mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
425 lines
16 KiB
C++
425 lines
16 KiB
C++
#pragma once
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
#include "SqBase.hpp"
|
|
#include "Base/Vector3.hpp"
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
namespace SqMod {
|
|
|
|
/* ------------------------------------------------------------------------------------------------
|
|
* Class used to represent a three-dimensional sphere.
|
|
*/
|
|
struct Sphere
|
|
{
|
|
/* --------------------------------------------------------------------------------------------
|
|
* The type of value used by components of type.
|
|
*/
|
|
typedef float Value;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Helper instances for common values mostly used as return types or comparison.
|
|
*/
|
|
static const Sphere NIL;
|
|
static const Sphere MIN;
|
|
static const Sphere MAX;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* The delimiter character to be used when extracting values from strings.
|
|
*/
|
|
static SQChar Delim;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* The position and radius components of this type.
|
|
*/
|
|
Vector3 pos;
|
|
Value rad;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Default constructor.
|
|
*/
|
|
Sphere() noexcept;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Construct a sphere at position 0,0,0 using the specified radius.
|
|
*/
|
|
Sphere(Value rv) noexcept; // NOLINT(google-explicit-constructor,hicpp-explicit-conversions)
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Construct a sphere at the specified position using the specified radius.
|
|
*/
|
|
Sphere(const Vector3 & pv, Value rv) noexcept;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Construct a sphere at the specified position using the specified radius.
|
|
*/
|
|
Sphere(Value xv, Value yv, Value zv, Value rv) noexcept;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Copy constructor.
|
|
*/
|
|
Sphere(const Sphere & o) noexcept = default;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Move constructor.
|
|
*/
|
|
Sphere(Sphere && o) noexcept = default;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Destructor.
|
|
*/
|
|
~Sphere() = default;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Copy assignment operator.
|
|
*/
|
|
Sphere & operator = (const Sphere & o) = default;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Move assignment operator.
|
|
*/
|
|
Sphere & operator = (Sphere && o) = default;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Radius assignment operator.
|
|
*/
|
|
Sphere & operator = (Value r);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Position assignment operator.
|
|
*/
|
|
Sphere & operator = (const Vector3 & p);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Addition assignment operator.
|
|
*/
|
|
Sphere & operator += (const Sphere & s);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Subtraction assignment operator.
|
|
*/
|
|
Sphere & operator -= (const Sphere & s);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Multiplication assignment operator.
|
|
*/
|
|
Sphere & operator *= (const Sphere & s);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Division assignment operator.
|
|
*/
|
|
Sphere & operator /= (const Sphere & s);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modulo assignment operator.
|
|
*/
|
|
Sphere & operator %= (const Sphere & s);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Radius addition assignment operator.
|
|
*/
|
|
Sphere & operator += (Value r);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Radius subtraction assignment operator.
|
|
*/
|
|
Sphere & operator -= (Value r);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Radius multiplication assignment operator.
|
|
*/
|
|
Sphere & operator *= (Value r);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Radius division assignment operator.
|
|
*/
|
|
Sphere & operator /= (Value r);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Radius modulo assignment operator.
|
|
*/
|
|
Sphere & operator %= (Value r);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Position addition assignment operator.
|
|
*/
|
|
Sphere & operator += (const Vector3 & p);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Position subtraction assignment operator.
|
|
*/
|
|
Sphere & operator -= (const Vector3 & p);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Position multiplication assignment operator.
|
|
*/
|
|
Sphere & operator *= (const Vector3 & p);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Position division assignment operator.
|
|
*/
|
|
Sphere & operator /= (const Vector3 & p);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Position modulo assignment operator.
|
|
*/
|
|
Sphere & operator %= (const Vector3 & p);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Pre-increment operator.
|
|
*/
|
|
Sphere & operator ++ ();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Pre-decrement operator.
|
|
*/
|
|
Sphere & operator -- ();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Post-increment operator.
|
|
*/
|
|
Sphere operator ++ (int); // NOLINT(cert-dcl21-cpp)
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Post-decrement operator.
|
|
*/
|
|
Sphere operator -- (int); // NOLINT(cert-dcl21-cpp)
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Addition operator.
|
|
*/
|
|
Sphere operator + (const Sphere & s) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Subtraction operator.
|
|
*/
|
|
Sphere operator - (const Sphere & s) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Multiplication operator.
|
|
*/
|
|
Sphere operator * (const Sphere & s) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Division operator.
|
|
*/
|
|
Sphere operator / (const Sphere & s) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modulo operator.
