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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/source/CoreUtils.cpp
2017-06-19 04:09:35 +03:00

323 lines
15 KiB
C++

// ------------------------------------------------------------------------------------------------
#include "Core.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
void Core::ClearContainer(EntityType type)
{
switch (type)
{
case ENT_BLIP:
{
m_Blips.clear();
} break;
case ENT_CHECKPOINT:
{
m_Checkpoints.clear();
} break;
case ENT_KEYBIND:
{
m_Keybinds.clear();
} break;
case ENT_OBJECT:
{
m_Objects.clear();
} break;
case ENT_PICKUP:
{
m_Pickups.clear();
} break;
case ENT_PLAYER:
{
m_Players.clear();
} break;
case ENT_VEHICLE:
{
m_Vehicles.clear();
} break;
default: STHROWF("Cannot clear unknown entity type container");
}
}
// ------------------------------------------------------------------------------------------------
void Core::InitEvents()
{
// Ignore the call if already initialized
if (!m_Events.IsNull())
{
return;
}
// Create a new table on the stack
sq_newtableex(DefaultVM::Get(), 128);
// Grab the table object from the stack
m_Events = LightObj(-1, DefaultVM::Get());
// Pop the table object from the stack
sq_pop(DefaultVM::Get(), 1);
// Proceed to initializing the events
InitSignalPair(mOnCustomEvent, m_Events, "CustomEvent");
InitSignalPair(mOnBlipCreated, m_Events, "BlipCreated");
InitSignalPair(mOnCheckpointCreated, m_Events, "CheckpointCreated");
InitSignalPair(mOnKeybindCreated, m_Events, "KeybindCreated");
InitSignalPair(mOnObjectCreated, m_Events, "ObjectCreated");
InitSignalPair(mOnPickupCreated, m_Events, "PickupCreated");
InitSignalPair(mOnPlayerCreated, m_Events, "PlayerCreated");
InitSignalPair(mOnVehicleCreated, m_Events, "VehicleCreated");
InitSignalPair(mOnBlipDestroyed, m_Events, "BlipDestroyed");
InitSignalPair(mOnCheckpointDestroyed, m_Events, "CheckpointDestroyed");
InitSignalPair(mOnKeybindDestroyed, m_Events, "KeybindDestroyed");
InitSignalPair(mOnObjectDestroyed, m_Events, "ObjectDestroyed");
InitSignalPair(mOnPickupDestroyed, m_Events, "PickupDestroyed");
InitSignalPair(mOnPlayerDestroyed, m_Events, "PlayerDestroyed");
InitSignalPair(mOnVehicleDestroyed, m_Events, "VehicleDestroyed");
InitSignalPair(mOnBlipCustom, m_Events, "BlipCustom");
InitSignalPair(mOnCheckpointCustom, m_Events, "CheckpointCustom");
InitSignalPair(mOnKeybindCustom, m_Events, "KeybindCustom");
InitSignalPair(mOnObjectCustom, m_Events, "ObjectCustom");
InitSignalPair(mOnPickupCustom, m_Events, "PickupCustom");
InitSignalPair(mOnPlayerCustom, m_Events, "PlayerCustom");
InitSignalPair(mOnVehicleCustom, m_Events, "VehicleCustom");
InitSignalPair(mOnServerStartup, m_Events, "ServerStartup");
InitSignalPair(mOnServerShutdown, m_Events, "ServerShutdown");
