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https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-12 18:57:16 +01:00
416 lines
14 KiB
C++
416 lines
14 KiB
C++
#ifndef _LIBRARY_SQLITE_SHARED_HPP_
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#define _LIBRARY_SQLITE_SHARED_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Common.hpp"
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#include "Library/LongInt.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <sqlite3.h>
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// ------------------------------------------------------------------------------------------------
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#include <queue>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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namespace SQLite {
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// ------------------------------------------------------------------------------------------------
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class Connection;
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class Statement;
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class Result;
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/* ------------------------------------------------------------------------------------------------
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* A managed handle to a shared SQLite connection.
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*/
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class ConnectionHandle
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{
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// --------------------------------------------------------------------------------------------
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friend class Connection;
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protected:
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/* --------------------------------------------------------------------------------------------
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* Helper class responsible for managing the handle to an SQLite connection resource.
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*/
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struct Handle
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{
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friend class ConnectionHandle;
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/* ----------------------------------------------------------------------------------------
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* The type of container used to queue queries for group execution.
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*/
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typedef std::queue< String > QueryList;
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/* ----------------------------------------------------------------------------------------
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* The amount of references to this handle instance.
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*/
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mutable SQUint32 Ref;
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/* ----------------------------------------------------------------------------------------
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* The handle to the managed SQLite connection resource.
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*/
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sqlite3* Ptr;
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/* ----------------------------------------------------------------------------------------
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* The flags used to create the SQLite connection handle.
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*/
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SQInt32 Flags;
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/* ----------------------------------------------------------------------------------------
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* The specified path to be used as the database file.
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*/
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String Path;
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/* ----------------------------------------------------------------------------------------
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* The specified virtual file system.
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*/
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String VFS;
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/* ----------------------------------------------------------------------------------------
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* The last status code of this connection handle.
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*/
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SQInt32 Status;
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/* ----------------------------------------------------------------------------------------
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* A queue of queries to be executed in groups in order to reduce lag.
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*/
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QueryList Queue;
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/* ----------------------------------------------------------------------------------------
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* The global tag associated with this resource.
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*/
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SqTag Tag;
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/* ----------------------------------------------------------------------------------------
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* The global data associated with this resource.
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*/
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SqObj Data;
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/* ----------------------------------------------------------------------------------------
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* Whether the database exists in memory and not disk.
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*/
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bool Memory;
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/* ----------------------------------------------------------------------------------------
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* Whether tracing was activated on the database.
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*/
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bool Trace;
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/* ----------------------------------------------------------------------------------------
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* Whether profiling was activated on the database.
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*/
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bool Profile;
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private:
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/* ----------------------------------------------------------------------------------------
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* Handle constructor.
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*/
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Handle(const String & path, SQInt32 flags, const String & vfs)
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: Ref(1), Ptr(NULL), Flags(flags), Path(path), VFS(vfs)
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, Status(SQLITE_OK), Queue(), Tag(), Data()
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, Memory(path == ":memory:"), Trace(false), Profile(false)
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{
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/* ... */
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}
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/* ----------------------------------------------------------------------------------------
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* Copy constructor (disabled)
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*/
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Handle(const Handle &) = delete;
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/* ----------------------------------------------------------------------------------------
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* Move constructor (disabled)
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*/
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Handle(Handle &&) = delete;
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/* ----------------------------------------------------------------------------------------
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* Handle destructor.
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*/
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~Handle()
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{
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// If a valid handle exists then attempt to release it
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if (Ptr != NULL && (Status = sqlite3_close(Ptr)) != SQLITE_OK)
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{
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LogErr("Unable to <close database connection> because : %s", sqlite3_errmsg(Ptr));
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}
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}
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/* ----------------------------------------------------------------------------------------
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* Copy assignment operator (disabled)
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*/
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Handle & operator = (const Handle &) = delete;
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/* ----------------------------------------------------------------------------------------
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* Move assignment operator (disabled)
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*/
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Handle & operator = (Handle &&) = delete;
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};
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/* --------------------------------------------------------------------------------------------
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* Acquire a strong reference to the resource handle.
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*/
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void Grab()
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{
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// If a valid handle exists then grab a reference to it
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if (Hnd != nullptr)
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{
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++(Hnd->Ref);
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Release the handle reference and therefore the handle it self if no more references exist.
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*/
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void Drop()
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{
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// If a valid handle exists then delete it if this is the last released reference
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if (Hnd != nullptr && --(Hnd->Ref) == 0)
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{
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delete Hnd;
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}
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// Explicitly make sure the handle is null
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Hnd = nullptr;
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}
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public:
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/* --------------------------------------------------------------------------------------------
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* The handle instance that manages the SQLite resource.
