mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-09 01:07:16 +01:00
ec88d0ae30
Added a few extra constants for numeric limits.
544 lines
16 KiB
C++
544 lines
16 KiB
C++
// ------------------------------------------------------------------------------------------------
|
|
#include "Base/Sphere.hpp"
|
|
#include "Base/Shared.hpp"
|
|
#include "Library/Random.hpp"
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
#include <limits>
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
namespace SqMod {
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Sphere Sphere::NIL = Sphere();
|
|
const Sphere Sphere::MIN = Sphere(0.0);
|
|
const Sphere Sphere::MAX = Sphere(std::numeric_limits< Sphere::Value >::max());
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQChar Sphere::Delim = ',';
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQInteger Sphere::Typename(HSQUIRRELVM vm)
|
|
{
|
|
static SQChar name[] = _SC("Sphere");
|
|
sq_pushstring(vm, name, sizeof(name));
|
|
return 1;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Sphere::Sphere()
|
|
: pos(0.0), rad(0.0)
|
|
{
|
|
/* ... */
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Sphere::Sphere(Value rv)
|
|
: pos(0.0), rad(rv)
|
|
{
|
|
/* ... */
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Sphere::Sphere(const Vector3 & pv, Value rv)
|
|
: pos(pv), rad(rv)
|
|
{
|
|
/* ... */
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Sphere::Sphere(Value xv, Value yv, Value zv, Value rv)
|
|
: pos(xv, yv, zv), rad(rv)
|
|
{
|
|
/* ... */
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Sphere & Sphere::operator = (Value r)
|
|
{
|
|
rad = r;
|
|
return *this;
|
|
}
|
|
|
|
Sphere & Sphere::operator = (const Vector3 & p)
|
|
{
|
|
pos = p;
|
|
return *this;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Sphere & Sphere::operator += (const Sphere & s)
|
|
{
|
|
pos += s.pos;
|
|
rad += s.rad;
|
|
return *this;
|
|
}
|
|
|
|
Sphere & Sphere::operator -= (const Sphere & s)
|
|
{
|
|
pos -= s.pos;
|
|
rad -= s.rad;
|
|
return *this;
|
|
}
|
|
|
|
Sphere & Sphere::operator *= (const Sphere & s)
|
|
{
|
|
pos *= s.pos;
|
|
rad *= s.rad;
|
|
return *this;
|
|
}
|
|
|
|
Sphere & Sphere::operator /= (const Sphere & s)
|
|
{
|
|
pos /= s.pos;
|
|
rad /= s.rad;
|
|
return *this;
|
|
}
|
|
|
|
Sphere & Sphere::operator %= (const Sphere & s)
|
|
{
|
|
pos %= s.pos;
|
|
rad = fmod(rad, s.rad);
|
|
|
|
return *this;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Sphere & Sphere::operator += (Value r)
|
|
{
|
|
rad += r;
|
|
return *this;
|
|
}
|
|
|
|
Sphere & Sphere::operator -= (Value r)
|
|
{
|
|
rad -= r;
|
|
return *this;
|
|
}
|
|
|
|
Sphere & Sphere::operator *= (Value r)
|
|
{
|
|
rad *= r;
|
|
return *this;
|
|
}
|
|
|
|
Sphere & Sphere::operator /= (Value r)
|
|
{
|
|
rad /= r;
|
|
return *this;
|
|
}
|
|
|
|
Sphere & Sphere::operator %= (Value r)
|
|
{
|
|
rad = fmod(rad, r);
|
|
return *this;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Sphere & Sphere::operator += (const Vector3 & p)
|
|
{
|
|
pos += p;
|
|
return *this;
|
|
}
|
|
|
|
