mirror of
https://github.com/VCMP-SqMod/SqMod.git
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479 lines
17 KiB
C++
479 lines
17 KiB
C++
#ifndef _SQSQLITE_CONNECTION_HPP_
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#define _SQSQLITE_CONNECTION_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Handle/Connection.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Used to manage and interact with a database connection.
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*/
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class Connection
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{
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private:
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// --------------------------------------------------------------------------------------------
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ConnRef m_Handle; // Reference to the managed connection.
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protected:
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/* --------------------------------------------------------------------------------------------
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* Callback function for ActivateTracing()
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*/
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static void TraceOutput(void * ptr, CCStr sql);
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/* --------------------------------------------------------------------------------------------
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* Callback function for ActivateProfiling()
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*/
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static void ProfileOutput(void * ptr, CCStr sql, sqlite3_uint64 time);
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/* --------------------------------------------------------------------------------------------
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* Validate the managed connection handle and throw an error if invalid.
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*/
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#if defined(_DEBUG) || defined(SQMOD_EXCEPTLOC)
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void Validate(CCStr file, Int32 line) const;
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#else
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void Validate() const;
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#endif // _DEBUG
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/* --------------------------------------------------------------------------------------------
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* Validate the managed connection handle and throw an error if invalid.
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*/
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#if defined(_DEBUG) || defined(SQMOD_EXCEPTLOC)
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void ValidateCreated(CCStr file, Int32 line) const;
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#else
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void ValidateCreated() const;
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#endif // _DEBUG
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/* --------------------------------------------------------------------------------------------
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* Validate the managed connection handle and throw an error if invalid.
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*/
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#if defined(_DEBUG) || defined(SQMOD_EXCEPTLOC)
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const ConnRef & GetValid(CCStr file, Int32 line) const;
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#else
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const ConnRef & GetValid() const;
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#endif // _DEBUG
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/* --------------------------------------------------------------------------------------------
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* Validate the managed connection handle and throw an error if invalid.
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*/
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#if defined(_DEBUG) || defined(SQMOD_EXCEPTLOC)
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const ConnRef & GetCreated(CCStr file, Int32 line) const;
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#else
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const ConnRef & GetCreated() const;
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#endif // _DEBUG
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public:
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/* --------------------------------------------------------------------------------------------
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* Attempt to open the specified database.
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*/
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Connection()
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: m_Handle()
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{
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/* ... */
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}
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/* --------------------------------------------------------------------------------------------
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* Explicit constructor.
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*/
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Connection(StackStrF & name)
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: m_Handle(new ConnHnd())
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{
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SQMOD_GET_VALID(*this)->Create(name.mPtr, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, nullptr);
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}
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/* --------------------------------------------------------------------------------------------
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* Explicit constructor.
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*/
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Connection(StackStrF & name, Int32 flags)
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: m_Handle(new ConnHnd())
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{
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SQMOD_GET_VALID(*this)->Create(name.mPtr, flags, nullptr);
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}
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/* --------------------------------------------------------------------------------------------
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* Explicit constructor.
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*/
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Connection(StackStrF & name, Int32 flags, StackStrF & vfs)
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: m_Handle(new ConnHnd())
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{
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SQMOD_GET_VALID(*this)->Create(name.mPtr, flags, vfs.mPtr);
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}
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/* --------------------------------------------------------------------------------------------
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* Direct handle constructor.
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*/
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Connection(const ConnRef & c)
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: m_Handle(c)
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{
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/* ... */
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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Connection(const Connection & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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Connection(Connection && o) = default;
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator.
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*/
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Connection & operator = (const Connection & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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Connection & operator = (Connection && o) = default;
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/* --------------------------------------------------------------------------------------------
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* Perform an equality comparison between two connections.
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*/
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bool operator == (const Connection & o) const
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{
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return (m_Handle == o.m_Handle);
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}
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/* --------------------------------------------------------------------------------------------
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* Perform an inequality comparison between two connections.
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*/
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bool operator != (const Connection & o) const
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{
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return (m_Handle != o.m_Handle);
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}
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to the raw connection handle.
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*/
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operator sqlite3 * ()
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{
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return m_Handle ? m_Handle->mPtr : nullptr;
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}
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to the raw connection handle.
