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https://github.com/VCMP-SqMod/SqMod.git
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4a6bfc086c
Switched to POCO library for unified platform/library interface. Deprecated the external module API. It was creating more problems than solving. Removed most built-in libraries in favor of system libraries for easier maintenance. Cleaned and secured code with help from static analyzers.
82 lines
1.9 KiB
C++
82 lines
1.9 KiB
C++
//
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// DialogServer.h
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//
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// Definition of the DialogServer class.
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//
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// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef DialogServer_INCLUDED
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#define DialogServer_INCLUDED
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#include "Poco/Net/Net.h"
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#include "Poco/Net/ServerSocket.h"
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#include "Poco/Net/StreamSocket.h"
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#include "Poco/Thread.h"
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#include "Poco/Event.h"
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#include "Poco/Mutex.h"
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#include <vector>
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class DialogServer: public Poco::Runnable
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/// A server for testing FTPClientSession and friends.
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{
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public:
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DialogServer(bool acceptCommands = true);
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/// Creates the DialogServer.
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~DialogServer();
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/// Destroys the DialogServer.
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Poco::UInt16 port() const;
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/// Returns the port the echo server is
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/// listening on.
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void run();
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/// Does the work.
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const std::string& lastCommand() const;
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/// Returns the last command received by the server.
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std::string popCommand();
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/// Pops the next command from the list of received commands.
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std::string popCommandWait();
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/// Pops the next command from the list of received commands.
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/// Waits until a command is available.
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const std::vector<std::string>& lastCommands() const;
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/// Returns the last command received by the server.
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void addResponse(const std::string& response);
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/// Sets the next response returned by the server.
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void clearCommands();
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/// Clears all commands.
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void clearResponses();
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/// Clears all responses.
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void log(bool flag);
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/// Enables or disables logging to stdout.
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private:
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Poco::Net::ServerSocket _socket;
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Poco::Thread _thread;
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Poco::Event _ready;
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mutable Poco::FastMutex _mutex;
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bool _stop;
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std::vector<std::string> _nextResponses;
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std::vector<std::string> _lastCommands;
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bool _acceptCommands;
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bool _log;
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};
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#endif // DialogServer_INCLUDED
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