Sphere & Sphere::operator -= (const Vector3 & p)
|
|
{
|
|
pos -= p;
|
|
return *this;
|
|
}
|
|
|
|
Sphere & Sphere::operator *= (const Vector3 & p)
|
|
{
|
|
pos *= p;
|
|
return *this;
|
|
}
|
|
|
|
Sphere & Sphere::operator /= (const Vector3 & p)
|
|
{
|
|
pos /= p;
|
|
return *this;
|
|
}
|
|
|
|
Sphere & Sphere::operator %= (const Vector3 & p)
|
|
{
|
|
pos %= p;
|
|
return *this;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Sphere & Sphere::operator ++ ()
|
|
{
|
|
++pos;
|
|
++rad;
|
|
return *this;
|
|
}
|
|
|
|
Sphere & Sphere::operator -- ()
|
|
{
|
|
--pos;
|
|
--rad;
|
|
return *this;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Sphere Sphere::operator ++ (int)
|
|
{
|
|
Sphere state(*this);
|
|
++pos;
|
|
++rad;
|
|
return state;
|
|
}
|
|
|
|
Sphere Sphere::operator -- (int)
|
|
{
|
|
Sphere state(*this);
|
|
--pos;
|
|
--rad;
|
|
return state;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Sphere Sphere::operator + (const Sphere & s) const
|
|
{
|
|
return Sphere(pos + s.pos, rad + s.rad);
|
|
}
|
|
|
|
Sphere Sphere::operator - (const Sphere & s) const
|
|
{
|
|
return Sphere(pos - s.pos, rad - s.rad);
|
|
}
|
|
|
|
Sphere Sphere::operator * (const Sphere & s) const
|
|
{
|
|
return Sphere(pos * s.pos, rad * s.rad);
|
|
}
|
|
|
|
Sphere Sphere::operator / (const Sphere & s) const
|
|
{
|
|
return Sphere(pos / s.pos, rad / s.rad);
|
|
}
|
|
|
|
Sphere Sphere::operator % (const Sphere & s) const
|
|
{
|
|
return Sphere(pos % s.pos, fmod(rad, s.rad));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Sphere Sphere::operator + (Value r) const
|
|
{
|
|
return Sphere(rad + r);
|
|
}
|
|
|
|
Sphere Sphere::operator - (Value r) const
|
|
{
|
|
return Sphere(rad - r);
|
|
}
|
|
|
|
Sphere Sphere::operator * (Value r) const
|
|
{
|
|
return Sphere(rad * r);
|
|
}
|
|
|
|
Sphere Sphere::operator / (Value r) const
|
|
{
|
|
return Sphere(rad / r);
|
|
}
|
|
|
|
Sphere Sphere::operator % (Value r) const
|
|
{
|
|
return Sphere(fmod(rad, r));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Sphere Sphere::operator + (const Vector3 & p) const
|
|
{
|
|
return Sphere(pos + p, rad);
|
|
}
|
|
|
|
Sphere Sphere::operator - (const Vector3 & p) const
|
|
{
|
|
return Sphere(pos - p, rad);
|
|
}
|
|
|
|
Sphere Sphere::operator * (const Vector3 & p) const
|
|
{
|
|
return Sphere(pos * p, rad);
|
|
}
|
|
|
|
Sphere Sphere::operator / (const Vector3 & p) const
|
|
{
|
|
return Sphere(pos / p, rad);
|
|
}
|
|
|
|
Sphere Sphere::operator % (const Vector3 & p) const
|
|
{
|
|
return Sphere(pos % p, rad);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Sphere Sphere::operator + () const
|
|
{
|
|
return Sphere(pos.Abs(), fabs(rad));
|
|
}
|
|
|
|
Sphere Sphere::operator - () const
|
|
{
|
|
return Sphere(-pos, -rad);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool Sphere::operator == (const Sphere & s) const
|
|
{
|
|
return EpsEq(rad, s.rad) && (pos == s.pos);
|
|
}
|
|
|
|
bool Sphere::operator != (const Sphere & s) const
|
|
{
|
|
return !EpsEq(rad, s.rad) && (pos != s.pos);
|
|
}
|
|
|
|
bool Sphere::operator < (const Sphere & s) const
|