InitSignalPair(mOnServerFrame, m_Events, "ServerFrame");
InitSignalPair(mOnIncomingConnection, m_Events, "IncomingConnection");
InitSignalPair(mOnPlayerRequestClass, m_Events, "PlayerRequestClass");
InitSignalPair(mOnPlayerRequestSpawn, m_Events, "PlayerRequestSpawn");
InitSignalPair(mOnPlayerSpawn, m_Events, "PlayerSpawn");
InitSignalPair(mOnPlayerWasted, m_Events, "PlayerWasted");
InitSignalPair(mOnPlayerKilled, m_Events, "PlayerKilled");
InitSignalPair(mOnPlayerEmbarking, m_Events, "PlayerEmbarking");
InitSignalPair(mOnPlayerEmbarked, m_Events, "PlayerEmbarked");
InitSignalPair(mOnPlayerDisembark, m_Events, "PlayerDisembark");
InitSignalPair(mOnPlayerRename, m_Events, "PlayerRename");
InitSignalPair(mOnPlayerState, m_Events, "PlayerState");
InitSignalPair(mOnStateNone, m_Events, "StateNone");
InitSignalPair(mOnStateNormal, m_Events, "StateNormal");
InitSignalPair(mOnStateAim, m_Events, "StateAim");
InitSignalPair(mOnStateDriver, m_Events, "StateDriver");
InitSignalPair(mOnStatePassenger, m_Events, "StatePassenger");
InitSignalPair(mOnStateEnterDriver, m_Events, "StateEnterDriver");
InitSignalPair(mOnStateEnterPassenger, m_Events, "StateEnterPassenger");
InitSignalPair(mOnStateExit, m_Events, "StateExit");
InitSignalPair(mOnStateUnspawned, m_Events, "StateUnspawned");
InitSignalPair(mOnPlayerAction, m_Events, "PlayerAction");
InitSignalPair(mOnActionNone, m_Events, "ActionNone");
InitSignalPair(mOnActionNormal, m_Events, "ActionNormal");
InitSignalPair(mOnActionAiming, m_Events, "ActionAiming");
InitSignalPair(mOnActionShooting, m_Events, "ActionShooting");
InitSignalPair(mOnActionJumping, m_Events, "ActionJumping");
InitSignalPair(mOnActionLieDown, m_Events, "ActionLieDown");
InitSignalPair(mOnActionGettingUp, m_Events, "ActionGettingUp");
InitSignalPair(mOnActionJumpVehicle, m_Events, "ActionJumpVehicle");
InitSignalPair(mOnActionDriving, m_Events, "ActionDriving");
InitSignalPair(mOnActionDying, m_Events, "ActionDying");
InitSignalPair(mOnActionWasted, m_Events, "ActionWasted");
InitSignalPair(mOnActionEmbarking, m_Events, "ActionEmbarking");
InitSignalPair(mOnActionDisembarking, m_Events, "ActionDisembarking");
InitSignalPair(mOnPlayerBurning, m_Events, "PlayerBurning");
InitSignalPair(mOnPlayerCrouching, m_Events, "PlayerCrouching");
InitSignalPair(mOnPlayerGameKeys, m_Events, "PlayerGameKeys");
InitSignalPair(mOnPlayerStartTyping, m_Events, "PlayerStartTyping");
InitSignalPair(mOnPlayerStopTyping, m_Events, "PlayerStopTyping");
InitSignalPair(mOnPlayerAway, m_Events, "PlayerAway");
InitSignalPair(mOnPlayerMessage, m_Events, "PlayerMessage");
InitSignalPair(mOnPlayerCommand, m_Events, "PlayerCommand");
InitSignalPair(mOnPlayerPrivateMessage, m_Events, "PlayerPrivateMessage");
InitSignalPair(mOnPlayerKeyPress, m_Events, "PlayerKeyPress");