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*/
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operator sqlite3 * () const
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{
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return m_Handle ? m_Handle->mPtr : nullptr;
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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const String & ToString() const
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{
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return m_Handle ? m_Handle->mName : NullString();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated connection handle.
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*/
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const ConnRef & GetHandle() const
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{
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return m_Handle;
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}
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/* --------------------------------------------------------------------------------------------
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* See whether the managed connection handle is valid.
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*/
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bool IsValid() const
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{
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return m_Handle;
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}
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/* --------------------------------------------------------------------------------------------
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* See whether the managed connection handle was connected.
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*/
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bool IsConnected() const
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{
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return m_Handle && (m_Handle->mPtr != nullptr);
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}
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/* --------------------------------------------------------------------------------------------
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* Return the number of active references to this connection handle.
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*/
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Uint32 GetRefCount() const
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{
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return m_Handle.Count();
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}
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/* --------------------------------------------------------------------------------------------
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* Release the reference to the associated database connection.
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*/
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void Release()
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{
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m_Handle.Reset();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the last received status code.
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*/
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Int32 GetStatus() const
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{
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return SQMOD_GET_VALID(*this)->mStatus;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the flags used to create this database connection.
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*/
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Int32 GetFlags() const
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{
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return SQMOD_GET_VALID(*this)->mFlags;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the name used to create this database connection.
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*/
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const String & GetName() const
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{
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return SQMOD_GET_VALID(*this)->mName;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the virtual file system used to create this database connection.
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*/
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const String GetVFS() const
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{
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return SQMOD_GET_VALID(*this)->mVFS;
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}
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/* --------------------------------------------------------------------------------------------
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* Return the numeric result code for the most recent failed API call (if any).
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*/
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Int32 GetErrorCode() const
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{
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return SQMOD_GET_VALID(*this)->ErrNo();
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}
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/* --------------------------------------------------------------------------------------------
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* Return the extended numeric result code for the most recent failed API call (if any).
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*/
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Int32 GetExtendedErrorCode() const
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{
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return SQMOD_GET_VALID(*this)->ExErrNo();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the message of the last received error code.
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*/
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CSStr GetErrStr() const
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{
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return SQMOD_GET_VALID(*this)->ErrStr();
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}
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/* --------------------------------------------------------------------------------------------
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* Return the last error message associated with this database connection.
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*/
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CSStr GetErrMsg() const
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{
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return SQMOD_GET_VALID(*this)->ErrMsg();
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}
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/* --------------------------------------------------------------------------------------------
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* Attempt to open the specified database.
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*/
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void Open(StackStrF & name);
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/* --------------------------------------------------------------------------------------------
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* Attempt to open the specified database.
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*/
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void Open(StackStrF & name, Int32 flags);
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/* --------------------------------------------------------------------------------------------
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* Attempt to open the specified database.
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*/
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void Open(StackStrF & name, Int32 flags, StackStrF & vfs);
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/* --------------------------------------------------------------------------------------------
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* Attempt to execute the specified query.
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*/
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Int32 Exec(StackStrF & str);
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/* --------------------------------------------------------------------------------------------
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* Attempt to queue the specified query.
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*/
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void Queue(StackStrF & str);
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/* --------------------------------------------------------------------------------------------
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* Attempt to create a statement from the specified query.
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*/
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Object Query(StackStrF & str) const;
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/* --------------------------------------------------------------------------------------------
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* See if the database connection was opened in read-only mode.
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*/
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bool IsReadOnly() const;
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/* --------------------------------------------------------------------------------------------
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* Shortcut to test if a table exists.
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*/
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bool TableExists(StackStrF & name) const;
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/* --------------------------------------------------------------------------------------------
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* See if the database connection is or is not in auto-commit mode.
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*/
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bool GetAutoCommit() const
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{
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return sqlite3_get_autocommit(SQMOD_GET_CREATED(*this)->mPtr);
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}
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/* --------------------------------------------------------------------------------------------
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* Get the row-id of the most recent successful INSERT into the database from the current connection.
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*/
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Object GetLastInsertRowID() const
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{
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return MakeSLongObj(sqlite3_last_insert_rowid(SQMOD_GET_CREATED(*this)->mPtr));
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}
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/* --------------------------------------------------------------------------------------------
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* Returns the number of database rows that were changed, inserted or deleted
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* by the most recently completed SQL statement.
