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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 16:57:16 +01:00
SqMod/source/Base/Color4.cpp
Sandu Liviu Catalin 70e5f0ba21 Migrated the host module to C++ exceptions as well.
Also enabled the latest C++ revision in the project.
Replaced the Random library with the one provided by C++11.
Implemented a simple AES256 encryption class.
Various other fixes and improvements.
2016-03-10 05:57:13 +02:00

726 lines
20 KiB
C++

// ------------------------------------------------------------------------------------------------
#include "Base/Color4.hpp"
#include "Base/Color3.hpp"
#include "Base/Shared.hpp"
#include "Library/Random.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
const Color4 Color4::NIL = Color4();
const Color4 Color4::MIN = Color4(NumLimit< Color4::Value >::Min);
const Color4 Color4::MAX = Color4(NumLimit< Color4::Value >::Max);
// ------------------------------------------------------------------------------------------------
SQChar Color4::Delim = ',';
// ------------------------------------------------------------------------------------------------
SQInteger Color4::Typename(HSQUIRRELVM vm)
{
static SQChar name[] = _SC("Color4");
sq_pushstring(vm, name, sizeof(name));
return 1;
}
// ------------------------------------------------------------------------------------------------
Color4::Color4()
: r(0), g(0), b(0), a(0)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Color4::Color4(Value sv)
: r(sv), g(sv), b(sv), a(0)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Color4::Color4(Value rv, Value gv, Value bv)
: r(rv), g(gv), b(bv), a(0)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Color4::Color4(Value rv, Value gv, Value bv, Value av)
: r(rv), g(gv), b(bv), a(av)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Color4 & Color4::operator = (Value s)
{
r = s;
g = s;
b = s;
a = s;
return *this;
}
Color4 & Color4::operator = (CSStr name)
{
Set(GetColor(name));
return *this;
}
Color4 & Color4::operator = (const Color3 & c)
{
r = c.r;
g = c.g;
b = c.b;
return *this;
}
// ------------------------------------------------------------------------------------------------
Color4 & Color4::operator += (const Color4 & c)
{
r += c.r;
g += c.g;
b += c.b;
a += c.a;
return *this;
}
Color4 & Color4::operator -= (const Color4 & c)
{
r -= c.r;
g -= c.g;
b -= c.b;
a -= c.a;
return *this;
}
Color4 & Color4::operator *= (const Color4 & c)
{
r *= c.r;
g *= c.g;
b *= c.b;
a *= c.a;
return *this;
}
Color4 & Color4::operator /= (const Color4 & c)
{
r /= c.r;
g /= c.g;
b /= c.b;
a /= c.a;
return *this;
}
Color4 & Color4::operator %= (const Color4 & c)
{
r %= c.r;
g %= c.g;
b %= c.b;
a %= c.a;
return *this;
}
Color4 & Color4::operator &= (const Color4 & c)
{
r &= c.r;
g &= c.g;
b &= c.b;
a &= c.a;
return *this;
}
Color4 & Color4::operator |= (const Color4 & c)
{
r |= c.r;
g |= c.g;
b |= c.b;
a |= c.a;
return *this;
}
Color4 & Color4::operator ^= (const Color4 & c)
{
r ^= c.r;
g ^= c.g;
b ^= c.b;
a ^= c.a;
return *this;
}
Color4 & Color4::operator <<= (const Color4 & c)
{
r <<= c.r;
g <<= c.g;
b <<= c.b;
a <<= c.a;
return *this;
}
Color4 & Color4::operator >>= (const Color4 & c)
{
r >>= c.r;
g >>= c.g;
b >>= c.b;
a >>= c.a;
return *this;
}
// ------------------------------------------------------------------------------------------------
Color4 & Color4::operator += (Value s)
{
r += s;
g += s;
b += s;
a += s;
return *this;
}
Color4 & Color4::operator -= (Value s)
{
r -= s;
g -= s;
b -= s;
a -= s;
return *this;
}
Color4 & Color4::operator *= (Value s)
{
r *= s;
g *= s;
b *= s;
a *= s;
return *this;
}
Color4 & Color4::operator /= (Value s)
{
r /= s;
g /= s;
b /= s;
a /= s;
return *this;
}