|
{
|
|
return EpsLt(rad, s.rad) && (pos < s.pos);
|
|
}
|
|
|
|
bool Sphere::operator > (const Sphere & s) const
|
|
{
|
|
return EpsGt(rad, s.rad) && (pos > s.pos);
|
|
}
|
|
|
|
bool Sphere::operator <= (const Sphere & s) const
|
|
{
|
|
return EpsLtEq(rad, s.rad) && (pos <= s.pos);
|
|
}
|
|
|
|
bool Sphere::operator >= (const Sphere & s) const
|
|
{
|
|
return EpsGtEq(rad, s.rad) && (pos >= s.pos);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Int32 Sphere::Cmp(const Sphere & o) const
|
|
{
|
|
if (*this == o)
|
|
return 0;
|
|
else if (*this > o)
|
|
return 1;
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
CSStr Sphere::ToString() const
|
|
{
|
|
return ToStrF("%f,%f,%f,%f", pos.x, pos.y, pos.z, rad);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Sphere::Set(Value nr)
|
|
{
|
|
rad = nr;
|
|
}
|
|
|
|
void Sphere::Set(const Sphere & ns)
|
|
{
|
|
pos = ns.pos;
|
|
rad = ns.rad;
|
|
}
|
|
|
|
void Sphere::Set(const Vector3 & np)
|
|
{
|
|
pos = np;
|
|
}
|
|
|
|
void Sphere::Set(const Vector3 & np, Value nr)
|
|
{
|
|
pos = np;
|
|
rad = nr;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Sphere::Set(Value nx, Value ny, Value nz)
|
|
{
|
|
pos.Set(nx, ny, nz);
|
|
}
|
|
|
|
void Sphere::Set(Value nx, Value ny, Value nz, Value nr)
|
|
{
|
|
pos.Set(nx, ny, nz);
|
|
rad = nr;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Sphere::Set(CSStr values, SQChar delim)
|
|
{
|
|
Set(GetSphere(values, delim));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Sphere::Generate()
|
|
{
|
|
pos.Generate();
|
|
rad = GetRandomFloat32();
|
|
}
|
|
|
|
void Sphere::Generate(Value min, Value max, bool r)
|
|
{
|
|
if (EpsLt(max, min))
|
|
STHROWF("max value is lower than min value");
|
|
else if (r)
|
|
rad = GetRandomFloat32(min, max);
|
|
else
|
|
pos.Generate(min, max);
|
|
}
|
|
|
|
void Sphere::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax)
|
|
{
|
|
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin))
|
|
STHROWF("max value is lower than min value");
|
|
|
|
pos.Generate(xmin, xmax, ymin, ymax, zmin, zmax);
|
|
}
|
|
|
|
void Sphere::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value rmin, Value rmax)
|
|
{
|
|
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin) || EpsLt(rmax, rmin))
|
|
STHROWF("max value is lower than min value");
|
|
|
|
pos.Generate(xmin, xmax, ymin, ymax, zmin, zmax);
|
|
rad = GetRandomFloat32(rmin, rmax);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Sphere Sphere::Abs() const
|
|
{
|
|
return Sphere(pos.Abs(), fabs(rad));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Sphere & GetSphere(CSStr str)
|
|
{
|
|
return GetSphere(str, Sphere::Delim);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Sphere & GetSphere(CSStr str, SQChar delim)
|
|
{
|
|
// The format specifications that will be used to scan the string
|
|
static SQChar fs[] = _SC(" %f , %f , %f , %f ");
|
|
static Sphere sphere;
|
|
// Clear previous values, if any
|
|
sphere.Clear();
|
|
// Is the specified string empty?
|
|
if (!str || *str == '\0')
|
|
{
|
|
return sphere; // Return the value as is!
