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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-09 01:07:16 +01:00
SqMod/source/Base/Vector2.cpp
Sandu Liviu Catalin ec88d0ae30 Replaced the numeric limits from previous legacy implementation with the one provided by C++11.
Added a few extra constants for numeric limits.
2016-03-22 02:05:50 +02:00

462 lines
14 KiB
C++

// ------------------------------------------------------------------------------------------------
#include "Base/Vector2.hpp"
#include "Base/Vector2i.hpp"
#include "Base/Shared.hpp"
#include "Library/Random.hpp"
// ------------------------------------------------------------------------------------------------
#include <limits>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
const Vector2 Vector2::NIL = Vector2(0);
const Vector2 Vector2::MIN = Vector2(std::numeric_limits< Vector2::Value >::min());
const Vector2 Vector2::MAX = Vector2(std::numeric_limits< Vector2::Value >::max());
// ------------------------------------------------------------------------------------------------
SQChar Vector2::Delim = ',';
// ------------------------------------------------------------------------------------------------
SQInteger Vector2::Typename(HSQUIRRELVM vm)
{
static SQChar name[] = _SC("Vector2");
sq_pushstring(vm, name, sizeof(name));
return 1;
}
// ------------------------------------------------------------------------------------------------
Vector2::Vector2()
: x(0.0), y(0.0)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Vector2::Vector2(Value sv)
: x(sv), y(sv)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Vector2::Vector2(Value xv, Value yv)
: x(xv), y(yv)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Vector2 & Vector2::operator = (Value s)
{
x = s;
y = s;
return *this;
}
Vector2 & Vector2::operator = (CSStr values)
{
Set(GetVector2(values, Delim));
return *this;
}
Vector2 & Vector2::operator = (const Vector2i & v)
{
x = static_cast<Value>(v.x);
y = static_cast<Value>(v.y);
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2 & Vector2::operator += (const Vector2 & v)
{
x += v.x;
y += v.y;
return *this;
}
Vector2 & Vector2::operator -= (const Vector2 & v)
{
x -= v.x;
y -= v.y;
return *this;
}
Vector2 & Vector2::operator *= (const Vector2 & v)
{
x *= v.x;
y *= v.y;
return *this;
}
Vector2 & Vector2::operator /= (const Vector2 & v)
{
x /= v.x;
y /= v.y;
return *this;
}
Vector2 & Vector2::operator %= (const Vector2 & v)
{
x = fmod(x, v.x);
y = fmod(y, v.y);
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2 & Vector2::operator += (Value s)
{
x += s;
y += s;
return *this;
}
Vector2 & Vector2::operator -= (Value s)
{
x -= s;
y -= s;
return *this;
}
Vector2 & Vector2::operator *= (Value s)
{
x *= s;
y *= s;
return *this;
}
Vector2 & Vector2::operator /= (Value s)
{
x /= s;
y /= s;
return *this;
}
Vector2 & Vector2::operator %= (Value s)
{
x = fmod(x, s);
y = fmod(y, s);
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2 & Vector2::operator ++ ()
{
++x;
++y;
return *this;
}
Vector2 & Vector2::operator -- ()
{
--x;
--y;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2 Vector2::operator ++ (int)
{
Vector2 state(*this);
++x;
++y;
return state;
}
Vector2 Vector2::operator -- (int)
{
Vector2 state(*this);
--x;
--y;
return state;
}
// ------------------------------------------------------------------------------------------------
Vector2 Vector2::operator + (const Vector2 & v) const
{
return Vector2(x + v.x, y + v.y);
}
Vector2 Vector2::operator - (const Vector2 & v) const
{
return Vector2(x - v.x, y - v.y);
}
Vector2 Vector2::operator * (const Vector2 & v) const
{
return Vector2(x * v.x, y * v.y);
}
Vector2 Vector2::operator / (const Vector2 & v) const
{
return Vector2(x / v.x, y / v.y);
}
Vector2 Vector2::operator % (const Vector2 & v) const
{
return Vector2(fmod(x, v.x), fmod(y, v.y));
