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ExpirationDecorator.h
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FIFOBuffer.h
FIFOBufferStream.h
FIFOEvent.h
FIFOStrategy.h
FPEnvironment.h
FPEnvironment_C99.h
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FPEnvironment_DUMMY.h
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File.h
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FileStreamFactory.h
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InflatingStream.h
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KeyValueArgs.h
LRUCache.h
LRUStrategy.h
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LocalDateTime.h
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LogFile_STD.h
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LogStream.h
Logger.h
LoggingFactory.h
LoggingRegistry.h
MD4Engine.h
MD5Engine.h
Manifest.h
MemoryPool.h
MemoryStream.h
Message.h
MetaObject.h
MetaProgramming.h
Mutex.h
Mutex_POSIX.h
Mutex_VX.h
Mutex_WIN32.h
Mutex_WINCE.h
NObserver.h
NamedEvent.h
NamedEvent_Android.h
NamedEvent_UNIX.h
NamedEvent_WIN32U.h
NamedMutex.h
NamedMutex_Android.h
NamedMutex_UNIX.h
NamedMutex_WIN32U.h
NamedTuple.h
NestedDiagnosticContext.h
Notification.h
NotificationCenter.h
NotificationQueue.h
NotificationStrategy.h
NullChannel.h
NullStream.h
Nullable.h
NumberFormatter.h
NumberParser.h
NumericString.h
ObjectPool.h
Observer.h
Optional.h
OrderedMap.h
OrderedSet.h
PBKDF2Engine.h
Path.h
Path_UNIX.h
Path_WIN32U.h
Path_WINCE.h
PatternFormatter.h
Pipe.h
PipeImpl.h
PipeImpl_DUMMY.h
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PipeImpl_WIN32.h
PipeStream.h
Platform.h
Platform_POSIX.h
Platform_VX.h
Platform_WIN32.h
Poco.h
PriorityDelegate.h
PriorityEvent.h
PriorityExpire.h
PriorityNotificationQueue.h
PriorityStrategy.h
Process.h
Process_UNIX.h
Process_VX.h
Process_WIN32U.h
Process_WINCE.h
PurgeStrategy.h
RWLock.h
RWLock_Android.h
RWLock_POSIX.h
RWLock_VX.h
RWLock_WIN32.h
RWLock_WINCE.h
Random.h
RandomStream.h
RecursiveDirectoryIterator.h
RecursiveDirectoryIteratorImpl.h
RefCountedObject.h
RegularExpression.h
RotateStrategy.h
Runnable.h
RunnableAdapter.h
SHA1Engine.h
SHA2Engine.h
ScopedLock.h
ScopedUnlock.h
Semaphore.h
Semaphore_POSIX.h
Semaphore_VX.h
Semaphore_WIN32.h
SharedLibrary.h
SharedLibrary_HPUX.h
SharedLibrary_UNIX.h
SharedLibrary_VX.h
SharedLibrary_WIN32U.h
SharedMemory.h
SharedMemory_DUMMY.h
SharedMemory_POSIX.h
SharedMemory_WIN32.h
SharedPtr.h
SignalHandler.h
SimpleFileChannel.h
SimpleHashTable.h
SingletonHolder.h
SortedDirectoryIterator.h
SplitterChannel.h
Stopwatch.h
StrategyCollection.h
StreamChannel.h
StreamConverter.h
StreamCopier.h
StreamTokenizer.h
StreamUtil.h
String.h
StringTokenizer.h
SynchronizedObject.h
SyslogChannel.h
Task.h
TaskManager.h
TaskNotification.h
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TemporaryFile.h
TextBufferIterator.h
TextConverter.h
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Thread.h
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Timer.h
Timespan.h
Timestamp.h
Timezone.h
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Types.h
URI.h
URIStreamFactory.h
URIStreamOpener.h
UTF16Encoding.h
UTF32Encoding.h
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UTF8String.h
UTFString.h
UUID.h
UUIDGenerator.h
UnWindows.h
UnbufferedStreamBuf.h
Unicode.h
UnicodeConverter.h
UniqueAccessExpireCache.h
UniqueAccessExpireLRUCache.h
UniqueAccessExpireStrategy.h
UniqueExpireCache.h
UniqueExpireLRUCache.h
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ValidArgs.h
Version.h
Void.h
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Switched to POCO library for unified platform/library interface. Deprecated the external module API. It was creating more problems than solving. Removed most built-in libraries in favor of system libraries for easier maintenance. Cleaned and secured code with help from static analyzers.
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
//
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// Debugger.h
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//
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// Library: Foundation
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// Package: Core
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// Module: Debugger
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//
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// Definition of the Debugger class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_Debugger_INCLUDED
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#define Foundation_Debugger_INCLUDED
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#include "Poco/Foundation.h"
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namespace Poco {
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class Foundation_API Debugger
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/// The Debugger class provides an interface to the debugger.
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/// The presence of a debugger can be checked for,
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/// messages can be written to the debugger's log window
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/// and a break into the debugger can be enforced.
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/// The methods only work if the program is compiled
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/// in debug mode (the macro _DEBUG is defined).
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{
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public:
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static bool isAvailable();
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/// Returns true if a debugger is available, false otherwise.
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/// On Windows, this function uses the IsDebuggerPresent()
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/// function.
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/// On Unix, this function returns true if the environment
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/// variable POCO_ENABLE_DEBUGGER is set.
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static void message(const std::string& msg);
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/// Writes a message to the debugger log, if available, otherwise to
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/// standard error output.
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static void message(const std::string& msg, const char* file, int line);
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/// Writes a message to the debugger log, if available, otherwise to
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/// standard error output.
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static void enter();
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/// Breaks into the debugger, if it is available.
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/// On Windows, this is done using the DebugBreak() function.
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/// On Unix, the SIGINT signal is raised.
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static void enter(const std::string& msg);
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/// Writes a debug message to the debugger log and breaks into it.
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static void enter(const std::string& msg, const char* file, int line);
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/// Writes a debug message to the debugger log and breaks into it.
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static void enter(const char* file, int line);
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/// Writes a debug message to the debugger log and breaks into it.
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};
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} // namespace Poco
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#endif // Foundation_Debugger_INCLUDED
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