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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-14 11:47:15 +01:00
SqMod/source/Event/Global.hpp
Sandu Liviu Catalin c7e776a1f7 Disabled copy constructor and assignment in the global event type.
Added a compatibility member function in global event type to comply with the other event types.
Encapsulate constructors in global filters and disable them in script.
Disable the copy constructor in global filters.
Allow inclusion/exclusion member functions return boolean if the specified entity could be filtered or not.
Remove useless checks inside global filters since they cannot be unparented anymore.
Test whether an entity is enabled before hooking, unhooking from it inside global filters.
2015-10-11 21:06:02 +03:00

1306 lines
47 KiB
C++

#ifndef _SQMOD_EVENT_GLOBAL_HPP_
#define _SQMOD_EVENT_GLOBAL_HPP_
// ------------------------------------------------------------------------------------------------
#include "Common.hpp"
#include "Shared.hpp"
// ------------------------------------------------------------------------------------------------
#include "Entity/Blip.hpp"
#include "Entity/Checkpoint.hpp"
#include "Entity/Keybind.hpp"
#include "Entity/Object.hpp"
#include "Entity/Pickup.hpp"
#include "Entity/Player.hpp"
#include "Entity/Sphere.hpp"
#include "Entity/Sprite.hpp"
#include "Entity/Textdraw.hpp"
#include "Entity/Vehicle.hpp"
// ------------------------------------------------------------------------------------------------
#include <chrono>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
/** Internal class used to reduce code duplication when filtering entities in a global event.
*
*/
template < class T > class GlobalFilter
{
protected:
// --------------------------------------------------------------------------------------------
friend class GlobalEvent; /* The parent class must be able to directly access our stuff */
// --------------------------------------------------------------------------------------------
typedef typename Ent< T >::Set Container; /* Size efficient container used as the filter */
public:
// --------------------------------------------------------------------------------------------
typedef T Type; /* The type of entity that this filter applies to */
// --------------------------------------------------------------------------------------------
typedef Reference< T > RefType; /* Short name for the entity reference type */
typedef Ent< T > EntType; /* Short name for the entity specification structure */
private:
/* --------------------------------------------------------------------------------------------
* Construct the filter for the specified event.
*/
GlobalFilter(GlobalEvent * evt) noexcept
: m_Filter(), m_Event(evt)
{
/* The filter is empty so there's nothing to hook to at this moment! */
}
/* --------------------------------------------------------------------------------------------
* Copy constructor (disabled)
*/
GlobalFilter(const GlobalFilter< T > &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor (disabled)
*/
GlobalFilter(GlobalFilter< T > &&) = delete;
public:
/* --------------------------------------------------------------------------------------------
* Destructor
*/
~GlobalFilter()
{
Unhook(); /* No need to listen to the destroy signal of filtered entities anymore! */
}
/* --------------------------------------------------------------------------------------------
* Copy assignment operator
*/
GlobalFilter< T > & operator = (const GlobalFilter< T > & o) noexcept;
/* --------------------------------------------------------------------------------------------
* Move assignment operator (disabled)
*/
GlobalFilter< T > & operator = (GlobalFilter< T > &&) = delete;
/* --------------------------------------------------------------------------------------------
* Convert this class to an integer with the count of the filtered entities
*/
operator SQInt32 () const noexcept
{
return _SCI32(m_Filter.count());
}
/* --------------------------------------------------------------------------------------------
* Used by the script to compare two instances of this type.
*/
SQInt32 Cmp(const GlobalFilter< T > & o) const noexcept
{
// Rule out equality first
if (m_Filter.count() == o.m_Filter.count())
{
return 0;
}
// Rule out by size second
else if (m_Filter.count() > o.m_Filter.count())
{
return 1;
}
else
{
return -1;
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script to convert this type to a string.
*/
String ToString() const noexcept
{
return NToS(m_Filter.count());
}
/* --------------------------------------------------------------------------------------------
* Include the specified entity in the filter.