Color4 & Color4::operator %= (Value s)
{
r %= s;
g %= s;
b %= s;
a %= s;
return *this;
}
Color4 & Color4::operator &= (Value s)
{
r &= s;
g &= s;
b &= s;
a &= s;
return *this;
}
Color4 & Color4::operator |= (Value s)
{
r |= s;
g |= s;
b |= s;
a |= s;
return *this;
}
Color4 & Color4::operator ^= (Value s)
{
r ^= s;
g ^= s;
b ^= s;
a ^= s;
return *this;
}
Color4 & Color4::operator <<= (Value s)
{
r <<= s;
g <<= s;
b <<= s;
a <<= s;
return *this;
}
Color4 & Color4::operator >>= (Value s)
{
r >>= s;
g >>= s;
b >>= s;
a >>= s;
return *this;
}
// ------------------------------------------------------------------------------------------------
Color4 & Color4::operator ++ ()
{
++r;
++g;
++b;
++a;
return *this;
}
Color4 & Color4::operator -- ()
{
--r;
--g;
--b;
--a;
return *this;
}
// ------------------------------------------------------------------------------------------------
Color4 Color4::operator ++ (int)
{
Color4 state(*this);
++r;
++g;
++b;
++a;
return state;
}
Color4 Color4::operator -- (int)
{
Color4 state(*this);
--r;
--g;
--b;
--a;
return state;
}
// ------------------------------------------------------------------------------------------------
Color4 Color4::operator + (const Color4 & c) const
{
return Color4(r + c.r, g + c.g, b + c.b, a + c.a);
}
Color4 Color4::operator - (const Color4 & c) const
{
return Color4(r - c.r, g - c.g, b - c.b, a - c.a);
}
Color4 Color4::operator * (const Color4 & c) const
{
return Color4(r * c.r, g * c.g, b * c.b, a * c.a);
}
Color4 Color4::operator / (const Color4 & c) const
{
return Color4(r / c.r, g / c.g, b / c.b, a / c.a);
}
Color4 Color4::operator % (const Color4 & c) const
{
return Color4(r % c.r, g % c.g, b % c.b, a % c.a);
}
Color4 Color4::operator & (const Color4 & c) const
{
return Color4(r & c.r, g & c.g, b & c.b, a & c.a);
}
Color4 Color4::operator | (const Color4 & c) const
{
return Color4(r | c.r, g | c.g, b | c.b, a | c.a);
}
Color4 Color4::operator ^ (const Color4 & c) const
{
return Color4(r ^ c.r, g ^ c.g, b ^ c.b, a ^ c.a);
}
Color4 Color4::operator << (const Color4 & c) const
{
return Color4(r << c.r, g << c.g, b << c.b, a << c.a);
}
Color4 Color4::operator >> (const Color4 & c) const
{
return Color4(r >> c.r, g >> c.g, b >> c.b, a >> c.a);
}
// ------------------------------------------------------------------------------------------------
Color4 Color4::operator + (Value s) const
{
return Color4(r + s, g + s, b + s, a + s);
}
Color4 Color4::operator - (Value s) const
{
return Color4(r - s, g - s, b - s, a - s);
}
Color4 Color4::operator * (Value s) const
{
return Color4(r * s, g * s, b * s, a * s);
}
Color4 Color4::operator / (Value s) const
{
return Color4(r / s, g / s, b / s, a / s);
}
Color4 Color4::operator % (Value s) const
{
return Color4(r % s, g % s, b % s, a % s);
}
Color4 Color4::operator & (Value s) const
{
return Color4(r & s, g & s, b & s, a & s);
}
Color4 Color4::operator | (Value s) const
{
return Color4(r | s, g | s, b | s, a | s);
}
Color4 Color4::operator ^ (Value s) const
{
return Color4(r ^ s, g ^ s, b ^ s, a ^ s);
}
Color4 Color4::operator << (Value s) const
{
return Color4(r << s, g << s, b << s, a << s);
}
Color4 Color4::operator >> (Value s) const
{
return Color4(r >> s, g >> s, b >> s, a >> s);
}
// ------------------------------------------------------------------------------------------------
Color4 Color4::operator + () const
{
return Color4(r, g, b, a);
}
Color4 Color4::operator - () const
{
return Color4(0, 0, 0, 0);
}
// ------------------------------------------------------------------------------------------------
Color4 Color4::operator ~ () const
{
return Color4(~r, ~g, ~b, ~a);
}
// ------------------------------------------------------------------------------------------------
