mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
517 lines
15 KiB
C++
517 lines
15 KiB
C++
#include "Base/Vector3.hpp"
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#include "Base/Vector4.hpp"
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#include "Base/Quaternion.hpp"
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#include "Base/Shared.hpp"
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#include "Register.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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const Vector3 Vector3::NIL = Vector3(0);
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const Vector3 Vector3::MIN = Vector3(std::numeric_limits<Vector3::Value>::min());
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const Vector3 Vector3::MAX = Vector3(std::numeric_limits<Vector3::Value>::max());
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// ------------------------------------------------------------------------------------------------
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SQChar Vector3::Delim = ',';
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// ------------------------------------------------------------------------------------------------
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Vector3::Vector3() noexcept
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: x(0.0), y(0.0), z(0.0)
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{
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}
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Vector3::Vector3(Value s) noexcept
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: x(s), y(s), z(s)
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{
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}
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Vector3::Vector3(Value xv, Value yv, Value zv) noexcept
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: x(xv), y(yv), z(zv)
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{
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}
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// ------------------------------------------------------------------------------------------------
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Vector3::Vector3(const Vector4 & v) noexcept
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: x(v.x), y(v.y), z(v.z)
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{
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}
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Vector3::Vector3(const Quaternion & q) noexcept
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: x(q.x), y(q.y), z(q.z)
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{
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}
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// ------------------------------------------------------------------------------------------------
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Vector3::Vector3(const SQChar * values, char delim) noexcept
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: Vector3(GetVector3(values, delim))
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{
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}
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// ------------------------------------------------------------------------------------------------
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Vector3::Vector3(const Vector3 & v) noexcept
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: x(v.x), y(v.y), z(v.z)
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{
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}
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Vector3::Vector3(Vector3 && v) noexcept
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: x(v.x), y(v.y), z(v.z)
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{
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}
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// ------------------------------------------------------------------------------------------------
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Vector3::~Vector3()
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{
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 & Vector3::operator = (const Vector3 & v) noexcept
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{
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x = v.x;
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y = v.y;
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z = v.z;
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return *this;
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}
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Vector3 & Vector3::operator = (Vector3 && v) noexcept
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{
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x = v.x;
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y = v.y;
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z = v.z;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 & Vector3::operator = (Value s) noexcept
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{
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x = s;
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y = s;
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z = s;
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return *this;
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}
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Vector3 & Vector3::operator = (const Vector4 & v) noexcept
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{
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x = v.x;
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y = v.y;
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z = v.z;
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return *this;
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}
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Vector3 & Vector3::operator = (const Quaternion & q) noexcept
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{
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x = q.x;
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y = q.y;
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z = q.z;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 & Vector3::operator += (const Vector3 & v) noexcept
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{
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x += v.x;
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y += v.y;
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z += v.z;
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return *this;
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}
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Vector3 & Vector3::operator -= (const Vector3 & v) noexcept
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{
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x -= v.x;
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y -= v.y;
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z -= v.z;
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return *this;
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}
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Vector3 & Vector3::operator *= (const Vector3 & v) noexcept
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{
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x *= v.x;
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y *= v.y;
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z *= v.z;
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return *this;
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}
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Vector3 & Vector3::operator /= (const Vector3 & v) noexcept
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{
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x /= v.x;
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y /= v.y;
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z /= v.z;
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return *this;