|
|
}
|
|
// Assign the specified delimiter
|
|
fs[4] = delim;
|
|
fs[9] = delim;
|
|
fs[14] = delim;
|
|
// Attempt to extract the component values from the specified string
|
|
sscanf(str, fs, &sphere.pos.x, &sphere.pos.y, &sphere.pos.z, &sphere.rad);
|
|
// Return the resulted value
|
|
return sphere;
|
|
}
|
|
|
|
// ================================================================================================
|
|
void Register_Sphere(HSQUIRRELVM vm)
|
|
{
|
|
typedef Sphere::Value Val;
|
|
|
|
RootTable(vm).Bind(_SC("Sphere"), Class< Sphere >(vm, _SC("Sphere"))
|
|
/* Constructors */
|
|
.Ctor()
|
|
.Ctor< Val >()
|
|
.Ctor< const Vector3 &, Val >()
|
|
.Ctor< Val, Val, Val, Val >()
|
|
/* Static Members */
|
|
.SetStaticValue(_SC("Delim"), &Sphere::Delim)
|
|
/* Member Variables */
|
|
.Var(_SC("pos"), &Sphere::pos)
|
|
.Var(_SC("rad"), &Sphere::rad)
|
|
/* Properties */
|
|
.Prop(_SC("abs"), &Sphere::Abs)
|
|
/* Core Metamethods */
|
|
.Func(_SC("_tostring"), &Sphere::ToString)
|
|
.SquirrelFunc(_SC("_typename"), &Sphere::Typename)
|
|
.Func(_SC("_cmp"), &Sphere::Cmp)
|
|
/* Metamethods */
|
|
.Func<Sphere (Sphere::*)(const Sphere &) const>(_SC("_add"), &Sphere::operator +)
|
|
.Func<Sphere (Sphere::*)(const Sphere &) const>(_SC("_sub"), &Sphere::operator -)
|
|
.Func<Sphere (Sphere::*)(const Sphere &) const>(_SC("_mul"), &Sphere::operator *)
|
|
.Func<Sphere (Sphere::*)(const Sphere &) const>(_SC("_div"), &Sphere::operator /)
|
|
.Func<Sphere (Sphere::*)(const Sphere &) const>(_SC("_modulo"), &Sphere::operator %)
|
|
.Func<Sphere (Sphere::*)(void) const>(_SC("_unm"), &Sphere::operator -)
|
|
/* Setters */
|
|
.Overload<void (Sphere::*)(const Sphere &)>(_SC("Set"), &Sphere::Set)
|
|
.Overload<void (Sphere::*)(const Vector3 &, Val)>(_SC("Set"), &Sphere::Set)
|
|
.Overload<void (Sphere::*)(Val, Val, Val, Val)>(_SC("Set"), &Sphere::Set)
|
|
.Overload<void (Sphere::*)(Val)>(_SC("SetRad"), &Sphere::Set)
|
|
.Overload<void (Sphere::*)(const Vector3 &)>(_SC("SetVec3"), &Sphere::Set)
|
|
.Overload<void (Sphere::*)(Val, Val, Val)>(_SC("SetVec3"), &Sphere::Set)
|
|
.Overload<void (Sphere::*)(CSStr, SQChar)>(_SC("SetStr"), &Sphere::Set)
|
|
/* Utility Methods */
|
|
.Func(_SC("Clear"), &Sphere::Clear)
|
|
/* Operator Exposure */
|
|
.Func<Sphere & (Sphere::*)(const Sphere &)>(_SC("opAddAssign"), &Sphere::operator +=)
|
|
.Func<Sphere & (Sphere::*)(const Sphere &)>(_SC("opSubAssign"), &Sphere::operator -=)
|
|
.Func<Sphere & (Sphere::*)(const Sphere &)>(_SC("opMulAssign"), &Sphere::operator *=)
|
|
.Func<Sphere & (Sphere::*)(const Sphere &)>(_SC("opDivAssign"), &Sphere::operator /=)
|
|
.Func<Sphere & (Sphere::*)(const Sphere &)>(_SC("opModAssign"), &Sphere::operator %=)
|
|
|
|
.Func<Sphere & (Sphere::*)(Sphere::Value)>(_SC("opAddAssignR"), &Sphere::operator +=)
|
|
.Func<Sphere & (Sphere::*)(Sphere::Value)>(_SC("opSubAssignR"), &Sphere::operator -=)
|
|
.Func<Sphere & (Sphere::*)(Sphere::Value)>(_SC("opMulAssignR"), &Sphere::operator *=)
|
|
.Func<Sphere & (Sphere::*)(Sphere::Value)>(_SC("opDivAssignR"), &Sphere::operator /=)
|
|
