mirror of
https://github.com/VCMP-SqMod/SqMod.git
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137 lines
4.9 KiB
C++
137 lines
4.9 KiB
C++
#ifndef _ENTITY_SPRITE_HPP_
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#define _ENTITY_SPRITE_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Entity.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* ...
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*/
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class CSprite : public Reference< CSprite >
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{
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public:
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// --------------------------------------------------------------------------------------------
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using RefType::Reference;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void ShowAll() const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void ShowFor(const Reference< CPlayer > & player) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void ShowRange(SQInt32 first, SQInt32 last) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void HideAll() const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void HideFor(const Reference< CPlayer > & player) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void HideRange(SQInt32 first, SQInt32 last) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetPositionAll(const Vector2u & pos) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetPositionAllEx(SQUnsignedInteger32 x, SQUnsignedInteger32 y) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetPositionFor(const Reference< CPlayer > & player, const Vector2u & pos) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetPositionForEx(const Reference< CPlayer > & player, SQUnsignedInteger32 x, SQUnsignedInteger32 y) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetPositionRange(SQInt32 first, SQInt32 last, const Vector2u & pos) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetCenterAll(const Vector2u & pos) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetCenterAllEx(SQUnsignedInteger32 x, SQUnsignedInteger32 y) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetCenterFor(const Reference< CPlayer > & player, const Vector2u & pos) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetCenterForEx(const Reference< CPlayer > & player, SQUnsignedInteger32 x, SQUnsignedInteger32 y) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetCenterRange(SQInt32 first, SQInt32 last, const Vector2u & pos) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetRotationAll(SQFloat rot) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetRotationFor(const Reference< CPlayer > & player, SQFloat rot) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetRotationRange(SQInt32 first, SQInt32 last, SQFloat rot) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetAlphaAll(Uint8 alpha) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetAlphaFor(const Reference< CPlayer > & player, Uint8 alpha) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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void SetAlphaRange(SQInt32 first, SQInt32 last, Uint8 alpha) const noexcept;
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/* --------------------------------------------------------------------------------------------
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*
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*/
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const SQChar * GetFilePath() const noexcept;
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};
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} // Namespace:: SqMod
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#endif // _ENTITY_SPRITE_HPP_
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