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*/
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Handle * Hnd;
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/* --------------------------------------------------------------------------------------------
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* Default constructor (invalid).
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*/
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ConnectionHandle();
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/* --------------------------------------------------------------------------------------------
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* Open a connection to a database using the specified path, flags and vfs.
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*/
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ConnectionHandle(const SQChar * path, SQInt32 flags, const SQChar * vfs);
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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ConnectionHandle(const ConnectionHandle & o);
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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ConnectionHandle(ConnectionHandle && o);
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~ConnectionHandle();
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator.
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*/
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ConnectionHandle & operator = (const ConnectionHandle & o);
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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ConnectionHandle & operator = (ConnectionHandle && o);
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to boolean.
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*/
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operator bool () const
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{
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return (Hnd != nullptr) && (Hnd->Ptr != NULL);
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}
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/* --------------------------------------------------------------------------------------------
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* Negation operator.
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*/
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operator ! () const
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{
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return (Hnd == nullptr) || (Hnd->Ptr == NULL);
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}
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to raw SQLite connection handle.
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*/
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operator sqlite3 * () const
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{
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return (Hnd != nullptr) ? Hnd->Ptr : NULL;
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}
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to integer status code.
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*/
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operator SQInt32 () const
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{
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return (Hnd != nullptr) ? Hnd->Status : 0;
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}
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/* --------------------------------------------------------------------------------------------
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* Member of pointer operator.
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*/
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Handle * operator -> () const
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{
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return Hnd;
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}
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/* --------------------------------------------------------------------------------------------
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* Indirection operator.
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*/
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Handle & operator * () const
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{
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return *Hnd;
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}
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/* --------------------------------------------------------------------------------------------
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* Equality operator.
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*/
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bool operator == (const ConnectionHandle & o) const
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{
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return (Hnd == o.Hnd);
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}
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/* --------------------------------------------------------------------------------------------
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* Inequality operator.
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*/
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bool operator != (const ConnectionHandle & o) const
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{
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return (Hnd != o.Hnd);
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}
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/* --------------------------------------------------------------------------------------------
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* Reset this handle and release the internal reference.
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*/
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void Release()
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{
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Drop();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the number of active references to this handle.
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*/
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SQUint32 Count() const
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{
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return (Hnd != nullptr) ? Hnd->Ref : 0;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the error message associated with the value in status.
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*/
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const SQChar * ErrStr() const
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{
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return sqlite3_errstr(Hnd->Status);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the error message associated with the connection.
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*/
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const SQChar * ErrMsg() const
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{
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return sqlite3_errmsg(Hnd->Ptr);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the error code associated with the connection.
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*/
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SQInt32 ErrNo() const
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{
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return sqlite3_errcode(Hnd->Ptr);
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}
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};
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/* ------------------------------------------------------------------------------------------------
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* RAII encapsulation of a SQLite Transaction.
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*/
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class Transaction
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{
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public:
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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Transaction(const Connection & db);
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/* --------------------------------------------------------------------------------------------
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* Copy constructor (disabled).
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*/
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Transaction(const Transaction & o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor (disabled).
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*/
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Transaction(Transaction && o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~Transaction();
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator (disabled).
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*/
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Transaction & operator = (const Transaction & o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator (disabled).
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*/
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Transaction & operator = (Transaction && o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Commit the transaction.
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*/
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void Commit();
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/* --------------------------------------------------------------------------------------------
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* See whether the transaction was committed.
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*/
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bool Commited() const
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{
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return m_Commited;
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}
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protected:
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// --------------------------------------------------------------------------------------------
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private:
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/* --------------------------------------------------------------------------------------------
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* The SQLite connection associated with this transaction.
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*/
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ConnectionHandle m_Connection;
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/* --------------------------------------------------------------------------------------------
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* Whether the changes were committed.
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*/
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bool m_Commited;
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};
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/* ------------------------------------------------------------------------------------------------
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* Places a "soft" limit on the amount of heap memory that may be allocated by SQLite.
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*/
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void SetSoftHeapLimit(SQInt32 limit);
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/* ------------------------------------------------------------------------------------------------
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* Attempts to free N bytes of heap memory by deallocating non-essential memory allocations
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* held by the database library.
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*/
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SQInt32 ReleaseMemory(SQInt32 bytes);
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/* ------------------------------------------------------------------------------------------------
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* Returns the number of bytes of memory currently outstanding (malloced but not freed).
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*/
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SLongInt GetMemoryUsage();
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/* ------------------------------------------------------------------------------------------------
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* Returns the maximum value of used bytes since the high-water mark was last reset.
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*/
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SLongInt GetMemoryHighwaterMark(bool reset);
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} // Namespace:: SQLite
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} // Namespace:: SqMod
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#endif // _LIBRARY_SQLITE_SHARED_HPP_
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