}
// ------------------------------------------------------------------------------------------------
Vector2 Vector2::operator + (Value s) const
{
return Vector2(x + s, y + s);
}
Vector2 Vector2::operator - (Value s) const
{
return Vector2(x - s, y - s);
}
Vector2 Vector2::operator * (Value s) const
{
return Vector2(x * s, y * s);
}
Vector2 Vector2::operator / (Value s) const
{
return Vector2(x / s, y / s);
}
Vector2 Vector2::operator % (Value s) const
{
return Vector2(fmod(x, s), fmod(y, s));
}
// ------------------------------------------------------------------------------------------------
Vector2 Vector2::operator + () const
{
return Vector2(fabs(x), fabs(y));
}
Vector2 Vector2::operator - () const
{
return Vector2(-x, -y);
}
// ------------------------------------------------------------------------------------------------
bool Vector2::operator == (const Vector2 & v) const
{
return EpsEq(x, v.x) && EpsEq(y, v.y);
}
bool Vector2::operator != (const Vector2 & v) const
{
return !EpsEq(x, v.x) && !EpsEq(y, v.y);
}
bool Vector2::operator < (const Vector2 & v) const
{
return EpsLt(x, v.x) && EpsLt(y, v.y);
}
bool Vector2::operator > (const Vector2 & v) const
{
return EpsGt(x, v.x) && EpsGt(y, v.y);
}
bool Vector2::operator <= (const Vector2 & v) const
{
return EpsLtEq(x, v.x) && EpsLtEq(y, v.y);
}
bool Vector2::operator >= (const Vector2 & v) const
{
return EpsGtEq(x, v.x) && EpsGtEq(y, v.y);
}
// ------------------------------------------------------------------------------------------------
Int32 Vector2::Cmp(const Vector2 & o) const
{
if (*this == o)
return 0;
else if (*this > o)
return 1;
else
return -1;
}
// ------------------------------------------------------------------------------------------------
CSStr Vector2::ToString() const
{
return ToStrF("%f,%f", x, y);
}
// ------------------------------------------------------------------------------------------------
void Vector2::Set(Value ns)
{
x = ns;
y = ns;
}
void Vector2::Set(Value nx, Value ny)
{
x = nx;
y = ny;
}
// ------------------------------------------------------------------------------------------------
void Vector2::Set(const Vector2 & v)
{
x = v.x;
y = v.y;
}
void Vector2::Set(const Vector2i & v)
{
x = static_cast<Value>(v.x);
y = static_cast<Value>(v.y);
}
// ------------------------------------------------------------------------------------------------
void Vector2::Set(CSStr values, SQChar delim)
{
Set(GetVector2(values, delim));
}
// ------------------------------------------------------------------------------------------------
void Vector2::Generate()
{
x = GetRandomFloat32();
y = GetRandomFloat32();
}
void Vector2::Generate(Value min, Value max)
{
if (EpsLt(max, min))
STHROWF("max value is lower than min value");
x = GetRandomFloat32(min, max);
y = GetRandomFloat32(min, max);
}
void Vector2::Generate(Value xmin, Value xmax, Value ymin, Value ymax)
{
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin))
STHROWF("max value is lower than min value");
x = GetRandomFloat32(ymin, ymax);
y = GetRandomFloat32(xmin, xmax);
}
// ------------------------------------------------------------------------------------------------
Vector2 Vector2::Abs() const
{
return Vector2(fabs(x), fabs(y));
}
// ------------------------------------------------------------------------------------------------
const Vector2 & GetVector2(CSStr str)
{
return GetVector2(str, Vector2::Delim);
}
// ------------------------------------------------------------------------------------------------
const Vector2 & GetVector2(CSStr str, SQChar delim)
{
// The format specifications that will be used to scan the string
static SQChar fs[] = _SC(" %f , %f ");
static Vector2 vec;
// Clear previous values, if any
vec.Clear();
// Is the specified string empty?
if (!str || *str == '0')
{
return vec; // Return the value as is!
