1
0
mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-09 01:07:16 +01:00
SqMod/source/Base/Buffer.cpp
Sandu Liviu Catalin 4cac7d2d30 Updated the buffer class to include an optional numeric value to be used as an edit cursor or to mark the used buffer size.
Basic implementation of the system path class and several fuctions to retrieve information about the running system.
2016-03-11 04:14:28 +02:00

613 lines
18 KiB
C++

// ------------------------------------------------------------------------------------------------
#include "Base/Buffer.hpp"
// ------------------------------------------------------------------------------------------------
#include <cstdlib>
#include <cstring>
#include <cstdarg>
#include <exception>
#include <stdexcept>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Compute the next power of two for the specified number.
*/
inline unsigned int NextPow2(unsigned int num)
{
--num;
num |= num >> 1;
num |= num >> 2;
num |= num >> 4;
num |= num >> 8;
num |= num >> 16;
return ++num;
}
/* ------------------------------------------------------------------------------------------------
* Throw an memory exception.
*/
void ThrowMemExcept(const char * msg, ...)
{
// Exception messages should be concise
char buffer[128];
// Variable arguments structure
va_list args;
// Get the specified arguments
va_start (args, msg);
// Run the specified format
int ret = vsnprintf(buffer, sizeof(buffer), msg, args);
// Check for formatting errors
if (ret < 0)
{
throw std::runtime_error("Unknown memory error");
}
// Throw the actual exception
throw std::runtime_error(buffer);
}
/* ------------------------------------------------------------------------------------------------
* Allocate a memory buffer and return it.
*/
static Buffer::Pointer AllocMem(Buffer::SzType size)
{
// Attempt to allocate memory directly
Buffer::Pointer ptr = reinterpret_cast< Buffer::Pointer >(malloc(size));
// Validate the allocated memory
if (!ptr)
{
ThrowMemExcept("Unable to allocate (%u) bytes of memory", size);
}
// Return the allocated memory
return ptr;
}
/* ------------------------------------------------------------------------------------------------
* ...
*/
class MemCat
{
// --------------------------------------------------------------------------------------------
friend class Memory;
friend class Buffer;
public:
// --------------------------------------------------------------------------------------------
typedef Buffer::Value Value; // The type of value used to represent a byte.
// --------------------------------------------------------------------------------------------
typedef Buffer::Reference Reference; // A reference to the stored value type.
typedef Buffer::ConstRef ConstRef; // A const reference to the stored value type.
// --------------------------------------------------------------------------------------------
typedef Buffer::Pointer Pointer; // A pointer to the stored value type.
typedef Buffer::ConstPtr ConstPtr; // A const pointer to the stored value type.
// --------------------------------------------------------------------------------------------
typedef Buffer::SzType SzType; // The type used to represent size in general.
private:
/* --------------------------------------------------------------------------------------------
* Structure used to store a memory chunk in the linked list.
*/
struct Node
{
// ----------------------------------------------------------------------------------------
SzType mCap; /* The size of the memory chunk. */
Pointer mPtr; /* Pointer to the memory chunk. */
Node* mNext; /* The next node in the list. */
/* ----------------------------------------------------------------------------------------
* Base constructor.
*/
Node(Node * next)
: mCap(0)
, mPtr(nullptr)
, mNext(next)
{
/* ... */
}
};
// --------------------------------------------------------------------------------------------
static Node * s_Nodes; /* List of unused node instances. */
// --------------------------------------------------------------------------------------------
Node* m_Head; /* The head memory node. */
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
MemCat()
: m_Head(nullptr)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~MemCat()
{
for (Node * node = m_Head, * next = nullptr; node; node = next)
{
// Free the memory (if any)
if (node->mPtr)
{
free(node->mPtr);
}
// Save the next node
next = node->mNext;
// Release the node instance
delete node;
}
// Explicitly set the head node to null
m_Head = nullptr;
}
/* --------------------------------------------------------------------------------------------
* Clear all memory buffers from the pool.
*/
void Clear()
{
for (Node * node = m_Head, * next = nullptr; node; node = next)
{
// Free the memory (if any)
if (node->mPtr)
{
free(node->mPtr);
}
// Save the next node
next = node->mNext;
// Release the node instance
Push(node);
}
// Explicitly set the head node to null
m_Head = nullptr;
}
/* --------------------------------------------------------------------------------------------
* Grab a memory buffer from the pool.
*/
void Grab(Pointer & ptr, SzType & size)
{
// NOTE: Function assumes (size > 0)
// Find a buffer large enough to satisfy the requested size
for (Node * node = m_Head, * prev = nullptr; node; prev = node, node = node->mNext)
{
// Is this buffer large enough?
if (node->mCap >= size)
{
// Was there a previous node?
if (prev)
{
prev->mNext = node->mNext;
}
// Probably this was the head
else
{
m_Head = node->mNext;
}
// Assign the memory
ptr = node->mPtr;
// Assign the size
size = node->mCap;
// Release the node instance
Push(node);
// Exit the function
return;
}
}
// Round up the size to a power of two number
size = (size & (size - 1)) ? NextPow2(size) : size;
// Allocate the memory directly
ptr = AllocMem(size);
// See if the memory could be allocated
// (shouldn't reach this point if allocation failed)
if (!ptr)
{
// Revert the size
size = 0;
// Throw the exception
ThrowMemExcept("Unable to allocate (%u) bytes of memory", size);
}
}
/* --------------------------------------------------------------------------------------------
* Return a memory buffer to the pool.