*/
bool Include(const RefType & ent, SQInt32 header) noexcept;
/* --------------------------------------------------------------------------------------------
* Include the specified entity in the filter.
*/
bool Include(const RefType & ent) noexcept
{
return Include(ent, 0);
}
/* --------------------------------------------------------------------------------------------
* Exclude the specified entity from the filter.
*/
bool Exclude(const RefType & ent, SQInt32 header) noexcept;
/* --------------------------------------------------------------------------------------------
* Exclude the specified entity from the filter.
*/
bool Exclude(const RefType & ent) noexcept
{
return Exclude(ent, 0);
}
/* --------------------------------------------------------------------------------------------
* Test whether the specified entity is included in the filter.
*/
bool Enabled(const RefType & ent) const noexcept
{
if (ent)
{
return m_Filter[_SCU32(ent)];
}
else
{
LogWrn("Cannot test whether a <%s> entity is filtered or not using an invalid instance: %d", \
EntType::Name, _SCI32(ent));
}
return false;
}
/* --------------------------------------------------------------------------------------------
* Count all the entities included in the filter.
*/
SQInt32 Count() const noexcept
{
return _SCI32(m_Filter.count());
}
/* --------------------------------------------------------------------------------------------
* Remove all the entities included in the filter.
*/
void Clear(SQInt32 header) noexcept;
/* --------------------------------------------------------------------------------------------
* Reverse the filter to exclude currently include entities.
*/
void Flip(SQInt32 header) noexcept;
/* --------------------------------------------------------------------------------------------
* Test whether we have any entity included in this filter?
*/
bool Any() const noexcept
{
return m_Filter.any();
}
/* --------------------------------------------------------------------------------------------
* Test whether we have no entity included in this filter?
*/
bool None() const noexcept
{
return m_Filter.none();
}
/* --------------------------------------------------------------------------------------------
* Test whether we have all entities included in this filter?
*/
bool All() const noexcept
{
return m_Filter.all();
}
/* --------------------------------------------------------------------------------------------
* Exclude the entity from filter when the parent event isn't attached to the destroy signal.
*/
void Destroyed(SQInt32 id, SQInt32 /* header */, Object & /* payload */) noexcept
{
Release(id);
}
protected:
/* --------------------------------------------------------------------------------------------
* Used by either the parent event or it self to release an entity from the filter.
*/
void Release(SQInt32 id) noexcept;
/* --------------------------------------------------------------------------------------------
* Hook to the entity destroy signal that the parent didn't.
*/
void Hook() noexcept;
/* --------------------------------------------------------------------------------------------
* Unhook from the entity destroy signal that the parent didn't.
*/
void Unhook() noexcept;
private:
// --------------------------------------------------------------------------------------------
Container m_Filter; /* Entity filter */
// --------------------------------------------------------------------------------------------
GlobalEvent* m_Event; /* Parent event */
};
/* ------------------------------------------------------------------------------------------------
* ...
*/
class GlobalEvent
{
protected:
// --------------------------------------------------------------------------------------------
template < class T > friend class GlobalFilter;
// --------------------------------------------------------------------------------------------
typedef GlobalFilter< CBlip > BlipFilter;
typedef GlobalFilter< CCheckpoint > CheckpointFilter;
typedef GlobalFilter< CKeybind > KeybindFilter;
typedef GlobalFilter< CObject > ObjectFilter;
typedef GlobalFilter< CPickup > PickupFilter;
typedef GlobalFilter< CPlayer > PlayerFilter;
typedef GlobalFilter< CSphere > SphereFilter;
typedef GlobalFilter< CSprite > SpriteFilter;
typedef GlobalFilter< CTextdraw > TextdrawFilter;
typedef GlobalFilter< CVehicle > VehicleFilter;
// --------------------------------------------------------------------------------------------
typedef std::chrono::time_point< std::chrono::steady_clock > TimePoint;
public:
/* --------------------------------------------------------------------------------------------
* ...
