mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 00:37:15 +01:00
b18d0a129a
Just a helper method to help you generate strings from math types more easilly. A bit risky if you're dumb and don't know how format specifiers work in C because it provides direct access to those.
384 lines
15 KiB
C++
384 lines
15 KiB
C++
#pragma once
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// ------------------------------------------------------------------------------------------------
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#include "SqBase.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Class used to represent a four-dimensional vector.
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*/
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struct Vector4
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{
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/* --------------------------------------------------------------------------------------------
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* The type of value used by components of type.
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*/
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typedef float Value;
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/* --------------------------------------------------------------------------------------------
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* Helper instances for common values mostly used as return types or comparison.
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*/
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static const Vector4 NIL;
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static const Vector4 MIN;
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static const Vector4 MAX;
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/* --------------------------------------------------------------------------------------------
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* The delimiter character to be used when extracting values from strings.
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*/
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static SQChar Delim;
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/* --------------------------------------------------------------------------------------------
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* The x, y, z and w components of this type.
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*/
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Value x, y, z, w;
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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Vector4() noexcept;
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/* --------------------------------------------------------------------------------------------
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* Construct a vector with the same scalar value for all components.
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*/
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explicit Vector4(Value sv) noexcept;
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/* --------------------------------------------------------------------------------------------
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* Construct a vector with the specified component values.
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*/
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Vector4(Value xv, Value yv, Value zv) noexcept;
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/* --------------------------------------------------------------------------------------------
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* Construct a vector with the specified component values.
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*/
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Vector4(Value xv, Value yv, Value zv, Value wv) noexcept;
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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Vector4(const Vector4 & o) noexcept = default;
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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Vector4(Vector4 && o) noexcept = default;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~Vector4() = default;
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator.
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*/
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Vector4 & operator = (const Vector4 & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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Vector4 & operator = (Vector4 && o) = default;
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/* --------------------------------------------------------------------------------------------
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* Scalar value assignment operator.
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*/
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Vector4 & operator = (Value s);
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/* --------------------------------------------------------------------------------------------
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* Three-dimensional vector assignment operator.
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*/
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Vector4 & operator = (const Vector3 & v);
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/* --------------------------------------------------------------------------------------------
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* Quaternion rotation assignment operator.
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*/
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Vector4 & operator = (const Quaternion & q);
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/* --------------------------------------------------------------------------------------------
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* Addition assignment operator.
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*/
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Vector4 & operator += (const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* Subtraction assignment operator.
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*/
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Vector4 & operator -= (const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* Multiplication assignment operator.
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*/
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Vector4 & operator *= (const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* Division assignment operator.
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*/
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Vector4 & operator /= (const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* Modulo assignment operator.
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*/
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Vector4 & operator %= (const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* Scalar value addition assignment operator.
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*/
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Vector4 & operator += (Value s);
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/* --------------------------------------------------------------------------------------------
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* Scalar value subtraction assignment operator.
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*/
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Vector4 & operator -= (Value s);
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/* --------------------------------------------------------------------------------------------
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* Scalar value multiplication assignment operator.
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*/
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Vector4 & operator *= (Value s);
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/* --------------------------------------------------------------------------------------------
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* Scalar value division assignment operator.
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*/
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Vector4 & operator /= (Value s);
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/* --------------------------------------------------------------------------------------------
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* Scalar value modulo assignment operator.
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*/
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Vector4 & operator %= (Value s);
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/* --------------------------------------------------------------------------------------------
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* Pre-increment operator.
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*/
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Vector4 & operator ++ ();
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/* --------------------------------------------------------------------------------------------
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* Pre-decrement operator.
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*/
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Vector4 & operator -- ();
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/* --------------------------------------------------------------------------------------------
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* Post-increment operator.
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*/
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Vector4 operator ++ (int); // NOLINT(cert-dcl21-cpp)
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/* --------------------------------------------------------------------------------------------
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* Post-decrement operator.
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*/
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Vector4 operator -- (int); // NOLINT(cert-dcl21-cpp)
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/* --------------------------------------------------------------------------------------------
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* Addition operator.
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*/
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Vector4 operator + (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Subtraction operator.
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*/
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Vector4 operator - (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Multiplication operator.
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*/
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Vector4 operator * (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Division operator.