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}
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Vector3 & Vector3::operator %= (const Vector3 & v) noexcept
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{
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x = std::fmod(x, v.x);
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y = std::fmod(y, v.y);
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z = std::fmod(z, v.z);
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 & Vector3::operator += (Value s) noexcept
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{
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x += s;
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y += s;
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z += s;
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return *this;
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}
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Vector3 & Vector3::operator -= (Value s) noexcept
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{
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x -= s;
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y -= s;
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z -= s;
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return *this;
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}
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Vector3 & Vector3::operator *= (Value s) noexcept
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{
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x *= s;
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y *= s;
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z *= s;
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return *this;
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}
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Vector3 & Vector3::operator /= (Value s) noexcept
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{
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x /= s;
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y /= s;
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z /= s;
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return *this;
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}
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Vector3 & Vector3::operator %= (Value s) noexcept
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{
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x = std::fmod(x, s);
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y = std::fmod(y, s);
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z = std::fmod(z, s);
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 & Vector3::operator ++ () noexcept
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{
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++x;
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++y;
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++z;
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return *this;
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}
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Vector3 & Vector3::operator -- () noexcept
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{
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--x;
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--y;
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--z;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::operator ++ (int) noexcept
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{
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Vector3 state(*this);
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++x;
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++y;
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++z;
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return state;
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}
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Vector3 Vector3::operator -- (int) noexcept
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{
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Vector3 state(*this);
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--x;
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--y;
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--z;
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return state;
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::operator + (const Vector3 & v) const noexcept
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{
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return Vector3(x + v.x, y + v.y, z + v.z);
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}
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Vector3 Vector3::operator - (const Vector3 & v) const noexcept
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{
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return Vector3(x - v.x, y - v.y, z - v.z);
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}
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Vector3 Vector3::operator * (const Vector3 & v) const noexcept
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{
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return Vector3(x * v.x, y * v.y, z * v.z);
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}
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Vector3 Vector3::operator / (const Vector3 & v) const noexcept
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{
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return Vector3(x / v.x, y / v.y, z / v.z);
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}
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Vector3 Vector3::operator % (const Vector3 & v) const noexcept
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{
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return Vector3(std::fmod(x, v.x), std::fmod(y, v.y), std::fmod(z, v.z));
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::operator + (Value s) const noexcept
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{
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return Vector3(x + s, y + s, z + s);
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}
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Vector3 Vector3::operator - (Value s) const noexcept
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{
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return Vector3(x - s, y - s, z - s);
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}
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Vector3 Vector3::operator * (Value s) const noexcept
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{
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return Vector3(x * s, y * s, z * s);
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}
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Vector3 Vector3::operator / (Value s) const noexcept
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{
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return Vector3(x / s, y / s, z / s);
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}
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Vector3 Vector3::operator % (Value s) const noexcept
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{
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return Vector3(std::fmod(x, s), std::fmod(y, s), std::fmod(z, s));
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::operator + () const noexcept
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{
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return Vector3(std::fabs(x), std::fabs(y), std::fabs(z));
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}
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Vector3 Vector3::operator - () const noexcept
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{
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return Vector3(-x, -y, -z);
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}
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// ------------------------------------------------------------------------------------------------
