%s]", addr, MMDB_strerror(mmdb_error));
// Now it's safe to return the lookup result
return LookupResult(m_Db, result);
}
// ------------------------------------------------------------------------------------------------
LookupResult Database::LookupSockAddr(SockAddr & addr)
{
// Validate the database handle
Validate();
// Validate the specified socket address
if (!addr.IsValid())
STHROWF("Invalid address instance");
// Dummy variable to obtain the status codes
int mmdb_error;
// Attempt to perform the actual lookup
MMDB_lookup_result_s result = MMDB_lookup_sockaddr(m_Db, addr.GetHandle()->ai_addr, &mmdb_error);
// Validate the lookup status code
if (mmdb_error != MMDB_SUCCESS)
STHROWF("Unable to lookup address (%s) because [%s]",
addr.GetAddress(), MMDB_strerror(mmdb_error));
// Now it's safe to return the lookup result
return LookupResult(m_Db, result);
}
} // Namespace:: SqMod