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*/
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Vector4 operator / (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Modulo operator.
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*/
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Vector4 operator % (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value addition operator.
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*/
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Vector4 operator + (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value subtraction operator.
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*/
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Vector4 operator - (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value multiplication operator.
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*/
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Vector4 operator * (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value division operator.
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*/
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Vector4 operator / (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value modulo operator.
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*/
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Vector4 operator % (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Unary plus operator.
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*/
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Vector4 operator + () const;
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/* --------------------------------------------------------------------------------------------
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* Unary minus operator.
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*/
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Vector4 operator - () const;
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/* --------------------------------------------------------------------------------------------
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* Equality comparison operator.
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*/
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bool operator == (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Inequality comparison operator.
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*/
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bool operator != (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Less than comparison operator.
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*/
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bool operator < (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Greater than comparison operator.
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*/
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bool operator > (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Less than or equal comparison operator.
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*/
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bool operator <= (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Greater than or equal comparison operator.
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*/
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bool operator >= (const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare two instances of this type.
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*/
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Int32 Cmp(const Vector4 & v) const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare an instance of this type with a scalar value.
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*/
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Int32 Cmp(SQFloat s) const
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{
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return Cmp(Vector4(static_cast< Value >(s)));
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare an instance of this type with a scalar value.
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*/
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Int32 Cmp(SQInteger s) const
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{
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return Cmp(Vector4(static_cast< Value >(s)));
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare an instance of this type with a scalar value.
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*/
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Int32 Cmp(bool s) const
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{
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return Cmp(Vector4(static_cast< Value >(s)));
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare an instance of this type with a scalar value.
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*/
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Int32 Cmp(std::nullptr_t) const
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{
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return Cmp(Vector4(static_cast< Value >(0)));
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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CSStr ToString() const;
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/* --------------------------------------------------------------------------------------------
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* Set all components to the specified scalar value.
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*/
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void SetScalar(Value ns);
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/* --------------------------------------------------------------------------------------------
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* Copy the values from another instance of this type.
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*/
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void SetVector4(const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* Set all components to the specified values.
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*/
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void SetVector4Ex(Value nx, Value ny, Value nz, Value nw);
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/* --------------------------------------------------------------------------------------------
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* Copy the values from a three-dimensional vector.
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*/
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void SetVector3(const Vector3 & v);
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/* --------------------------------------------------------------------------------------------
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* Set all components to the specified values.
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*/
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void SetVector3Ex(Value nx, Value ny, Value nz);
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/* --------------------------------------------------------------------------------------------
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* Copy the values from a quaternion rotation.
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*/
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void SetQuaternion(const Quaternion & q);
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/* --------------------------------------------------------------------------------------------
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* Copy the values from a quaternion rotation.
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*/
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void SetQuaternionEx(Value nx, Value ny, Value nz, Value nw);
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/* --------------------------------------------------------------------------------------------
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* Set the values extracted from the specified string using the specified delimiter.
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*/
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void SetStr(SQChar delim, StackStrF & values);
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/* --------------------------------------------------------------------------------------------
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* Generate random values for all components of this instance.
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*/
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void Generate();
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/* --------------------------------------------------------------------------------------------
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* Generate random values for all components of this instance within the specified bounds.
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*/
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void Generate(Value min, Value max);
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/* --------------------------------------------------------------------------------------------
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* Generate random values for all components of this instance within the specified bounds.
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*/
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void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax);
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/* --------------------------------------------------------------------------------------------
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* Clear the component values to default.
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*/
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void Clear()
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{
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x = 0.0, y = 0.0, z = 0.0, w = 0.0;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve a new instance of this type with absolute component values.
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*/
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Vector4 Abs() const;
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/* --------------------------------------------------------------------------------------------
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* Generate a formatted string with the values from this instance.
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*/
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LightObj Format(const String & spec, StackStrF & fmt) const;
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/* --------------------------------------------------------------------------------------------
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* Extract the values for components of the Vector4 type from a string.
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*/
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static const Vector4 & Get(StackStrF & str);
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/* --------------------------------------------------------------------------------------------
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* Extract the values for components of the Vector4 type from a string.
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*/
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static const Vector4 & GetEx(SQChar delim, StackStrF & str);
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};
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} // Namespace:: SqMod
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