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bool Vector3::operator == (const Vector3 & v) const noexcept
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{
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return EpsEq(x, v.x) && EpsEq(y, v.y) && EpsEq(z, v.z);
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}
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bool Vector3::operator != (const Vector3 & v) const noexcept
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{
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return !EpsEq(x, v.x) && !EpsEq(y, v.y) && !EpsEq(z, v.z);
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}
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bool Vector3::operator < (const Vector3 & v) const noexcept
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{
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return std::isless(x, v.x) && std::isless(y, v.y) && std::isless(z, v.z);
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}
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bool Vector3::operator > (const Vector3 & v) const noexcept
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{
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return std::isgreater(x, v.x) && std::isgreater(y, v.y) && std::isgreater(z, v.z);
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}
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bool Vector3::operator <= (const Vector3 & v) const noexcept
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{
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return std::islessequal(x, v.x) && std::islessequal(y, v.y) && std::islessequal(z, v.z);
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}
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bool Vector3::operator >= (const Vector3 & v) const noexcept
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{
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return std::isgreaterequal(x, v.x) && std::isgreaterequal(y, v.y) && std::isgreaterequal(z, v.z);
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}
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// ------------------------------------------------------------------------------------------------
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SQInteger Vector3::Cmp(const Vector3 & v) const noexcept
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{
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return *this == v ? 0 : (*this > v ? 1 : -1);
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}
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// ------------------------------------------------------------------------------------------------
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const SQChar * Vector3::ToString() const noexcept
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{
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return ToStringF("%f,%f,%f", x, y, z);
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}
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// ------------------------------------------------------------------------------------------------
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void Vector3::Set(Value ns) noexcept
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{
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x = ns;
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y = ns;
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z = ns;
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}
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void Vector3::Set(Value nx, Value ny, Value nz) noexcept
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{
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x = nx;
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y = ny;
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z = nz;
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}
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// ------------------------------------------------------------------------------------------------
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void Vector3::Set(const Vector3 & v) noexcept
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{
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x = v.x;
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y = v.y;
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z = v.z;
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}
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void Vector3::Set(const Vector4 & v) noexcept
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{
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x = v.x;
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y = v.y;
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z = v.z;
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}
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void Vector3::Set(const Quaternion & q) noexcept
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{
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x = q.x;
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y = q.y;
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z = q.z;
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}
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// ------------------------------------------------------------------------------------------------
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void Vector3::Set(const SQChar * values, char delim) noexcept
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{
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Set(GetVector3(values, delim));
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}
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// ------------------------------------------------------------------------------------------------
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void Vector3::Generate() noexcept
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{
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x = RandomVal<Value>::Get();
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y = RandomVal<Value>::Get();
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z = RandomVal<Value>::Get();
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}
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void Vector3::Generate(Value min, Value max) noexcept
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{
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if (max < min)
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{
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LogErr("max value is lower than min value");
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}
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else
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{
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x = RandomVal<Value>::Get(min, max);
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y = RandomVal<Value>::Get(min, max);
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z = RandomVal<Value>::Get(min, max);
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}
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}
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void Vector3::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax) noexcept
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{
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if (std::isless(xmax, xmin) || std::isless(ymax, ymin) || std::isless(zmax, zmin))
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{
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LogErr("max value is lower than min value");
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}
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else
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{
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x = RandomVal<Value>::Get(xmin, xmax);
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y = RandomVal<Value>::Get(ymin, ymax);
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z = RandomVal<Value>::Get(zmin, zmax);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::Abs() const noexcept
