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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/source/Base/Vector4.cpp
Sandu Liviu Catalin 6ed02d0fd4 Initial commit.
2015-09-30 03:56:11 +03:00

560 lines
16 KiB
C++

#include "Base/Vector4.hpp"
#include "Base/Vector3.hpp"
#include "Base/Quaternion.hpp"
#include "Base/Shared.hpp"
#include "Register.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
const Vector4 Vector4::NIL = Vector4(0);
const Vector4 Vector4::MIN = Vector4(std::numeric_limits<Vector4::Value>::min());
const Vector4 Vector4::MAX = Vector4(std::numeric_limits<Vector4::Value>::max());
// ------------------------------------------------------------------------------------------------
SQChar Vector4::Delim = ',';
// ------------------------------------------------------------------------------------------------
Vector4::Vector4() noexcept
: x(0.0), y(0.0), z(0.0), w(0.0)
{
}
Vector4::Vector4(Value s) noexcept
: x(s), y(s), z(s), w(s)
{
}
Vector4::Vector4(Value xv, Value yv, Value zv) noexcept
: x(xv), y(yv), z(zv), w(0.0)
{
}
Vector4::Vector4(Value xv, Value yv, Value zv, Value wv) noexcept
: x(xv), y(yv), z(zv), w(wv)
{
}
// ------------------------------------------------------------------------------------------------
Vector4::Vector4(const Vector3 & v) noexcept
: x(v.x), y(v.y), z(v.z), w(0.0)
{
}
Vector4::Vector4(const Quaternion & q) noexcept
: x(q.x), y(q.y), z(q.z), w(q.w)
{
}
// ------------------------------------------------------------------------------------------------
Vector4::Vector4(const SQChar * values, SQChar delim) noexcept
: Vector4(GetVector4(values, delim))
{
}
// ------------------------------------------------------------------------------------------------
Vector4::Vector4(const Vector4 & v) noexcept
: x(v.x), y(v.y), z(v.z), w(v.w)
{
}
Vector4::Vector4(Vector4 && v) noexcept
: x(v.x), y(v.y), z(v.z), w(v.w)
{
}
// ------------------------------------------------------------------------------------------------
Vector4::~Vector4()
{
}
// ------------------------------------------------------------------------------------------------
Vector4 & Vector4::operator = (const Vector4 & v) noexcept
{
x = v.x;
y = v.y;
z = v.z;
w = v.w;
return *this;
}
Vector4 & Vector4::operator = (Vector4 && v) noexcept
{
x = v.x;
y = v.y;
z = v.z;
w = v.w;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector4 & Vector4::operator = (Value s) noexcept
{
x = s;
y = s;
z = s;
w = s;
return *this;
}
Vector4 & Vector4::operator = (const Vector3 & v) noexcept
{
x = v.x;
y = v.y;
z = v.z;
w = 0.0;
return *this;
}
Vector4 & Vector4::operator = (const Quaternion & q) noexcept
{
x = q.x;
y = q.y;
z = q.z;
w = q.w;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector4 & Vector4::operator += (const Vector4 & v) noexcept
{
x += v.x;
y += v.y;
z += v.z;
w += v.w;
return *this;
}
Vector4 & Vector4::operator -= (const Vector4 & v) noexcept
{
x -= v.x;
y -= v.y;
z -= v.z;
w -= v.w;
return *this;
}
Vector4 & Vector4::operator *= (const Vector4 & v) noexcept
{
x *= v.x;
y *= v.y;
z *= v.z;
w *= v.w;
return *this;
}
Vector4 & Vector4::operator /= (const Vector4 & v) noexcept
{
x /= v.x;
y /= v.y;
z /= v.z;
w /= v.w;
return *this;
}
Vector4 & Vector4::operator %= (const Vector4 & v) noexcept
{
x = std::fmod(x, v.x);
y = std::fmod(y, v.y);
z = std::fmod(z, v.z);
w = std::fmod(w, v.w);
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector4 & Vector4::operator += (Value s) noexcept
{
x += s;
y += s;
z += s;
w += s;
return *this;
}
Vector4 & Vector4::operator -= (Value s) noexcept
{
x -= s;
y -= s;
z -= s;
w -= s;
return *this;
}