bool Color4::operator == (const Color4 & c) const
{
return (r == c.r) && (g == c.g) && (b == c.b) && (a == c.a);
}
bool Color4::operator != (const Color4 & c) const
{
return (r != c.r) && (g != c.g) && (b != c.b) && (a != c.a);
}
bool Color4::operator < (const Color4 & c) const
{
return (r < c.r) && (g < c.g) && (b < c.b) && (a < c.a);
}
bool Color4::operator > (const Color4 & c) const
{
return (r > c.r) && (g > c.g) && (b > c.b) && (a > c.a);
}
bool Color4::operator <= (const Color4 & c) const
{
return (r <= c.r) && (g <= c.g) && (b <= c.b) && (a <= c.a);
}
bool Color4::operator >= (const Color4 & c) const
{
return (r >= c.r) && (g >= c.g) && (b >= c.b) && (a >= c.a);
}
// ------------------------------------------------------------------------------------------------
Color4::operator Color3 () const
{
return Color3(r, g, b);
}
// ------------------------------------------------------------------------------------------------
Int32 Color4::Cmp(const Color4 & o) const
{
if (*this == o)
return 0;
else if (*this > o)
return 1;
else
return -1;
}
// ------------------------------------------------------------------------------------------------
CSStr Color4::ToString() const
{
return ToStrF("%u,%u,%u,%u", r, g, b, a);
}
// ------------------------------------------------------------------------------------------------
void Color4::Set(Value ns)
{
r = ns;
g = ns;
b = ns;
a = ns;
}
void Color4::Set(Value nr, Value ng, Value nb)
{
r = nr;
g = ng;
b = nb;
}
void Color4::Set(Value nr, Value ng, Value nb, Value na)
{
r = nr;
g = ng;
b = nb;
a = na;
}
// ------------------------------------------------------------------------------------------------
void Color4::Set(const Color4 & c)
{
r = c.r;
g = c.g;
b = c.b;
a = c.a;
}
void Color4::Set(const Color3 & c)
{
r = c.r;
g = c.g;
b = c.b;
a = 0;
}
// ------------------------------------------------------------------------------------------------
void Color4::Set(CSStr str, SQChar delim)
{
Set(GetColor4(str, delim));
}
// ------------------------------------------------------------------------------------------------
void Color4::SetCol(CSStr name)
{
Set(GetColor(name));
}
// ------------------------------------------------------------------------------------------------
Uint32 Color4::GetRGB() const
{
return Uint32(r << 16 | g << 8 | b);
}
void Color4::SetRGB(Uint32 p)
{
r = static_cast< Value >((p >> 16) & 0xFF);
g = static_cast< Value >((p >> 8) & 0xFF);
b = static_cast< Value >((p) & 0xFF);
}
// ------------------------------------------------------------------------------------------------
Uint32 Color4::GetRGBA() const
{
return Uint32(r << 24 | g << 16 | b << 8 | a);
}
void Color4::SetRGBA(Uint32 p)
{
r = static_cast< Value >((p >> 24) & 0xFF);
g = static_cast< Value >((p >> 16) & 0xFF);
b = static_cast< Value >((p >> 8) & 0xFF);
a = static_cast< Value >((p) & 0xFF);
}
// ------------------------------------------------------------------------------------------------
Uint32 Color4::GetARGB() const
{
return Uint32(a << 24 | r << 16 | g << 8 | b);
}
void Color4::SetARGB(Uint32 p)
{
a = static_cast< Value >((p >> 24) & 0xFF);
r = static_cast< Value >((p >> 16) & 0xFF);
g = static_cast< Value >((p >> 8) & 0xFF);
b = static_cast< Value >((p) & 0xFF);
}
// ------------------------------------------------------------------------------------------------
void Color4::Generate()
{
r = GetRandomUint8();
g = GetRandomUint8();
b = GetRandomUint8();
a = GetRandomUint8();
}
void Color4::Generate(Value min, Value max)
{
if (max < min)
SqThrowF("max value is lower than min value");
r = GetRandomUint8(min, max);
g = GetRandomUint8(min, max);
b = GetRandomUint8(min, max);
a = GetRandomUint8(min, max);
}