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{
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return Vector3(std::fabs(x), std::fabs(y), std::fabs(z));
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}
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// ================================================================================================
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bool Register_Vector3(HSQUIRRELVM vm)
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{
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LogDbg("Beginning registration of <Vector3> type");
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typedef Vector3::Value Val;
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Sqrat::RootTable(vm).Bind(_SC("Vector3"), Sqrat::Class<Vector3>(vm, _SC("Vector3"))
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.Ctor()
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.Ctor<Val>()
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.Ctor<Val, Val, Val>()
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.Ctor<const SQChar *, SQChar>()
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.SetStaticValue(_SC("delim"), &Vector3::Delim)
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.Var(_SC("x"), &Vector3::x)
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.Var(_SC("y"), &Vector3::y)
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.Var(_SC("z"), &Vector3::z)
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.Prop(_SC("abs"), &Vector3::Abs)
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.Func(_SC("_tostring"), &Vector3::ToString)
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.Func(_SC("_cmp"), &Vector3::Cmp)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("_add"), &Vector3::operator +)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("_sub"), &Vector3::operator -)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("_mul"), &Vector3::operator *)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("_div"), &Vector3::operator /)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("_modulo"), &Vector3::operator %)
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.Func<Vector3 (Vector3::*)(void) const>(_SC("_unm"), &Vector3::operator -)
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.Overload<void (Vector3::*)(Val)>(_SC("set"), &Vector3::Set)
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.Overload<void (Vector3::*)(Val, Val, Val)>(_SC("set"), &Vector3::Set)
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.Overload<void (Vector3::*)(const Vector3 &)>(_SC("set_vec3"), &Vector3::Set)
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.Overload<void (Vector3::*)(const Vector4 &)>(_SC("set_vec4"), &Vector3::Set)
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.Overload<void (Vector3::*)(const Quaternion &)>(_SC("set_quat"), &Vector3::Set)
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.Overload<void (Vector3::*)(const SQChar *, SQChar)>(_SC("set_str"), &Vector3::Set)
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.Overload<void (Vector3::*)(void)>(_SC("generate"), &Vector3::Generate)
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.Overload<void (Vector3::*)(Val, Val)>(_SC("generate"), &Vector3::Generate)
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.Overload<void (Vector3::*)(Val, Val, Val, Val, Val, Val)>(_SC("generate"), &Vector3::Generate)
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.Func(_SC("clear"), &Vector3::Clear)
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.Func<Vector3 & (Vector3::*)(const Vector3 &)>(_SC("opAddAssign"), &Vector3::operator +=)
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.Func<Vector3 & (Vector3::*)(const Vector3 &)>(_SC("opSubAssign"), &Vector3::operator -=)
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.Func<Vector3 & (Vector3::*)(const Vector3 &)>(_SC("opMulAssign"), &Vector3::operator *=)
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.Func<Vector3 & (Vector3::*)(const Vector3 &)>(_SC("opDivAssign"), &Vector3::operator /=)
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.Func<Vector3 & (Vector3::*)(const Vector3 &)>(_SC("opModAssign"), &Vector3::operator %=)
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.Func<Vector3 & (Vector3::*)(Vector3::Value)>(_SC("opAddAssignS"), &Vector3::operator +=)
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.Func<Vector3 & (Vector3::*)(Vector3::Value)>(_SC("opSubAssignS"), &Vector3::operator -=)
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.Func<Vector3 & (Vector3::*)(Vector3::Value)>(_SC("opMulAssignS"), &Vector3::operator *=)
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.Func<Vector3 & (Vector3::*)(Vector3::Value)>(_SC("opDivAssignS"), &Vector3::operator /=)
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.Func<Vector3 & (Vector3::*)(Vector3::Value)>(_SC("opModAssignS"), &Vector3::operator %=)
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.Func<Vector3 & (Vector3::*)(void)>(_SC("opPreInc"), &Vector3::operator ++)
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.Func<Vector3 & (Vector3::*)(void)>(_SC("opPreDec"), &Vector3::operator --)
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.Func<Vector3 (Vector3::*)(int)>(_SC("opPostInc"), &Vector3::operator ++)
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.Func<Vector3 (Vector3::*)(int)>(_SC("opPostDec"), &Vector3::operator --)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("opAdd"), &Vector3::operator +)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("opSub"), &Vector3::operator -)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("opMul"), &Vector3::operator *)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("opDiv"), &Vector3::operator /)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("opMod"), &Vector3::operator %)
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.Func<Vector3 (Vector3::*)(Vector3::Value) const>(_SC("opAddS"), &Vector3::operator +)
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.Func<Vector3 (Vector3::*)(Vector3::Value) const>(_SC("opSubS"), &Vector3::operator -)
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.Func<Vector3 (Vector3::*)(Vector3::Value) const>(_SC("opMulS"), &Vector3::operator *)
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.Func<Vector3 (Vector3::*)(Vector3::Value) const>(_SC("opDivS"), &Vector3::operator /)
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.Func<Vector3 (Vector3::*)(Vector3::Value) const>(_SC("opModS"), &Vector3::operator %)
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.Func<Vector3 (Vector3::*)(void) const>(_SC("opUnPlus"), &Vector3::operator +)
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.Func<Vector3 (Vector3::*)(void) const>(_SC("opUnMinus"), &Vector3::operator -)
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.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opEqual"), &Vector3::operator ==)
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.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opNotEqual"), &Vector3::operator !=)
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.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opLessThan"), &Vector3::operator <)
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.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opGreaterThan"), &Vector3::operator >)
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.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opLessEqual"), &Vector3::operator <=)
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.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opGreaterEqual"), &Vector3::operator >=)
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);
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LogDbg("Registration of <Vector3> type was successful");
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return true;
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}
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} // Namespace:: SqMod
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