Vector4 & Vector4::operator *= (Value s) noexcept
{
x *= s;
y *= s;
z *= s;
w *= s;
return *this;
}
Vector4 & Vector4::operator /= (Value s) noexcept
{
x /= s;
y /= s;
z /= s;
w /= s;
return *this;
}
Vector4 & Vector4::operator %= (Value s) noexcept
{
x = std::fmod(x, s);
y = std::fmod(y, s);
z = std::fmod(z, s);
w = std::fmod(w, s);
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector4 & Vector4::operator ++ () noexcept
{
++x;
++y;
++z;
++w;
return *this;
}
Vector4 & Vector4::operator -- () noexcept
{
--x;
--y;
--z;
--w;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector4 Vector4::operator ++ (int) noexcept
{
Vector4 state(*this);
++x;
++y;
++z;
++w;
return state;
}
Vector4 Vector4::operator -- (int) noexcept
{
Vector4 state(*this);
--x;
--y;
--z;
--w;
return state;
}
// ------------------------------------------------------------------------------------------------
Vector4 Vector4::operator + (const Vector4 & v) const noexcept
{
return Vector4(x + v.x, y + v.y, z + v.z, w + v.w);
}
Vector4 Vector4::operator - (const Vector4 & v) const noexcept
{
return Vector4(x - v.x, y - v.y, z - v.z, w - v.w);
}
Vector4 Vector4::operator * (const Vector4 & v) const noexcept
{
return Vector4(x * v.x, y * v.y, z * v.z, w * v.w);
}
Vector4 Vector4::operator / (const Vector4 & v) const noexcept
{
return Vector4(x / v.x, y / v.y, z / v.z, w / v.w);
}
Vector4 Vector4::operator % (const Vector4 & v) const noexcept
{
return Vector4(std::fmod(x, v.x), std::fmod(y, v.y), std::fmod(z, v.z), std::fmod(w, v.w));
}
// ------------------------------------------------------------------------------------------------
Vector4 Vector4::operator + (Value s) const noexcept
{
return Vector4(x + s, y + s, z + s, w + s);
}
Vector4 Vector4::operator - (Value s) const noexcept
{
return Vector4(x - s, y - s, z - s, w - s);
}
Vector4 Vector4::operator * (Value s) const noexcept
{
return Vector4(x * s, y * s, z * s, w * s);
}
Vector4 Vector4::operator / (Value s) const noexcept
{
return Vector4(x / s, y / s, z / s, w / s);
}
Vector4 Vector4::operator % (Value s) const noexcept
{
return Vector4(std::fmod(x, s), std::fmod(y, s), std::fmod(z, s), std::fmod(w, s));
}
// ------------------------------------------------------------------------------------------------
Vector4 Vector4::operator + () const noexcept
{
return Vector4(std::fabs(x), std::fabs(y), std::fabs(z), std::fabs(w));
}
Vector4 Vector4::operator - () const noexcept
{
return Vector4(-x, -y, -z, -w);
}
// ------------------------------------------------------------------------------------------------
bool Vector4::operator == (const Vector4 & v) const noexcept
{
return EpsEq(x, v.x) && EpsEq(y, v.y) && EpsEq(z, v.z) && EpsEq(w, v.w);
}
bool Vector4::operator != (const Vector4 & v) const noexcept
{
return !EpsEq(x, v.x) && !EpsEq(y, v.y) && !EpsEq(z, v.z) && !EpsEq(w, v.w);
}
bool Vector4::operator < (const Vector4 & v) const noexcept
{
return std::isless(x, v.x) && std::isless(y, v.y) && std::isless(z, v.z) && std::isless(w, v.w);
}
bool Vector4::operator > (const Vector4 & v) const noexcept
{
return std::isgreater(x, v.x) && std::isgreater(y, v.y) && std::isgreater(z, v.z) && std::isgreater(w, v.w);
}
bool Vector4::operator <= (const Vector4 & v) const noexcept
{
return std::islessequal(x, v.x) && std::islessequal(y, v.y) && std::islessequal(z, v.z) && std::islessequal(w, v.w);
}
bool Vector4::operator >= (const Vector4 & v) const noexcept
{
return std::isgreaterequal(x, v.x) && std::isgreaterequal(y, v.y) && std::isgreaterequal(z, v.z) && std::isgreaterequal(w, v.w);
}
// ------------------------------------------------------------------------------------------------