}
// Assign the specified delimiter
fs[4] = delim;
// Attempt to extract the component values from the specified string
sscanf(str, fs, &vec.x, &vec.y);
// Return the resulted value
return vec;
}
// ================================================================================================
void Register_Vector2(HSQUIRRELVM vm)
{
typedef Vector2::Value Val;
RootTable(vm).Bind(_SC("Vector2"), Class< Vector2 >(vm, _SC("Vector2"))
/* Constructors */
.Ctor()
.Ctor< Val >()
.Ctor< Val, Val >()
/* Static Members */
.SetStaticValue(_SC("Delim"), &Vector2::Delim)
/* Member Variables */
.Var(_SC("x"), &Vector2::x)
.Var(_SC("y"), &Vector2::y)
/* Properties */
.Prop(_SC("abs"), &Vector2::Abs)
/* Core Metamethods */
.Func(_SC("_tostring"), &Vector2::ToString)
.SquirrelFunc(_SC("_typename"), &Vector2::Typename)
.Func(_SC("_cmp"), &Vector2::Cmp)
/* Metamethods */
.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("_add"), &Vector2::operator +)
.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("_sub"), &Vector2::operator -)
.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("_mul"), &Vector2::operator *)
.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("_div"), &Vector2::operator /)
.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("_modulo"), &Vector2::operator %)
.Func<Vector2 (Vector2::*)(void) const>(_SC("_unm"), &Vector2::operator -)
/* Setters */
.Overload<void (Vector2::*)(Val)>(_SC("Set"), &Vector2::Set)
.Overload<void (Vector2::*)(Val, Val)>(_SC("Set"), &Vector2::Set)
.Overload<void (Vector2::*)(const Vector2 &)>(_SC("SetVec2"), &Vector2::Set)
.Overload<void (Vector2::*)(const Vector2i &)>(_SC("SetVec2i"), &Vector2::Set)
.Overload<void (Vector2::*)(CSStr, SQChar)>(_SC("SetStr"), &Vector2::Set)
/* Random Generators */
.Overload<void (Vector2::*)(void)>(_SC("Generate"), &Vector2::Generate)
.Overload<void (Vector2::*)(Val, Val)>(_SC("Generate"), &Vector2::Generate)
.Overload<void (Vector2::*)(Val, Val, Val, Val)>(_SC("Generate"), &Vector2::Generate)
/* Utility Methods */
.Func(_SC("Clear"), &Vector2::Clear)
/* Operator Exposure */
.Func<Vector2 & (Vector2::*)(const Vector2 &)>(_SC("opAddAssign"), &Vector2::operator +=)
.Func<Vector2 & (Vector2::*)(const Vector2 &)>(_SC("opSubAssign"), &Vector2::operator -=)
.Func<Vector2 & (Vector2::*)(const Vector2 &)>(_SC("opMulAssign"), &Vector2::operator *=)
.Func<Vector2 & (Vector2::*)(const Vector2 &)>(_SC("opDivAssign"), &Vector2::operator /=)
.Func<Vector2 & (Vector2::*)(const Vector2 &)>(_SC("opModAssign"), &Vector2::operator %=)
.Func<Vector2 & (Vector2::*)(Vector2::Value)>(_SC("opAddAssignS"), &Vector2::operator +=)
.Func<Vector2 & (Vector2::*)(Vector2::Value)>(_SC("opSubAssignS"), &Vector2::operator -=)
.Func<Vector2 & (Vector2::*)(Vector2::Value)>(_SC("opMulAssignS"), &Vector2::operator *=)
.Func<Vector2 & (Vector2::*)(Vector2::Value)>(_SC("opDivAssignS"), &Vector2::operator /=)
.Func<Vector2 & (Vector2::*)(Vector2::Value)>(_SC("opModAssignS"), &Vector2::operator %=)
.Func<Vector2 & (Vector2::*)(void)>(_SC("opPreInc"), &Vector2::operator ++)
.Func<Vector2 & (Vector2::*)(void)>(_SC("opPreDec"), &Vector2::operator --)
.Func<Vector2 (Vector2::*)(int)>(_SC("opPostInc"), &Vector2::operator ++)
.Func<Vector2 (Vector2::*)(int)>(_SC("opPostDec"), &Vector2::operator --)
.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("opAdd"), &Vector2::operator +)
.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("opSub"), &Vector2::operator -)
.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("opMul"), &Vector2::operator *)
.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("opDiv"), &Vector2::operator /)
.Func<Vector2 (Vector2::*)(const Vector2 &) const>(_SC("opMod"), &Vector2::operator %)
.Func<Vector2 (Vector2::*)(Vector2::Value) const>(_SC("opAddS"), &Vector2::operator +)
.Func<Vector2 (Vector2::*)(Vector2::Value) const>(_SC("opSubS"), &Vector2::operator -)
.Func<Vector2 (Vector2::*)(Vector2::Value) const>(_SC("opMulS"), &Vector2::operator *)
.Func<Vector2 (Vector2::*)(Vector2::Value) const>(_SC("opDivS"), &Vector2::operator /)
.Func<Vector2 (Vector2::*)(Vector2::Value) const>(_SC("opModS"), &Vector2::operator %)
.Func<Vector2 (Vector2::*)(void) const>(_SC("opUnPlus"), &Vector2::operator +)
.Func<Vector2 (Vector2::*)(void) const>(_SC("opUnMinus"), &Vector2::operator -)
.Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opEqual"), &Vector2::operator ==)
.Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opNotEqual"), &Vector2::operator !=)
.Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opLessThan"), &Vector2::operator <)
.Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opGreaterThan"), &Vector2::operator >)
.Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opLessEqual"), &Vector2::operator <=)
.Func<bool (Vector2::*)(const Vector2 &) const>(_SC("opGreaterEqual"), &Vector2::operator >=)
// Static Overloads
.StaticOverload< const Vector2 & (*)(CSStr) >(_SC("FromStr"), &GetVector2)
.StaticOverload< const Vector2 & (*)(CSStr, SQChar) >(_SC("FromStr"), &GetVector2)
);
}
} // Namespace:: SqMod