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SqMod/vendor/POCO/Foundation/include/Poco/FPEnvironment.h
Sandu Liviu Catalin 4a6bfc086c Major plugin refactor and cleanup.
Switched to POCO library for unified platform/library interface.
Deprecated the external module API. It was creating more problems than solving.
Removed most built-in libraries in favor of system libraries for easier maintenance.
Cleaned and secured code with help from static analyzers.
2021-01-30 08:51:39 +02:00

208 lines
4.4 KiB
C++

//
// FPEnvironment.h
//
// Library: Foundation
// Package: Core
// Module: FPEnvironment
//
// Definitions of class FPEnvironment.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_FPEnvironment_INCLUDED
#define Foundation_FPEnvironment_INCLUDED
#include "Poco/Foundation.h"
#if defined(POCO_NO_FPENVIRONMENT)
#include "Poco/FPEnvironment_DUMMY.h"
#elif defined(__osf__)
#include "Poco/FPEnvironment_DEC.h"
#elif defined(sun) || defined(__sun)
#include "Poco/FPEnvironment_SUN.h"
#elif defined(__QNX__)
#include "Poco/FPEnvironment_QNX.h"
#elif defined(POCO_OS_FAMILY_UNIX)
#include "Poco/FPEnvironment_C99.h"
#elif defined(POCO_OS_FAMILY_WINDOWS)
#include "Poco/FPEnvironment_WIN32.h"
#else
#include "Poco/FPEnvironment_DUMMY.h"
#endif
namespace Poco {
class Foundation_API FPEnvironment: private FPEnvironmentImpl
/// Instances of this class can be used to save
/// and later restore the current floating
/// point environment (consisting of rounding
/// mode and floating-point flags).
/// The class also provides various static
/// methods to query certain properties
/// of a floating-point number.
{
public:
enum RoundingMode
{
FP_ROUND_DOWNWARD = FP_ROUND_DOWNWARD_IMPL,
FP_ROUND_UPWARD = FP_ROUND_UPWARD_IMPL,
FP_ROUND_TONEAREST = FP_ROUND_TONEAREST_IMPL,
FP_ROUND_TOWARDZERO = FP_ROUND_TOWARDZERO_IMPL
};
enum Flag
{
FP_DIVIDE_BY_ZERO = FP_DIVIDE_BY_ZERO_IMPL,
FP_INEXACT = FP_INEXACT_IMPL,
FP_OVERFLOW = FP_OVERFLOW_IMPL,
FP_UNDERFLOW = FP_UNDERFLOW_IMPL,
FP_INVALID = FP_INVALID_IMPL
};
FPEnvironment();
/// Standard constructor.
/// Remembers the current environment.
FPEnvironment(RoundingMode mode);
/// Remembers the current environment and
/// sets the given rounding mode.
FPEnvironment(const FPEnvironment& env);
/// Copy constructor.
~FPEnvironment();
/// Restores the previous environment (unless
/// keepCurrent() has been called previously)
FPEnvironment& operator = (const FPEnvironment& env);
/// Assignment operator
void keepCurrent();
/// Keep the current environment even after
/// destroying the FPEnvironment object.
static void clearFlags();
/// Resets all flags.
static bool isFlag(Flag flag);
/// Returns true iff the given flag is set.
static void setRoundingMode(RoundingMode mode);
/// Sets the rounding mode.
static RoundingMode getRoundingMode();
/// Returns the current rounding mode.
static bool isInfinite(float value);
static bool isInfinite(double value);
static bool isInfinite(long double value);
/// Returns true iff the given number is infinite.
static bool isNaN(float value);
static bool isNaN(double value);
static bool isNaN(long double value);
/// Returns true iff the given number is NaN.
static float copySign(float target, float source);
static double copySign(double target, double source);
static long double copySign(long double target, long double source);
/// Copies the sign from source to target.
};
//
// For convenience, we provide a shorter name for
// the FPEnvironment class.
//
typedef FPEnvironment FPE;
//
// inline's
//
inline bool FPEnvironment::isFlag(Flag flag)
{
return isFlagImpl(FlagImpl(flag));
}
inline void FPEnvironment::setRoundingMode(RoundingMode mode)
{
setRoundingModeImpl(RoundingModeImpl(mode));
}
inline FPEnvironment::RoundingMode FPEnvironment::getRoundingMode()
{
return RoundingMode(getRoundingModeImpl());
}
inline bool FPEnvironment::isInfinite(float value)
{
return isInfiniteImpl(value);
}
inline bool FPEnvironment::isInfinite(double value)
{
return isInfiniteImpl(value);
}
inline bool FPEnvironment::isInfinite(long double value)
{
return isInfiniteImpl(value);
}
inline bool FPEnvironment::isNaN(float value)
{
return isNaNImpl(value);
}
inline bool FPEnvironment::isNaN(double value)
{
return isNaNImpl(value);
}
inline bool FPEnvironment::isNaN(long double value)
{
return isNaNImpl(value);
}
inline float FPEnvironment::copySign(float target, float source)
{
return copySignImpl(target, source);
}
inline double FPEnvironment::copySign(double target, double source)
{
return copySignImpl(target, source);
}
inline long double FPEnvironment::copySign(long double target, long double source)
{
return copySignImpl(target, source);
}
} // namespace Poco
#endif // Foundation_FPEnvironment_INCLUDED