SQInteger Vector4::Cmp(const Vector4 & v) const noexcept
{
return *this == v ? 0 : (*this > v ? 1 : -1);
}
// ------------------------------------------------------------------------------------------------
const SQChar * Vector4::ToString() const noexcept
{
return ToStringF("%f,%f,%f,%f", x, y, z, w);
}
// ------------------------------------------------------------------------------------------------
void Vector4::Set(Value ns) noexcept
{
x = ns;
y = ns;
z = ns;
w = ns;
}
void Vector4::Set(Value nx, Value ny, Value nz) noexcept
{
x = nx;
y = ny;
z = nz;
}
void Vector4::Set(Value nx, Value ny, Value nz, Value nw) noexcept
{
x = nx;
y = ny;
z = nz;
w = nw;
}
// ------------------------------------------------------------------------------------------------
void Vector4::Set(const Vector4 & v) noexcept
{
x = v.x;
y = v.y;
z = v.z;
w = v.w;
}
void Vector4::Set(const Vector3 & v) noexcept
{
x = v.x;
y = v.y;
z = v.z;
w = 0.0;
}
void Vector4::Set(const Quaternion & q) noexcept
{
x = q.x;
y = q.y;
z = q.z;
w = q.w;
}
// ------------------------------------------------------------------------------------------------
void Vector4::Set(const SQChar * values, SQChar delim) noexcept
{
Set(GetVector4(values, delim));
}
// ------------------------------------------------------------------------------------------------
void Vector4::Generate() noexcept
{
x = RandomVal<Value>::Get();
y = RandomVal<Value>::Get();
z = RandomVal<Value>::Get();
w = RandomVal<Value>::Get();
}
void Vector4::Generate(Value min, Value max) noexcept
{
if (max < min)
{
LogErr("max value is lower than min value");
}
else
{
x = RandomVal<Value>::Get(min, max);
y = RandomVal<Value>::Get(min, max);
z = RandomVal<Value>::Get(min, max);
y = RandomVal<Value>::Get(min, max);
}
}
void Vector4::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax) noexcept
{
if (std::isless(xmax, xmin) || std::isless(ymax, ymin) || std::isless(zmax, zmin) || std::isless(wmax, wmin))
{
LogErr("max value is lower than min value");
}
else
{
x = RandomVal<Value>::Get(xmin, xmax);
y = RandomVal<Value>::Get(ymin, ymax);
z = RandomVal<Value>::Get(zmin, zmax);
y = RandomVal<Value>::Get(ymin, ymax);
}
}
// ------------------------------------------------------------------------------------------------
Vector4 Vector4::Abs() const noexcept
{
return Vector4(std::fabs(x), std::fabs(y), std::fabs(z), std::fabs(w));
}
// ================================================================================================
bool Register_Vector4(HSQUIRRELVM vm)
{
LogDbg("Beginning registration of <Vector4> type");
typedef Vector4::Value Val;
Sqrat::RootTable(vm).Bind(_SC("Vector4"), Sqrat::Class<Vector4>(vm, _SC("Vector4"))
.Ctor()
.Ctor<Val>()
.Ctor<Val, Val, Val>()
.Ctor<Val, Val, Val, Val>()
.Ctor<const SQChar *, SQChar>()
.SetStaticValue(_SC("delim"), &Vector4::Delim)
.Var(_SC("x"), &Vector4::x)
.Var(_SC("y"), &Vector4::y)
.Var(_SC("z"), &Vector4::z)
.Var(_SC("w"), &Vector4::w)
.Prop(_SC("abs"), &Vector4::Abs)
.Func(_SC("_tostring"), &Vector4::ToString)
.Func(_SC("_cmp"), &Vector4::Cmp)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("_add"), &Vector4::operator +)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("_sub"), &Vector4::operator -)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("_mul"), &Vector4::operator *)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("_div"), &Vector4::operator /)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("_modulo"), &Vector4::operator %)
.Func<Vector4 (Vector4::*)(void) const>(_SC("_unm"), &Vector4::operator -)
.Overload<void (Vector4::*)(Val)>(_SC("set"), &Vector4::Set)