|
|
*/
|
|
Sphere operator % (const Sphere & s) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Radius addition operator.
|
|
*/
|
|
Sphere operator + (Value r) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Radius subtraction operator.
|
|
*/
|
|
Sphere operator - (Value r) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Radius multiplication operator.
|
|
*/
|
|
Sphere operator * (Value r) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Radius division operator.
|
|
*/
|
|
Sphere operator / (Value r) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Radius modulo operator.
|
|
*/
|
|
Sphere operator % (Value r) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Position addition operator.
|
|
*/
|
|
Sphere operator + (const Vector3 & p) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Position subtraction operator.
|
|
*/
|
|
Sphere operator - (const Vector3 & p) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Position multiplication operator.
|
|
*/
|
|
Sphere operator * (const Vector3 & p) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Position division operator.
|
|
*/
|
|
Sphere operator / (const Vector3 & p) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Position modulo operator.
|
|
*/
|
|
Sphere operator % (const Vector3 & p) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Unary plus operator.
|
|
*/
|
|
Sphere operator + () const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Unary minus operator.
|
|
*/
|
|
Sphere operator - () const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Equality comparison operator.
|
|
*/
|
|
bool operator == (const Sphere & s) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Inequality comparison operator.
|
|
*/
|
|
bool operator != (const Sphere & s) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Less than comparison operator.
|
|
*/
|
|
bool operator < (const Sphere & s) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Greater than comparison operator.
|
|
*/
|
|
bool operator > (const Sphere & s) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Less than or equal comparison operator.
|
|
*/
|
|
bool operator <= (const Sphere & s) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Greater than or equal comparison operator.
|
|
*/
|
|
bool operator >= (const Sphere & s) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Used by the script engine to compare two instances of this type.
|
|
*/
|
|
Int32 Cmp(const Sphere & s) const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Used by the script engine to compare an instance of this type with a scalar value.
|
|
*/
|
|
Int32 Cmp(SQFloat s) const
|
|
{
|
|
return Cmp(Sphere(static_cast< Value >(s)));
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Used by the script engine to compare an instance of this type with a scalar value.
|
|
*/
|
|
Int32 Cmp(SQInteger s) const
|
|
{
|
|
return Cmp(Sphere(static_cast< Value >(s)));
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Used by the script engine to compare an instance of this type with a scalar value.
|
|
*/
|
|
Int32 Cmp(bool s) const
|
|
{
|
|
return Cmp(Sphere(static_cast< Value >(s)));
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Used by the script engine to compare an instance of this type with a scalar value.
|
|
*/
|
|
Int32 Cmp(std::nullptr_t) const
|
|
{
|
|
return Cmp(Sphere(static_cast< Value >(0)));
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Used by the script engine to convert an instance of this type to a string.
|
|
*/
|
|
CSStr ToString() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set the specified radius.
|
|
*/
|
|
void SetRadius(Value nr);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Copy the sphere from another instance of this type.
|
|
*/
|
|
void SetSphere(const Sphere & ns);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set the specified position and radius.
|
|
*/
|
|
void SetSphereEx(Value nx, Value ny, Value nz, Value nr);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set the specified position and radius.
|
|
*/
|
|
void SetValues(const Vector3 & np, Value nr);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set the position from the specified position.
|
|
*/
|
|
void SetPosition(const Vector3 & np);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set the specified position.
|
|
*/
|
|
void SetPositionEx(Value nx, Value ny, Value nz);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Set the values extracted from the specified string using the specified delimiter.
|
|
*/
|
|
void SetStr(SQChar delim, StackStrF & values);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Generate a randomly sized and positioned sphere.
|
|
*/
|
|
void Generate();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Generate a randomly sized or positioned sphere within the specified bounds.
|
|
*/
|
|
void Generate(Value min, Value max, bool r);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Generate a randomly positioned sphere within the specified bounds.
|
|
*/
|
|
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Generate a randomly sized and positioned sphere within the specified bounds.
|
|
*/
|
|
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value rmin, Value rmax);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Clear the component values to default.
|
|
*/
|
|
void Clear()
|
|
{
|
|
pos.Clear(); rad = 0.0;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve a new instance of this type with absolute component values.
|
|
*/
|
|
Sphere Abs() const;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Extract the values for components of the Sphere type from a string.
|
|
*/
|
|
static const Sphere & Get(StackStrF & str);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Extract the values for components of the Sphere type from a string.
|
|
*/
|
|
static const Sphere & GetEx(SQChar delim, StackStrF & str);
|
|
};
|
|
|
|
} // Namespace:: SqMod
|