*/
void Drop(Pointer & ptr, SzType & size)
{
if (!ptr)
{
ThrowMemExcept("Cannot store invalid memory buffer");
}
// Request a node instance
Node * node = Pull();
// Assign the specified memory
node->mPtr = ptr;
// Assign the specified size
node->mCap = size;
// Demote the current head node
node->mNext = m_Head;
// Promote as the head node
m_Head = node;
}
/* --------------------------------------------------------------------------------------------
* Allocate a group of nodes and pool them for later use.
*/
static void Make()
{
for (SzType n = 16; n; --n)
{
// Create a new node instance
s_Nodes = new Node(s_Nodes);
// Validate the head node
if (!s_Nodes)
{
ThrowMemExcept("Unable to allocate memory nodes");
}
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve an unused node from the free list.
*/
static Node * Pull()
{
// Are there any nodes available?
if (!s_Nodes)
{
Make(); // Make some!
}
// Grab the head node
Node * node = s_Nodes;
// Promote the next node as the head
s_Nodes = node->mNext;
// Return the node
return node;
}
/* --------------------------------------------------------------------------------------------
* Return a node to the free list.
*/
static void Push(Node * node)
{
// See if the node is even valid
if (!node)
{
ThrowMemExcept("Attempting to push invalid node");
}
// Demote the current head node
node->mNext = s_Nodes;
// Promote as the head node
s_Nodes = node;
}
};
// ------------------------------------------------------------------------------------------------
MemCat::Node * MemCat::s_Nodes = nullptr;
/* ------------------------------------------------------------------------------------------------
* Lightweight memory allocator to reduce the overhead of small allocations.
*/
class Memory
{
// --------------------------------------------------------------------------------------------
friend class Buffer; // Allow the buffer type to access the memory categories.
friend class MemRef; // Allow the memory manager reference to create new instances.
private:
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
Memory()
: m_Small()
, m_Medium()
, m_Large()
{
// Allocate several nodes for when memory starts pooling
MemCat::Make();
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Memory()
{
for (MemCat::Node * node = MemCat::s_Nodes, * next = nullptr; node; node = next)
{
// Save the next node
next = node->mNext;
// Release the node instance
delete node;
}
// Explicitly set the head node to null
MemCat::s_Nodes = nullptr;
}
private:
// --------------------------------------------------------------------------------------------
MemCat m_Small; // Small memory allocations of <= 1024 bytes.
MemCat m_Medium; // Medium memory allocations of <= 4096 bytes.
MemCat m_Large; // Large memory allocations of <= 4096 bytes.
};
// ------------------------------------------------------------------------------------------------
MemRef MemRef::s_Mem;
// ------------------------------------------------------------------------------------------------
void MemRef::Grab()
{
if (m_Ptr)
{
++(*m_Ref);
}
}
// ------------------------------------------------------------------------------------------------
void MemRef::Drop()
{
if (m_Ptr && --(*m_Ref) == 0)
{
delete m_Ptr;
delete m_Ref;
m_Ptr = nullptr;
m_Ref = nullptr;
}
}
// ------------------------------------------------------------------------------------------------
const MemRef & MemRef::Get()
{
if (!s_Mem.m_Ptr)
{
s_Mem.m_Ptr = new Memory();
s_Mem.m_Ref = new Counter(1);
}
return s_Mem;
}
// ------------------------------------------------------------------------------------------------
Buffer::Buffer(const Buffer & o)
: m_Ptr(nullptr)
, m_Cap(o.m_Cap)
, m_Cur(o.m_Cur)
, m_Mem(o.m_Mem)
{
if (m_Cap)
{
Request(o.m_Cap);
memcpy(m_Ptr, o.m_Ptr, o.m_Cap);
}
}
// ------------------------------------------------------------------------------------------------
Buffer::~Buffer()
{
// Do we have a buffer?
if (m_Ptr)
{
Release(); // Release it!
}
}
// ------------------------------------------------------------------------------------------------
Buffer & Buffer::operator = (const Buffer & o)
{
if (m_Ptr != o.m_Ptr)
{
// Can we work in the current buffer?
if (m_Cap && o.m_Cap <= m_Cap)
{
// It's safe to copy the data
memcpy(m_Ptr, o.m_Ptr, o.m_Cap);
}
// Do we even have data to copy?
else if (!o.m_Cap)
{
// Do we have a buffer?
if (m_Ptr)
{
Release(); // Release it!
}
}
else
{
// Do we have a buffer?
if (m_Ptr)
{
Release(); // Release it!