.Func<Sphere & (Sphere::*)(Sphere::Value)>(_SC("opModAssignR"), &Sphere::operator %=)
|
|
|
|
.Func<Sphere & (Sphere::*)(const Vector3 &)>(_SC("opAddAssignP"), &Sphere::operator +=)
|
|
.Func<Sphere & (Sphere::*)(const Vector3 &)>(_SC("opSubAssignP"), &Sphere::operator -=)
|
|
.Func<Sphere & (Sphere::*)(const Vector3 &)>(_SC("opMulAssignP"), &Sphere::operator *=)
|
|
.Func<Sphere & (Sphere::*)(const Vector3 &)>(_SC("opDivAssignP"), &Sphere::operator /=)
|
|
.Func<Sphere & (Sphere::*)(const Vector3 &)>(_SC("opModAssignP"), &Sphere::operator %=)
|
|
|
|
.Func<Sphere & (Sphere::*)(void)>(_SC("opPreInc"), &Sphere::operator ++)
|
|
.Func<Sphere & (Sphere::*)(void)>(_SC("opPreDec"), &Sphere::operator --)
|
|
.Func<Sphere (Sphere::*)(int)>(_SC("opPostInc"), &Sphere::operator ++)
|
|
.Func<Sphere (Sphere::*)(int)>(_SC("opPostDec"), &Sphere::operator --)
|
|
|
|
.Func<Sphere (Sphere::*)(const Sphere &) const>(_SC("opAdd"), &Sphere::operator +)
|
|
.Func<Sphere (Sphere::*)(const Sphere &) const>(_SC("opSub"), &Sphere::operator -)
|
|
.Func<Sphere (Sphere::*)(const Sphere &) const>(_SC("opMul"), &Sphere::operator *)
|
|
.Func<Sphere (Sphere::*)(const Sphere &) const>(_SC("opDiv"), &Sphere::operator /)
|
|
.Func<Sphere (Sphere::*)(const Sphere &) const>(_SC("opMod"), &Sphere::operator %)
|
|
|
|
.Func<Sphere (Sphere::*)(Sphere::Value) const>(_SC("opAddR"), &Sphere::operator +)
|
|
.Func<Sphere (Sphere::*)(Sphere::Value) const>(_SC("opSubR"), &Sphere::operator -)
|
|
.Func<Sphere (Sphere::*)(Sphere::Value) const>(_SC("opMulR"), &Sphere::operator *)
|
|
.Func<Sphere (Sphere::*)(Sphere::Value) const>(_SC("opDivR"), &Sphere::operator /)
|
|
.Func<Sphere (Sphere::*)(Sphere::Value) const>(_SC("opModR"), &Sphere::operator %)
|
|
|
|
.Func<Sphere (Sphere::*)(const Vector3 &) const>(_SC("opAddP"), &Sphere::operator +)
|
|
.Func<Sphere (Sphere::*)(const Vector3 &) const>(_SC("opSubP"), &Sphere::operator -)
|
|
.Func<Sphere (Sphere::*)(const Vector3 &) const>(_SC("opMulP"), &Sphere::operator *)
|
|
.Func<Sphere (Sphere::*)(const Vector3 &) const>(_SC("opDivP"), &Sphere::operator /)
|
|
.Func<Sphere (Sphere::*)(const Vector3 &) const>(_SC("opModP"), &Sphere::operator %)
|
|
|
|
.Func<Sphere (Sphere::*)(void) const>(_SC("opUnPlus"), &Sphere::operator +)
|
|
.Func<Sphere (Sphere::*)(void) const>(_SC("opUnMinus"), &Sphere::operator -)
|
|
|
|
.Func<bool (Sphere::*)(const Sphere &) const>(_SC("opEqual"), &Sphere::operator ==)
|
|
.Func<bool (Sphere::*)(const Sphere &) const>(_SC("opNotEqual"), &Sphere::operator !=)
|
|
.Func<bool (Sphere::*)(const Sphere &) const>(_SC("opLessThan"), &Sphere::operator <)
|
|
.Func<bool (Sphere::*)(const Sphere &) const>(_SC("opGreaterThan"), &Sphere::operator >)
|
|
.Func<bool (Sphere::*)(const Sphere &) const>(_SC("opLessEqual"), &Sphere::operator <=)
|
|
.Func<bool (Sphere::*)(const Sphere &) const>(_SC("opGreaterEqual"), &Sphere::operator >=)
|
|
// Static Overloads
|
|
.StaticOverload< const Sphere & (*)(CSStr) >(_SC("FromStr"), &GetSphere)
|
|
.StaticOverload< const Sphere & (*)(CSStr, SQChar) >(_SC("FromStr"), &GetSphere)
|
|
);
|
|
}
|
|
|
|
} // Namespace:: SqMod
|