*/
GlobalEvent() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
GlobalEvent(SQInt32 type) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
GlobalEvent(SQInt32 type, bool suspended) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
GlobalEvent(const GlobalEvent &) = delete;
/* --------------------------------------------------------------------------------------------
* ...
*/
GlobalEvent(GlobalEvent &&) = delete;
/* --------------------------------------------------------------------------------------------
* ...
*/
~GlobalEvent();
/* --------------------------------------------------------------------------------------------
* ...
*/
GlobalEvent & operator = (const GlobalEvent &) = delete;
/* --------------------------------------------------------------------------------------------
* ...
*/
GlobalEvent & operator = (GlobalEvent &&) = delete;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const GlobalEvent & o) const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const GlobalEvent & o) const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const GlobalEvent & o) const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const GlobalEvent & o) const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const GlobalEvent & o) const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const GlobalEvent & o) const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
operator SQInt32 () const noexcept
{
return m_Type;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
operator bool () const noexcept
{
return (m_Type != EVT_UNKNOWN && m_Type < EVT_COUNT);
}
/* --------------------------------------------------------------------------------------------
* ...
*/
operator ! () const noexcept
{
return (m_Type == EVT_UNKNOWN || m_Type >= EVT_COUNT);
}
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 Cmp(const GlobalEvent & o) const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * GetName() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * GetTag() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetTag(const SQChar * tag) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
SqObj & GetData() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetData(SqObj & data) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 GetType() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetType(SQInt32 type) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInteger GetIdle() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetIdle(SQInteger millis) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool IsIdle() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 GetStride() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetStride(SQInt32 stride) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 GetIgnore() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetIgnore(SQInt32 ignore) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 GetPrimary() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetPrimary(SQInt32 subset) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInt32 GetSecondary() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetSecondary(SQInt32 subset) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool GetConfined() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetConfined(bool toggle) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool GetSuspended() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetSuspended(bool toggle) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
Function GetOnTrigger() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetOnTrigger(const Function & func) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
Function GetOnInclude() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetOnInclude(const Function & func) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
Function GetOnExclude() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetOnExclude(const Function & func) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
Function GetOnCleared() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetOnCleared(const Function & func) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
Function GetOnRelease() const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetOnRelease(const Function & func) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool Compatible(SQInt32 type) const noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
BlipFilter & GetBlipFilter() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
CheckpointFilter & GetCheckpointFilter() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
KeybindFilter & GetKeybindFilter() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
ObjectFilter & GetObjectFilter() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
PickupFilter & GetPickupFilter() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
PlayerFilter & GetPlayerFilter() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
SphereFilter & GetSphereFilter() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
SpriteFilter & GetSpriteFilter() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
TextdrawFilter & GetTextdrawFilter() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
VehicleFilter & GetVehicleFilter() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void BlipDestroyed(SQInt32 blip, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void CheckpointDestroyed(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void KeybindDestroyed(SQInt32 keybind, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ObjectDestroyed(SQInt32 object, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupDestroyed(SQInt32 pickup, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerDestroyed(SQInt32 player, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SphereDestroyed(SQInt32 sphere, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SpriteDestroyed(SQInt32 sprite, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void TextdrawDestroyed(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleDestroyed(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void BlipCustom(SQInt32 blip, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void CheckpointCustom(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void KeybindCustom(SQInt32 keybind, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ObjectCustom(SQInt32 object, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupCustom(SQInt32 pickup, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerCustom(SQInt32 player, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SphereCustom(SQInt32 sphere, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SpriteCustom(SQInt32 sprite, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void TextdrawCustom(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleCustom(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerAway(SQInt32 player, bool status) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerGameKeys(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerRename(SQInt32 player, const SQChar * previous, const SQChar * current) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerRequestClass(SQInt32 player, SQInt32 offset) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerRequestSpawn(SQInt32 player) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerSpawn(SQInt32 player) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerStartTyping(SQInt32 player) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerStopTyping(SQInt32 player) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerChat(SQInt32 player, const SQChar * message) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerCommand(SQInt32 player, const SQChar * command) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerMessage(SQInt32 player, SQInt32 receiver, const SQChar * message) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerHealth(SQInt32 player, SQFloat previous, SQFloat current) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerArmour(SQInt32 player, SQFloat previous, SQFloat current) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerWeapon(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerMove(SQInt32 player, const Vector3 & previous, const Vector3 & current) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerWasted(SQInt32 player, SQInt32 reason) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerKilled(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerTeamKill(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerSpectate(SQInt32 player, SQInt32 target) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerCrashreport(SQInt32 player, const SQChar * report) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerBurning(SQInt32 player, bool state) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerCrouching(SQInt32 player, bool state) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerState(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PlayerAction(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateNone(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateNormal(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateShooting(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateDriver(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void StatePassenger(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateEnterDriver(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateEnterPassenger(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateExitVehicle(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void StateUnspawned(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionNone(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionNormal(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionAiming(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionShooting(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionJumping(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionLieDown(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionGettingUp(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionJumpVehicle(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionDriving(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionDying(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionWasted(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionEmbarking(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ActionDisembarking(SQInt32 player, SQInt32 previous) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleRespawn(SQInt32 vehicle) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleExplode(SQInt32 vehicle) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleHealth(SQInt32 vehicle, SQFloat previous, SQFloat current) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleMove(SQInt32 vehicle, const Vector3 & previous, const Vector3 &current) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupRespawn(SQInt32 pickup) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void KeybindKeyPress(SQInt32 player, SQInt32 keybind) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void KeybindKeyRelease(SQInt32 player, SQInt32 keybind) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleEmbarking(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleEmbarked(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void VehicleDisembark(SQInt32 player, SQInt32 vehicle) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupClaimed(SQInt32 player, SQInt32 pickup) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void PickupCollected(SQInt32 player, SQInt32 pickup) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ObjectShot(SQInt32 player, SQInt32 object, SQInt32 weapon) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void ObjectBump(SQInt32 player, SQInt32 object) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void CheckpointEntered(SQInt32 player, SQInt32 checkpoint) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void CheckpointExited(SQInt32 player, SQInt32 checkpoint) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SphereEntered(SQInt32 player, SQInt32 sphere) noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SphereExited(SQInt32 player, SQInt32 sphere) noexcept;
protected:
/* --------------------------------------------------------------------------------------------
* ...
*/
bool Trigger() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void Attach() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void Detach() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void Hook() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void Unhook() noexcept;
/* --------------------------------------------------------------------------------------------
* ...