InitSignalPair(mOnPlayerKeyRelease, m_Events, "PlayerKeyRelease");
InitSignalPair(mOnPlayerSpectate, m_Events, "PlayerSpectate");
InitSignalPair(mOnPlayerCrashreport, m_Events, "PlayerCrashreport");
InitSignalPair(mOnVehicleExplode, m_Events, "VehicleExplode");
InitSignalPair(mOnVehicleRespawn, m_Events, "VehicleRespawn");
InitSignalPair(mOnObjectShot, m_Events, "ObjectShot");
InitSignalPair(mOnObjectTouched, m_Events, "ObjectTouched");
InitSignalPair(mOnObjectWorld, m_Events, "ObjectWorld");
InitSignalPair(mOnObjectAlpha, m_Events, "ObjectAlpha");
InitSignalPair(mOnObjectReport, m_Events, "ObjectReport");
InitSignalPair(mOnPickupClaimed, m_Events, "PickupClaimed");
InitSignalPair(mOnPickupCollected, m_Events, "PickupCollected");
InitSignalPair(mOnPickupRespawn, m_Events, "PickupRespawn");
InitSignalPair(mOnPickupWorld, m_Events, "PickupWorld");
InitSignalPair(mOnPickupAlpha, m_Events, "PickupAlpha");
InitSignalPair(mOnPickupAutomatic, m_Events, "PickupAutomatic");
InitSignalPair(mOnPickupAutoTimer, m_Events, "PickupAutoTimer");
InitSignalPair(mOnCheckpointEntered, m_Events, "CheckpointEntered");
InitSignalPair(mOnCheckpointExited, m_Events, "CheckpointExited");
InitSignalPair(mOnCheckpointWorld, m_Events, "CheckpointWorld");
InitSignalPair(mOnCheckpointRadius, m_Events, "CheckpointRadius");
InitSignalPair(mOnEntityPool, m_Events, "EntityPool");
InitSignalPair(mOnClientScriptData, m_Events, "ClientScriptData");
InitSignalPair(mOnPlayerUpdate, m_Events, "PlayerUpdate");
InitSignalPair(mOnVehicleUpdate, m_Events, "VehicleUpdate");
InitSignalPair(mOnPlayerHealth, m_Events, "PlayerHealth");
InitSignalPair(mOnPlayerArmour, m_Events, "PlayerArmour");
InitSignalPair(mOnPlayerWeapon, m_Events, "PlayerWeapon");
InitSignalPair(mOnPlayerHeading, m_Events, "PlayerHeading");
InitSignalPair(mOnPlayerPosition, m_Events, "PlayerPosition");
InitSignalPair(mOnPlayerOption, m_Events, "PlayerOption");
InitSignalPair(mOnPlayerAdmin, m_Events, "PlayerAdmin");
InitSignalPair(mOnPlayerWorld, m_Events, "PlayerWorld");
InitSignalPair(mOnPlayerTeam, m_Events, "PlayerTeam");
InitSignalPair(mOnPlayerSkin, m_Events, "PlayerSkin");
InitSignalPair(mOnPlayerMoney, m_Events, "PlayerMoney");
InitSignalPair(mOnPlayerScore, m_Events, "PlayerScore");
InitSignalPair(mOnPlayerWantedLevel, m_Events, "PlayerWantedLevel");
InitSignalPair(mOnPlayerImmunity, m_Events, "PlayerImmunity");
InitSignalPair(mOnPlayerAlpha, m_Events, "PlayerAlpha");
InitSignalPair(mOnPlayerEnterArea, m_Events, "PlayerEnterArea");
InitSignalPair(mOnPlayerLeaveArea, m_Events, "PlayerLeaveArea");
InitSignalPair(mOnVehicleColor, m_Events, "VehicleColor");
InitSignalPair(mOnVehicleHealth, m_Events, "VehicleHealth");
InitSignalPair(mOnVehiclePosition, m_Events, "VehiclePosition");
InitSignalPair(mOnVehicleRotation, m_Events, "VehicleRotation");