void Color4::Generate(Value rmin, Value rmax, Value gmin, Value gmax, Value bmin, Value bmax, Value amin, Value amax)
{
if (rmax < rmin || gmax < gmin || bmax < bmin || amax < amin)
SqThrowF("max value is lower than min value");
r = GetRandomUint8(rmin, rmax);
g = GetRandomUint8(gmin, gmax);
b = GetRandomUint8(bmin, bmax);
a = GetRandomUint8(bmin, bmax);
}
// ------------------------------------------------------------------------------------------------
void Color4::Random()
{
Set(GetRandomColor());
}
// ------------------------------------------------------------------------------------------------
void Color4::Inverse()
{
r = static_cast< Value >(~r);
g = static_cast< Value >(~g);
b = static_cast< Value >(~b);
a = static_cast< Value >(~a);
}
// ================================================================================================
void Register_Color4(HSQUIRRELVM vm)
{
typedef Color4::Value Val;
RootTable(vm).Bind(_SC("Color4"), Class< Color4 >(vm, _SC("Color4"))
/* Constructors */
.Ctor()
.Ctor< Val >()
.Ctor< Val, Val, Val >()
.Ctor< Val, Val, Val, Val >()
/* Static Members */
.SetStaticValue(_SC("Delim"), &Color4::Delim)
/* Member Variables */
.Var(_SC("r"), &Color4::r)
.Var(_SC("g"), &Color4::g)
.Var(_SC("b"), &Color4::b)
.Var(_SC("a"), &Color4::a)
/* Properties */
.Prop(_SC("rgb"), &Color4::GetRGB, &Color4::SetRGB)
.Prop(_SC("rgba"), &Color4::GetRGBA, &Color4::SetRGBA)
.Prop(_SC("argb"), &Color4::GetARGB, &Color4::SetARGB)
.Prop(_SC("str"), &Color4::SetCol)
/* Core Metamethods */
.Func(_SC("_tostring"), &Color4::ToString)
.SquirrelFunc(_SC("_typename"), &Color4::Typename)
.Func(_SC("_cmp"), &Color4::Cmp)
/* Metamethods */
.Func<Color4 (Color4::*)(const Color4 &) const>(_SC("_add"), &Color4::operator +)
.Func<Color4 (Color4::*)(const Color4 &) const>(_SC("_sub"), &Color4::operator -)
.Func<Color4 (Color4::*)(const Color4 &) const>(_SC("_mul"), &Color4::operator *)
.Func<Color4 (Color4::*)(const Color4 &) const>(_SC("_div"), &Color4::operator /)
.Func<Color4 (Color4::*)(const Color4 &) const>(_SC("_modulo"), &Color4::operator %)
.Func<Color4 (Color4::*)(void) const>(_SC("_unm"), &Color4::operator -)
/* Setters */
.Overload<void (Color4::*)(Val)>(_SC("Set"), &Color4::Set)
.Overload<void (Color4::*)(Val, Val, Val)>(_SC("Set"), &Color4::Set)
.Overload<void (Color4::*)(Val, Val, Val, Val)>(_SC("Set"), &Color4::Set)
.Overload<void (Color4::*)(const Color4 &)>(_SC("SetCol4"), &Color4::Set)
.Overload<void (Color4::*)(const Color3 &)>(_SC("SetCol3"), &Color4::Set)
.Overload<void (Color4::*)(CSStr, SQChar)>(_SC("SetStr"), &Color4::Set)
/* Random Generators */
.Overload<void (Color4::*)(void)>(_SC("Generate"), &Color4::Generate)
.Overload<void (Color4::*)(Val, Val)>(_SC("Generate"), &Color4::Generate)
.Overload<void (Color4::*)(Val, Val, Val, Val, Val, Val, Val, Val)>(_SC("Generate"), &Color4::Generate)
/* Utility Methods */
.Func(_SC("Clear"), &Color4::Clear)
.Func(_SC("Random"), &Color4::Random)
.Func(_SC("Inverse"), &Color4::Inverse)
/* Operator Exposure */
.Func<Color4 & (Color4::*)(const Color4 &)>(_SC("opAddAssign"), &Color4::operator +=)
.Func<Color4 & (Color4::*)(const Color4 &)>(_SC("opSubAssign"), &Color4::operator -=)
.Func<Color4 & (Color4::*)(const Color4 &)>(_SC("opMulAssign"), &Color4::operator *=)
.Func<Color4 & (Color4::*)(const Color4 &)>(_SC("opDivAssign"), &Color4::operator /=)
.Func<Color4 & (Color4::*)(const Color4 &)>(_SC("opModAssign"), &Color4::operator %=)
.Func<Color4 & (Color4::*)(const Color4 &)>(_SC("opAndAssign"), &Color4::operator &=)
.Func<Color4 & (Color4::*)(const Color4 &)>(_SC("opOrAssign"), &Color4::operator |=)
.Func<Color4 & (Color4::*)(const Color4 &)>(_SC("opXorAssign"), &Color4::operator ^=)