.Overload<void (Vector4::*)(Val, Val, Val)>(_SC("set"), &Vector4::Set)
.Overload<void (Vector4::*)(Val, Val, Val, Val)>(_SC("set"), &Vector4::Set)
.Overload<void (Vector4::*)(const Vector4 &)>(_SC("set_vec4"), &Vector4::Set)
.Overload<void (Vector4::*)(const Vector3 &)>(_SC("set_vec3"), &Vector4::Set)
.Overload<void (Vector4::*)(const Quaternion &)>(_SC("set_quat"), &Vector4::Set)
.Overload<void (Vector4::*)(const SQChar *, SQChar)>(_SC("set_str"), &Vector4::Set)
.Overload<void (Vector4::*)(void)>(_SC("generate"), &Vector4::Generate)
.Overload<void (Vector4::*)(Val, Val)>(_SC("generate"), &Vector4::Generate)
.Overload<void (Vector4::*)(Val, Val, Val, Val, Val, Val, Val, Val)>(_SC("generate"), &Vector4::Generate)
.Func(_SC("clear"), &Vector4::Clear)
.Func<Vector4 & (Vector4::*)(const Vector4 &)>(_SC("opAddAssign"), &Vector4::operator +=)
.Func<Vector4 & (Vector4::*)(const Vector4 &)>(_SC("opSubAssign"), &Vector4::operator -=)
.Func<Vector4 & (Vector4::*)(const Vector4 &)>(_SC("opMulAssign"), &Vector4::operator *=)
.Func<Vector4 & (Vector4::*)(const Vector4 &)>(_SC("opDivAssign"), &Vector4::operator /=)
.Func<Vector4 & (Vector4::*)(const Vector4 &)>(_SC("opModAssign"), &Vector4::operator %=)
.Func<Vector4 & (Vector4::*)(Vector4::Value)>(_SC("opAddAssignS"), &Vector4::operator +=)
.Func<Vector4 & (Vector4::*)(Vector4::Value)>(_SC("opSubAssignS"), &Vector4::operator -=)
.Func<Vector4 & (Vector4::*)(Vector4::Value)>(_SC("opMulAssignS"), &Vector4::operator *=)
.Func<Vector4 & (Vector4::*)(Vector4::Value)>(_SC("opDivAssignS"), &Vector4::operator /=)
.Func<Vector4 & (Vector4::*)(Vector4::Value)>(_SC("opModAssignS"), &Vector4::operator %=)
.Func<Vector4 & (Vector4::*)(void)>(_SC("opPreInc"), &Vector4::operator ++)
.Func<Vector4 & (Vector4::*)(void)>(_SC("opPreDec"), &Vector4::operator --)
.Func<Vector4 (Vector4::*)(int)>(_SC("opPostInc"), &Vector4::operator ++)
.Func<Vector4 (Vector4::*)(int)>(_SC("opPostDec"), &Vector4::operator --)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("opAdd"), &Vector4::operator +)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("opSub"), &Vector4::operator -)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("opMul"), &Vector4::operator *)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("opDiv"), &Vector4::operator /)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("opMod"), &Vector4::operator %)
.Func<Vector4 (Vector4::*)(Vector4::Value) const>(_SC("opAddS"), &Vector4::operator +)
.Func<Vector4 (Vector4::*)(Vector4::Value) const>(_SC("opSubS"), &Vector4::operator -)
.Func<Vector4 (Vector4::*)(Vector4::Value) const>(_SC("opMulS"), &Vector4::operator *)
.Func<Vector4 (Vector4::*)(Vector4::Value) const>(_SC("opDivS"), &Vector4::operator /)
.Func<Vector4 (Vector4::*)(Vector4::Value) const>(_SC("opModS"), &Vector4::operator %)
.Func<Vector4 (Vector4::*)(void) const>(_SC("opUnPlus"), &Vector4::operator +)
.Func<Vector4 (Vector4::*)(void) const>(_SC("opUnMinus"), &Vector4::operator -)
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opEqual"), &Vector4::operator ==)
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opNotEqual"), &Vector4::operator !=)
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opLessThan"), &Vector4::operator <)
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opGreaterThan"), &Vector4::operator >)
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opLessEqual"), &Vector4::operator <=)
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opGreaterEqual"), &Vector4::operator >=)
);
LogDbg("Registration of <Vector4> type was successful");
return true;
}
} // Namespace:: SqMod