InitSignalPair(mOnVehicleOption, m_Events, "VehicleOption");
InitSignalPair(mOnVehicleWorld, m_Events, "VehicleWorld");
InitSignalPair(mOnVehicleImmunity, m_Events, "VehicleImmunity");
InitSignalPair(mOnVehiclePartStatus, m_Events, "VehiclePartStatus");
InitSignalPair(mOnVehicleTyreStatus, m_Events, "VehicleTyreStatus");
InitSignalPair(mOnVehicleDamageData, m_Events, "VehicleDamageData");
InitSignalPair(mOnVehicleRadio, m_Events, "VehicleRadio");
InitSignalPair(mOnVehicleHandlingRule, m_Events, "VehicleHandlingRule");
InitSignalPair(mOnVehicleEnterArea, m_Events, "VehicleEnterArea");
InitSignalPair(mOnVehicleLeaveArea, m_Events, "VehicleLeaveArea");
InitSignalPair(mOnServerOption, m_Events, "ServerOption");
InitSignalPair(mOnScriptReload, m_Events, "ScriptReload");
InitSignalPair(mOnScriptLoaded, m_Events, "ScriptLoaded");
}
// ------------------------------------------------------------------------------------------------
void Core::DropEvents()
{
ResetSignalPair(mOnCustomEvent);
ResetSignalPair(mOnBlipCreated);
ResetSignalPair(mOnCheckpointCreated);
ResetSignalPair(mOnKeybindCreated);
ResetSignalPair(mOnObjectCreated);
ResetSignalPair(mOnPickupCreated);
ResetSignalPair(mOnPlayerCreated);
ResetSignalPair(mOnVehicleCreated);
ResetSignalPair(mOnBlipDestroyed);
ResetSignalPair(mOnCheckpointDestroyed);
ResetSignalPair(mOnKeybindDestroyed);
ResetSignalPair(mOnObjectDestroyed);
ResetSignalPair(mOnPickupDestroyed);
ResetSignalPair(mOnPlayerDestroyed);
ResetSignalPair(mOnVehicleDestroyed);
ResetSignalPair(mOnBlipCustom);
ResetSignalPair(mOnCheckpointCustom);
ResetSignalPair(mOnKeybindCustom);
ResetSignalPair(mOnObjectCustom);
ResetSignalPair(mOnPickupCustom);
ResetSignalPair(mOnPlayerCustom);
ResetSignalPair(mOnVehicleCustom);
ResetSignalPair(mOnServerStartup);
ResetSignalPair(mOnServerShutdown);
ResetSignalPair(mOnServerFrame);
ResetSignalPair(mOnIncomingConnection);
ResetSignalPair(mOnPlayerRequestClass);
ResetSignalPair(mOnPlayerRequestSpawn);
ResetSignalPair(mOnPlayerSpawn);
ResetSignalPair(mOnPlayerWasted);
ResetSignalPair(mOnPlayerKilled);
ResetSignalPair(mOnPlayerEmbarking);
ResetSignalPair(mOnPlayerEmbarked);
ResetSignalPair(mOnPlayerDisembark);
ResetSignalPair(mOnPlayerRename);
ResetSignalPair(mOnPlayerState);
ResetSignalPair(mOnStateNone);
ResetSignalPair(mOnStateNormal);
ResetSignalPair(mOnStateAim);
ResetSignalPair(mOnStateDriver);
ResetSignalPair(mOnStatePassenger);
ResetSignalPair(mOnStateEnterDriver);
ResetSignalPair(mOnStateEnterPassenger);
ResetSignalPair(mOnStateExit);
ResetSignalPair(mOnStateUnspawned);
ResetSignalPair(mOnPlayerAction);
ResetSignalPair(mOnActionNone);
ResetSignalPair(mOnActionNormal);
ResetSignalPair(mOnActionAiming);
ResetSignalPair(mOnActionShooting);
ResetSignalPair(mOnActionJumping);
