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SqMod/source/Routine.hpp
2016-02-21 09:25:46 +02:00

318 lines
12 KiB
C++

#ifndef _ROUTINE_HPP_
#define _ROUTINE_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
#include <set>
#include <vector>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Execute callbacks after specific intervals of time.
*/
class Routine
{
public:
/* --------------------------------------------------------------------------------------------
* Simplify future changes to a single point of change.
*/
typedef SQInteger Interval;
typedef Uint32 Iterate;
typedef std::vector< Routine * > Routines;
protected:
/* --------------------------------------------------------------------------------------------
* Group of routines that have the same interval.
*/
struct Bucket
{
// ----------------------------------------------------------------------------------------
Interval mInterval; /* The interval of time between calls. */
Interval mElapsed; /* Time elapsed since the last pulse. */
Routines mRoutines; /* Routines to trigger on completion. */
/* ----------------------------------------------------------------------------------------
* Base constructor.
*/
Bucket(Interval interval)
: mInterval(interval), mElapsed(0), mRoutines()
{
/* ... */
}
/* ----------------------------------------------------------------------------------------
* Copy constructor.
*/
Bucket(const Bucket & o)
: mInterval(o.mInterval), mElapsed(o.mElapsed), mRoutines(o.mRoutines)
{
/* ... */
}
/* ----------------------------------------------------------------------------------------
* Destructor.
*/
~Bucket()
{
/* ... */
}
/* ----------------------------------------------------------------------------------------
* Copy assignment operator.
*/
Bucket & operator = (const Bucket & o)
{
mInterval = o.mInterval;
mElapsed = o.mElapsed;
mRoutines = o.mRoutines;
return *this;
}
};
// --------------------------------------------------------------------------------------------
typedef Int64 Time;
typedef std::vector< Bucket > Buckets;
typedef std::vector< std::pair< bool, Routine * > > Queue;
/* --------------------------------------------------------------------------------------------
* Functor used to search for buckets with a certain interval.
*/
struct IntrvFunc
{
private:
// ----------------------------------------------------------------------------------------
Interval m_Interval; /* The interval to be matched. */
public:
/* ----------------------------------------------------------------------------------------
* Base constructor.
*/
IntrvFunc(Interval interval)
: m_Interval(interval)
{
/* ... */
}
/* ----------------------------------------------------------------------------------------
* Function call operator.
*/
bool operator () (Buckets::reference elem) const
{
return (elem.mInterval == m_Interval);
}
};
// --------------------------------------------------------------------------------------------
static bool s_Lock; /* Avoid further changes to the bucket pool. */
static Time s_Last; /* Last time point. */
static Time s_Prev; /* Previous time point. */
static Queue s_Queue; /* Actions to be performed when the buckets aren't locked */
static Buckets s_Buckets; /* Buckets of routines grouped by similar intervals. */
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Routine(const Routine &);
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Routine & operator = (const Routine &);
public:
/* --------------------------------------------------------------------------------------------
* Constructor with just an interval.
*/
Routine(Object & env, Function & func, Interval interval);
/* --------------------------------------------------------------------------------------------
* Constructor with just an interval and explicit iterations.
*/
Routine(Object & env, Function & func, Interval interval, Iterate iterations);
/* --------------------------------------------------------------------------------------------
* Constructor with just an interval, explicit iterations and arguments.
*/
Routine(Object & env, Function & func, Interval interval, Iterate iterations
, Object & a1);
/* --------------------------------------------------------------------------------------------
* Constructor with just an interval, explicit iterations and arguments.
*/
Routine(Object & env, Function & func, Interval interval, Iterate iterations
, Object & a1, Object & a2);
/* --------------------------------------------------------------------------------------------
* Constructor with just an interval, explicit iterations and arguments.
*/
Routine(Object & env, Function & func, Interval interval, Iterate iterations
, Object & a1, Object & a2, Object & a3);
/* --------------------------------------------------------------------------------------------
* Constructor with just an interval, explicit iterations and arguments.