.Func<Color4 & (Color4::*)(const Color4 &)>(_SC("opShlAssign"), &Color4::operator <<=)
.Func<Color4 & (Color4::*)(const Color4 &)>(_SC("opShrAssign"), &Color4::operator >>=)
.Func<Color4 & (Color4::*)(Color4::Value)>(_SC("opAddAssignS"), &Color4::operator +=)
.Func<Color4 & (Color4::*)(Color4::Value)>(_SC("opSubAssignS"), &Color4::operator -=)
.Func<Color4 & (Color4::*)(Color4::Value)>(_SC("opMulAssignS"), &Color4::operator *=)
.Func<Color4 & (Color4::*)(Color4::Value)>(_SC("opDivAssignS"), &Color4::operator /=)
.Func<Color4 & (Color4::*)(Color4::Value)>(_SC("opModAssignS"), &Color4::operator %=)
.Func<Color4 & (Color4::*)(Color4::Value)>(_SC("opAndAssignS"), &Color4::operator &=)
.Func<Color4 & (Color4::*)(Color4::Value)>(_SC("opOrAssignS"), &Color4::operator |=)
.Func<Color4 & (Color4::*)(Color4::Value)>(_SC("opXorAssignS"), &Color4::operator ^=)
.Func<Color4 & (Color4::*)(Color4::Value)>(_SC("opShlAssignS"), &Color4::operator <<=)
.Func<Color4 & (Color4::*)(Color4::Value)>(_SC("opShrAssignS"), &Color4::operator >>=)
.Func<Color4 & (Color4::*)(void)>(_SC("opPreInc"), &Color4::operator ++)
.Func<Color4 & (Color4::*)(void)>(_SC("opPreDec"), &Color4::operator --)
.Func<Color4 (Color4::*)(int)>(_SC("opPostInc"), &Color4::operator ++)
.Func<Color4 (Color4::*)(int)>(_SC("opPostDec"), &Color4::operator --)
.Func<Color4 (Color4::*)(const Color4 &) const>(_SC("opAdd"), &Color4::operator +)
.Func<Color4 (Color4::*)(const Color4 &) const>(_SC("opSub"), &Color4::operator -)
.Func<Color4 (Color4::*)(const Color4 &) const>(_SC("opMul"), &Color4::operator *)
.Func<Color4 (Color4::*)(const Color4 &) const>(_SC("opDiv"), &Color4::operator /)
.Func<Color4 (Color4::*)(const Color4 &) const>(_SC("opMod"), &Color4::operator %)
.Func<Color4 (Color4::*)(const Color4 &) const>(_SC("opAnd"), &Color4::operator &)
.Func<Color4 (Color4::*)(const Color4 &) const>(_SC("opOr"), &Color4::operator |)
.Func<Color4 (Color4::*)(const Color4 &) const>(_SC("opShl"), &Color4::operator ^)
.Func<Color4 (Color4::*)(const Color4 &) const>(_SC("opShl"), &Color4::operator <<)
.Func<Color4 (Color4::*)(const Color4 &) const>(_SC("opShr"), &Color4::operator >>)
.Func<Color4 (Color4::*)(Color4::Value) const>(_SC("opAddS"), &Color4::operator +)
.Func<Color4 (Color4::*)(Color4::Value) const>(_SC("opSubS"), &Color4::operator -)
.Func<Color4 (Color4::*)(Color4::Value) const>(_SC("opMulS"), &Color4::operator *)
.Func<Color4 (Color4::*)(Color4::Value) const>(_SC("opDivS"), &Color4::operator /)
.Func<Color4 (Color4::*)(Color4::Value) const>(_SC("opModS"), &Color4::operator %)
.Func<Color4 (Color4::*)(Color4::Value) const>(_SC("opAndS"), &Color4::operator &)
.Func<Color4 (Color4::*)(Color4::Value) const>(_SC("opOrS"), &Color4::operator |)
.Func<Color4 (Color4::*)(Color4::Value) const>(_SC("opShlS"), &Color4::operator ^)
.Func<Color4 (Color4::*)(Color4::Value) const>(_SC("opShlS"), &Color4::operator <<)
.Func<Color4 (Color4::*)(Color4::Value) const>(_SC("opShrS"), &Color4::operator >>)
.Func<Color4 (Color4::*)(void) const>(_SC("opUnPlus"), &Color4::operator +)
.Func<Color4 (Color4::*)(void) const>(_SC("opUnMinus"), &Color4::operator -)
.Func<Color4 (Color4::*)(void) const>(_SC("opCom"), &Color4::operator ~)
.Func<bool (Color4::*)(const Color4 &) const>(_SC("opEqual"), &Color4::operator ==)
.Func<bool (Color4::*)(const Color4 &) const>(_SC("opNotEqual"), &Color4::operator !=)
.Func<bool (Color4::*)(const Color4 &) const>(_SC("opLessThan"), &Color4::operator <)
.Func<bool (Color4::*)(const Color4 &) const>(_SC("opGreaterThan"), &Color4::operator >)
.Func<bool (Color4::*)(const Color4 &) const>(_SC("opLessEqual"), &Color4::operator <=)
.Func<bool (Color4::*)(const Color4 &) const>(_SC("opGreaterEqual"), &Color4::operator >=)
);
}
} // Namespace:: SqMod