ResetSignalPair(mOnActionLieDown);
ResetSignalPair(mOnActionGettingUp);
ResetSignalPair(mOnActionJumpVehicle);
ResetSignalPair(mOnActionDriving);
ResetSignalPair(mOnActionDying);
ResetSignalPair(mOnActionWasted);
ResetSignalPair(mOnActionEmbarking);
ResetSignalPair(mOnActionDisembarking);
ResetSignalPair(mOnPlayerBurning);
ResetSignalPair(mOnPlayerCrouching);
ResetSignalPair(mOnPlayerGameKeys);
ResetSignalPair(mOnPlayerStartTyping);
ResetSignalPair(mOnPlayerStopTyping);
ResetSignalPair(mOnPlayerAway);
ResetSignalPair(mOnPlayerMessage);
ResetSignalPair(mOnPlayerCommand);
ResetSignalPair(mOnPlayerPrivateMessage);
ResetSignalPair(mOnPlayerKeyPress);
ResetSignalPair(mOnPlayerKeyRelease);
ResetSignalPair(mOnPlayerSpectate);
ResetSignalPair(mOnPlayerCrashreport);
ResetSignalPair(mOnVehicleExplode);
ResetSignalPair(mOnVehicleRespawn);
ResetSignalPair(mOnObjectShot);
ResetSignalPair(mOnObjectTouched);
ResetSignalPair(mOnObjectWorld);
ResetSignalPair(mOnObjectAlpha);
ResetSignalPair(mOnObjectReport);
ResetSignalPair(mOnPickupClaimed);
ResetSignalPair(mOnPickupCollected);
ResetSignalPair(mOnPickupRespawn);
ResetSignalPair(mOnPickupWorld);
ResetSignalPair(mOnPickupAlpha);
ResetSignalPair(mOnPickupAutomatic);
ResetSignalPair(mOnPickupAutoTimer);
ResetSignalPair(mOnCheckpointEntered);
ResetSignalPair(mOnCheckpointExited);
ResetSignalPair(mOnCheckpointWorld);
ResetSignalPair(mOnCheckpointRadius);
ResetSignalPair(mOnEntityPool);
ResetSignalPair(mOnClientScriptData);
ResetSignalPair(mOnPlayerUpdate);
ResetSignalPair(mOnVehicleUpdate);
ResetSignalPair(mOnPlayerHealth);
ResetSignalPair(mOnPlayerArmour);
ResetSignalPair(mOnPlayerWeapon);
ResetSignalPair(mOnPlayerHeading);
ResetSignalPair(mOnPlayerPosition);
ResetSignalPair(mOnPlayerOption);
ResetSignalPair(mOnPlayerAdmin);
ResetSignalPair(mOnPlayerWorld);
ResetSignalPair(mOnPlayerTeam);
ResetSignalPair(mOnPlayerSkin);
ResetSignalPair(mOnPlayerMoney);
ResetSignalPair(mOnPlayerScore);
ResetSignalPair(mOnPlayerWantedLevel);
ResetSignalPair(mOnPlayerImmunity);
ResetSignalPair(mOnPlayerAlpha);
ResetSignalPair(mOnPlayerEnterArea);
ResetSignalPair(mOnPlayerLeaveArea);
ResetSignalPair(mOnVehicleColor);
ResetSignalPair(mOnVehicleHealth);
ResetSignalPair(mOnVehiclePosition);
ResetSignalPair(mOnVehicleRotation);
ResetSignalPair(mOnVehicleOption);
ResetSignalPair(mOnVehicleWorld);
ResetSignalPair(mOnVehicleImmunity);
ResetSignalPair(mOnVehiclePartStatus);
ResetSignalPair(mOnVehicleTyreStatus);
ResetSignalPair(mOnVehicleDamageData);
ResetSignalPair(mOnVehicleRadio);
ResetSignalPair(mOnVehicleHandlingRule);
ResetSignalPair(mOnVehicleEnterArea);
ResetSignalPair(mOnVehicleLeaveArea);
ResetSignalPair(mOnServerOption);
ResetSignalPair(mOnScriptReload);
ResetSignalPair(mOnScriptLoaded);
m_Events.Release();
}
} // Namespace:: SqMod