*/
Routine(Object & env, Function & func, Interval interval, Iterate iterations
, Object & a1, Object & a2, Object & a3, Object & a4);
/* --------------------------------------------------------------------------------------------
* Constructor with just an interval, explicit iterations and arguments.
*/
Routine(Object & env, Function & func, Interval interval, Iterate iterations
, Object & a1, Object & a2, Object & a3, Object & a4, Object & a5);
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Routine();
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare two instances of this type.
*/
Int32 Cmp(const Routine & o) const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
CSStr ToString() const;
/* --------------------------------------------------------------------------------------------
* Terminate this routine by releasing all resources and sscheduling it for detachment.
*/
void Terminate();
/* --------------------------------------------------------------------------------------------
* Modify an explicit value to be passed as the specified argument.
*/
void SetArg(Uint8 num, Object & val);
/* --------------------------------------------------------------------------------------------
* Retrieve the value that is passed as the specified argument.
*/
Object & GetArg(Uint8 num);
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of time required to wait between calls to the routine.
*/
Interval GetInterval() const;
/* --------------------------------------------------------------------------------------------
* Modify the amount of time required to wait between calls to the routine.
*/
void SetInterval(Interval interval);
/* --------------------------------------------------------------------------------------------
* Retrieve the number of times that the routine can be called before terminating itself.
*/
Iterate GetIterations() const;
/* --------------------------------------------------------------------------------------------
* Modify the number of times that the routine can be called before terminating itself.
*/
void SetIterations(Iterate iterations);
/* --------------------------------------------------------------------------------------------
* Retrieve the number of arguments that are forwarded when executing the callback.
*/
Uint8 GetArguments() const;
/* --------------------------------------------------------------------------------------------
* Modify the number of arguments that are forwarded when executing the callback.
*/
void SetArguments(Uint8 num);
/* --------------------------------------------------------------------------------------------
* See whether the routine is suspended from further calls.
*/
bool GetSuspended() const;
/* --------------------------------------------------------------------------------------------
* Set whether the routine is suspended from further calls.
*/
void SetSuspended(bool toggle);
/* --------------------------------------------------------------------------------------------
* See whether the routine was terminated or not.
*/
bool GetTerminated() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the currently binded callback.
*/
Function & GetCallback();
/* --------------------------------------------------------------------------------------------
* Bind a certain function to be executed when this routine is triggered.
*/
void SetCallback(Object & env, Function & func);
protected:
/* --------------------------------------------------------------------------------------------
* Release routine resources.
*/
void Release();
/* --------------------------------------------------------------------------------------------
* Create the routine for the first time.
*/
void Create();
/* --------------------------------------------------------------------------------------------
* Attach the routine to the associated bucket.
*/
void Attach();
/* --------------------------------------------------------------------------------------------
* Attach the routine from the associated bucket.
*/
void Detach();
/* --------------------------------------------------------------------------------------------
* Execute the binded callback.
*/
void Execute();
private:
// --------------------------------------------------------------------------------------------
Iterate m_Iterations; /* Number of iterations before self destruct. */
Interval m_Interval; /* Interval between calls. */
Uint8 m_Arguments; /* Number of arguments to forward. */
bool m_Suspended; /* Whether calls should be ignored. */
bool m_Terminated; /* Whether the routine was terminated. */
// --------------------------------------------------------------------------------------------
Function m_Callback; /* The callback to be executed when triggered. */
/* --------------------------------------------------------------------------------------------
* Arguments to be forwarded to the callback.
*/
Object m_Arg1, m_Arg2, m_Arg3, m_Arg4, m_Arg5, m_Arg6, m_Arg7,
m_Arg8, m_Arg9, m_Arg10, m_Arg11, m_Arg12, m_Arg13, m_Arg14;
public:
/* --------------------------------------------------------------------------------------------
* Process all active routines and update elapsed time.
*/
static void Process();
/* --------------------------------------------------------------------------------------------
* Release all resources and prepare for shutdown.
*/
static void Cleanup();
};
} // Namespace:: SqMod
#endif // _ROUTINE_HPP_