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*/
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Int32 GetChanges() const
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{
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return sqlite3_changes(SQMOD_GET_CREATED(*this)->mPtr);
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}
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/* --------------------------------------------------------------------------------------------
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* Returns the total number of row changes caused by INSERT, UPDATE or DELETE statements
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* since the database connection was opened.
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*/
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Int32 GetTotalChanges() const
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{
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return sqlite3_total_changes(SQMOD_GET_CREATED(*this)->mPtr);
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}
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/* --------------------------------------------------------------------------------------------
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* See if this database connection has tracing enabled.
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*/
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bool GetTracing() const
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{
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return SQMOD_GET_VALID(*this)->mTrace;
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}
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/* --------------------------------------------------------------------------------------------
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* Activate or deactivate tracing on this database connection.
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*/
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void SetTracing(bool toggle);
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/* --------------------------------------------------------------------------------------------
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* See if this database connection has profiling enabled.
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*/
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bool GetProfiling() const
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{
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return SQMOD_GET_VALID(*this)->mProfile;
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}
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/* --------------------------------------------------------------------------------------------
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* Activate or deactivate profiling on this database connection.
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*/
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void SetProfiling(bool toggle);
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/* --------------------------------------------------------------------------------------------
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* Set a busy handler that sleeps for a specified amount of time when a table is locked.
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*/
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void SetBusyTimeout(Int32 millis);
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/* --------------------------------------------------------------------------------------------
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* Causes any pending database operation to abort and return at its earliest opportunity.
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*/
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void InterruptOperation() const
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{
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sqlite3_interrupt(SQMOD_GET_CREATED(*this)->mPtr);
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}
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/* --------------------------------------------------------------------------------------------
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* Attempts to free as much heap memory as possible from the database connection.
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*/
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void ReleaseMemory() const
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{
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sqlite3_db_release_memory(SQMOD_GET_CREATED(*this)->mPtr);
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}
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/* --------------------------------------------------------------------------------------------
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* Returns internal runtime status information associated with the current database connection.
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*/
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Int32 GetInfo(Int32 operation)
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{
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return GetInfo(operation, false, false);
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}
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/* --------------------------------------------------------------------------------------------
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* Returns internal runtime status information associated with the current database connection.
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*/
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Int32 GetInfo(Int32 operation, bool highwater)
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{
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return GetInfo(operation, highwater, false);
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}
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/* --------------------------------------------------------------------------------------------
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* Returns internal runtime status information associated with the current database connection.
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*/
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Int32 GetInfo(Int32 operation, bool highwater, bool reset);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the number of queries in the queue.
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*/
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Uint32 QueueSize() const
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{
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return ConvTo< Uint32 >::From(SQMOD_GET_VALID(*this)->mQueue.size());
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}
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/* --------------------------------------------------------------------------------------------
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* Reserve space upfront for the specified amount of queries in the query queue.
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*/
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void ReserveQueue(Uint32 num);
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/* --------------------------------------------------------------------------------------------
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* Release memory that is not occupied from the query queue.
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*/
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void CompactQueue()
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{
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SQMOD_GET_VALID(*this)->mQueue.shrink_to_fit();
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}
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/* --------------------------------------------------------------------------------------------
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* Remove all queries from the queue without executing them.
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*/
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void ClearQueue()
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{
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SQMOD_GET_VALID(*this)->mQueue.clear();
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}
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/* --------------------------------------------------------------------------------------------
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* Remove the last query from the queue.
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*/
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void PopQueue();
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/* --------------------------------------------------------------------------------------------
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* Flush all queries from the queue.
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*/
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Int32 Flush();
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/* --------------------------------------------------------------------------------------------
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* Flush a specific amount of queries from the queue.
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*/
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Int32 Flush(SQInteger num);
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/* --------------------------------------------------------------------------------------------
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* Flush all queries from the queue and handle errors manually.
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*/
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Int32 Flush(Object & env, Function & func);
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/* --------------------------------------------------------------------------------------------
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* Flush a specific amount of queries from the queue and handle errors manually.
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*/
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Int32 Flush(SQInteger num, Object & env, Function & func);
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};
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} // Namespace:: SqMod
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#endif // _SQSQLITE_CONNECTION_HPP_
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