*/
void Adaptable(SQInt32 type) noexcept;
private:
// --------------------------------------------------------------------------------------------
SQInt32 m_Type;
// --------------------------------------------------------------------------------------------
SQInt32 m_Stride;
SQInt32 m_Ignore;
// --------------------------------------------------------------------------------------------
SQInt32 m_Primary;
SQInt32 m_Secondary;
// --------------------------------------------------------------------------------------------
TimePoint m_Idle;
// --------------------------------------------------------------------------------------------
Function m_OnTrigger;
Function m_OnInclude;
Function m_OnExclude;
Function m_OnCleared;
Function m_OnRelease;
// --------------------------------------------------------------------------------------------
SqTag m_Tag;
SqObj m_Data;
// --------------------------------------------------------------------------------------------
bool m_Confined; /* Toggles filtering on secondary entities */
bool m_Suspended; /* Prevents event forwarding completely */
// --------------------------------------------------------------------------------------------
BlipFilter m_Blips;
CheckpointFilter m_Checkpoints;
KeybindFilter m_Keybinds;
ObjectFilter m_Objects;
PickupFilter m_Pickups;
PlayerFilter m_Players;
SphereFilter m_Spheres;
SpriteFilter m_Sprites;
TextdrawFilter m_Textdraws;
VehicleFilter m_Vehicles;
};
// ------------------------------------------------------------------------------------------------
template < class T > GlobalFilter< T > & GlobalFilter< T >::operator = (const GlobalFilter< T > & o) noexcept
{
// Make sure we're not doing self assignment, work with orphan filters or incompatible events
if (this != &o && EntType::InEvent(m_Event->m_Type))
{
// Unhook from the currently filtered entities
Unhook();
// Copy the internal filter from the other instance
m_Filter = o.m_Filter;
// Hook back to the newly filtered entities
Hook();
/* Parent is ignored intentionally as filters should not change parents! */
}
return *this;
}
// ------------------------------------------------------------------------------------------------
template < class T > bool GlobalFilter< T >::Include(const RefType & ent, SQInt32 header) noexcept
{
// Make sure the entity is valid before we proceed
if (!ent)
{
LogErr("Attempting to <filter %s events> using an invalid entity instance: %d", \
EntType::Name, _SCI32(ent));
}
// Make sure the entity type is allowed for this event type
else if (!EntType::InEvent(m_Event->m_Type))
{
LogErr("Attempting to <filter %s events> using an incompatible event type: %s", \
EntType::Name, GetEventName(m_Event->m_Type));
}
// Make sure the entity is not already included in the filter
else if (!m_Filter[_SCU32(ent)])
{
// Allow the inclusion of this entity by default
bool allow = true;
// Do we have custom inclusion filter specified?
if (!m_Event->m_OnInclude.IsNull())
{
// Ask the specified inclusion filter if this entity should be allowed
SharedPtr< bool > ret = m_Event->m_OnInclude.Evaluate< bool, RefType, SQInt32 >(ent, header);
// See what the custom inclusion filter said or default to disallow
allow = !ret ? false : *ret;
}
// Are we allowed to include this entity instance in our filter?
if (allow)
{
// Make sure the someone knows when this entity will be destroyed
if (EntType::DestroyEvID != m_Event->m_Type)
{
RefType::Get(_SCI32(ent)).Destroyed().template Connect< GlobalFilter< T >, &GlobalFilter< T >::Destroyed >(this);
}
// Enable the specified entity instance in our filter
m_Filter.set(_SCU32(ent), true);
}
// Return whether this was included or not
return allow;
}
// Reaching here means failure
return false;
}
// ------------------------------------------------------------------------------------------------
template < class T > bool GlobalFilter< T >::Exclude(const RefType & ent, SQInt32 header) noexcept
{
// Make sure the entity is valid before we proceed
if (!ent)
{
LogErr("Attempting to <unfilter %s events> using an invalid entity instance: %d", \
EntType::Name, _SCI32(ent));
}
// Make sure the entity type is allowed for this event type
else if (!EntType::InEvent(m_Event->m_Type))
{
LogErr("Attempting to <unfilter %s events> using an incompatible event type: %s", \
EntType::Name, GetEventName(m_Event->m_Type));
}
// Make sure the entity is not already excluded fom the filter
else if (m_Filter[_SCU32(ent)])
{
// Allow the exclusion of this entity by default
bool allow = true;
// Do we have custom exclusion filter specified?
if (!m_Event->m_OnExclude.IsNull())
{
// Ask the specified exclusion filter if this entity should be allowed
SharedPtr< bool > ret = m_Event->m_OnExclude.Evaluate< bool, RefType, SQInt32 >(ent, header);
// See what the custom exclusion filter said or default to disallow
allow = !ret ? false : *ret;
}
// Are we allowed to exclude this entity instance from our filter?