}
// Request a larger buffer
Request(o.m_Cap);
// Now it's safe to copy the data
memcpy(m_Ptr, o.m_Ptr, o.m_Cap);
}
// Also copy the edit cursor
m_Cur = o.m_Cur;
}
return *this;
}
// ------------------------------------------------------------------------------------------------
void Buffer::Grow(SzType n)
{
// Backup the current memory
Buffer bkp(m_Ptr, m_Cap, m_Cur, m_Mem);
// Acquire a bigger buffer
Request(bkp.m_Cap + n);
// Copy the data from the old buffer
memcpy(m_Ptr, bkp.m_Ptr, bkp.m_Cap);
// Copy the previous edit cursor
m_Cur = bkp.m_Cur;
}
// ------------------------------------------------------------------------------------------------
void Buffer::Request(SzType n)
{
// NOTE: Function assumes (n > 0)
// Is there a memory manager available?
if (!m_Mem)
{
// Round up the size to a power of two number
n = (n & (n - 1)) ? NextPow2(n) : n;
// Allocate the memory directly
m_Ptr = AllocMem(n);
}
// Find out in which category does this buffer reside
else if (n <= 1024)
{
m_Mem->m_Small.Grab(m_Ptr, n);
}
else if (n <= 4096)
{
m_Mem->m_Medium.Grab(m_Ptr, n);
}
else
{
m_Mem->m_Large.Grab(m_Ptr, n);
}
// If no errors occurred then we can set the size
m_Cap = n;
}
// ------------------------------------------------------------------------------------------------
void Buffer::Release()
{
// TODO: Implement a limit on how much memory can actually be pooled.
// Is there a memory manager available?
if (!m_Mem)
{
free(m_Ptr); // Deallocate the memory directly
}
// Find out to which category does this buffer belong
else if (m_Cap <= 1024)
{
m_Mem->m_Small.Drop(m_Ptr, m_Cap);
}
else if (m_Cap <= 4096)
{
m_Mem->m_Medium.Drop(m_Ptr, m_Cap);
}
else
{
m_Mem->m_Large.Drop(m_Ptr, m_Cap);
}
// Explicitly reset the buffer
m_Ptr = nullptr;
m_Cap = 0;
m_Cur = 0;
}
// ------------------------------------------------------------------------------------------------
Buffer::SzType Buffer::Write(SzType pos, ConstPtr data, SzType size)
{
// Do we have what to write?
if (!data || !size)
{
return 0;
}
// See if the buffer size must be adjusted
else if ((pos + size) >= m_Cap)
{
// Acquire a larger buffer
Grow((pos + size) - m_Cap + 32);
}
// Copy the data into the internal buffer
memcpy(m_Ptr + pos, data, size);
// Return the amount of data written to the buffer
return size;
}
// ------------------------------------------------------------------------------------------------
Buffer::SzType Buffer::WriteF(SzType pos, const char * fmt, ...)
{
// Initialize the variable argument list
va_list args;
va_start(args, fmt);
// Call the function that takes the variable argument list
const SzType ret = WriteF(pos, fmt, args);
// Finalize the variable argument list
va_end(args);
// Return the result
return ret;
}
// ------------------------------------------------------------------------------------------------
Buffer::SzType Buffer::WriteF(SzType pos, const char * fmt, va_list args)
{
// Is the specified position within range?
if (pos >= m_Cap)
{
// Acquire a larger buffer
Grow(pos - m_Cap + 32);
}
// Backup the variable argument list
va_list args_cpy;
va_copy(args_cpy, args);
// Attempt to write to the current buffer
// (if empty, it should tell us the necessary size)
int ret = vsnprintf(m_Ptr + pos, m_Cap, fmt, args);
// Do we need a bigger buffer?
if ((pos + ret) >= m_Cap)
{
// Acquire a larger buffer
Grow((pos + ret) - m_Cap + 32);
// Retry writing the requested information
ret = vsnprintf(m_Ptr + pos, m_Cap, fmt, args_cpy);
}
// Return the value 0 if data could not be written
if (ret < 0)
{
return 0;
}
// Return the number of written characters
return static_cast< SzType >(ret);
}
// ------------------------------------------------------------------------------------------------
Buffer::SzType Buffer::WriteS(SzType pos, ConstPtr str)
{
// Is there any string to write?
if (str && *str != '\0')
{
// Forward this to the regular write function
return Write(pos, str, strlen(str));
}
// Nothing to write
return 0;
}
// ------------------------------------------------------------------------------------------------
void Buffer::AppendF(const char * fmt, ...)
{
// Initialize the variable argument list
va_list args;
va_start(args, fmt);
// Forward this to the regular write function
m_Cur += WriteF(m_Cur, fmt, args);
// Finalize the variable argument list
va_end(args);
}
// ------------------------------------------------------------------------------------------------
void Buffer::AppendS(const char * str)
{
// Is there any string to write?
if (str)
{
m_Cur += Write(m_Cur, str, strlen(str));
}
}
} // Namespace:: SqMod