if (allow)
{
// We don't need to know when this entity will be destroyed anymore
if (EntType::DestroyEvID != m_Event->m_Type)
{
RefType::Get(_SCI32(ent)).Destroyed().template Disconnect< GlobalFilter< T >, &GlobalFilter< T >::Destroyed >(this);
}
// Disable the specified entity instance in our filter
m_Filter.set(_SCU32(ent), false);
}
// Return whether this was excluded or not
return allow;
}
// Reaching here means failure
return false;
}
// ------------------------------------------------------------------------------------------------
template < class T > void GlobalFilter< T >::Clear(SQInt32 header) noexcept
{
// Make sure the filter is compatible with the specified event type
if (!EntType::InEvent(m_Event->m_Type))
{
LogWrn("Attempting to <clear %s filter> using an incompatible event type: %s", \
EntType::Name, GetEventName(m_Event->m_Type));
}
// Don't even attempt to clear if there's nothing to be cleared
else if (m_Filter.any())
{
// Do we have to notify someone that the filter is about to be cleared?
if (!m_Event->m_OnCleared.IsNull())
{
m_Event->m_OnCleared.Execute< SQInt32 >(header);
}
// Unhook from the currently filtered entities
Unhook();
// Now it's safe to reset the filter
m_Filter.reset();
}
}
// ------------------------------------------------------------------------------------------------
template < class T > void GlobalFilter< T >::Flip(SQInt32 header) noexcept
{
// Make sure the filter is compatible with the parent event type
if (!EntType::InEvent(m_Event->m_Type))
{
LogWrn("Attempting to <flip %s filter> using an incompatible event type: %s", \
EntType::Name, GetEventName(m_Event->m_Type));
}
// Now it's safe to proceed with reversing the filters
else
{
// Unhook from the currently filtered entities
Unhook();
// Reverse the values in the internal filter
m_Filter.flip();
// Hook from the newly filtered entities
Hook();
}
}
// ------------------------------------------------------------------------------------------------
template < class T > void GlobalFilter< T >::Release(SQInt32 id) noexcept
{
// Do we have to notify someone that this entity is about to be released?
if (!m_Event->m_OnRelease.IsNull())
{
m_Event->m_OnRelease.Execute< SQInt32 >(id);
}
// Now disable the entity in the filter
m_Filter.set(id, false);
}
// ------------------------------------------------------------------------------------------------
template < class T > void GlobalFilter< T >::Hook() noexcept
{
// Make sure the filter is unaware of the destroy event before proceeeding
if (EntType::DestroyEvID == m_Event->m_Type)
{
return;
}
// No iterators here because we're dealing with a bitset!
unsigned i = 0;
bool enabled = RefType::Verify(i);
for (; i < m_Filter.size(); enabled = RefType::Verify(++i))
{
// If this bit is enabled then this entity is included so we must hook to it
if (m_Filter[i] && enabled)
{
RefType::Get(i).Destroyed().template Connect< GlobalFilter< T >, &GlobalFilter< T >::Destroyed >(this);
}
// If this entity is not active then disable it from the filter as well
else if (!enabled)
{
m_Filter.set(i, false);
}
}
}
// ------------------------------------------------------------------------------------------------
template < class T > void GlobalFilter< T >::Unhook() noexcept
{
// Make sure the filter is unaware of the destroy event before proceeeding
if (EntType::DestroyEvID == m_Event->m_Type)
{
return;
}
// No iterators here because we're dealing with a bitset!
unsigned i = 0;
bool enabled = RefType::Verify(i);
for (; i < m_Filter.size(); enabled = RefType::Verify(++i))
{
// If this bit is enabled then this entity is included so we must unhook from it
if (m_Filter[i] && enabled)
{
RefType::Get(i).Destroyed().template Disconnect< GlobalFilter< T >, &GlobalFilter< T >::Destroyed >(this);
}
// If this entity is not active then disable it from the filter as well
else if (!enabled)
{
m_Filter.set(i, false);
}
}
}
} // Namespace:: SqMod
#endif // _SQMOD_EVENT_GLOBAL_HPP_